Timeline


and

02/28/16:

20:31 Changeset [4989] by beherith
BAR: fix teamcolor and blackness for customunishaders
19:52 Ticket #1023 (make sInfo show something for features) created by Bluestone
19:45 Changeset [4988] by Bluestone
fix nil error
19:27 Changeset [4987] by nixtux
BAR: Fix dynamic/pop collision volume numbers for 101+
17:17 Changeset [4986] by Bluestone
make menutab text easier to read
14:44 Changeset [4985] by beherith
BAR: deferred_lighting.glsl fix specular highlights
14:43 Changeset [4984] by beherith
BAR: clean up gfx_deferred_rendering.lua a bit
14:24 Changeset [4983] by Bluestone
really fix rounding error
13:50 Changeset [4982] by Bluestone
fix rounding error
13:48 Ticket #1022 (ownerExpAccWeight is negative in weaponDef) created by Bluestone
[f=-000001] Error: ownerExpAccWeight is negative in weaponDef …
13:26 Changeset [4981] by Bluestone
fix edge cases in SetGridDimensions?
13:05 Changeset [4980] by Bluestone
don't allow such small unit buttons in sMenu
12:43 Changeset [4979] by Bluestone
sInfo sensibly handles having units of multiple teams are selected
12:18 Changeset [4978] by Bluestone
allow ctrl to show in whole of msgwindow
12:16 Changeset [4977] by Bluestone
fix alignment
12:09 Changeset [4976] by Bluestone
reduce wasted space
11:51 Changeset [4975] by Bluestone
thinner enemy allyteam separator
11:38 Changeset [4974] by Bluestone
fix leading 0s too
11:29 Changeset [4973] by Bluestone
remove match info tab from main menu, sInfo now shows this info
11:22 Changeset [4972] by Bluestone
fix trailing 0s on time display
11:06 Ticket #1021 (remove game info widget) closed by Bluestone
fixed
11:05 Changeset [4971] by Bluestone
fix #1021 remove game_type_info_widget, sInfo now displays it (when mouse …
10:35 Changeset [4970] by Bluestone
fix switch spec logic
10:32 Changeset [4969] by Bluestone
fix specfullview logic
10:32 Changeset [4968] by Bluestone
fix crash with specfullview
10:10 Changeset [4967] by Bluestone
fix sometimes not showing correct res bars when spectating
03:59 Ticket #1021 (remove game info widget) created by Bluestone
and check its info is all shown elsewhere
03:57 Changeset [4966] by Bluestone
position ally team res at edge of screen fix showing own team
03:35 Changeset [4965] by Bluestone
addendum to [4959]
03:34 Ticket #1020 ([f=0014571] LuaUI TweakMode: ON [f=0014571] Warning: Couldn't find texture ...) created by Bluestone
03:19 Changeset [4964] by Bluestone
move icons inside sMenu buttons
03:14 Changeset [4963] by Bluestone
make hotkeys easier to read
03:12 Ticket #1019 (hotkeys don't show in sMenu) closed by Bluestone
fixed
03:12 Changeset [4962] by Bluestone
fix #1019
03:00 Changeset [4961] by Bluestone
sInfo shows general game info when there is nothing else to do
02:36 Changeset [4960] by Bluestone
missing file from previous commit
02:22 Ticket #1019 (hotkeys don't show in sMenu) created by Bluestone
02:16 Changeset [4959] by Bluestone
restyle rest of ui
01:50 Changeset [4958] by Bluestone
move bgu_open_hosts to etc/lua
01:12 Changeset [4957] by Bluestone
fix sInfo vanishing if mouse was moved out of focusDefID into water plane
00:16 Ticket #1018 (cmd menu can overlap player list) created by Bluestone
give all, select all, with screen width < 1400
00:11 Ticket #1017 (minimap is too dark) closed by Bluestone
fixed: Issue was the "background" of panels was really an overzealous border …
00:09 Changeset [4956] by Bluestone
fix #1017 (yes, really...)
00:08 Changeset [4955] by Decay
BA: Some code optimization (I hope so)
00:08 Changeset [4954] by Bluestone
remove robofunk skin, too
00:08 Changeset [4953] by Decay
BA: Do not crash transports because their cargo is not destroyed/unloaded …
00:07 Changeset [4952] by Decay
BA: Fix com wreckages again
00:03 Changeset [4951] by Bluestone
remove carbon and square skins (in preparation for fixing #1017)
00:00 Changeset [4950] by Bluestone
also restyle faction change to match

02/27/16:

23:52 Changeset [4949] by Bluestone
restyle sMenu to look like sInfo
23:22 Changeset [4948] by Bluestone
cmd icon for CMD_LAND_AT_AIRBASE
23:22 Changeset [4947] by Bluestone
don't insert CMD_LAND_AT_SPECIFIC_AIRBASE to units cmds
23:21 Changeset [4946] by Bluestone
don't on/off if already on/off
23:19 Changeset [4945] by Bluestone
remove dead code
22:52 Changeset [4944] by Bluestone
fix echo in previous
22:51 Changeset [4943] by Bluestone
add givecat command to dev helpers, use as e.g. 'luarules givecat core veh …
21:11 Changeset [4942] by nixtux
BA: Fix lab's build rotation
19:41 Changeset [4941] by Bluestone
don't touch planes landing in airbases
19:02 Changeset [4940] by Floris
changelog.txt update
18:43 Changeset [4939] by Floris
air_transports_fix: fixed :)
16:32 Changeset [4938] by Decay
BA: Re-add bos files changes
14:03 Changeset [4937] by nixtux
BA: Add airbase gadget from bar (need's testing), and fix model part names
00:32 Ticket #1017 (minimap is too dark) created by Bluestone
Caused by blending its colours with the dark grey background of its Chili …
00:31 Ticket #943 (LOS view darkens minimap too much) closed by Bluestone
invalid: will make new ticket
00:30 Ticket #1016 (start pos aren't drawn in minimap) created by Bluestone

02/26/16:

23:49 Ticket #1014 (start boxes aren't drawn) closed by Bluestone
fixed: caused by leaky gl state
23:48 Changeset [4936] by Bluestone
fix #1014
23:28 Changeset [4935] by nixtux
BA: Mass script fix (reverted and use cob_fixer.py)
23:02 Changeset [4934] by Bluestone
remove unused cursor
23:00 Changeset [4933] by Bluestone
update mainMenu <-> custom unit shader controls (-> no need to wait until …
21:58 Changeset [4932] by Floris
air_transports_fix: unitcommand params order fixed
21:07 Changeset [4931] by Bluestone
tooltip for set target matches other cmd tooltips
21:07 Changeset [4930] by Bluestone
fix cursor for airbases
20:17 Changeset [4929] by Bluestone
fix nil error
11:09 Changeset [4928] by Bluestone
remove workaround for (now fixed) engine bug
10:35 Changeset [4927] by Bluestone
keep CMD_LAND_AT_SPECIFIC_AIRBASE at the front of the queue whenever a …
00:13 Changeset [4926] by Bluestone
various minor gadget updates/fixes

02/25/16:

23:44 Changeset [4925] by Bluestone
32->30
23:34 Changeset [4924] by Bluestone
addendum
23:28 Ticket #1015 (some aircraft landing on airbases end up partially/fully inside the ...) created by Bluestone
to reproduce, land armbrawl onto any airbase
23:07 Ticket #1010 (airbase gadget) closed by Bluestone
fixed: might have some nil errors but should now be fully functional (no nano …
23:06 Changeset [4923] by Bluestone
switch on airbase gadget (+fixes, add command drawing)
20:22 Ticket #1014 (start boxes aren't drawn) created by Bluestone
20:05 Ticket #1013 (planes take damage when landing) created by Bluestone
20:04 Changeset [4922] by Bluestone
more fixes to airbase gadget (nearly done....)

02/24/16:

23:44 Changeset [4921] by Bluestone
more fixes for airbase gadget, add repairing (without visuals)
22:39 Changeset [4920] by Decay
BA: get rid of: [ValidUnitID] unitID (arg #1) not a number
22:35 Changeset [4919] by Floris
facebook icon: does engive version check so its only shown at official …
22:03 Changeset [4918] by Floris
forgot to uncomment
22:02 Changeset [4917] by Decay
BA: fix commander wreckage
22:00 Changeset [4916] by Floris
added facebook button
20:21 Ticket #1012 (widget options don't handle add/remove widget correctly) closed by Bluestone
fixed
20:20 Changeset [4915] by Bluestone
fix #1012
03:30 Ticket #1012 (widget options don't handle add/remove widget correctly) created by Bluestone
03:16 Changeset [4914] by Bluestone
typo
03:09 Changeset [4913] by Bluestone
fixes + organization to airbase gadget
00:17 Changeset [4912] by Floris
ecostats: extra check
00:07 Changeset [4911] by Floris
ecostats: minor code cleaning

02/23/16:

21:44 Changeset [4910] by nixtux
BA: Fix cob errors witn core windgen
20:46 Changeset [4909] by Floris
smart select: filtering gaia units
19:15 Changeset [4908] by Floris
highlight selected unit: fix for underwater units
18:18 Changeset [4907] by Floris
critters: fixed errors when giving multiple unit orders at once, now …
12:59 Ticket #1011 (BAR selected units visualizer) created by beherith
I'm not really a fan of highlighting the selected units, as is currently …
11:39 Changeset [4906] by Bluestone
remove fancy selected units (1) it crashes as soon as you enable it... …
11:05 Changeset [4905] by Floris
BAR: added "fancy selected units" again
01:56 Changeset [4904] by Floris
Smart Select: treats nanos like mobile units and wont exclude them
01:35 Changeset [4903] by Floris
bet frontend: slight lowe positioned
00:52 Changeset [4902] by Bluestone
airbase docs, fixes, fixmes

