Timeline



04/14/16:

12:58 Ticket #1108 (Extra model shading state sometimes displays wrong after button mashing) reopened by Floris
11:18 Ticket #1108 (Extra model shading state sometimes displays wrong after button mashing) closed by Bluestone
cantreproduce: re-open with infolog, if it re-occurs.

04/13/16:

18:50 Ticket #1117 (make sMenu tooltips configuratble) closed by Bluestone
fixed
18:44 Ticket #1118 (Arm/Core widget selection : Incompatible widget position with Corner & ...) closed by Bluestone
fixed
18:40 Ticket #1121 (make main menu responsive to view resize) created by Bluestone
18:36 Ticket #1120 (Interface settings : Fullscreen resolution got its text overriding on ...) closed by Bluestone
wontfix: The menu is resizeable (and by default does not overlap). Making it …
18:35 Ticket #1119 (Corner layout : Icons are dorizontally squeezed) closed by Bluestone
no change required: If they weren't squeezed they wouldn't be in the corner!

04/12/16:

12:49 Ticket #1120 (Interface settings : Fullscreen resolution got its text overriding on ...) created by FabriceFABS
BAR 5505 Interface settings : Fullscreen resolution got its text …
12:45 Ticket #1119 (Corner layout : Icons are dorizontally squeezed) created by FabriceFABS
Is it normal that icons are horizontally squeezed on Corner layout ? …
12:30 Ticket #1118 (Arm/Core widget selection : Incompatible widget position with Corner & ...) created by FabriceFABS
Arm/Core widget selection on game begins got its position incompatible …
11:53 Ticket #1117 (make sMenu tooltips configuratble) created by Bluestone
11:45 Ticket #1116 (reposition sMenu tab selector) created by Bluestone
11:44 Ticket #1115 (make player list respond to view resize) created by Bluestone
11:44 Ticket #1114 (give bgu buttons their own Chili control) created by Bluestone
11:43 Ticket #1113 (make facbar obey maxbuilds) created by Bluestone
11:37 Ticket #1112 (Right place for chicken widget : On right border under volume widget...) closed by Bluestone
fixed

04/11/16:

23:19 Ticket #1112 (Right place for chicken widget : On right border under volume widget...) created by FabriceFABS
...or memorize position. We have to move it each new game, it hides …
22:13 Ticket #1111 (Unit VEH-Cons struck and placed in wrong Y direction on lab output) created by FabriceFABS
Sorry if it's an Engine issue, Sorry if it's already reported here... …

04/09/16:

14:22 Ticket #1110 (Wierd chili issues with colorbars) closed by beherith
fixed

04/08/16:

20:06 Ticket #1110 (Wierd chili issues with colorbars) created by beherith
I needed some colorbars, so I decided to try chili. I didnt like the …

04/04/16:

00:08 Ticket #1109 (make sinfo text scale with view size) closed by Bluestone
fixed

04/03/16:

16:24 Ticket #1082 (display custom chat actions in chonsole) closed by Bluestone
wontfix: https://springrts.com/phpbb/viewtopic.php?f=14&t=34611&p=576864#p576864
14:21 Ticket #1109 (make sinfo text scale with view size) created by Bluestone
02:57 Ticket #1101 (unit icons for wind turbines change size as the blades spin) closed by Bluestone
no change required

04/02/16:

16:17 Ticket #1108 (Extra model shading state sometimes displays wrong after button mashing) created by Floris
see start: https://www.youtube.com/watch?v=-YlTy_phx4g model has no …
14:34 Ticket #1106 (make UI elements draggable) closed by Bluestone
wontfix
13:42 Ticket #1018 (cmd menu can overlap player list) closed by Bluestone
fixed

04/01/16:

10:17 Ticket #1103 (Core buildpics - are they better now?) closed by beherith
fixed: Reopen if they are still not good enough, fixed as much as i can for now.
10:16 Ticket #1078 (Fix bloom) closed by beherith
fixed

03/31/16:

23:35 Ticket #1099 (enemy buildings under construction glow) closed by beherith
fixed: fixed in [5434]

03/30/16:

23:20 Ticket #1107 (music gets 'unpaused' when action is intense) closed by Bluestone
fixed
18:11 Ticket #1107 (music gets 'unpaused' when action is intense) created by Floris
if you have music paused... and action gets tense enough that triggers …
17:20 Ticket #1106 (make UI elements draggable) created by Bluestone
needs an invisible parent Chili.Window for each draggable unit, and a …
15:03 Ticket #1105 (Display CORE faction in lobby client) closed by abma
fixed
14:56 Ticket #1105 (Display CORE faction in lobby client) created by FabriceFABS
http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/gamedata/
14:45 Ticket #1098 (sInfo darkens the build pic too much) closed by beherith
fixed
00:37 Ticket #1048 (lab stops producing units) closed by Bluestone
no change required

