Timeline
04/14/16:
- 12:58 Ticket #1108 (Extra model shading state sometimes displays wrong after button mashing) reopened by
- 11:18 Ticket #1108 (Extra model shading state sometimes displays wrong after button mashing) closed by
- cantreproduce: re-open with infolog, if it re-occurs.
04/13/16:
- 18:50 Ticket #1117 (make sMenu tooltips configuratble) closed by
- fixed
- 18:44 Ticket #1118 (Arm/Core widget selection : Incompatible widget position with Corner & ...) closed by
- fixed
- 18:40 Ticket #1121 (make main menu responsive to view resize) created by
- 18:36 Ticket #1120 (Interface settings : Fullscreen resolution got its text overriding on ...) closed by
- wontfix: The menu is resizeable (and by default does not overlap). Making it …
- 18:35 Ticket #1119 (Corner layout : Icons are dorizontally squeezed) closed by
- no change required: If they weren't squeezed they wouldn't be in the corner!
04/12/16:
- 12:49 Ticket #1120 (Interface settings : Fullscreen resolution got its text overriding on ...) created by
- BAR 5505 Interface settings : Fullscreen resolution got its text …
- 12:45 Ticket #1119 (Corner layout : Icons are dorizontally squeezed) created by
- Is it normal that icons are horizontally squeezed on Corner layout ? …
- 12:30 Ticket #1118 (Arm/Core widget selection : Incompatible widget position with Corner & ...) created by
- Arm/Core widget selection on game begins got its position incompatible …
- 11:53 Ticket #1117 (make sMenu tooltips configuratble) created by
- 11:45 Ticket #1116 (reposition sMenu tab selector) created by
- 11:44 Ticket #1115 (make player list respond to view resize) created by
- 11:44 Ticket #1114 (give bgu buttons their own Chili control) created by
- 11:43 Ticket #1113 (make facbar obey maxbuilds) created by
- 11:37 Ticket #1112 (Right place for chicken widget : On right border under volume widget...) closed by
- fixed
04/11/16:
- 23:19 Ticket #1112 (Right place for chicken widget : On right border under volume widget...) created by
- ...or memorize position. We have to move it each new game, it hides …
- 22:13 Ticket #1111 (Unit VEH-Cons struck and placed in wrong Y direction on lab output) created by
- Sorry if it's an Engine issue, Sorry if it's already reported here... …
04/09/16:
04/08/16:
- 20:06 Ticket #1110 (Wierd chili issues with colorbars) created by
- I needed some colorbars, so I decided to try chili. I didnt like the …
04/04/16:
04/03/16:
- 16:24 Ticket #1082 (display custom chat actions in chonsole) closed by
- wontfix: https://springrts.com/phpbb/viewtopic.php?f=14&t=34611&p=576864#p576864
- 14:21 Ticket #1109 (make sinfo text scale with view size) created by
- 02:57 Ticket #1101 (unit icons for wind turbines change size as the blades spin) closed by
- no change required
04/02/16:
- 16:17 Ticket #1108 (Extra model shading state sometimes displays wrong after button mashing) created by
- see start: https://www.youtube.com/watch?v=-YlTy_phx4g model has no …
- 14:34 Ticket #1106 (make UI elements draggable) closed by
- wontfix
- 13:42 Ticket #1018 (cmd menu can overlap player list) closed by
- fixed
04/01/16:
- 10:17 Ticket #1103 (Core buildpics - are they better now?) closed by
- fixed: Reopen if they are still not good enough, fixed as much as i can for now.
