Timeline


and

03/28/16:

19:45 Changeset [5407] by beherith
BAR: redo popup and all core buildicons (core still needs work, but I …
09:19 Changeset [5406] by beherith
BAR: amplifiy core teamcolor
09:17 Changeset [5405] by beherith
BAR: cus tweaks
09:17 Changeset [5404] by beherith
BAR: fix popups

03/27/16:

15:20 Changeset [5403] by beherith
BAR: commit a version of bloom shader where there is no screencopy, only …
01:02 Changeset [5402] by Bluestone
fix max replay speed when modoptions are missing
00:58 Changeset [5401] by Bluestone
fix color/format of 'added point:'
00:30 Ticket #1090 (ally cursors draws names the wrong way up in replays) closed by Bluestone
fixed: caused by translations being done without push/pop matrix -> leaking gl …
00:30 Changeset [5400] by Bluestone
fix #1090 fix leaking gl state rotating/translating other widgets gl

03/26/16:

23:49 Changeset [5399] by Bluestone
fix missing push/pos mtx
23:36 Changeset [5398] by Bluestone
remove dead code
23:04 Changeset [5397] by beherith
BAR: add corhlt aimpoint
23:01 Changeset [5396] by Bluestone
fix locking onto your own camera
10:50 Changeset [5395] by Bluestone
fix faction pics in sInfo for chickens
10:28 Changeset [5394] by Bluestone
make default menu size slightly wider
10:25 Changeset [5393] by Bluestone
more space for graph buttons
10:21 Changeset [5392] by Bluestone
fix missing button labels in endgraph
10:16 Changeset [5391] by Bluestone
fix nil error
10:08 Changeset [5390] by Bluestone
fix sInfo name/descs not linebreaking
10:03 Changeset [5389] by Bluestone
remove wo version of diamond icon for unknown faction
09:53 Ticket #1101 (unit icons for wind turbines change size as the blades spin) created by Bluestone
09:39 Changeset [5388] by Bluestone
display a faction pic in sInfo when a single unit/featureDef is displayed
09:39 Changeset [5387] by Bluestone
fix whitespace
09:38 Changeset [5386] by Bluestone
add faction to customparams of all wrecks

03/25/16:

23:04 Changeset [5385] by Bluestone
tweak slapping %s
22:56 Ticket #1100 (make ally resbars team order match player list) closed by Bluestone
fixed
22:53 Changeset [5384] by Bluestone
fix #1100 + various other things in ally res bars and player list
19:51 Ticket #1096 (Fix on miinimap position / size on Speed-Metal maps likes.) closed by Bluestone
fixed
19:50 Changeset [5383] by Bluestone
fix #1096
16:07 Ticket #1100 (make ally resbars team order match player list) created by Bluestone
15:42 Ticket #1099 (enemy buildings under construction glow) created by Bluestone
see screenshot
15:40 Changeset [5382] by Bluestone
add icon to resbars to show which team it represents fix resbars offering …
15:19 Changeset [5381] by Bluestone
fix not updating res bar text on team change
15:18 Changeset [5380] by nixtux
BAR: Fix cormaw not closing correctly
15:18 Changeset [5379] by nixtux
BAR: Update core floating moho maker script
15:15 Changeset [5378] by Bluestone
carry on updating res bars while res bar text doesn't need updating
15:09 Ticket #1098 (sInfo darkens the build pic too much) created by beherith
It makes some units hard to see, especially when it only shows image for a …
15:08 Changeset [5377] by Bluestone
bump version check to 101.0.1-201
15:02 Changeset [5376] by Bluestone
fix com name tags appearing on radar icons
15:00 Changeset [5375] by Bluestone
fix linebreak
14:56 Ticket #1097 (Readd tooltip for sMenu build icons) closed by Bluestone
fixed: I've altered sInfo's priorities to display the mouseovered menu item …
14:56 Changeset [5374] by Bluestone
fix #1097
14:46 Changeset [5373] by Bluestone
reduce sInfo cpu usage (don't update res texts unless a slow update just …
14:40 Ticket #1097 (Readd tooltip for sMenu build icons) created by beherith
Im kinda torn on this one, because sometimes the sInfo tooltip just doesnt …
14:31 Changeset [5372] by beherith
BAR: add smoke puff for dust_cloud
14:31 Changeset [5371] by beherith
BAR: redo heavy vec dust_cloud.lua ceg
14:26 Ticket #1096 (Fix on miinimap position / size on Speed-Metal maps likes.) created by FabriceFABS
All is in the title. Have a look : …
14:23 Ticket #1093 (com name tags is too expensive) closed by Bluestone
fixed: it was caused by calling font:XXX inside glDrawFuncAtUnit, which was …
14:20 Changeset [5370] by Bluestone
reduce com name tags cpu usage by factor of ~6
13:58 Ticket #1092 (Some model texture tweaks needed:) closed by beherith
fixed
13:58 Ticket #1095 (fix engine grass shader) created by beherith
It has very bad color matching. Examples are Tabula v4, DSD reloaded. …
13:54 Changeset [5369] by beherith
BAR: add CUS to chicken queens
13:52 Changeset [5368] by beherith
BAR: perform vertex AO on chickens, refresh armbantha.s3o AO
13:51 Changeset [5367] by beherith
ETC: update fuse_obj_ao_s3o.py and docs for vertex AO generator
13:29 Ticket #1094 (estimate loading & catching up time) created by Bluestone
the attached (by BrainDamage?) should give an accurate estimate
13:13 Changeset [5366] by beherith
ETC: (sorry for large commit) update uncompressed sources
13:10 Changeset [5365] by beherith
BAR: pre-blur self illumination in arm and core primary tex2, switch …
12:30 Changeset [5364] by Bluestone
fix case
12:27 Changeset [5363] by Bluestone
fix loading default settings that were false
12:21 Ticket #1093 (com name tags is too expensive) created by Bluestone
it is *the* most expensive widget xD
12:18 Changeset [5362] by Bluestone
only offer camera flip with overhead cam
12:13 Changeset [5361] by Bluestone
reduce resbars cpu usage by factor of 30
11:57 Changeset [5360] by Bluestone
don't widgetHandler:RemoveWidget() unless there is a good reason to do so …
11:39 Changeset [5359] by beherith
BAR: remove debug outcolor from default.lua CUS
11:38 Changeset [5358] by beherith
BAR: reduce shadow acne in CUS
11:33 Ticket #1092 (Some model texture tweaks needed:) created by beherith
Both arm and core tex2 should have some pre-blur in the red self-illum. …
11:11 Ticket #1079 (tex1 errors for some features) closed by beherith
fixed
11:11 Changeset [5357] by beherith
BAR: fix tex1 errors for featurs, and correct shadow texture sampling for …
09:51 Changeset [5356] by Bluestone
functionality to insert/remove suggestions from chonsole on the fly
01:04 Changeset [5355] by Bluestone
[5350] without hack
00:36 Changeset [5354] by Bluestone
fix nil error when mouseover feature died
00:24 Changeset [5353] by Bluestone
minor style

03/24/16:

22:59 Changeset [5352] by hokomoko
even better trees swaying
22:02 Changeset [5351] by hokomoko
better trees swaying
21:57 Changeset [5350] by beherith
BAR: decrease fadein time for inf_highlight_units.lua selection polys
20:26 Changeset [5349] by Bluestone
more of previous
20:24 Changeset [5348] by Bluestone
fix --
20:11 Ticket #1013 (planes take damage when landing) closed by Bluestone
fixed
20:11 Changeset [5347] by Bluestone
fix #1013
19:49 Ticket #1081 (Reduce GC load with MaxLuaGarbageCollectionTime = 1.5) closed by Bluestone
fixed
19:48 Changeset [5346] by Bluestone
fix #1081
19:29 Changeset [5345] by beherith
BAR: fix armmex clipping
18:43 Changeset [5344] by beherith
BAR: adjust model self-illumination modulation
18:42 Changeset [5343] by beherith
BAR: turn on the (very mild) bloom shader by default because it also …
18:36 Changeset [5342] by beherith
BAR: add normalmapping to corfgate and armfgate
16:48 Changeset [5341] by beherith
BAR: CUS default.lua pretty big whoops :)
13:45 Ticket #1032 (Separate lups airjet colors into unit tiers) closed by beherith
fixed: Done.
13:22 Changeset [5340] by beherith
BAR: inf_highlight_units.lua dont delete non-existing shaders
13:21 Changeset [5339] by beherith
BAR: CUS materials cleanup, optimization and simframe uniform location …
13:21 Changeset [5338] by beherith
BAR: api_custom_unit_shaders.lua add simframeloc support
13:20 Changeset [5337] by beherith
BAR: add deferred self-illum to bloom
10:24 EditingObjModels edited by beherith
(diff)
01:50 Changeset [5336] by Bluestone
fix prefix
01:49 Changeset [5335] by Bluestone
revert [5328], since Spring.SetCameraState? should handle transitions again
01:40 Changeset [5334] by Bluestone
remove dead

03/23/16:

21:34 Ticket #1061 (smooth cam widget doesn't work) closed by Bluestone
cantfix: fixed in engine
15:06 Ticket #1091 (ambusher and toaster are closed in their unitpics) created by Bluestone
11:48 Changeset [5333] by beherith
BAR: random stuff for bloom
10:59 Changeset [5332] by Bluestone
don't remember overview camera mode
10:43 Changeset [5331] by Bluestone
minor clean
10:37 Changeset [5330] by Bluestone
bump version check
10:34 Changeset [5329] by Bluestone
disable smooth cam widget (it currently does nothing, #1061)
10:31 Ticket #1090 (ally cursors draws names the wrong way up in replays) created by Bluestone
10:20 Ticket #1077 (re-implement interpolation in lock camera) closed by Bluestone
fixed
10:20 Changeset [5328] by Bluestone
fix #1077

03/22/16:

19:39 Changeset [5327] by Bluestone
add GroundDetail? to gfx menu (for now, requires restart to take effect)
19:35 Changeset [5326] by Bluestone
fix sMenu thinking antinukes were aircraft
19:26 Changeset [5325] by Bluestone
make zxcvb hotkeys in sMenu match context build (i.e. remove water hotkeys …
18:07 Ticket #1083 (Hotkeyed buildings are difficult to use because now water stuff takes ...) closed by Bluestone
fixed
18:06 Changeset [5324] by Bluestone
fix #1083
17:38 Changeset [5323] by beherith
BAR: typo in gfx_bloom_shader.lua
16:56 Changeset [5322] by Bluestone
add nanos to 'v' units
16:33 Changeset [5321] by Bluestone
more of previous
16:25 Ticket #1084 (Constructors cant assist buildings under construction with right click) closed by Bluestone
fixed: [5320], re-open if it reoccurs
16:25 Changeset [5320] by Bluestone
probably fix #1084
16:12 Changeset [5319] by Bluestone
add debug printing for #1087
16:06 Ticket #1089 (luarules loadmissiles doesn't work for units on the opposing team) created by Bluestone
(probably engine bug, didn't investiage yet)
16:04 Ticket #1086 (Luarules error after nuke is fired onto place with no anti) closed by Bluestone
fixed
15:59 Changeset [5318] by Bluestone
fix #1086
15:10 Changeset [5317] by beherith
BAR: save some more texture lookups in deferred mode
15:07 Changeset [5316] by beherith
BAR: vertex AO is also not required for deferred shading of units
15:05 Changeset [5315] by beherith
BAR: features and trees (especially) dont need normalmapping in their …
14:50 Changeset [5314] by beherith
BAR: moar bloom shader cleanups (wip wip)
14:40 Changeset [5313] by beherith
BAR: bloom shader missed some stuff…
14:38 Changeset [5312] by beherith
BAR: implement linear sampling blur speedup for bloomshader
13:59 Changeset [5311] by beherith
BAR: bloom checkpoint
13:26 Changeset [5310] by beherith
BAR: some bloom shader minor adjustments
13:11 Changeset [5309] by beherith
BAR: go full AirJet? instead of ThundAirJet? for all lups air jets.
13:09 Changeset [5308] by beherith
BAR: add deferred Z-buffer support to lups distortionfbo.lua
09:21 Ticket #1088 (commander gate injures commander) closed by beherith
fixed: thanks!

03/20/16:

08:11 Changeset [5307] by nixtux
BAR: Fix commanders reciving damage when comgate is actived

03/19/16:

21:33 Changeset [5306] by nixtux
BAR: Fix ambuser high trajectory mode not firing
20:49 Changeset [5305] by beherith
BAR: some minor Arm_normals.dds tweaks
20:48 Ticket #1088 (commander gate injures commander) created by beherith
Taking its health down to 99%, and making the whoop whoop sound on game …
20:43 Changeset [5304] by beherith
BAR: minor shader refactor
19:43 Ticket #1087 (bgu_sInfo error in commandschanged) created by beherith
[f=0061399] [barwidgets.lua] Error: Error in CommandsChanged?(): [string …
19:42 Ticket #1086 (Luarules error after nuke is fired onto place with no anti) created by beherith
Latest engine […]

03/18/16:

18:35 Ticket #1085 (BAR armamb script fails for high traj mode :D) created by beherith
with the t2 arm ambusher, the animations are off, sometimes the weapon …
18:18 Ticket #1084 (Constructors cant assist buildings under construction with right click) created by beherith
If you mouseover a building (or a unit) under construction with a …
18:17 Changeset [5303] by beherith
BAR: crank up arm normals intensity, smooth out arm wreck normals …
15:38 Ticket #1059 (the map goes black when i order to build a wind turbine) closed by Bluestone
fixed
15:37 Ticket #748 (c10 crashes the mission editor) closed by Bluestone
no change required: c10 was removed
14:59 Ticket #1029 (update lups) closed by Bluestone
fixed
14:43 Ticket #1083 (Hotkeyed buildings are difficult to use because now water stuff takes ...) created by beherith
13:59 Ticket #1082 (display custom chat actions in chonsole) created by Bluestone
i.e. query the actionHandler directly, or insert actionHandler chat …
13:52 Changeset [5302] by beherith
BAR: disable unit platters by default (sorry everyone, this is my pet …
13:48 Changeset [5301] by beherith
BAR: fix teamcolor passing in inf_commands_fx.lua
13:41 Changeset [5300] by beherith
BAR: dont delete shader twice (Thanks Kloot!) in inf_highlight_units.lua …
13:36 Changeset [5299] by beherith
BAR: fix api_custom_unit_shaders.lua on unitgiven
13:05 Ticket #1081 (Reduce GC load with MaxLuaGarbageCollectionTime = 1.5) created by beherith
This spring configuration setting reduces lua GC load from 13% to 5% for …
00:37 Changeset [5298] by Bluestone
fix sInfo resText for specs

03/17/16:

23:49 Changeset [5297] by Bluestone
fix nil error (widgets will have their actionHandler actions removed …
23:43 Changeset [5296] by Bluestone
reduce chonsole lag with /give
23:24 Changeset [5295] by Bluestone
remove widget:TextCommand
23:21 Changeset [5294] by Bluestone
replace all instances of widget:TextCommands with calls to the …
23:16 Ticket #1079 (tex1 errors for some features) created by Bluestone
[f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have …
22:54 Changeset [5293] by Bluestone
fix obj.title still being required by AddWidgetOption?
21:50 Ticket #1078 (Fix bloom) created by beherith
Presets for 20+ maps Better auto detection and clamping of brightness …
21:13 Changeset [5292] by Bluestone
mission control tower is not reclaimable, makes less surplus e
21:12 Changeset [5291] by Bluestone
with z,x,c,v,b hotkeys, don't skip over units that aren't buildable …
19:55 Changeset [5290] by beherith
BAR: redo core kbot wrecks
19:32 Ticket #1071 (Should kbot wrecks have fallen over kbots, or is are the current standing ...) closed by Bluestone
fixed: the new wrecks look great
19:09 Changeset [5289] by Bluestone
blacklist dynamic sun
18:59 Changeset [5288] by beherith
BAR: redo arm kbot wrecks
16:03 Changeset [5287] by beherith
BAR: unbork lups
14:58 Changeset [5286] by beherith
BAR: update LUPS
12:17 Changeset [5285] by Bluestone
disable dynamic sun in all default gfx configs (#1075)
12:16 Ticket #1075 (terrain shadows are disfigured) closed by Bluestone
cantfix: engine bug
12:15 Changeset [5284] by Bluestone
missing file from [5282]
11:57 Ticket #1077 (re-implement interpolation in lock camera) created by Bluestone
10:29 Changeset [5283] by Bluestone
tweak hexagon line width of highlight_units
10:22 Changeset [5282] by Bluestone
add ctrl+c to hotkeys info
10:17 Changeset [5281] by Bluestone
remove pointless f7 dynamicsky binding remove f9 as healthbar toggle use …
09:55 Changeset [5280] by Bluestone
fix shadow map size detection
09:44 Ticket #1076 (widgets that disabled themselves are given the wrong colour if they are ...) closed by Bluestone
fixed
09:44 Changeset [5279] by Bluestone
fix #1076 fix WH<->knownchanged<->selector interaction (fixes slight lag …
09:43 Changeset [5278] by Bluestone
enabled mouse cursor hider by default
01:46 Ticket #1076 (widgets that disabled themselves are given the wrong colour if they are ...) created by Bluestone
01:41 Changeset [5277] by Bluestone
show options as unavailable for inactive/disabled widgets
01:27 Changeset [5276] by Bluestone
by default don't use extra saturation in los colors
01:08 Changeset [5275] by Bluestone
move fullscreen check to interface tab (but don't add to Settings[], since …
00:39 Ticket #1075 (terrain shadows are disfigured) created by Bluestone
00:23 Changeset [5274] by Bluestone
add ability to require a min minorEngineVersion to version_check.lua warn …

03/16/16:

22:31 Changeset [5273] by Bluestone
fix info panel for newbies
22:23 Ticket #1074 (Bgu playerlist presents a large chili load) closed by Bluestone
fixed: missing prevTimer=timer spammed Invalidate()
22:23 Changeset [5272] by Bluestone
fix #1074
21:19 Changeset [5271] by Bluestone
fix main menu hiding itself when a widget was disabled
19:41 Ticket #1074 (Bgu playerlist presents a large chili load) reopened by beherith
Its unfortunately not caused by the widget updates itself. It just spawns …
19:27 Changeset [5270] by Bluestone
fix nil error
19:09 Ticket #1074 (Bgu playerlist presents a large chili load) closed by Bluestone
fixed: There is nothing actually wrong here - but it has to poll alot of …
19:08 Changeset [5269] by Bluestone
reduce ScheduleUpdate? rate in player list
19:05 Changeset [5268] by Bluestone
fix nil error
18:41 Changeset [5267] by Bluestone
reduce clock_fps update rate
18:33 Ticket #1073 (Shadows are always off at game start for some reason) closed by Bluestone
fixed
18:33 Changeset [5266] by Bluestone
fix #1073
16:08 Ticket #1074 (Bgu playerlist presents a large chili load) created by beherith
I tested with 8 bots, and found that bgu playerlist represents around 3ms …
14:18 Ticket #1072 (unit icons are the wrong size) closed by Bluestone
no change required: confirmed as engine issue
13:45 Ticket #1073 (Shadows are always off at game start for some reason) created by beherith
Even if I set them via the graphics menu. Isolated.txt is in effect. …
13:45 Changeset [5265] by beherith
BAR: less verbose normalmap search in 3_features_wrecks.lua
13:38 Changeset [5264] by beherith
BAR: Add Full screen to main menu/graphics opts
13:28 Changeset [5263] by beherith
BAR: in modelmaterials, #define use_shadows is supplied by the API
11:26 Changeset [5262] by beherith
BAR: blind fix for 2_arm_tanks.lua
11:17 Changeset [5261] by beherith
BAR: missed a comment in api_custom_unit_shaders.lua
11:08 Changeset [5260] by Bluestone
more of fix #1068
10:49 Changeset [5259] by beherith
BAR: blind commit of Kloot's patch for vertex anim shadows. (for testing …
10:21 Ticket #1069 ([f=0007547] Error: division by zero (in scripts/armspid.cob:UnitSpeed at ...) closed by beherith
fixed: fixed in [5257] [5258]
10:21 Changeset [5258] by beherith
BAR: fix divnull in cortermite.bos
10:20 Changeset [5257] by beherith
BAR: fix #1069 divnull in armspid.bos and armsptk.bos
10:12 Ticket #1070 (deferred map/model rendering checkboxes in main menu don't work) closed by Bluestone
fixed
10:12 Changeset [5256] by Bluestone
fix #1070 by adding a 'requires restart' note to Deferred*
10:09 Ticket #1072 (unit icons are the wrong size) created by Bluestone
they are too small for mobile units, see images (one shows units drawn as …
09:52 Ticket #1071 (Should kbot wrecks have fallen over kbots, or is are the current standing ...) created by beherith
I feel that it looks off for some units, but it will probably be a huge …
02:00 Ticket #1070 (deferred map/model rendering checkboxes in main menu don't work) created by Bluestone
maybe these are not changeable on the fly
01:48 Changeset [5255] by Bluestone
tweak lod/icon dist for min settings (again)
01:45 Changeset [5254] by Bluestone
no need for external grid to have an odd layer anymore fix logic for …
01:42 Ticket #1068 (main menu graphics tab (& external tabs) initially don't render correctly ...) closed by Bluestone
fixed
01:42 Changeset [5253] by Bluestone
fix #1068

03/15/16:

22:39 Changeset [5252] by Bluestone
make hotkey info a little nicer
20:17 Ticket #1069 ([f=0007547] Error: division by zero (in scripts/armspid.cob:UnitSpeed at ...) created by Bluestone
20:11 Changeset [5251] by Bluestone
fix adv geo unit descs
19:48 Changeset [5250] by Bluestone
fix chili error
18:21 Changeset [5249] by Bluestone
givecat gets faction from customparams
18:16 Changeset [5248] by Bluestone
slightly increase lod/icon dist of min gfx settings
18:01 Changeset [5247] by Bluestone
use h for buildinc (instead of b), and move aa unit hotkey from c to b
17:34 Changeset [5246] by Bluestone
rework main menu keys a little
17:06 Changeset [5245] by beherith
BAR: fix armclaw.lua wreck model def
16:59 Changeset [5244] by Bluestone
fix UnitLodDist? and UnitIconDist?
16:48 Changeset [5243] by Bluestone
tweak configs
16:43 Changeset [5242] by Bluestone
add minimal/maximal gfx configs
16:24 Changeset [5241] by Bluestone
add ShadowMapSize? into graphics tab of main menu
15:51 Changeset [5240] by Bluestone
use SetConfigInt? in good faith for settings changes (and the engine …
15:50 Changeset [5239] by beherith
BAR: fix tex2 warning for GreyRock2.S3O
15:45 Changeset [5238] by beherith
BAR: remove spurious Core_color.dds and Core_other.dds from /object3d
15:44 Changeset [5237] by beherith
BAR: remove duplicate Arm_color_normal.dds
15:42 Changeset [5236] by Bluestone
f10 toggles graphics menu tab make default water mode bump mapped instead …
15:37 Changeset [5235] by beherith
BAR: expand core teamcolor to [0,255]
15:35 Changeset [5234] by Bluestone
water default is refractive
15:10 Changeset [5233] by Bluestone
cheaper version of [5231]
14:59 Changeset [5232] by beherith
BAR: corch script fix
14:54 Changeset [5231] by beherith
BAR: nil check in inf_build_eta.lua
14:32 Ticket #1064 (main menu detects water and mapborder settings incorrectly) closed by Bluestone
fixed
14:31 Ticket #1068 (main menu graphics tab (& external tabs) initially don't render correctly ...) created by Bluestone
14:10 Changeset [5230] by Bluestone
minor clean
13:57 Changeset [5229] by Bluestone
remove main menus dedicated save/load functions (access the Settings table …
13:41 Changeset [5228] by Bluestone
fix settings save/load once and for all use our own local copy of the …
13:24 Changeset [5227] by Bluestone
commas
13:18 Changeset [5226] by Bluestone
fix some api widgets missing api whinfo
13:15 Changeset [5225] by Bluestone
add ablity to blank out config in widget handler with its own config …
10:24 Changeset [5224] by Bluestone
fix nil error
09:37 Changeset [5223] by Bluestone
selected focuscolor of unit/order buttons matches the rest of the ui
09:24 Changeset [5222] by Bluestone
chicken q desc doesn't contain difficulty
09:24 Changeset [5221] by Bluestone
fix mission command tower buildpic being upside down
09:24 Changeset [5220] by Bluestone
fix saving widget list pos on shutdown
09:23 Changeset [5219] by Bluestone
clean
09:23 Changeset [5218] by Bluestone
clean, halos fade
09:23 Changeset [5217] by Bluestone
fix nil error