03/29/16:

23:50 Ticket #1104 (Bar construction progress is blicking) closed by Bluestone
duplicate
23:03 Ticket #1104 (Bar construction progress is blicking) created by FabriceFABS
... And sometimes is not really readable. Spring RTS 101202 with BAR …
22:26 Ticket #1102 (Empty build icon slots in sMenu eat right clicks) closed by Bluestone
fixed: [5413] (commit msg should read fix #1102)
14:51 Ticket #1103 (Core buildpics - are they better now?) created by beherith
They were pretty bland and uniformly shaded to begin with (the …
09:55 Ticket #1085 (BAR armamb script fails for high traj mode :D) closed by beherith
fixed
09:55 Ticket #1091 (ambusher and toaster are closed in their unitpics) closed by beherith
fixed
09:54 Ticket #1102 (Empty build icon slots in sMenu eat right clicks) created by beherith
If one would like to give an order in an area that has 'empty' icon …

03/27/16:

00:30 Ticket #1090 (ally cursors draws names the wrong way up in replays) closed by Bluestone
fixed: caused by translations being done without push/pop matrix -> leaking …

03/26/16:

09:53 Ticket #1101 (unit icons for wind turbines change size as the blades spin) created by Bluestone

03/25/16:

22:56 Ticket #1100 (make ally resbars team order match player list) closed by Bluestone
fixed
19:51 Ticket #1096 (Fix on miinimap position / size on Speed-Metal maps likes.) closed by Bluestone
fixed
16:07 Ticket #1100 (make ally resbars team order match player list) created by Bluestone
15:42 Ticket #1099 (enemy buildings under construction glow) created by Bluestone
see screenshot
15:09 Ticket #1098 (sInfo darkens the build pic too much) created by beherith
It makes some units hard to see, especially when it only shows image …
14:56 Ticket #1097 (Readd tooltip for sMenu build icons) closed by Bluestone
fixed: I've altered sInfo's priorities to display the mouseovered menu item …
14:40 Ticket #1097 (Readd tooltip for sMenu build icons) created by beherith
Im kinda torn on this one, because sometimes the sInfo tooltip just …
14:26 Ticket #1096 (Fix on miinimap position / size on Speed-Metal maps likes.) created by FabriceFABS
All is in the title. Have a look : …
14:23 Ticket #1093 (com name tags is too expensive) closed by Bluestone
fixed: it was caused by calling font:XXX inside glDrawFuncAtUnit, which was …
13:58 Ticket #1092 (Some model texture tweaks needed:) closed by beherith
fixed
13:58 Ticket #1095 (fix engine grass shader) created by beherith
It has very bad color matching. Examples are Tabula v4, DSD reloaded. …
13:29 Ticket #1094 (estimate loading & catching up time) created by Bluestone
the attached (by BrainDamage) should give an accurate estimate
12:21 Ticket #1093 (com name tags is too expensive) created by Bluestone
it is *the* most expensive widget xD
11:33 Ticket #1092 (Some model texture tweaks needed:) created by beherith
Both arm and core tex2 should have some pre-blur in the red …
11:11 Ticket #1079 (tex1 errors for some features) closed by beherith
fixed

03/24/16:

20:11 Ticket #1013 (planes take damage when landing) closed by Bluestone
fixed
19:49 Ticket #1081 (Reduce GC load with MaxLuaGarbageCollectionTime = 1.5) closed by Bluestone
fixed
13:45 Ticket #1032 (Separate lups airjet colors into unit tiers) closed by beherith
fixed: Done.
10:24 EditingObjModels edited by beherith
(diff)

03/23/16:

21:34 Ticket #1061 (smooth cam widget doesn't work) closed by Bluestone
cantfix: fixed in engine
15:06 Ticket #1091 (ambusher and toaster are closed in their unitpics) created by Bluestone
10:31 Ticket #1090 (ally cursors draws names the wrong way up in replays) created by Bluestone
10:20 Ticket #1077 (re-implement interpolation in lock camera) closed by Bluestone
fixed

03/22/16:

18:07 Ticket #1083 (Hotkeyed buildings are difficult to use because now water stuff takes ...) closed by Bluestone
fixed
16:25 Ticket #1084 (Constructors cant assist buildings under construction with right click) closed by Bluestone
fixed: [5320], re-open if it reoccurs
16:06 Ticket #1089 (luarules loadmissiles doesn't work for units on the opposing team) created by Bluestone
(probably engine bug, didn't investiage yet)
16:04 Ticket #1086 (Luarules error after nuke is fired onto place with no anti) closed by Bluestone
fixed
09:21 Ticket #1088 (commander gate injures commander) closed by beherith
fixed: thanks!

