Timeline


and

03/12/16:

22:39 Changeset [5193] by Bluestone
use name (instead of shortName) for bots in player list
22:30 Ticket #939 (update non-beta-release missions) closed by Bluestone
fixed
22:30 Changeset [5192] by Bluestone
fix #939
21:46 Changeset [5191] by Bluestone
minor missions update
17:44 Ticket #1049 (cus error (i gave all, spawned 100 corhurc and bombed randomly)) closed by beherith
fixed
13:57 Changeset [5190] by Bluestone
tidy api_main_menu
13:42 Changeset [5189] by Bluestone
clean up global vars
13:27 Changeset [5188] by Bluestone
unit_immobile_builder -> unit_nano_helpers
13:24 Changeset [5187] by Bluestone
don't construct the widget list twice…
13:20 Changeset [5186] by Bluestone
update credits (to 2016 + widget authors are now shown in selector)
13:09 Changeset [5185] by Bluestone
more fix author
13:08 Changeset [5184] by Bluestone
fix author
13:04 Changeset [5183] by Bluestone
add clear widget filter button
12:59 Changeset [5182] by beherith
BAR: dont try to find normalmaps for .3ds features
12:48 Changeset [5181] by Bluestone
fix +/- buttons and re-add the widget filter
12:45 Changeset [5180] by beherith
BAR: more CUS cleanups
12:37 Changeset [5179] by Bluestone
avoid re-sorting the widget cats on every change
12:05 Changeset [5178] by Bluestone
cache widget selector controls
10:46 Changeset [5177] by nixtux
BAR: Removed comgate effect from commanders and replaced with a fake unit …
05:31 Changeset [5176] by Bluestone
remove Menu.Save/Load? api
05:31 Changeset [5175] by Bluestone
bgu_console saves its own settings
05:28 Changeset [5174] by Bluestone
bgu_music_player saves its own options
05:24 Changeset [5173] by Bluestone
bgu_clock_fps saves its own settings
05:19 Changeset [5172] by Bluestone
update AddWidgetOption? example
05:17 Ticket #1036 (One can scroll both further down and higher up in chat console) closed by Bluestone
cantreproduce: reopen if it happens again
05:08 Ticket #1060 (add option (default on) to widget selector to hide api,bgu,gfx,dbg,) closed by Bluestone
fixed
05:08 Changeset [5171] by Bluestone
new widget selector (todo: its slow, cache controls)
05:07 Changeset [5170] by Bluestone
more widget descs and related
03:08 Changeset [5169] by Bluestone
workaround chili not clamping out of range positions fro scroll panels …
01:31 Ticket #1064 (main menu detects water and mapborder settings incorrectly) created by Bluestone

03/11/16:

22:14 Ticket #1053 (combine unit dont move and cmd factory hold position) closed by Bluestone
fixed
22:13 Changeset [5168] by Bluestone
fix #1053
22:03 Changeset [5167] by Bluestone
fix echo
21:59 Changeset [5166] by Bluestone
fix default command for cloakable units
20:40 Changeset [5165] by Bluestone
another widget name/desc
20:28 Ticket #1016 (start pos aren't drawn in minimap) closed by Bluestone
fixed
20:28 Changeset [5164] by Bluestone
fix #1016
20:05 Ticket #1027 (unblock AllowCommand for settarget and display in commands_fx) closed by Bluestone
fixed
20:00 Changeset [5163] by Bluestone
fix #1027
19:19 Ticket #1052 (clean up use of meta/shift in easy facing) closed by Bluestone
no change required
19:19 Changeset [5162] by Bluestone
move cmd_easy_facing to etc/lua
19:08 Ticket #1015 (some aircraft landing on airbases end up partially/fully inside the ...) closed by Bluestone
fixed
18:26 Changeset [5161] by beherith
BAR: more shader updates
17:08 Changeset [5160] by beherith
BAR: Added second return param of 0.0 to featurepredamaged in …
13:51 Ticket #1063 (merl and tortoise can't turn corners) closed by beherith
fixed
13:51 Changeset [5159] by beherith
BAR: customunitshaders fixes galore
13:43 Changeset [5158] by beherith
BAR: fix #1063, missing turnrate def in armmerl.lua and cormabm.lua
12:58 Ticket #1063 (merl and tortoise can't turn corners) created by Bluestone
armmerl, cormabm
12:50 Ticket #1062 (Pressing pause in the music widget (top right) throws chili error: ...) closed by Bluestone
fixed
12:50 Changeset [5157] by Bluestone
fix #1062
12:41 Changeset [5156] by beherith
BAR: fix Blending typo in gfx_deferred_rendering.lua
12:32 Ticket #1062 (Pressing pause in the music widget (top right) throws chili error: ...) created by beherith
[f=0002387] [Chili] Error: Tried to show a non-child (image1220)
12:00 Changeset [5155] by Bluestone
fix author
11:54 Changeset [5154] by Bluestone
one more widget cat
11:54 Changeset [5153] by Bluestone
main menu (and selected tab) is persistent through luaui reload
11:41 Changeset [5152] by Bluestone
nicer widgets descs
11:39 Ticket #1061 (smooth cam widget doesn't work) created by Bluestone
because cam state timed transitions were removed in spring 101
11:17 Changeset [5151] by Bluestone
move cmd_holdfire_immediately to unsynced gadget
11:07 Ticket #1055 (combine unit smart area reclaim and unit specific unit reclaimer (& rename ...) closed by Bluestone
fixed
11:07 Changeset [5150] by Bluestone
fix #1055
11:07 Changeset [5149] by Bluestone
fix nil error
10:38 Ticket #1056 (combine unit com dont break cloak and unit spy reclaim defaults) closed by Bluestone
fixed
10:38 Changeset [5148] by Bluestone
fix #1056
02:12 Changeset [5147] by Bluestone
fix mission window for new skin
01:53 Changeset [5146] by Bluestone
fix alignment of highlight units widget options
01:47 Changeset [5145] by Bluestone
tidy widget menu panel slightly
01:27 Ticket #1058 (split gui widget cat into "gui" and "guic" (=command visualization)) closed by Bluestone
fixed: inf instead
01:11 Changeset [5144] by Bluestone
add new widget cat "inf" unit -- relates to individual units or unit …
01:09 Changeset [5143] by Bluestone
move ghosted_mobile_units and highlight_geos from widget to gadget
00:34 Changeset [5142] by Bluestone
add 'luaui factory reset', 'luaui enable_user_widgets' and 'luaui …

