wiki:DdsTextureGeneration

Version 1 (modified by beherith, 9 years ago) ( diff )

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The arm master textures are 4k by 4k, this makes nvdxt choke on them. So the nvidia photoshop plugin is used, which is very unstable. Export each texture to a tif file with no layers and one alpha channel. Then save as dds, and remember to manually click through all settings (reselect each setting too!) or it will crash. Use the Sinc mipmap filter, and DXT3 compression.

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