03/19/16:

20:48 Ticket #1088 (commander gate injures commander) created by beherith
Taking its health down to 99%, and making the whoop whoop sound on …
19:43 Ticket #1087 (bgu_sInfo error in commandschanged) created by beherith
[f=0061399] [barwidgets.lua] Error: Error in CommandsChanged(): …
19:42 Ticket #1086 (Luarules error after nuke is fired onto place with no anti) created by beherith
Latest engine […]

03/18/16:

18:35 Ticket #1085 (BAR armamb script fails for high traj mode :D) created by beherith
with the t2 arm ambusher, the animations are off, sometimes the weapon …
18:18 Ticket #1084 (Constructors cant assist buildings under construction with right click) created by beherith
If you mouseover a building (or a unit) under construction with a …
15:38 Ticket #1059 (the map goes black when i order to build a wind turbine) closed by Bluestone
fixed
15:37 Ticket #748 (c10 crashes the mission editor) closed by Bluestone
no change required: c10 was removed
14:59 Ticket #1029 (update lups) closed by Bluestone
fixed
14:43 Ticket #1083 (Hotkeyed buildings are difficult to use because now water stuff takes ...) created by beherith
13:59 Ticket #1082 (display custom chat actions in chonsole) created by Bluestone
i.e. query the actionHandler directly, or insert actionHandler chat …
13:05 Ticket #1081 (Reduce GC load with MaxLuaGarbageCollectionTime = 1.5) created by beherith
This spring configuration setting reduces lua GC load from 13% to 5% …

03/17/16:

23:16 Ticket #1079 (tex1 errors for some features) created by Bluestone
[f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt …
21:50 Ticket #1078 (Fix bloom) created by beherith
Presets for 20+ maps Better auto detection and clamping of brightness …
19:32 Ticket #1071 (Should kbot wrecks have fallen over kbots, or is are the current ...) closed by Bluestone
fixed: the new wrecks look great
12:16 Ticket #1075 (terrain shadows are disfigured) closed by Bluestone
cantfix: engine bug
11:57 Ticket #1077 (re-implement interpolation in lock camera) created by Bluestone
09:44 Ticket #1076 (widgets that disabled themselves are given the wrong colour if they ...) closed by Bluestone
fixed
01:46 Ticket #1076 (widgets that disabled themselves are given the wrong colour if they ...) created by Bluestone
00:39 Ticket #1075 (terrain shadows are disfigured) created by Bluestone

03/16/16:

22:23 Ticket #1074 (Bgu playerlist presents a large chili load) closed by Bluestone
fixed: missing prevTimer=timer spammed Invalidate()
19:41 Ticket #1074 (Bgu playerlist presents a large chili load) reopened by beherith
Its unfortunately not caused by the widget updates itself. It just …
19:09 Ticket #1074 (Bgu playerlist presents a large chili load) closed by Bluestone
fixed: There is nothing actually wrong here - but it has to poll alot of …
18:33 Ticket #1073 (Shadows are always off at game start for some reason) closed by Bluestone
fixed
16:08 Ticket #1074 (Bgu playerlist presents a large chili load) created by beherith
I tested with 8 bots, and found that bgu playerlist represents around …
14:18 Ticket #1072 (unit icons are the wrong size) closed by Bluestone
no change required: confirmed as engine issue
13:45 Ticket #1073 (Shadows are always off at game start for some reason) created by beherith
Even if I set them via the graphics menu. Isolated.txt is in effect. …
10:21 Ticket #1069 ([f=0007547] Error: division by zero (in scripts/armspid.cob:UnitSpeed ...) closed by beherith
fixed: fixed in [5257] [5258]
10:12 Ticket #1070 (deferred map/model rendering checkboxes in main menu don't work) closed by Bluestone
fixed
10:09 Ticket #1072 (unit icons are the wrong size) created by Bluestone
they are too small for mobile units, see images (one shows units drawn …
09:52 Ticket #1071 (Should kbot wrecks have fallen over kbots, or is are the current ...) created by beherith
I feel that it looks off for some units, but it will probably be a …
02:00 Ticket #1070 (deferred map/model rendering checkboxes in main menu don't work) created by Bluestone
maybe these are not changeable on the fly
01:42 Ticket #1068 (main menu graphics tab (& external tabs) initially don't render ...) closed by Bluestone
fixed

03/15/16:

20:17 Ticket #1069 ([f=0007547] Error: division by zero (in scripts/armspid.cob:UnitSpeed ...) created by Bluestone
14:32 Ticket #1064 (main menu detects water and mapborder settings incorrectly) closed by Bluestone
fixed
14:31 Ticket #1068 (main menu graphics tab (& external tabs) initially don't render ...) created by Bluestone
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