03/10/16:

23:05 Changeset [5141] by nixtux
BAR: Mex snap update unitshape for 101+
21:48 Changeset [5140] by Bluestone
move no_duplicate_orders to etc/lua
21:14 Ticket #1054 (dof nil error) closed by Bluestone
fixed
21:14 Changeset [5139] by Bluestone
move dof widget to etc (and fix #1054)
20:53 Ticket #1050 (Free fusion mod option) closed by Bluestone
fixed: done, but its slightly odd that the free fusion is not free!
20:53 Changeset [5138] by Bluestone
fix #1050
20:26 Ticket #1057 (move chicken team colour to unsynced gadget) closed by Bluestone
fixed
20:25 Changeset [5137] by Bluestone
fix #1057
15:39 Changeset [5136] by beherith
BAR: attempt to fix UnitRendering?.lua for #1049
14:16 Changeset [5135] by beherith
BAR: Hopefully fix #1015, as corasp had pads too far down.
12:54 Changeset [5134] by beherith
BAR: attempt to fix #1059
12:21 Ticket #1060 (add option (default on) to widget selector to hide api,bgu,gfx,dbg,) created by Bluestone
12:13 Ticket #1059 (the map goes black when i order to build a wind turbine) created by Bluestone
for about 1 sec just after i give the build order
12:08 Ticket #1058 (split gui widget cat into "gui" and "guic" (=command visualization)) created by Bluestone
12:06 Ticket #1057 (move chicken team colour to unsynced gadget) created by Bluestone
12:05 Changeset [5133] by Bluestone
another better name
12:02 Changeset [5132] by Bluestone
better name
12:01 Changeset [5131] by Bluestone
fix gui ghost radar
11:46 Changeset [5130] by Bluestone
fix some widget cats
11:43 Ticket #1056 (combine unit com dont break cloak and unit spy reclaim defaults) created by Bluestone
to single widget that enforces effect of spy reclaim defaults for all …
11:40 Ticket #1055 (combine unit smart area reclaim and unit specific unit reclaimer (& rename ...) created by Bluestone
11:34 Ticket #1054 (dof nil error) created by Bluestone
[f=0005103] [bawidgets.lua] Error: Error in Initialize(): [string …
11:27 Ticket #1053 (combine unit dont move and cmd factory hold position) created by Bluestone
11:24 Ticket #1052 (clean up use of meta/shift in easy facing) created by Bluestone
(or find a new trigger for easy facing)
11:22 Changeset [5129] by Bluestone
remove cmd state reverse toggle (sel menu already does this)
11:16 Changeset [5128] by Bluestone
remove ally sel units (bgu highlight units does it)
11:07 Ticket #1051 (Core t2 floating moho metal converter) closed by beherith
fixed: Added fan in [5127]
11:07 Changeset [5127] by beherith
BAR: add a fan to corfmmm
11:00 Ticket #1047 (deferred rendering borkes gl state) closed by beherith
fixed
11:00 Changeset [5126] by beherith
BAR: gfx_deferred_rendering.lua now leaves a nice GL state after itself
10:57 Ticket #1051 (Core t2 floating moho metal converter) created by nixtux
Has no visuals unlike the t1 version to show if unit is producing metal
10:56 Ticket #1050 (Free fusion mod option) created by beherith
I have added a free fusion in [5125], could it be possible to add this to …
10:55 Changeset [5125] by beherith
BAR: add a free (cheap) fusion reactor unit with model, texture, script, …
02:04 Ticket #1049 (cus error (i gave all, spawned 100 corhurc and bombed randomly)) created by Bluestone
[f=0018495] Error: LuaRules::RunCallIn?: error = 2, FeatureDestroyed?, …
01:05 Changeset [5124] by Bluestone
show/hide err console using f8
01:02 Changeset [5123] by Bluestone
add various niceties to err console

03/09/16:

22:58 Changeset [5122] by Bluestone
only allow a gadget to become a mouse owner if it has a mouse release …
22:58 Changeset [5121] by Bluestone
fix spring camera inventing new rules for SetCameraState?
22:56 Changeset [5120] by nixtux
BAR: Update MM gadget and script for engine 102+ Update script for …
22:37 Changeset [5119] by beherith
BAR: fix CUS (works now :D)
21:17 Changeset [5118] by beherith
BAR: fixing some more of the api_custom_unit_shaders.lua
20:35 Changeset [5117] by beherith
BAR: unfortunately, the excessive specular on legacy maps makes it that …
20:15 Changeset [5116] by Bluestone
move ClearUnitGoal? exclusively to UnitCmdDone? (merge hokomokos changes)
19:31 Changeset [5115] by nixtux
BAR: Fix rare lua error in game_energy_conversion
15:04 Changeset [5114] by Bluestone
fix default color of trackbar
15:01 Changeset [5113] by Bluestone
clean WG on shutdown
15:01 Changeset [5112] by Bluestone
bgu main menu -> api_main_menu (the user should not remove it!)
14:58 Changeset [5111] by Bluestone
--API in name
14:53 Changeset [5110] by Bluestone
make (non-menu) ui colours and alpha configurable
14:47 Changeset [5109] by beherith
BAR: preload feature models
14:41 Changeset [5108] by beherith
BAR: Preload everything
14:38 Changeset [5107] by beherith
BAR: separate airjet colors per tier
14:27 Changeset [5106] by beherith
BAR: fix SGreyRock1.S3O tex2 warning
14:24 Changeset [5105] by beherith
BAR: prepare for custom feature shaders (this is probably still buggy)
14:23 Changeset [5104] by beherith
BAR: add wreck normal textures
13:54 Changeset [5103] by Bluestone
mass bgu colour overhaul, in preparation for making colours configurable …
13:50 Changeset [5102] by Bluestone
update robcracy skin to match previous commit
13:50 Changeset [5101] by Bluestone
make scrollpanel and trackbar default to backgroundColor (instead of …
12:13 Changeset [5100] by beherith
BAR: customunitshaders speedup (goodbye health based shading :( )
11:22 Changeset [5099] by Bluestone
remove robcracy2 skin (-> robocracy is now the only skin)
00:56 Changeset [5098] by Bluestone
separate black and buttonColour

03/08/16:

23:30 Changeset [5097] by Bluestone
rename snap -> tractor
22:55 Changeset [5096] by Bluestone
remove dead code
22:54 Ticket #1044 (Krow cant land on moving air repair pad) closed by Bluestone
fixed: fixed in BAR version of gadget, copy over when you want it (needs …
22:54 Changeset [5095] by Bluestone
implement smooth "tractor beam" mechanics for units landing at airbases …
21:51 Changeset [5094] by Bluestone
announce luarules (re)loads in infolog
21:36 Changeset [5093] by Bluestone
hacky fix for chili mangling err console alignments
21:36 Changeset [5092] by Bluestone
fix padding in ally res
21:15 WikiStart edited by beherith
(diff)
21:14 EngineProfiling edited by beherith
(diff)
21:11 engine_profiler.png attached to EngineProfiling by beherith
Very sleepy with the spring script
21:10 Changeset [5091] by beherith
HOW TO USE: Capture spring with very sleepy CS, save .sleepy file …
20:53 Changeset [5090] by Bluestone
err console has buttons to: clear error msgs, show all msgs, show only …
20:09 Changeset [5089] by Floris
changelog++
19:28 Changeset [5088] by Decay
BA: changelog++
19:26 Changeset [5087] by Decay
BA: changelog++
18:38 Changeset [5086] by Decay
BA: Improve 4x4 heaps hitspheres
17:13 Ticket #1048 (lab stops producing units) created by Bluestone
http://replays.springrts.com/replay/15fade56a2cffd88f955620cbe09e132/
16:57 Changeset [5085] by Bluestone
hotfix #1047
16:40 Ticket #1047 (deferred rendering borkes gl state) created by Bluestone
exposed after [5081], result is that map_external_grid flashes when you …
16:19 Changeset [5084] by Decay
BA: Improve 3x3 heaps hitspheres
16:06 Changeset [5083] by Decay
BA: Improve 2x2 heaps hitspheres
15:51 Changeset [5082] by Bluestone
swap order of bgu_initial_queue and bgu_startbox, to match previous commit
15:50 Ticket #1045 (make widget handler use r_ipairs) closed by Bluestone
fixed
15:48 Changeset [5081] by Bluestone
fix #1045, widget handler uses r_ipairs, finishes fixing #845 note: this …
15:37 Changeset [5080] by Decay
BA: Improve 1x1 heaps hitspheres
11:46 Ticket #1046 (Widget that draws the commander on start point before game start culls ...) created by beherith
The front faces are culled instead of the back faces. Very apparent on …
11:37 Changeset [5079] by Bluestone
update target_on_the_move for 101
11:12 Ticket #1024 (planes try to land on dead repair pads) closed by Bluestone
fixed: (workaround, engine issue still present)
11:11 Changeset [5078] by Bluestone
give fake move order to units with no q when stopping landing on a dead …
10:47 Changeset [5077] by Bluestone
typo
10:46 Changeset [5076] by Bluestone
remove CMD.LAND_AT_SPECIFIC_AIRBASE from units order q when landing target …
09:33 Changeset [5075] by Bluestone
workaround for cus in 101 (thanks kloot)
01:44 Ticket #1045 (make widget handler use r_ipairs) created by Bluestone
00:30 Changeset [5074] by Bluestone
ops
00:29 Changeset [5073] by Bluestone
fix baking to weapondefs
00:28 Changeset [5072] by Bluestone
add customparams.faction, "arm" "core" "chicken" or "none" clean up some …

03/07/16:

23:24 Changeset [5071] by Bluestone
fix duplicate chili_docking
23:20 Changeset [5070] by Bluestone
include failed widget loads in lua_console
23:19 Changeset [5069] by Bluestone
higher quality workaround for chili not resizing stackpanels properly fix …
14:14 Changeset [5068] by Decay
BA: quick fix for core viper hitsphere bug
13:15 Ticket #1035 (dev widget that displays the last N lua errors) closed by Bluestone
fixed: N=20, not including repeats
13:15 Changeset [5067] by Bluestone
add widget that display errors neatly (default disabled)
13:14 Changeset [5066] by Bluestone
rename version_warning to version_check
12:59 Ticket #1044 (Krow cant land on moving air repair pad) created by Floris
https://www.youtube.com/watch?v=b1UHxft98M0
03:25 Ticket #1034 (Cant issue commands on bgu_sMenu until I /luaui reload) closed by Bluestone
no change required: re-open if it happens again
00:25 Ticket #1007 (commands fx gl.UnitShape doesn't fade) closed by Bluestone
fixed
00:25 Changeset [5065] by Bluestone
last part of fix #1007

03/06/16:

23:15 Ticket #1043 (chickens nil error) created by Bluestone
[f=0079168] Error: LuaUI::RunCallIn?: error = 2, ChickenEvent?, [Internal …
22:40 Changeset [5064] by Bluestone
better name/desc
22:19 Changeset [5063] by Decay
BA: minor code cleanup
22:14 Changeset [5062] by Bluestone
cache team colour too
21:54 Changeset [5061] by Bluestone
cache teamID
21:49 Changeset [5060] by Decay
BA: minor code cleanup
21:26 Changeset [5059] by Bluestone
disable game_awards until it has a gui end
21:21 Ticket #1042 (awards nil error) created by Bluestone
[f=0008624] Error: LuaRules::RunCallIn?: error = 2, GameOver?, [Internal Lua …
21:15 Ticket #1041 (need a way to ignore units injected by mutators) created by Bluestone
VFS.MOD is not implemented :(
21:00 Ticket #1030 (give all results in invisible units) closed by Bluestone
cantfix: engine issue -> cantfix
20:55 Changeset [5058] by Bluestone
fix text colour of global chat in console
20:44 Changeset [5057] by beherith
BAR: disable customunitshaders until 102 …
20:39 Changeset [5056] by Bluestone
fix autocomplete
20:36 Ticket #1038 (bgu_highlight_units.lua error) closed by Bluestone
fixed
20:35 Ticket #1040 ([f=0026257] [Chili] Error: in `Highlight Selected Units`:combobox0 : ...) closed by Bluestone
fixed
20:33 Changeset [5055] by Bluestone
fix another nil error in bgu_highlight_units
20:29 Ticket #1040 ([f=0026257] [Chili] Error: in `Highlight Selected Units`:combobox0 : ...) created by Bluestone
20:29 Ticket #1039 (global chat is not distinguished correctly from spec chat for specs) closed by Bluestone
fixed
20:29 Changeset [5054] by Bluestone
fix #1039
20:21 Ticket #1039 (global chat is not distinguished correctly from spec chat for specs) created by Bluestone
20:14 Changeset [5053] by BrainDamage
added crappy comgate effect widget for the nostalgic, off by default
20:14 Ticket #1037 (bgu_playerlist error) closed by Bluestone
fixed
20:13 Changeset [5052] by Bluestone
fix #1037
20:08 Changeset [5051] by beherith
BAR: patch up lups.lua for now with LOSSTATE wrappers
20:05 Changeset [5050] by Decay
BA: minor code cleanup
19:38 Ticket #1038 (bgu_highlight_units.lua error) created by beherith
[f=0007143] Error: LuaUI::RunCallIn?: error = 2, selectedUnitsAdd, …
19:37 Ticket #1037 (bgu_playerlist error) created by beherith
[f=-000001] Loading widget from mod: Player List …
19:36 Ticket #1036 (One can scroll both further down and higher up in chat console) created by beherith
Than there are actual messages.
19:28 Changeset [5049] by Bluestone
fix sInfo/sMenu focusID display and revert [5047]
19:25 Changeset [5048] by BrainDamage
removed comgate, it only made problems and required special workarounds in …
19:21 Changeset [5047] by beherith
BAR: add tooltip of humanname to unitbuttons in bgu_sMenu.lua
19:20 Changeset [5046] by Floris
critter: 0 m/e cost
14:39 Changeset [5045] by Floris
reduced ants
14:28 Changeset [5044] by Floris
ecostats: text offset adjustment
14:26 Changeset [5043] by Floris
ecostats: bigger text
14:20 Changeset [5042] by Floris
bet frontend: added nil check
14:13 Changeset [5041] by beherith
BAR: clean up gui_commands_fx.lua
14:01 Changeset [5040] by beherith
BAR: gui_commands_fx.lua added shader, it works, but needs a bit of shader …
13:44 Ticket #1035 (dev widget that displays the last N lua errors) created by beherith
Would be super nice not to have to trudge through the infolog every time
12:33 Ticket #1034 (Cant issue commands on bgu_sMenu until I /luaui reload) created by beherith
I cannot issue build or state commands on the sMenu until I hit /luaui …
10:49 Changeset [5039] by beherith
fix BA crash with advmapshading disabled in map_sun_handler.lua

03/05/16:

22:32 Changeset [5038] by Floris
less penguins
20:37 Ticket #1033 (core t1 veh lab tilted units inside) created by Floris
20:24 Changeset [5037] by Floris
disabled critter sounds
20:02 Changeset [5036] by Floris
critters: unitID check if alive
19:47 Changeset [5035] by BrainDamage
fixed timing of set target so that attack still overrides it without …
19:34 Changeset [5034] by Bluestone
fix nil error & previous
17:08 Changeset [5033] by Bluestone
read NormalMapping? config var correctly when no value is set (thanks …
16:13 Changeset [5032] by Floris
VERSION{V9.35}
15:56 Changeset [5031] by Floris
15:38 Changeset [5030] by Floris
changelog rephrasings
15:35 Changeset [5029] by Floris
critter_config: added hotlips
15:02 Changeset [5028] by Floris
made critter icons transparant

03/04/16:

10:12 Ticket #1032 (Separate lups airjet colors into unit tiers) created by beherith
Orange for t1 aircraft Light blue for t2 aircraft Green-ish for seaplanes.
00:43 Ticket #1008 (chicken unitpics are upside down) closed by Bluestone
fixed

03/03/16:

22:06 Changeset [5027] by Decay
BA: Bladewings are ~10% slower
21:56 EditingObjModels edited by beherith
(diff)
21:56 EditingObjModels edited by beherith
(diff)
21:55 EditingObjModels edited by beherith
(diff)
21:55 obj2s3o_screenshot.png attached to EditingObjModels by beherith
screenshot
21:54 EditingObjModels created by beherith
21:54 Changeset [5026] by Bluestone
remove dead code
21:53 Changeset [5025] by Bluestone
fix normalmapping toggle in main menu
21:47 WikiStart edited by beherith
(diff)
21:08 Changeset [5024] by Bluestone
remove cus_toggle (and don't use it as var name in main menu either)
20:54 Changeset [5023] by beherith
BAR: remove chickenflip from bgu_sInfo.lua
20:53 Changeset [5022] by beherith
BAR: fix all buildpics to have ALL capitalization, otherwise they get …
20:52 Changeset [5021] by Bluestone
don't attempt to draw pics in sInfo for features
19:46 Ticket #1028 (sInfo doesn't display feature preview pics) closed by beherith
cantfix: The only actual way of doing this are the following: A. Render the …
19:30 Changeset [5020] by Bluestone
typo
15:07 Changeset [5019] by beherith
BAR: fix #1008 upside down chicken unitpics in the worst possible way
12:05 Changeset [5018] by beherith
BAR: fix show resurrection info when a resurrectable feature is …
10:42 Ticket #1031 (Cant /luaui disable in BAR) closed by beherith
fixed: super, tyvm
10:41 Changeset [5017] by beherith
BAR: fix the rest of the missing tex2's
10:27 Ticket #1031 (Cant /luaui disable in BAR) created by beherith
It says [f=0008189] Warning: [GUIHandler] can not disable from within …
09:22 Changeset [5016] by Bluestone
remove dead per piece colvol
09:22 Changeset [5015] by Bluestone
fix lua error on shutdown
09:21 Changeset [5014] by Bluestone
add luarules destroyselunits to cmd_dev_hlpers (turns all selected units …
01:01 Ticket #1030 (give all results in invisible units) created by Bluestone
see image + infolog

03/02/16:

23:10 Ticket #1029 (update lups) created by Bluestone
23:09 Ticket #1023 (make sInfo show something for features) closed by Bluestone
fixed
23:08 Ticket #1028 (sInfo doesn't display feature preview pics) created by Bluestone
http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/luaui/widgets
23:05 Changeset [5013] by Bluestone
remove feature tooltip from bgu_cursor_tip add feature info to sInfo
21:32 Ticket #1027 (unblock AllowCommand for settarget and display in commands_fx) created by Bluestone
21:24 Ticket #1026 (combine unit_transportfix, unit_crashing_aircraft and ...) created by Bluestone
21:21 Changeset [5012] by Bluestone
use custom cmdcolors.txt colours match sMenu, engine doesn't draw selected …
19:48 Changeset [5011] by Bluestone
chilify options of highlight units
18:37 Ticket #1025 (Heaps + wrecks? fly into air at comblast) created by Floris
https://www.youtube.com/watch?v=ZoWDoZxNWwM
16:38 Changeset [5010] by Floris
deleted map_sun_handler widget
16:33 Changeset [5009] by Floris
map_sun_handler: widget->gadget
16:25 Changeset [5008] by beherith
fix map_sun_handler.lua error
16:24 Changeset [5007] by nixtux
BA: Fix corcarry script errors
13:41 Changeset [5006] by beherith
map_sun_handler.lua should only kill specular if it is not changed from …
13:01 Changeset [5005] by Floris
added widget: map_sun_handler - corrects overbrightness of v101 maps
11:45 Changeset [5004] by Bluestone
rename
11:43 Changeset [5003] by Bluestone
merge highlight_units into highlight_selected_units
11:04 Ticket #975 (LuaRules::RunCallIn: error = 2, UnitCreated, [Internal Lua error: Call ...) closed by beherith
fixed: Fixed by Bluestone
10:36 Changeset [5002] by beherith
BAR: fix reclaim shards (again? i seem to recall fixing this...) …
10:28 Ticket #985 (Add/update rockunit and hitbyweapon scritps for all mobiles where it ...) closed by beherith
fixed: hopefully fixed by [5000] and [5001]
10:06 Changeset [5001] by beherith
BAR: fix all rockunit scripts too.
09:43 Changeset [5000] by beherith
BAR: really fix all the stupid hitbyweapon callins in cobs, decompile all …
02:19 Ticket #1020 ([f=0014571] LuaUI TweakMode: ON [f=0014571] Warning: Couldn't find texture ...) closed by Bluestone
fixed: thanks, for now i am too lazy look at why its not using chilis global …
02:06 Ticket #1011 (BAR selected units visualizer) closed by Bluestone
fixed: slowly rotating hexagon (todo: chilify options, hijack cmd colors, merge …
02:04 Changeset [4999] by Bluestone
prepare to merge highlight_units and highlight_selected_units
02:03 Changeset [4998] by Bluestone
add highlights for selected units (todo: chili options + hijack cmd …

03/01/16:

23:09 Changeset [4997] by Decay
BA: attempt to fix lups error (<[LCC]jK> meh, Spring.GetUnitLosState? is …
22:36 Ticket #977 (Health Bars shader errors) closed by abma
fixed: works, great, thanks! fixed with …
22:35 Changeset [4996] by abma
fix #977: Health Bars shader errors thanks beherith!
17:14 Changeset [4995] by Floris
small citter fix and adjustement
12:42 Changeset [4994] by beherith
BAR: libs/chili/skins/default/tweak_overlay.png path fix #1020
12:41 Changeset [4993] by nixtux
BA: Update transport hider
00:05 Ticket #976 (Map Edge Extension shader errors) closed by abma
fixed: http://imolarpg.dyndns.org/trac/balatest/changeset/4992
00:04 Changeset [4992] by abma
fix #976: Map Edge Extension shader errors

02/29/16:

23:10 Ticket #1024 (planes try to land on dead repair pads) created by Bluestone
21:32 Changeset [4991] by Decay
BA: Fix lups error spam (thx to jK!)
14:52 Ticket #935 (split general tab into "help" and "game info" tabs) closed by Bluestone
fixed
14:04 Changeset [4990] by beherith
fix some shader things in map_edge_extension.lua
10:50 Ticket #1022 (ownerExpAccWeight is negative in weaponDef) closed by Bluestone
no change required: engine bug

02/28/16:

20:31 Changeset [4989] by beherith
BAR: fix teamcolor and blackness for customunishaders
19:52 Ticket #1023 (make sInfo show something for features) created by Bluestone
19:45 Changeset [4988] by Bluestone
fix nil error
19:27 Changeset [4987] by nixtux
BAR: Fix dynamic/pop collision volume numbers for 101+
17:17 Changeset [4986] by Bluestone
make menutab text easier to read
14:44 Changeset [4985] by beherith
BAR: deferred_lighting.glsl fix specular highlights
14:43 Changeset [4984] by beherith
BAR: clean up gfx_deferred_rendering.lua a bit
14:24 Changeset [4983] by Bluestone
really fix rounding error
13:50 Changeset [4982] by Bluestone
fix rounding error
13:48 Ticket #1022 (ownerExpAccWeight is negative in weaponDef) created by Bluestone
[f=-000001] Error: ownerExpAccWeight is negative in weaponDef …
13:26 Changeset [4981] by Bluestone
fix edge cases in SetGridDimensions?
13:05 Changeset [4980] by Bluestone
don't allow such small unit buttons in sMenu
12:43 Changeset [4979] by Bluestone
sInfo sensibly handles having units of multiple teams are selected
12:18 Changeset [4978] by Bluestone
allow ctrl to show in whole of msgwindow
12:16 Changeset [4977] by Bluestone
fix alignment
12:09 Changeset [4976] by Bluestone
reduce wasted space
11:51 Changeset [4975] by Bluestone
thinner enemy allyteam separator
11:38 Changeset [4974] by Bluestone
fix leading 0s too
11:29 Changeset [4973] by Bluestone
remove match info tab from main menu, sInfo now shows this info
11:22 Changeset [4972] by Bluestone
fix trailing 0s on time display
11:06 Ticket #1021 (remove game info widget) closed by Bluestone
fixed
11:05 Changeset [4971] by Bluestone
fix #1021 remove game_type_info_widget, sInfo now displays it (when mouse …
10:35 Changeset [4970] by Bluestone
fix switch spec logic
10:32 Changeset [4969] by Bluestone
fix specfullview logic
10:32 Changeset [4968] by Bluestone
fix crash with specfullview
10:10 Changeset [4967] by Bluestone
fix sometimes not showing correct res bars when spectating
03:59 Ticket #1021 (remove game info widget) created by Bluestone
and check its info is all shown elsewhere
03:57 Changeset [4966] by Bluestone
position ally team res at edge of screen fix showing own team
03:35 Changeset [4965] by Bluestone
addendum to [4959]
03:34 Ticket #1020 ([f=0014571] LuaUI TweakMode: ON [f=0014571] Warning: Couldn't find texture ...) created by Bluestone
03:19 Changeset [4964] by Bluestone
move icons inside sMenu buttons
03:14 Changeset [4963] by Bluestone
make hotkeys easier to read
03:12 Ticket #1019 (hotkeys don't show in sMenu) closed by Bluestone
fixed
03:12 Changeset [4962] by Bluestone
fix #1019
03:00 Changeset [4961] by Bluestone
sInfo shows general game info when there is nothing else to do
02:36 Changeset [4960] by Bluestone
missing file from previous commit
02:22 Ticket #1019 (hotkeys don't show in sMenu) created by Bluestone
02:16 Changeset [4959] by Bluestone
restyle rest of ui
01:50 Changeset [4958] by Bluestone
move bgu_open_hosts to etc/lua
01:12 Changeset [4957] by Bluestone
fix sInfo vanishing if mouse was moved out of focusDefID into water plane
00:16 Ticket #1018 (cmd menu can overlap player list) created by Bluestone
give all, select all, with screen width < 1400
00:11 Ticket #1017 (minimap is too dark) closed by Bluestone
fixed: Issue was the "background" of panels was really an overzealous border …
00:09 Changeset [4956] by Bluestone
fix #1017 (yes, really...)
00:08 Changeset [4955] by Decay
BA: Some code optimization (I hope so)
00:08 Changeset [4954] by Bluestone
remove robofunk skin, too
00:08 Changeset [4953] by Decay
BA: Do not crash transports because their cargo is not destroyed/unloaded …
00:07 Changeset [4952] by Decay
BA: Fix com wreckages again
00:03 Changeset [4951] by Bluestone
remove carbon and square skins (in preparation for fixing #1017)
00:00 Changeset [4950] by Bluestone
also restyle faction change to match

