Changes between Version 35 and Version 36 of WikiStart


Ignore:
Timestamp:
05/04/15 12:34:28 (7 years ago)
Author:
Bluestone
Comment:

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  • WikiStart

    v35 v36  
    11= Welcome to the Balanced Annihilation repository and bug tracker =
    22
    3 '''development discussion takes place in #badev and the BAR-DEV google group'''
    43
    54Click on 'New ticket' to submit a bug report!
    6 
     5[[BR]]
    76Please supply comments on your commits, even if they are just minor bug fixes of a previous commit.
    8 
     7[[BR]]
     8Development discussion takes place in #badev.
     9[[BR]]
    910Thank you for all your help in not just keeping BA the most popular game, but also making it the best in all aspects!
    1011
    11 To check out the mod, direct your SVN (TortioseSVN recommended for ease of use and great windows explorer integration) client to
     12To checkout, direct your SVN (TortioseSVN recommended for ease of use and great windows explorer integration) client to
    1213BA:
    1314http://imolarpg.dyndns.org/svn/trunk
     
    1516BAR:
    1617http://imolarpg.dyndns.org/svn/branches/BAR
    17 
     18[[BR]]
    1819Use the same username/password you used to log into Trac!
    1920
    20 BAR PROGRESS CHART:
     21BAR LINKS:
     22
     23ScreenShots
     24
     25Unit progress chart:
    2126https://docs.google.com/spreadsheet/ccc?key=0ApgoIxgpQ3jldHdzVW42OEF6ZWs3NTc4ZjZqRWZBY3c&usp=sharing
     27
     28wiki:Missions (instructions for opening)
     29[[BR]]
     30ApprovedMaps (good looking maps approved for missions and map pack inclusion)
     31
     32DdsTextureGeneration
     33[[BR]]
     34EditingS3oModels (how to edit and do minor texture tweaks to s3o models with little overhead in wings3d)
    2235
    2336ToDoList
    2437
    25 wiki:Missions (instructions for opening)
    26 
    27 ApprovedMaps (good looking maps approved for missions and map pack inclusion)
    28 
    29 DdsTextureGeneration
    30 
    31 EditingS3oModels (how to edit and do minor texture tweaks to s3o models with little overhead in wings3d)
    32 
    33 EngineProfiling (How to profile the engine code)
    34 
    35 ScreenShots
    3638----
    3739