- 10:16 Ticket #1078 (Fix bloom) closed by
- fixed
03/31/16:
03/30/16:
- 23:20 Ticket #1107 (music gets 'unpaused' when action is intense) closed by
- fixed
- 18:11 Ticket #1107 (music gets 'unpaused' when action is intense) created by
- if you have music paused... and action gets tense enough that triggers …
- 17:20 Ticket #1106 (make UI elements draggable) created by
- needs an invisible parent Chili.Window for each draggable unit, and a …
- 15:03 Ticket #1105 (Display CORE faction in lobby client) closed by
- fixed
- 14:56 Ticket #1105 (Display CORE faction in lobby client) created by
- http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/gamedata/ …
- 14:45 Ticket #1098 (sInfo darkens the build pic too much) closed by
- fixed
- 00:37 Ticket #1048 (lab stops producing units) closed by
- no change required
03/29/16:
- 23:50 Ticket #1104 (Bar construction progress is blicking) closed by
- duplicate
- 23:03 Ticket #1104 (Bar construction progress is blicking) created by
- ... And sometimes is not really readable. Spring RTS 101202 with BAR …
- 22:26 Ticket #1102 (Empty build icon slots in sMenu eat right clicks) closed by
- fixed: [5413] (commit msg should read fix #1102)
- 14:51 Ticket #1103 (Core buildpics - are they better now?) created by
- They were pretty bland and uniformly shaded to begin with (the …
- 09:55 Ticket #1085 (BAR armamb script fails for high traj mode :D) closed by
- fixed
- 09:55 Ticket #1091 (ambusher and toaster are closed in their unitpics) closed by
- fixed
- 09:54 Ticket #1102 (Empty build icon slots in sMenu eat right clicks) created by
- If one would like to give an order in an area that has 'empty' icon …
03/27/16:
- 00:30 Ticket #1090 (ally cursors draws names the wrong way up in replays) closed by
- fixed: caused by translations being done without push/pop matrix -> leaking …
03/26/16:
03/25/16:
- 22:56 Ticket #1100 (make ally resbars team order match player list) closed by
- fixed
- 19:51 Ticket #1096 (Fix on miinimap position / size on Speed-Metal maps likes.) closed by
- fixed
- 16:07 Ticket #1100 (make ally resbars team order match player list) created by
- 15:42 Ticket #1099 (enemy buildings under construction glow) created by
- see screenshot
- 15:09 Ticket #1098 (sInfo darkens the build pic too much) created by
- It makes some units hard to see, especially when it only shows image …
- 14:56 Ticket #1097 (Readd tooltip for sMenu build icons) closed by
- fixed: I've altered sInfo's priorities to display the mouseovered menu item …
- 14:40 Ticket #1097 (Readd tooltip for sMenu build icons) created by
- Im kinda torn on this one, because sometimes the sInfo tooltip just …
- 14:26 Ticket #1096 (Fix on miinimap position / size on Speed-Metal maps likes.) created by
- All is in the title. Have a look : …
- 14:23 Ticket #1093 (com name tags is too expensive) closed by
- fixed: it was caused by calling font:XXX inside glDrawFuncAtUnit, which was …
- 13:58 Ticket #1092 (Some model texture tweaks needed:) closed by
- fixed
- 13:58 Ticket #1095 (fix engine grass shader) created by
- It has very bad color matching. Examples are Tabula v4, DSD reloaded. …
- 13:29 Ticket #1094 (estimate loading & catching up time) created by
- the attached (by BrainDamage) should give an accurate estimate
- 12:21 Ticket #1093 (com name tags is too expensive) created by
- it is *the* most expensive widget xD
- 11:33 Ticket #1092 (Some model texture tweaks needed:) created by
- Both arm and core tex2 should have some pre-blur in the red …
- 11:11 Ticket #1079 (tex1 errors for some features) closed by
- fixed
03/24/16:
- 20:11 Ticket #1013 (planes take damage when landing) closed by
- fixed
- 19:49 Ticket #1081 (Reduce GC load with MaxLuaGarbageCollectionTime = 1.5) closed by
- fixed
- 13:45 Ticket #1032 (Separate lups airjet colors into unit tiers) closed by
- fixed: Done.
- 10:24 EditingObjModels edited by
- (diff)
03/23/16:
- 21:34 Ticket #1061 (smooth cam widget doesn't work) closed by
- cantfix: fixed in engine
- 15:06 Ticket #1091 (ambusher and toaster are closed in their unitpics) created by
- 10:31 Ticket #1090 (ally cursors draws names the wrong way up in replays) created by
- 10:20 Ticket #1077 (re-implement interpolation in lock camera) closed by
- fixed
03/22/16:
- 18:07 Ticket #1083 (Hotkeyed buildings are difficult to use because now water stuff takes ...) closed by
- fixed
- 16:25 Ticket #1084 (Constructors cant assist buildings under construction with right click) closed by
- fixed: [5320], re-open if it reoccurs
- 16:06 Ticket #1089 (luarules loadmissiles doesn't work for units on the opposing team) created by
- (probably engine bug, didn't investiage yet)
- 16:04 Ticket #1086 (Luarules error after nuke is fired onto place with no anti) closed by
- fixed
- 09:21 Ticket #1088 (commander gate injures commander) closed by
- fixed: thanks!