03/14/16:

20:19 Ticket #1066 (implement maxfacs and maxbuildbuttons in facbar) closed by Bluestone
fixed
20:18 Changeset [5216] by Bluestone
fix #1066
18:12 Changeset [5215] by Bluestone
halve load of build eta
17:56 Changeset [5214] by Bluestone
refactor inf_build_eta
17:25 Changeset [5213] by Bluestone
clean bgu_minimap
10:34 Changeset [5212] by Bluestone
minor clean
10:00 Ticket #1067 (minimap doesn't flip when camera is flipped) created by Bluestone
01:33 Ticket #1066 (implement maxfacs and maxbuildbuttons in facbar) created by Bluestone
show up to max facs, priority to most recently selected show up to max …
01:28 Changeset [5211] by Bluestone
add progress bar for factories under construction
01:04 Changeset [5210] by Floris
removed fb widget
01:04 Ticket #1065 (fac bar load when a new fac is built is too high, if many facs already ...) closed by Bluestone
fixed
01:03 Changeset [5209] by Bluestone
reduce fac bar cpu usage to basically zero
00:30 Changeset [5208] by Bluestone
facbar avoids updating all of its bookkeeping all of the time

03/13/16:

23:39 Changeset [5207] by Bluestone
facbar avoids recreating all its controls when a fac was created/destroyed
22:41 Changeset [5206] by Decay
BA: changelog fix
22:40 Changeset [5205] by Decay
BA: update spring version in configs
21:22 Changeset [5204] by Bluestone
organize
21:01 Changeset [5203] by beherith
BAR: apply kloots fix for cus self shadows
21:00 Changeset [5202] by Bluestone
...and some more
20:58 Changeset [5201] by Bluestone
fix c/p
20:57 Changeset [5200] by Bluestone
remove even more dead/duplicated/crap code from facbar
20:56 Changeset [5199] by nixtux
BA:Fix return type in last commit
20:20 Changeset [5198] by nixtux
BA: Update MM gadget and script for 102+
19:54 Changeset [5197] by Bluestone
fix sInfo focus with facbar
01:21 Changeset [5196] by Bluestone
fix some minor bugs in missions (todo: rebuild sdzs)
01:12 Changeset [5195] by Bluestone
add 5 more missions to the beta release menu
00:22 Changeset [5194] by Bluestone
fix edge case where widget scroll pos updates would never complete
00:18 Ticket #1065 (fac bar load when a new fac is built is too high, if many facs already ...) created by Bluestone

03/12/16:

22:39 Changeset [5193] by Bluestone
use name (instead of shortName) for bots in player list
22:30 Ticket #939 (update non-beta-release missions) closed by Bluestone
fixed
22:30 Changeset [5192] by Bluestone
fix #939
21:46 Changeset [5191] by Bluestone
minor missions update
17:44 Ticket #1049 (cus error (i gave all, spawned 100 corhurc and bombed randomly)) closed by beherith
fixed
13:57 Changeset [5190] by Bluestone
tidy api_main_menu
13:42 Changeset [5189] by Bluestone
clean up global vars
13:27 Changeset [5188] by Bluestone
unit_immobile_builder -> unit_nano_helpers
13:24 Changeset [5187] by Bluestone
don't construct the widget list twice…
13:20 Changeset [5186] by Bluestone
update credits (to 2016 + widget authors are now shown in selector)
13:09 Changeset [5185] by Bluestone
more fix author
13:08 Changeset [5184] by Bluestone
fix author
13:04 Changeset [5183] by Bluestone
add clear widget filter button
12:59 Changeset [5182] by beherith
BAR: dont try to find normalmaps for .3ds features
12:48 Changeset [5181] by Bluestone
fix +/- buttons and re-add the widget filter
12:45 Changeset [5180] by beherith
BAR: more CUS cleanups
12:37 Changeset [5179] by Bluestone
avoid re-sorting the widget cats on every change
12:05 Changeset [5178] by Bluestone
cache widget selector controls
10:46 Changeset [5177] by nixtux
BAR: Removed comgate effect from commanders and replaced with a fake unit …
05:31 Changeset [5176] by Bluestone
remove Menu.Save/Load? api
05:31 Changeset [5175] by Bluestone
bgu_console saves its own settings
05:28 Changeset [5174] by Bluestone
bgu_music_player saves its own options
05:24 Changeset [5173] by Bluestone
bgu_clock_fps saves its own settings
05:19 Changeset [5172] by Bluestone
update AddWidgetOption? example
05:17 Ticket #1036 (One can scroll both further down and higher up in chat console) closed by Bluestone
cantreproduce: reopen if it happens again
05:08 Ticket #1060 (add option (default on) to widget selector to hide api,bgu,gfx,dbg,) closed by Bluestone
fixed
05:08 Changeset [5171] by Bluestone
new widget selector (todo: its slow, cache controls)
05:07 Changeset [5170] by Bluestone
more widget descs and related
03:08 Changeset [5169] by Bluestone
workaround chili not clamping out of range positions fro scroll panels …
01:31 Ticket #1064 (main menu detects water and mapborder settings incorrectly) created by Bluestone

03/11/16:

22:14 Ticket #1053 (combine unit dont move and cmd factory hold position) closed by Bluestone
fixed
22:13 Changeset [5168] by Bluestone
fix #1053
22:03 Changeset [5167] by Bluestone
fix echo
21:59 Changeset [5166] by Bluestone
fix default command for cloakable units
20:40 Changeset [5165] by Bluestone
another widget name/desc
20:28 Ticket #1016 (start pos aren't drawn in minimap) closed by Bluestone
fixed
20:28 Changeset [5164] by Bluestone
fix #1016
20:05 Ticket #1027 (unblock AllowCommand for settarget and display in commands_fx) closed by Bluestone
fixed
20:00 Changeset [5163] by Bluestone
fix #1027
19:19 Ticket #1052 (clean up use of meta/shift in easy facing) closed by Bluestone
no change required
19:19 Changeset [5162] by Bluestone
move cmd_easy_facing to etc/lua
19:08 Ticket #1015 (some aircraft landing on airbases end up partially/fully inside the ...) closed by Bluestone
fixed
18:26 Changeset [5161] by beherith
BAR: more shader updates
17:08 Changeset [5160] by beherith
BAR: Added second return param of 0.0 to featurepredamaged in …
13:51 Ticket #1063 (merl and tortoise can't turn corners) closed by beherith
fixed
13:51 Changeset [5159] by beherith
BAR: customunitshaders fixes galore
13:43 Changeset [5158] by beherith
BAR: fix #1063, missing turnrate def in armmerl.lua and cormabm.lua
12:58 Ticket #1063 (merl and tortoise can't turn corners) created by Bluestone
armmerl, cormabm
12:50 Ticket #1062 (Pressing pause in the music widget (top right) throws chili error: ...) closed by Bluestone
fixed
12:50 Changeset [5157] by Bluestone
fix #1062
12:41 Changeset [5156] by beherith
BAR: fix Blending typo in gfx_deferred_rendering.lua
12:32 Ticket #1062 (Pressing pause in the music widget (top right) throws chili error: ...) created by beherith
[f=0002387] [Chili] Error: Tried to show a non-child (image1220)
12:00 Changeset [5155] by Bluestone
fix author
11:54 Changeset [5154] by Bluestone
one more widget cat
11:54 Changeset [5153] by Bluestone
main menu (and selected tab) is persistent through luaui reload
11:41 Changeset [5152] by Bluestone
nicer widgets descs
11:39 Ticket #1061 (smooth cam widget doesn't work) created by Bluestone
because cam state timed transitions were removed in spring 101
11:17 Changeset [5151] by Bluestone
move cmd_holdfire_immediately to unsynced gadget
11:07 Ticket #1055 (combine unit smart area reclaim and unit specific unit reclaimer (& rename ...) closed by Bluestone
fixed
11:07 Changeset [5150] by Bluestone
fix #1055
11:07 Changeset [5149] by Bluestone
fix nil error
10:38 Ticket #1056 (combine unit com dont break cloak and unit spy reclaim defaults) closed by Bluestone
fixed
10:38 Changeset [5148] by Bluestone
fix #1056
02:12 Changeset [5147] by Bluestone
fix mission window for new skin
01:53 Changeset [5146] by Bluestone
fix alignment of highlight units widget options
01:47 Changeset [5145] by Bluestone
tidy widget menu panel slightly
01:27 Ticket #1058 (split gui widget cat into "gui" and "guic" (=command visualization)) closed by Bluestone
fixed: inf instead
01:11 Changeset [5144] by Bluestone
add new widget cat "inf" unit -- relates to individual units or unit …
01:09 Changeset [5143] by Bluestone
move ghosted_mobile_units and highlight_geos from widget to gadget
00:34 Changeset [5142] by Bluestone
add 'luaui factory reset', 'luaui enable_user_widgets' and 'luaui …

03/10/16:

23:05 Changeset [5141] by nixtux
BAR: Mex snap update unitshape for 101+
21:48 Changeset [5140] by Bluestone
move no_duplicate_orders to etc/lua
21:14 Ticket #1054 (dof nil error) closed by Bluestone
fixed
21:14 Changeset [5139] by Bluestone
move dof widget to etc (and fix #1054)
20:53 Ticket #1050 (Free fusion mod option) closed by Bluestone
fixed: done, but its slightly odd that the free fusion is not free!
20:53 Changeset [5138] by Bluestone
fix #1050
20:26 Ticket #1057 (move chicken team colour to unsynced gadget) closed by Bluestone
fixed
20:25 Changeset [5137] by Bluestone
fix #1057
15:39 Changeset [5136] by beherith
BAR: attempt to fix UnitRendering?.lua for #1049
14:16 Changeset [5135] by beherith
BAR: Hopefully fix #1015, as corasp had pads too far down.
12:54 Changeset [5134] by beherith
BAR: attempt to fix #1059
12:21 Ticket #1060 (add option (default on) to widget selector to hide api,bgu,gfx,dbg,) created by Bluestone
12:13 Ticket #1059 (the map goes black when i order to build a wind turbine) created by Bluestone
for about 1 sec just after i give the build order
12:08 Ticket #1058 (split gui widget cat into "gui" and "guic" (=command visualization)) created by Bluestone
12:06 Ticket #1057 (move chicken team colour to unsynced gadget) created by Bluestone
12:05 Changeset [5133] by Bluestone
another better name
12:02 Changeset [5132] by Bluestone
better name
12:01 Changeset [5131] by Bluestone
fix gui ghost radar
11:46 Changeset [5130] by Bluestone
fix some widget cats
11:43 Ticket #1056 (combine unit com dont break cloak and unit spy reclaim defaults) created by Bluestone
to single widget that enforces effect of spy reclaim defaults for all …
11:40 Ticket #1055 (combine unit smart area reclaim and unit specific unit reclaimer (& rename ...) created by Bluestone
11:34 Ticket #1054 (dof nil error) created by Bluestone
[f=0005103] [bawidgets.lua] Error: Error in Initialize(): [string …
11:27 Ticket #1053 (combine unit dont move and cmd factory hold position) created by Bluestone
11:24 Ticket #1052 (clean up use of meta/shift in easy facing) created by Bluestone
(or find a new trigger for easy facing)
11:22 Changeset [5129] by Bluestone
remove cmd state reverse toggle (sel menu already does this)
11:16 Changeset [5128] by Bluestone
remove ally sel units (bgu highlight units does it)
11:07 Ticket #1051 (Core t2 floating moho metal converter) closed by beherith
fixed: Added fan in [5127]
11:07 Changeset [5127] by beherith
BAR: add a fan to corfmmm
11:00 Ticket #1047 (deferred rendering borkes gl state) closed by beherith
fixed
11:00 Changeset [5126] by beherith
BAR: gfx_deferred_rendering.lua now leaves a nice GL state after itself
10:57 Ticket #1051 (Core t2 floating moho metal converter) created by nixtux
Has no visuals unlike the t1 version to show if unit is producing metal
10:56 Ticket #1050 (Free fusion mod option) created by beherith
I have added a free fusion in [5125], could it be possible to add this to …
10:55 Changeset [5125] by beherith
BAR: add a free (cheap) fusion reactor unit with model, texture, script, …
02:04 Ticket #1049 (cus error (i gave all, spawned 100 corhurc and bombed randomly)) created by Bluestone
[f=0018495] Error: LuaRules::RunCallIn?: error = 2, FeatureDestroyed?, …
01:05 Changeset [5124] by Bluestone
show/hide err console using f8
01:02 Changeset [5123] by Bluestone
add various niceties to err console

03/09/16:

22:58 Changeset [5122] by Bluestone
only allow a gadget to become a mouse owner if it has a mouse release …
22:58 Changeset [5121] by Bluestone
fix spring camera inventing new rules for SetCameraState?
22:56 Changeset [5120] by nixtux
BAR: Update MM gadget and script for engine 102+ Update script for …
22:37 Changeset [5119] by beherith
BAR: fix CUS (works now :D)
21:17 Changeset [5118] by beherith
BAR: fixing some more of the api_custom_unit_shaders.lua
20:35 Changeset [5117] by beherith
BAR: unfortunately, the excessive specular on legacy maps makes it that …
20:15 Changeset [5116] by Bluestone
move ClearUnitGoal? exclusively to UnitCmdDone? (merge hokomokos changes)
19:31 Changeset [5115] by nixtux
BAR: Fix rare lua error in game_energy_conversion
15:04 Changeset [5114] by Bluestone
fix default color of trackbar
15:01 Changeset [5113] by Bluestone
clean WG on shutdown
15:01 Changeset [5112] by Bluestone
bgu main menu -> api_main_menu (the user should not remove it!)
14:58 Changeset [5111] by Bluestone
--API in name
14:53 Changeset [5110] by Bluestone
make (non-menu) ui colours and alpha configurable
14:47 Changeset [5109] by beherith
BAR: preload feature models
14:41 Changeset [5108] by beherith
BAR: Preload everything
14:38 Changeset [5107] by beherith
BAR: separate airjet colors per tier
14:27 Changeset [5106] by beherith
BAR: fix SGreyRock1.S3O tex2 warning
14:24 Changeset [5105] by beherith
BAR: prepare for custom feature shaders (this is probably still buggy)
14:23 Changeset [5104] by beherith
BAR: add wreck normal textures
13:54 Changeset [5103] by Bluestone
mass bgu colour overhaul, in preparation for making colours configurable …
13:50 Changeset [5102] by Bluestone
update robcracy skin to match previous commit
13:50 Changeset [5101] by Bluestone
make scrollpanel and trackbar default to backgroundColor (instead of …
12:13 Changeset [5100] by beherith
BAR: customunitshaders speedup (goodbye health based shading :( )
11:22 Changeset [5099] by Bluestone
remove robcracy2 skin (-> robocracy is now the only skin)
00:56 Changeset [5098] by Bluestone
separate black and buttonColour