02/27/16:

23:52 Changeset [4949] by Bluestone
restyle sMenu to look like sInfo
23:22 Changeset [4948] by Bluestone
cmd icon for CMD_LAND_AT_AIRBASE
23:22 Changeset [4947] by Bluestone
don't insert CMD_LAND_AT_SPECIFIC_AIRBASE to units cmds
23:21 Changeset [4946] by Bluestone
don't on/off if already on/off
23:19 Changeset [4945] by Bluestone
remove dead code
22:52 Changeset [4944] by Bluestone
fix echo in previous
22:51 Changeset [4943] by Bluestone
add givecat command to dev helpers, use as e.g. 'luarules givecat core veh …
21:11 Changeset [4942] by nixtux
BA: Fix lab's build rotation
19:41 Changeset [4941] by Bluestone
don't touch planes landing in airbases
19:02 Changeset [4940] by Floris
changelog.txt update
18:43 Changeset [4939] by Floris
air_transports_fix: fixed :)
16:32 Changeset [4938] by Decay
BA: Re-add bos files changes
14:03 Changeset [4937] by nixtux
BA: Add airbase gadget from bar (need's testing), and fix model part names
00:32 Ticket #1017 (minimap is too dark) created by Bluestone
Caused by blending its colours with the dark grey background of its Chili …
00:31 Ticket #943 (LOS view darkens minimap too much) closed by Bluestone
invalid: will make new ticket
00:30 Ticket #1016 (start pos aren't drawn in minimap) created by Bluestone

02/26/16:

23:49 Ticket #1014 (start boxes aren't drawn) closed by Bluestone
fixed: caused by leaky gl state
23:48 Changeset [4936] by Bluestone
fix #1014
23:28 Changeset [4935] by nixtux
BA: Mass script fix (reverted and use cob_fixer.py)
23:02 Changeset [4934] by Bluestone
remove unused cursor
23:00 Changeset [4933] by Bluestone
update mainMenu <-> custom unit shader controls (-> no need to wait until …
21:58 Changeset [4932] by Floris
air_transports_fix: unitcommand params order fixed
21:07 Changeset [4931] by Bluestone
tooltip for set target matches other cmd tooltips
21:07 Changeset [4930] by Bluestone
fix cursor for airbases
20:17 Changeset [4929] by Bluestone
fix nil error
11:09 Changeset [4928] by Bluestone
remove workaround for (now fixed) engine bug
10:35 Changeset [4927] by Bluestone
keep CMD_LAND_AT_SPECIFIC_AIRBASE at the front of the queue whenever a …
00:13 Changeset [4926] by Bluestone
various minor gadget updates/fixes

02/25/16:

23:44 Changeset [4925] by Bluestone
32->30
23:34 Changeset [4924] by Bluestone
addendum
23:28 Ticket #1015 (some aircraft landing on airbases end up partially/fully inside the ...) created by Bluestone
to reproduce, land armbrawl onto any airbase
23:07 Ticket #1010 (airbase gadget) closed by Bluestone
fixed: might have some nil errors but should now be fully functional (no nano …
23:06 Changeset [4923] by Bluestone
switch on airbase gadget (+fixes, add command drawing)
20:22 Ticket #1014 (start boxes aren't drawn) created by Bluestone
20:05 Ticket #1013 (planes take damage when landing) created by Bluestone
20:04 Changeset [4922] by Bluestone
more fixes to airbase gadget (nearly done....)

02/24/16:

23:44 Changeset [4921] by Bluestone
more fixes for airbase gadget, add repairing (without visuals)
22:39 Changeset [4920] by Decay
BA: get rid of: [ValidUnitID] unitID (arg #1) not a number
22:35 Changeset [4919] by Floris
facebook icon: does engive version check so its only shown at official …
22:03 Changeset [4918] by Floris
forgot to uncomment
22:02 Changeset [4917] by Decay
BA: fix commander wreckage
22:00 Changeset [4916] by Floris
added facebook button
20:21 Ticket #1012 (widget options don't handle add/remove widget correctly) closed by Bluestone
fixed
20:20 Changeset [4915] by Bluestone
fix #1012
03:30 Ticket #1012 (widget options don't handle add/remove widget correctly) created by Bluestone
03:16 Changeset [4914] by Bluestone
typo
03:09 Changeset [4913] by Bluestone
fixes + organization to airbase gadget
00:17 Changeset [4912] by Floris
ecostats: extra check
00:07 Changeset [4911] by Floris
ecostats: minor code cleaning

02/23/16:

21:44 Changeset [4910] by nixtux
BA: Fix cob errors witn core windgen
20:46 Changeset [4909] by Floris
smart select: filtering gaia units
19:15 Changeset [4908] by Floris
highlight selected unit: fix for underwater units
18:18 Changeset [4907] by Floris
critters: fixed errors when giving multiple unit orders at once, now …
12:59 Ticket #1011 (BAR selected units visualizer) created by beherith
I'm not really a fan of highlighting the selected units, as is currently …
11:39 Changeset [4906] by Bluestone
remove fancy selected units (1) it crashes as soon as you enable it... …
11:05 Changeset [4905] by Floris
BAR: added "fancy selected units" again
01:56 Changeset [4904] by Floris
Smart Select: treats nanos like mobile units and wont exclude them
01:35 Changeset [4903] by Floris
bet frontend: slight lowe positioned
00:52 Changeset [4902] by Bluestone
airbase docs, fixes, fixmes