03/19/16:
- 20:48 Ticket #1088 (commander gate injures commander) created by
- Taking its health down to 99%, and making the whoop whoop sound on …
- 19:43 Ticket #1087 (bgu_sInfo error in commandschanged) created by
- [f=0061399] [barwidgets.lua] Error: Error in CommandsChanged(): …
- 19:42 Ticket #1086 (Luarules error after nuke is fired onto place with no anti) created by
- Latest engine […]
03/18/16:
- 18:35 Ticket #1085 (BAR armamb script fails for high traj mode :D) created by
- with the t2 arm ambusher, the animations are off, sometimes the weapon …
- 18:18 Ticket #1084 (Constructors cant assist buildings under construction with right click) created by
- If you mouseover a building (or a unit) under construction with a …
- 15:38 Ticket #1059 (the map goes black when i order to build a wind turbine) closed by
- fixed
- 15:37 Ticket #748 (c10 crashes the mission editor) closed by
- no change required: c10 was removed
- 14:59 Ticket #1029 (update lups) closed by
- fixed
- 14:43 Ticket #1083 (Hotkeyed buildings are difficult to use because now water stuff takes ...) created by
- 13:59 Ticket #1082 (display custom chat actions in chonsole) created by
- i.e. query the actionHandler directly, or insert actionHandler chat …
- 13:05 Ticket #1081 (Reduce GC load with MaxLuaGarbageCollectionTime = 1.5) created by
- This spring configuration setting reduces lua GC load from 13% to 5% …
03/17/16:
- 23:16 Ticket #1079 (tex1 errors for some features) created by
- [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt …
- 21:50 Ticket #1078 (Fix bloom) created by
- Presets for 20+ maps Better auto detection and clamping of brightness …
- 19:32 Ticket #1071 (Should kbot wrecks have fallen over kbots, or is are the current ...) closed by
- fixed: the new wrecks look great
- 12:16 Ticket #1075 (terrain shadows are disfigured) closed by
- cantfix: engine bug
- 11:57 Ticket #1077 (re-implement interpolation in lock camera) created by
- 09:44 Ticket #1076 (widgets that disabled themselves are given the wrong colour if they ...) closed by
- fixed
- 01:46 Ticket #1076 (widgets that disabled themselves are given the wrong colour if they ...) created by
- 00:39 Ticket #1075 (terrain shadows are disfigured) created by
03/16/16:
- 22:23 Ticket #1074 (Bgu playerlist presents a large chili load) closed by
- fixed: missing prevTimer=timer spammed Invalidate()
- 19:41 Ticket #1074 (Bgu playerlist presents a large chili load) reopened by
- Its unfortunately not caused by the widget updates itself. It just …
- 19:09 Ticket #1074 (Bgu playerlist presents a large chili load) closed by
- fixed: There is nothing actually wrong here - but it has to poll alot of …
- 18:33 Ticket #1073 (Shadows are always off at game start for some reason) closed by
- fixed
- 16:08 Ticket #1074 (Bgu playerlist presents a large chili load) created by
- I tested with 8 bots, and found that bgu playerlist represents around …
- 14:18 Ticket #1072 (unit icons are the wrong size) closed by
- no change required: confirmed as engine issue
- 13:45 Ticket #1073 (Shadows are always off at game start for some reason) created by
- Even if I set them via the graphics menu. Isolated.txt is in effect. …
- 10:21 Ticket #1069 ([f=0007547] Error: division by zero (in scripts/armspid.cob:UnitSpeed ...) closed by
- fixed: fixed in [5257] [5258]
- 10:12 Ticket #1070 (deferred map/model rendering checkboxes in main menu don't work) closed by
- fixed
- 10:09 Ticket #1072 (unit icons are the wrong size) created by
- they are too small for mobile units, see images (one shows units drawn …
- 09:52 Ticket #1071 (Should kbot wrecks have fallen over kbots, or is are the current ...) created by
- I feel that it looks off for some units, but it will probably be a …
- 02:00 Ticket #1070 (deferred map/model rendering checkboxes in main menu don't work) created by
- maybe these are not changeable on the fly
- 01:42 Ticket #1068 (main menu graphics tab (& external tabs) initially don't render ...) closed by
- fixed
03/15/16:
- 20:17 Ticket #1069 ([f=0007547] Error: division by zero (in scripts/armspid.cob:UnitSpeed ...) created by
- 14:32 Ticket #1064 (main menu detects water and mapborder settings incorrectly) closed by
- fixed
- 14:31 Ticket #1068 (main menu graphics tab (& external tabs) initially don't render ...) created by
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