03/08/16:

23:30 Changeset [5097] by Bluestone
rename snap -> tractor
22:55 Changeset [5096] by Bluestone
remove dead code
22:54 Ticket #1044 (Krow cant land on moving air repair pad) closed by Bluestone
fixed: fixed in BAR version of gadget, copy over when you want it (needs …
22:54 Changeset [5095] by Bluestone
implement smooth "tractor beam" mechanics for units landing at airbases …
21:51 Changeset [5094] by Bluestone
announce luarules (re)loads in infolog
21:36 Changeset [5093] by Bluestone
hacky fix for chili mangling err console alignments
21:36 Changeset [5092] by Bluestone
fix padding in ally res
21:15 WikiStart edited by beherith
(diff)
21:14 EngineProfiling edited by beherith
(diff)
21:11 engine_profiler.png attached to EngineProfiling by beherith
Very sleepy with the spring script
21:10 Changeset [5091] by beherith
HOW TO USE: Capture spring with very sleepy CS, save .sleepy file …
20:53 Changeset [5090] by Bluestone
err console has buttons to: clear error msgs, show all msgs, show only …
20:09 Changeset [5089] by Floris
changelog++
19:28 Changeset [5088] by Decay
BA: changelog++
19:26 Changeset [5087] by Decay
BA: changelog++
18:38 Changeset [5086] by Decay
BA: Improve 4x4 heaps hitspheres
17:13 Ticket #1048 (lab stops producing units) created by Bluestone
http://replays.springrts.com/replay/15fade56a2cffd88f955620cbe09e132/
16:57 Changeset [5085] by Bluestone
hotfix #1047
16:40 Ticket #1047 (deferred rendering borkes gl state) created by Bluestone
exposed after [5081], result is that map_external_grid flashes when you …
16:19 Changeset [5084] by Decay
BA: Improve 3x3 heaps hitspheres
16:06 Changeset [5083] by Decay
BA: Improve 2x2 heaps hitspheres
15:51 Changeset [5082] by Bluestone
swap order of bgu_initial_queue and bgu_startbox, to match previous commit
15:50 Ticket #1045 (make widget handler use r_ipairs) closed by Bluestone
fixed
15:48 Changeset [5081] by Bluestone
fix #1045, widget handler uses r_ipairs, finishes fixing #845 note: this …
15:37 Changeset [5080] by Decay
BA: Improve 1x1 heaps hitspheres
11:46 Ticket #1046 (Widget that draws the commander on start point before game start culls ...) created by beherith
The front faces are culled instead of the back faces. Very apparent on …
11:37 Changeset [5079] by Bluestone
update target_on_the_move for 101
11:12 Ticket #1024 (planes try to land on dead repair pads) closed by Bluestone
fixed: (workaround, engine issue still present)
11:11 Changeset [5078] by Bluestone
give fake move order to units with no q when stopping landing on a dead …
10:47 Changeset [5077] by Bluestone
typo
10:46 Changeset [5076] by Bluestone
remove CMD.LAND_AT_SPECIFIC_AIRBASE from units order q when landing target …
09:33 Changeset [5075] by Bluestone
workaround for cus in 101 (thanks kloot)
01:44 Ticket #1045 (make widget handler use r_ipairs) created by Bluestone
00:30 Changeset [5074] by Bluestone
ops
00:29 Changeset [5073] by Bluestone
fix baking to weapondefs
00:28 Changeset [5072] by Bluestone
add customparams.faction, "arm" "core" "chicken" or "none" clean up some …

03/07/16:

23:24 Changeset [5071] by Bluestone
fix duplicate chili_docking
23:20 Changeset [5070] by Bluestone
include failed widget loads in lua_console
23:19 Changeset [5069] by Bluestone
higher quality workaround for chili not resizing stackpanels properly fix …
14:14 Changeset [5068] by Decay
BA: quick fix for core viper hitsphere bug
13:15 Ticket #1035 (dev widget that displays the last N lua errors) closed by Bluestone
fixed: N=20, not including repeats
13:15 Changeset [5067] by Bluestone
add widget that display errors neatly (default disabled)
13:14 Changeset [5066] by Bluestone
rename version_warning to version_check
12:59 Ticket #1044 (Krow cant land on moving air repair pad) created by Floris
https://www.youtube.com/watch?v=b1UHxft98M0
03:25 Ticket #1034 (Cant issue commands on bgu_sMenu until I /luaui reload) closed by Bluestone
no change required: re-open if it happens again
00:25 Ticket #1007 (commands fx gl.UnitShape doesn't fade) closed by Bluestone
fixed
00:25 Changeset [5065] by Bluestone
last part of fix #1007

03/06/16:

23:15 Ticket #1043 (chickens nil error) created by Bluestone
[f=0079168] Error: LuaUI::RunCallIn?: error = 2, ChickenEvent?, [Internal …
22:40 Changeset [5064] by Bluestone
better name/desc
22:19 Changeset [5063] by Decay
BA: minor code cleanup
22:14 Changeset [5062] by Bluestone
cache team colour too
21:54 Changeset [5061] by Bluestone
cache teamID
21:49 Changeset [5060] by Decay
BA: minor code cleanup
21:26 Changeset [5059] by Bluestone
disable game_awards until it has a gui end
21:21 Ticket #1042 (awards nil error) created by Bluestone
[f=0008624] Error: LuaRules::RunCallIn?: error = 2, GameOver?, [Internal Lua …
21:15 Ticket #1041 (need a way to ignore units injected by mutators) created by Bluestone
VFS.MOD is not implemented :(
21:00 Ticket #1030 (give all results in invisible units) closed by Bluestone
cantfix: engine issue -> cantfix
20:55 Changeset [5058] by Bluestone
fix text colour of global chat in console
20:44 Changeset [5057] by beherith
BAR: disable customunitshaders until 102 …
20:39 Changeset [5056] by Bluestone
fix autocomplete
20:36 Ticket #1038 (bgu_highlight_units.lua error) closed by Bluestone
fixed
20:35 Ticket #1040 ([f=0026257] [Chili] Error: in `Highlight Selected Units`:combobox0 : ...) closed by Bluestone
fixed
20:33 Changeset [5055] by Bluestone
fix another nil error in bgu_highlight_units
20:29 Ticket #1040 ([f=0026257] [Chili] Error: in `Highlight Selected Units`:combobox0 : ...) created by Bluestone
20:29 Ticket #1039 (global chat is not distinguished correctly from spec chat for specs) closed by Bluestone
fixed
20:29 Changeset [5054] by Bluestone
fix #1039
20:21 Ticket #1039 (global chat is not distinguished correctly from spec chat for specs) created by Bluestone
20:14 Changeset [5053] by BrainDamage
added crappy comgate effect widget for the nostalgic, off by default
20:14 Ticket #1037 (bgu_playerlist error) closed by Bluestone
fixed
20:13 Changeset [5052] by Bluestone
fix #1037
20:08 Changeset [5051] by beherith
BAR: patch up lups.lua for now with LOSSTATE wrappers
20:05 Changeset [5050] by Decay
BA: minor code cleanup
19:38 Ticket #1038 (bgu_highlight_units.lua error) created by beherith
[f=0007143] Error: LuaUI::RunCallIn?: error = 2, selectedUnitsAdd, …
19:37 Ticket #1037 (bgu_playerlist error) created by beherith
[f=-000001] Loading widget from mod: Player List …
19:36 Ticket #1036 (One can scroll both further down and higher up in chat console) created by beherith
Than there are actual messages.
19:28 Changeset [5049] by Bluestone
fix sInfo/sMenu focusID display and revert [5047]
19:25 Changeset [5048] by BrainDamage
removed comgate, it only made problems and required special workarounds in …
19:21 Changeset [5047] by beherith
BAR: add tooltip of humanname to unitbuttons in bgu_sMenu.lua
19:20 Changeset [5046] by Floris
critter: 0 m/e cost
14:39 Changeset [5045] by Floris
reduced ants
14:28 Changeset [5044] by Floris
ecostats: text offset adjustment
14:26 Changeset [5043] by Floris
ecostats: bigger text
14:20 Changeset [5042] by Floris
bet frontend: added nil check
14:13 Changeset [5041] by beherith
BAR: clean up gui_commands_fx.lua
14:01 Changeset [5040] by beherith
BAR: gui_commands_fx.lua added shader, it works, but needs a bit of shader …
13:44 Ticket #1035 (dev widget that displays the last N lua errors) created by beherith
Would be super nice not to have to trudge through the infolog every time
12:33 Ticket #1034 (Cant issue commands on bgu_sMenu until I /luaui reload) created by beherith
I cannot issue build or state commands on the sMenu until I hit /luaui …
10:49 Changeset [5039] by beherith
fix BA crash with advmapshading disabled in map_sun_handler.lua