02/22/16:

23:08 Changeset [4901] by Bluestone
rudimentary fixes for airbase gadget (still non-functional)
23:07 Ticket #1010 (airbase gadget) created by Bluestone
see multiple fixmes in (currently disabled) gadget
23:03 Ticket #1006 (air repair pads piece(s) to attach incoming aircraft too should be called ...) closed by Bluestone
fixed
22:17 Changeset [4900] by Bluestone
fix nil error
20:58 Changeset [4899] by beherith
BA: fix return corpsetype for killed scripts in BA
18:45 Changeset [4898] by Decay
BA: remove debug output
18:42 Changeset [4897] by beherith
BAR: fixed to make return(corpsetype) in all cob scripts
16:56 Changeset [4896] by Decay
BA: some debug output to test on autohost
13:58 Ticket #1009 (some units given whilst luarules is disabled cant self d) created by Bluestone
disable luarules, give a screamer, tell it to self d -> it survives... !? …
12:30 Changeset [4895] by beherith
BAR: rename landing pads to pad0...pad1..pad2 etc
10:34 Changeset [4894] by Decay
BA: remove airLos from crashing aircraft
09:41 Changeset [4893] by Decay
BA: fix collisions

02/21/16:

21:57 Changeset [4892] by Floris
mex_snap unitshape fix
21:56 Changeset [4891] by Decay
BA: fix error in fx_reclaim_shards
21:56 Changeset [4890] by Decay
BA: minor cleanup
21:17 Changeset [4889] by Floris
ghost radar/site: unitshape fix
21:16 Changeset [4888] by Floris
initial queue unitshape fix
20:32 Changeset [4887] by Floris
VERSION{V9.34}
16:13 Changeset [4886] by Floris
changelog updated
16:05 Changeset [4885] by Floris
mod_cmdcolors: updated description
15:51 Changeset [4884] by Floris
Ba cmdcolors: loading normal cmdcolors.txt on shutdown/disabling
14:52 Changeset [4883] by Floris
turned gadget mod_cmdcolors into widget + critter config adjusted
13:49 Changeset [4882] by Decay
BA: disable airbase gadget (not working yet)
01:52 Changeset [4881] by Floris
unit stats: based on newer version

02/20/16:

19:13 Changeset [4880] by Floris
energy conconversion: fix draggable with rightmousebutton too

02/19/16:

23:25 Changeset [4879] by Floris
"load mod cmdcolors": edited description
23:23 Changeset [4878] by Floris
added gadget: "load mod cmdcolors": loads cmdcolors_mod.txt in BA root …
22:22 Changeset [4877] by Floris
critters: wont show up on intrusion detectors anymore
22:19 Changeset [4876] by Floris
show orders: filtered gaia orders
20:59 Changeset [4875] by Floris
highlight unit: cleaned up weird double localization
20:26 Changeset [4874] by Floris
defencerange, minor cleanup
19:10 Changeset [4873] by Floris
ghostradar and ghostsite: fixed unitshape for v101
19:04 Changeset [4872] by Floris
commands fx: fixed ghost of build queue for v101
18:56 Changeset [4871] by Floris
unit info: fixed model drawing for v101
15:23 Changeset [4870] by Floris
critters: tweaks and fix + redui tooltip unitcounter shows visible # …
10:33 Ticket #1008 (chicken unitpics are upside down) reopened by beherith
oh wait no
10:32 Ticket #1008 (chicken unitpics are upside down) closed by beherith
fixed
10:32 Changeset [4869] by beherith
BAR: fix #1008 by defining the .dds buildpics in unitdefs (if they are …
10:31 Changeset [4868] by beherith
BAR: fix missing tex2 for chicken1y.s3o
10:04 Ticket #1004 ([f=0009512] [Texture] Warning: [LoadTexture] could not load texture ...) closed by beherith
fixed
10:03 Changeset [4867] by beherith
BAR: fix corgator tex2 ref #1004
02:20 Changeset [4866] by Floris
critters: will add/remove critters depending on unitcount

02/18/16:

23:02 Changeset [4865] by Bluestone
avoid recounting unit costs each time in unitGrid
22:47 Changeset [4864] by Bluestone
beautify resource info printing
22:44 Ticket #1008 (chicken unitpics are upside down) created by Bluestone
(they are shown in sInfo on mouseover, even if enemy)
22:18 Changeset [4863] by Bluestone
disable non-functional airbase gadget
22:06 Changeset [4862] by Bluestone
addendum to previous
21:36 Changeset [4861] by Bluestone
update GH
18:41 Changeset [4860] by Floris
critters: more config changes
01:37 Changeset [4859] by Bluestone
remove dead code
01:35 Changeset [4858] by Bluestone
fix very rare nil error
01:35 Changeset [4857] by Bluestone
fix order
01:28 Changeset [4856] by Bluestone
--echo
01:28 Changeset [4855] by Bluestone
chat console avoids overlapping state menu
01:11 Changeset [4854] by Bluestone
display resource & health info in basic mode move update functions to be …

02/17/16:

23:53 Changeset [4853] by Bluestone
update beta release missions fix spy allyteam in c04
21:55 Changeset [4852] by Decay
BA: add airbase gadget from BAR
21:54 Changeset [4851] by Floris
customformation2 101 fix
21:54 Changeset [4850] by Bluestone
fix nil error if a team had only one AI player with no shortname
21:08 Changeset [4849] by Decay
BA: more spring 101 fixes
21:05 Changeset [4848] by Floris
version warning: min engine version: 101
20:58 Changeset [4847] by Floris
unit_interceptors: v101 ready: indexes starting at 1
20:42 Changeset [4846] by Floris
unit_dynamic_collission_volume: v101 ready: indexes starting at 1
20:00 Changeset [4845] by Floris
critter: tweaks
15:56 Changeset [4844] by Floris
critters: fish wont set patrol orders on land + have a limited radius
01:27 Changeset [4843] by Floris
critters: when multiplier is set low, it makes sure low critter amount …
01:16 Changeset [4842] by Floris
critters: map config adjusted
00:27 Changeset [4841] by Floris
typo2 lol
00:26 Changeset [4840] by Floris
typo
00:25 Changeset [4839] by Floris
removed defining 'def' twice
00:21 Changeset [4838] by Floris
added modoption: critters_multiplier (hope I did it correct)

