Timeline



11/26/16:

09:12 Ticket #1108 (Extra model shading state sometimes displays wrong after button mashing) closed by Bluestone
cantreproduce
09:10 Ticket #917 (little bug in unit_transportable_nanos.lua) closed by Bluestone
fixed
09:05 Ticket #957 (Sokolov torpedos are blocked by shield) closed by Bluestone
wontfix
09:02 Ticket #845 (gadgetHandler miscounting) closed by Bluestone
fixed
09:01 Ticket #930 (implement on/off or open/closed for buildings like t1 popup) closed by Bluestone
wontfix
09:01 Ticket #921 (awards gadget tries to use gui shader via WG - gadgets do not have ...) closed by Bluestone
wontfix
09:01 Ticket #903 (everytime you shoot a nuke missile stockpile reset to 5) closed by Bluestone
cantreproduce
08:57 Ticket #962 (can't choose startpoint in singleplayer mode) closed by Bluestone
no change required: choosing startpoints in singleplayer mode seems to have been removed
08:51 Ticket #964 (edge extension suffers tearing with cliffs) closed by Bluestone
no change required
08:49 Ticket #1025 (Heaps + wrecks? fly into air at comblast) closed by Bluestone
cantreproduce
08:44 Ticket #954 (BA: create a new unit "spider trans"?) closed by Bluestone
wontfix
08:44 Ticket #955 (BA: double check game started sounds (todo for myself)) closed by Bluestone
wontfix: lololol
08:43 Ticket #960 (ships target mines (todo: how ships should counter mines?)) closed by Bluestone
wontfix
08:43 Ticket #973 (adv pl list displaying "offers to play" as (sub) is broken) closed by Bluestone
wontfix
08:43 Ticket #941 (endgame bug: all dead - game is not ended) closed by Bluestone
wontfix: cause is zombie planes
08:43 Ticket #929 (arm com rotating body when guarding lab and core com is not rotating) closed by Bluestone
wontfix
08:42 Ticket #915 ("passive builders" widget needs improvements) closed by Bluestone
wontfix
08:41 Ticket #895 (Fix LOS colors. They should not look like a rainbow) closed by Bluestone
worksforme
08:41 Ticket #898 (when nuke is selected, anti dont fade) closed by Bluestone
wontfix
08:41 Ticket #882 (Add ability to translate unit descriptions and ingame UI) closed by Bluestone
wontfix
08:40 Ticket #965 (Units target "wrong" things with area attack) closed by Bluestone
wontfix
08:40 Ticket #969 (when wathcing a replay, long pause ingame before demo starts) closed by Bluestone
fixed: fixed in engine
08:39 Ticket #970 (text on health bars is aligned badly) closed by Bluestone
wontfix
08:39 Ticket #971 (adv pl list idle detection doesn't check obvious things) closed by Bluestone
wontfix
08:38 Ticket #979 (minimap background is present without minimap in tab view) closed by Bluestone
wontfix
08:37 Ticket #1130 (LuaRules/Gadgets/unit_dynamic_collision_vol...:120: bad argument #2 to ...) closed by Bluestone
wontfix
08:37 Ticket #1033 (core t1 veh lab tilted units inside) closed by Bluestone
wontfix
08:37 Ticket #1136 (ProcessUnits: luaParser.Execute() failed: [string ...) closed by Bluestone
wontfix
08:36 Ticket #1129 (LuaRules/Gadgets/fx_wreck_shards.lua:44: attempt to perform arithmetic ...) closed by Bluestone
wontfix: fixed in BAR
08:35 Ticket #1126 (Incorrect name displayed for commanders) closed by Bluestone
wontfix
08:33 Ticket #1138 ([string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:65: attempt ...) closed by Bluestone
wontfix: fixed in BAR
08:33 Ticket #1139 (unit_airbase gadget errors) closed by Bluestone
wontfix: fixed in BAR
08:32 WikiStart edited by Bluestone
typo (diff)
08:31 WikiStart edited by Bluestone
remove BA checkout instructions (diff)
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