03/05/16:

22:32 Changeset [5038] by Floris
less penguins
20:37 Ticket #1033 (core t1 veh lab tilted units inside) created by Floris
20:24 Changeset [5037] by Floris
disabled critter sounds
20:02 Changeset [5036] by Floris
critters: unitID check if alive
19:47 Changeset [5035] by BrainDamage
fixed timing of set target so that attack still overrides it without …
19:34 Changeset [5034] by Bluestone
fix nil error & previous
17:08 Changeset [5033] by Bluestone
read NormalMapping? config var correctly when no value is set (thanks …
16:13 Changeset [5032] by Floris
VERSION{V9.35}
15:56 Changeset [5031] by Floris
15:38 Changeset [5030] by Floris
changelog rephrasings
15:35 Changeset [5029] by Floris
critter_config: added hotlips
15:02 Changeset [5028] by Floris
made critter icons transparant

03/04/16:

10:12 Ticket #1032 (Separate lups airjet colors into unit tiers) created by beherith
Orange for t1 aircraft Light blue for t2 aircraft Green-ish for seaplanes.
00:43 Ticket #1008 (chicken unitpics are upside down) closed by Bluestone
fixed

03/03/16:

22:06 Changeset [5027] by Decay
BA: Bladewings are ~10% slower
21:56 EditingObjModels edited by beherith
(diff)
21:56 EditingObjModels edited by beherith
(diff)
21:55 EditingObjModels edited by beherith
(diff)
21:55 obj2s3o_screenshot.png attached to EditingObjModels by beherith
screenshot
21:54 EditingObjModels created by beherith
21:54 Changeset [5026] by Bluestone
remove dead code
21:53 Changeset [5025] by Bluestone
fix normalmapping toggle in main menu
21:47 WikiStart edited by beherith
(diff)
21:08 Changeset [5024] by Bluestone
remove cus_toggle (and don't use it as var name in main menu either)
20:54 Changeset [5023] by beherith
BAR: remove chickenflip from bgu_sInfo.lua
20:53 Changeset [5022] by beherith
BAR: fix all buildpics to have ALL capitalization, otherwise they get …
20:52 Changeset [5021] by Bluestone
don't attempt to draw pics in sInfo for features
19:46 Ticket #1028 (sInfo doesn't display feature preview pics) closed by beherith
cantfix: The only actual way of doing this are the following: A. Render the …
19:30 Changeset [5020] by Bluestone
typo
15:07 Changeset [5019] by beherith
BAR: fix #1008 upside down chicken unitpics in the worst possible way
12:05 Changeset [5018] by beherith
BAR: fix show resurrection info when a resurrectable feature is …
10:42 Ticket #1031 (Cant /luaui disable in BAR) closed by beherith
fixed: super, tyvm
10:41 Changeset [5017] by beherith
BAR: fix the rest of the missing tex2's
10:27 Ticket #1031 (Cant /luaui disable in BAR) created by beherith
It says [f=0008189] Warning: [GUIHandler] can not disable from within …
09:22 Changeset [5016] by Bluestone
remove dead per piece colvol
09:22 Changeset [5015] by Bluestone
fix lua error on shutdown
09:21 Changeset [5014] by Bluestone
add luarules destroyselunits to cmd_dev_hlpers (turns all selected units …
01:01 Ticket #1030 (give all results in invisible units) created by Bluestone
see image + infolog

03/02/16:

23:10 Ticket #1029 (update lups) created by Bluestone
23:09 Ticket #1023 (make sInfo show something for features) closed by Bluestone
fixed
23:08 Ticket #1028 (sInfo doesn't display feature preview pics) created by Bluestone
http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/luaui/widgets
23:05 Changeset [5013] by Bluestone
remove feature tooltip from bgu_cursor_tip add feature info to sInfo
21:32 Ticket #1027 (unblock AllowCommand for settarget and display in commands_fx) created by Bluestone
21:24 Ticket #1026 (combine unit_transportfix, unit_crashing_aircraft and ...) created by Bluestone
21:21 Changeset [5012] by Bluestone
use custom cmdcolors.txt colours match sMenu, engine doesn't draw selected …
19:48 Changeset [5011] by Bluestone
chilify options of highlight units
18:37 Ticket #1025 (Heaps + wrecks? fly into air at comblast) created by Floris
https://www.youtube.com/watch?v=ZoWDoZxNWwM
16:38 Changeset [5010] by Floris
deleted map_sun_handler widget
16:33 Changeset [5009] by Floris
map_sun_handler: widget->gadget
16:25 Changeset [5008] by beherith
fix map_sun_handler.lua error
16:24 Changeset [5007] by nixtux
BA: Fix corcarry script errors
13:41 Changeset [5006] by beherith
map_sun_handler.lua should only kill specular if it is not changed from …
13:01 Changeset [5005] by Floris
added widget: map_sun_handler - corrects overbrightness of v101 maps
11:45 Changeset [5004] by Bluestone
rename
11:43 Changeset [5003] by Bluestone
merge highlight_units into highlight_selected_units
11:04 Ticket #975 (LuaRules::RunCallIn: error = 2, UnitCreated, [Internal Lua error: Call ...) closed by beherith
fixed: Fixed by Bluestone
10:36 Changeset [5002] by beherith
BAR: fix reclaim shards (again? i seem to recall fixing this...) …
10:28 Ticket #985 (Add/update rockunit and hitbyweapon scritps for all mobiles where it ...) closed by beherith
fixed: hopefully fixed by [5000] and [5001]
10:06 Changeset [5001] by beherith
BAR: fix all rockunit scripts too.
09:43 Changeset [5000] by beherith
BAR: really fix all the stupid hitbyweapon callins in cobs, decompile all …
02:19 Ticket #1020 ([f=0014571] LuaUI TweakMode: ON [f=0014571] Warning: Couldn't find texture ...) closed by Bluestone
fixed: thanks, for now i am too lazy look at why its not using chilis global …
02:06 Ticket #1011 (BAR selected units visualizer) closed by Bluestone
fixed: slowly rotating hexagon (todo: chilify options, hijack cmd colors, merge …
02:04 Changeset [4999] by Bluestone
prepare to merge highlight_units and highlight_selected_units
02:03 Changeset [4998] by Bluestone
add highlights for selected units (todo: chili options + hijack cmd …

