Changes between Version 10 and Version 11 of Missions


Ignore:
Timestamp:
09/15/15 00:56:02 (6 years ago)
Author:
Bluestone
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Missions

    v10 v11  
    331) Get the ZK mission editor from http://imolarpg.dyndns.org/trac/balatest/browser/etc/missions/mission%20editor%20install and install + update it (windows only).
    44
    5 2) Download a .mission.xml file from http://imolarpg.dyndns.org/trac/balatest/browser/etc/missions/working%20versions and open it using the mission editor.
     52) Get the mission xml files from http://imolarpg.dyndns.org/trac/balatest/browser/etc/missions and open one of them using the mission editor.
    66
    773) Go to mission settings and set the path for etc/missions/mission_lua (it is not relative).
     
    1111Any bugs/comments/etc welcome - pm [Fx]Bluestone.
    1212
     13
     14Some advice for devs making missions:
     15
    1316* Missions must set WG.isMission==true before widget:GamePreload(). At the same time, they should set WG.missionName and WG.missionObjective. The function WG.NewMissionObjective(string) can be used to update the objective, if later required. They must disabled the spawn gadget and (unless there is a reason not to) use the modoption deathmode=killall.
    1417