02/16/16:

23:43 Changeset [4837] by Floris
critters: added multiplier so we can adjust the overall number of critters …
23:25 Changeset [4836] by Floris
critters: a lot more maps with critters + easy method to only spawn fish …
21:56 Changeset [4835] by Decay
BA: small code cleanup
11:08 Changeset [4834] by Bluestone
change 'land at' back to 'LandAt?', hardcoded into engine
10:38 Changeset [4833] by Bluestone
fix font not quite fitting inside state buttons
10:30 Changeset [4832] by Bluestone
unit_air_plants stops humouring redui
10:22 Changeset [4831] by Bluestone
fix land/fly and land at xxx commands not reaching luaui
01:48 Changeset [4830] by Floris
critters: auto patrol on idle
00:25 Changeset [4829] by Floris
change pinguin -> penguin

02/15/16:

22:35 Changeset [4828] by Floris
critter: disabled on radar
21:34 Changeset [4827] by Floris
added critters to various maps
18:57 Changeset [4826] by Bluestone
--fixme [4824]

02/14/16:

23:02 Changeset [4825] by Bluestone
fix some whitespaces in chonsole (thanks gajop)
22:36 Ticket #983 (top right widget stuff doesn't scale with screen) closed by Bluestone
wontfix: imo there's no point in fixing this whilst font size is not (easily) …
22:26 Changeset [4824] by Bluestone
fix enemy com count mod options
21:35 Changeset [4823] by Bluestone
version warning handles dev engines
16:38 Changeset [4822] by Floris
critter: when given critters to player/gaia, it now get patrol cmd at …
15:37 Changeset [4821] by Floris
bet frontend: betlist offset fix
14:12 Changeset [4820] by Floris
VERSION{V9.33}
14:07 Changeset [4819] by Decay
BA: Corpses of some t2 vech are harder to break
13:41 Changeset [4818] by Decay
BA: Corpses of some t2 kbots are harder to break

02/13/16:

22:31 Changeset [4817] by Floris
changelog updated
17:10 Changeset [4816] by Floris
comcounter: text size adjustement
15:56 Changeset [4815] by Floris
command list: /selection_mode --> /selectionmode
15:55 Changeset [4814] by Floris
smart select disable the buildings filter by default: do /selectionmode
13:05 Ticket #785 (Console tex entry box doesnt wrap long text) closed by Bluestone
fixed
13:01 Ticket #1007 (commands fx gl.UnitShape doesn't fade) created by Bluestone
the fith argument 'opaque' controls the alpha, but it seems the only …
12:20 Ticket #1003 (facbar shows wrong fac button after luaui reload) closed by Bluestone
fixed: apparently [4809] fixed this
12:16 Changeset [4813] by Bluestone
losRadius now has sane units
12:14 Changeset [4812] by Bluestone
fix previous
12:06 Ticket #1006 (air repair pads piece(s) to attach incoming aircraft too should be called ...) created by Bluestone
(to make the new unit_airbase gadget work)
12:02 Changeset [4811] by Bluestone
reduce GameFrame? & DefaultCommand? load
11:46 Ticket #1005 (update transports and implement per unit def unloading) created by Bluestone
11:46 Ticket #765 (write widget to display the contents of selected transports) closed by Bluestone
fixed
11:31 Changeset [4810] by Bluestone
add hokomokos airbase gadget (doesn't work yet)
02:10 Ticket #1004 ([f=0009512] [Texture] Warning: [LoadTexture] could not load texture ...) created by Bluestone
02:07 Changeset [4809] by Bluestone
remove even more dead code
02:06 Changeset [4808] by Bluestone
display contents of transports in sMenu

02/12/16:

21:36 Ticket #1003 (facbar shows wrong fac button after luaui reload) created by Bluestone
20:42 Changeset [4807] by Bluestone
fix right click move order to single point
20:12 Changeset [4806] by beherith
BAR: remove mouseover events from chonsole ctrlSuggestion buttons
18:34 Changeset [4805] by Bluestone
commands fx unitshape
10:10 Changeset [4804] by Bluestone
fix previous
10:08 Changeset [4803] by Bluestone
update rest of gl.UnitShape? calls for 101
09:52 Changeset [4802] by Bluestone
stop announcing sMenu update reasons (CMD.PASSIVE works)
09:43 Ticket #1002 (gl.UnitShape draws the wrong stuff) closed by Bluestone
fixed: thanks, i should have read the changelog more carefully & ignored …
09:40 Changeset [4801] by Bluestone
fix #1002
01:02 Changeset [4800] by Bluestone
CMD.PASSIVE uses queueing=false (note: this seems to not quite work engine …
00:40 Changeset [4799] by Bluestone
partly fix #1002
00:15 Ticket #1002 (gl.UnitShape draws the wrong stuff) created by Bluestone
see e.g. the com that's drawn by the initial queue widget when choosing …

02/11/16:

23:40 Ticket #1000 (sInfo crash with spring 101 or above) closed by Bluestone
fixed: (probably)
23:13 Changeset [4798] by Bluestone
probably avoid div0
22:51 Ticket #993 (Error in CommandsChanged(): [string "LuaUI/Widgets/bgu_sinfo.lua"]:491: ...) closed by Bluestone
fixed
22:51 Changeset [4797] by Bluestone
fix #993
22:40 Changeset [4796] by Bluestone
debug print for #1000
14:33 Ticket #998 (advunitshading off makes units dark) closed by beherith
fixed: reportedly fixed in engine
12:25 Ticket #1001 (fix wake points for ships and hovers) closed by beherith
fixed: [4795]
12:25 Changeset [4795] by beherith
BAR: fix ship wakes
10:03 Ticket #1001 (fix wake points for ships and hovers) created by beherith
Because in my haste to reduce piececount, i just emit from base. But …
09:48 Changeset [4794] by Bluestone
add chat keybinds (ctrl/alt/shift+enter for global/ally/spec chat) to …
09:22 Ticket #999 (chonsole suggestion overlapping) closed by Bluestone
fixed
09:22 Changeset [4793] by Bluestone
update chonsole, fixes #999
Note: See TracTimeline for information about the timeline view.