03/01/16:

23:09 Changeset [4997] by Decay
BA: attempt to fix lups error (<[LCC]jK> meh, Spring.GetUnitLosState? is …
22:36 Ticket #977 (Health Bars shader errors) closed by abma
fixed: works, great, thanks! fixed with …
22:35 Changeset [4996] by abma
fix #977: Health Bars shader errors thanks beherith!
17:14 Changeset [4995] by Floris
small citter fix and adjustement
12:42 Changeset [4994] by beherith
BAR: libs/chili/skins/default/tweak_overlay.png path fix #1020
12:41 Changeset [4993] by nixtux
BA: Update transport hider
00:05 Ticket #976 (Map Edge Extension shader errors) closed by abma
fixed: http://imolarpg.dyndns.org/trac/balatest/changeset/4992
00:04 Changeset [4992] by abma
fix #976: Map Edge Extension shader errors

02/29/16:

23:10 Ticket #1024 (planes try to land on dead repair pads) created by Bluestone
21:32 Changeset [4991] by Decay
BA: Fix lups error spam (thx to jK!)
14:52 Ticket #935 (split general tab into "help" and "game info" tabs) closed by Bluestone
fixed
14:04 Changeset [4990] by beherith
fix some shader things in map_edge_extension.lua
10:50 Ticket #1022 (ownerExpAccWeight is negative in weaponDef) closed by Bluestone
no change required: engine bug

02/28/16:

20:31 Changeset [4989] by beherith
BAR: fix teamcolor and blackness for customunishaders
19:52 Ticket #1023 (make sInfo show something for features) created by Bluestone
19:45 Changeset [4988] by Bluestone
fix nil error
19:27 Changeset [4987] by nixtux
BAR: Fix dynamic/pop collision volume numbers for 101+
17:17 Changeset [4986] by Bluestone
make menutab text easier to read
14:44 Changeset [4985] by beherith
BAR: deferred_lighting.glsl fix specular highlights
14:43 Changeset [4984] by beherith
BAR: clean up gfx_deferred_rendering.lua a bit
14:24 Changeset [4983] by Bluestone
really fix rounding error
13:50 Changeset [4982] by Bluestone
fix rounding error
13:48 Ticket #1022 (ownerExpAccWeight is negative in weaponDef) created by Bluestone
[f=-000001] Error: ownerExpAccWeight is negative in weaponDef …
13:26 Changeset [4981] by Bluestone
fix edge cases in SetGridDimensions?
13:05 Changeset [4980] by Bluestone
don't allow such small unit buttons in sMenu
12:43 Changeset [4979] by Bluestone
sInfo sensibly handles having units of multiple teams are selected
12:18 Changeset [4978] by Bluestone
allow ctrl to show in whole of msgwindow
12:16 Changeset [4977] by Bluestone
fix alignment
12:09 Changeset [4976] by Bluestone
reduce wasted space
11:51 Changeset [4975] by Bluestone
thinner enemy allyteam separator
11:38 Changeset [4974] by Bluestone
fix leading 0s too
11:29 Changeset [4973] by Bluestone
remove match info tab from main menu, sInfo now shows this info
11:22 Changeset [4972] by Bluestone
fix trailing 0s on time display
11:06 Ticket #1021 (remove game info widget) closed by Bluestone
fixed
11:05 Changeset [4971] by Bluestone
fix #1021 remove game_type_info_widget, sInfo now displays it (when mouse …
10:35 Changeset [4970] by Bluestone
fix switch spec logic
10:32 Changeset [4969] by Bluestone
fix specfullview logic
10:32 Changeset [4968] by Bluestone
fix crash with specfullview
10:10 Changeset [4967] by Bluestone
fix sometimes not showing correct res bars when spectating
03:59 Ticket #1021 (remove game info widget) created by Bluestone
and check its info is all shown elsewhere
03:57 Changeset [4966] by Bluestone
position ally team res at edge of screen fix showing own team
03:35 Changeset [4965] by Bluestone
addendum to [4959]
03:34 Ticket #1020 ([f=0014571] LuaUI TweakMode: ON [f=0014571] Warning: Couldn't find texture ...) created by Bluestone
03:19 Changeset [4964] by Bluestone
move icons inside sMenu buttons
03:14 Changeset [4963] by Bluestone
make hotkeys easier to read
03:12 Ticket #1019 (hotkeys don't show in sMenu) closed by Bluestone
fixed
03:12 Changeset [4962] by Bluestone
fix #1019
03:00 Changeset [4961] by Bluestone
sInfo shows general game info when there is nothing else to do
02:36 Changeset [4960] by Bluestone
missing file from previous commit
02:22 Ticket #1019 (hotkeys don't show in sMenu) created by Bluestone
02:16 Changeset [4959] by Bluestone
restyle rest of ui
01:50 Changeset [4958] by Bluestone
move bgu_open_hosts to etc/lua
01:12 Changeset [4957] by Bluestone
fix sInfo vanishing if mouse was moved out of focusDefID into water plane
00:16 Ticket #1018 (cmd menu can overlap player list) created by Bluestone
give all, select all, with screen width < 1400
00:11 Ticket #1017 (minimap is too dark) closed by Bluestone
fixed: Issue was the "background" of panels was really an overzealous border …
00:09 Changeset [4956] by Bluestone
fix #1017 (yes, really...)
00:08 Changeset [4955] by Decay
BA: Some code optimization (I hope so)
00:08 Changeset [4954] by Bluestone
remove robofunk skin, too
00:08 Changeset [4953] by Decay
BA: Do not crash transports because their cargo is not destroyed/unloaded …
00:07 Changeset [4952] by Decay
BA: Fix com wreckages again
00:03 Changeset [4951] by Bluestone
remove carbon and square skins (in preparation for fixing #1017)
00:00 Changeset [4950] by Bluestone
also restyle faction change to match

02/27/16:

23:52 Changeset [4949] by Bluestone
restyle sMenu to look like sInfo
23:22 Changeset [4948] by Bluestone
cmd icon for CMD_LAND_AT_AIRBASE
23:22 Changeset [4947] by Bluestone
don't insert CMD_LAND_AT_SPECIFIC_AIRBASE to units cmds
23:21 Changeset [4946] by Bluestone
don't on/off if already on/off
23:19 Changeset [4945] by Bluestone
remove dead code
22:52 Changeset [4944] by Bluestone
fix echo in previous
22:51 Changeset [4943] by Bluestone
add givecat command to dev helpers, use as e.g. 'luarules givecat core veh …
21:11 Changeset [4942] by nixtux
BA: Fix lab's build rotation
19:41 Changeset [4941] by Bluestone
don't touch planes landing in airbases
19:02 Changeset [4940] by Floris
changelog.txt update
18:43 Changeset [4939] by Floris
air_transports_fix: fixed :)
16:32 Changeset [4938] by Decay
BA: Re-add bos files changes
14:03 Changeset [4937] by nixtux
BA: Add airbase gadget from bar (need's testing), and fix model part names
00:32 Ticket #1017 (minimap is too dark) created by Bluestone
Caused by blending its colours with the dark grey background of its Chili …
00:31 Ticket #943 (LOS view darkens minimap too much) closed by Bluestone
invalid: will make new ticket
00:30 Ticket #1016 (start pos aren't drawn in minimap) created by Bluestone

02/26/16:

23:49 Ticket #1014 (start boxes aren't drawn) closed by Bluestone
fixed: caused by leaky gl state
23:48 Changeset [4936] by Bluestone
fix #1014
23:28 Changeset [4935] by nixtux
BA: Mass script fix (reverted and use cob_fixer.py)
23:02 Changeset [4934] by Bluestone
remove unused cursor
23:00 Changeset [4933] by Bluestone
update mainMenu <-> custom unit shader controls (-> no need to wait until …
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