02/22/16:

23:08 Changeset [4901] by Bluestone
rudimentary fixes for airbase gadget (still non-functional)
23:07 Ticket #1010 (airbase gadget) created by Bluestone
see multiple fixmes in (currently disabled) gadget
23:03 Ticket #1006 (air repair pads piece(s) to attach incoming aircraft too should be called ...) closed by Bluestone
fixed
22:17 Changeset [4900] by Bluestone
fix nil error
20:58 Changeset [4899] by beherith
BA: fix return corpsetype for killed scripts in BA
18:45 Changeset [4898] by Decay
BA: remove debug output
18:42 Changeset [4897] by beherith
BAR: fixed to make return(corpsetype) in all cob scripts
16:56 Changeset [4896] by Decay
BA: some debug output to test on autohost
13:58 Ticket #1009 (some units given whilst luarules is disabled cant self d) created by Bluestone
disable luarules, give a screamer, tell it to self d -> it survives... !? …
12:30 Changeset [4895] by beherith
BAR: rename landing pads to pad0...pad1..pad2 etc
10:34 Changeset [4894] by Decay
BA: remove airLos from crashing aircraft
09:41 Changeset [4893] by Decay
BA: fix collisions

02/21/16:

21:57 Changeset [4892] by Floris
mex_snap unitshape fix
21:56 Changeset [4891] by Decay
BA: fix error in fx_reclaim_shards
21:56 Changeset [4890] by Decay
BA: minor cleanup
21:17 Changeset [4889] by Floris
ghost radar/site: unitshape fix
21:16 Changeset [4888] by Floris
initial queue unitshape fix
20:32 Changeset [4887] by Floris
VERSION{V9.34}
16:13 Changeset [4886] by Floris
changelog updated
16:05 Changeset [4885] by Floris
mod_cmdcolors: updated description
15:51 Changeset [4884] by Floris
Ba cmdcolors: loading normal cmdcolors.txt on shutdown/disabling
14:52 Changeset [4883] by Floris
turned gadget mod_cmdcolors into widget + critter config adjusted
13:49 Changeset [4882] by Decay
BA: disable airbase gadget (not working yet)
01:52 Changeset [4881] by Floris
unit stats: based on newer version

02/20/16:

19:13 Changeset [4880] by Floris
energy conconversion: fix draggable with rightmousebutton too

02/19/16:

23:25 Changeset [4879] by Floris
"load mod cmdcolors": edited description
23:23 Changeset [4878] by Floris
added gadget: "load mod cmdcolors": loads cmdcolors_mod.txt in BA root …
22:22 Changeset [4877] by Floris
critters: wont show up on intrusion detectors anymore
22:19 Changeset [4876] by Floris
show orders: filtered gaia orders
20:59 Changeset [4875] by Floris
highlight unit: cleaned up weird double localization
20:26 Changeset [4874] by Floris
defencerange, minor cleanup
19:10 Changeset [4873] by Floris
ghostradar and ghostsite: fixed unitshape for v101
19:04 Changeset [4872] by Floris
commands fx: fixed ghost of build queue for v101
18:56 Changeset [4871] by Floris
unit info: fixed model drawing for v101
15:23 Changeset [4870] by Floris
critters: tweaks and fix + redui tooltip unitcounter shows visible # …
10:33 Ticket #1008 (chicken unitpics are upside down) reopened by beherith
oh wait no
10:32 Ticket #1008 (chicken unitpics are upside down) closed by beherith
fixed
10:32 Changeset [4869] by beherith
BAR: fix #1008 by defining the .dds buildpics in unitdefs (if they are …
10:31 Changeset [4868] by beherith
BAR: fix missing tex2 for chicken1y.s3o
10:04 Ticket #1004 ([f=0009512] [Texture] Warning: [LoadTexture] could not load texture ...) closed by beherith
fixed
10:03 Changeset [4867] by beherith
BAR: fix corgator tex2 ref #1004
02:20 Changeset [4866] by Floris
critters: will add/remove critters depending on unitcount

02/18/16:

23:02 Changeset [4865] by Bluestone
avoid recounting unit costs each time in unitGrid
22:47 Changeset [4864] by Bluestone
beautify resource info printing
22:44 Ticket #1008 (chicken unitpics are upside down) created by Bluestone
(they are shown in sInfo on mouseover, even if enemy)
22:18 Changeset [4863] by Bluestone
disable non-functional airbase gadget
22:06 Changeset [4862] by Bluestone
addendum to previous
21:36 Changeset [4861] by Bluestone
update GH
18:41 Changeset [4860] by Floris
critters: more config changes
01:37 Changeset [4859] by Bluestone
remove dead code
01:35 Changeset [4858] by Bluestone
fix very rare nil error
01:35 Changeset [4857] by Bluestone
fix order
01:28 Changeset [4856] by Bluestone
--echo
01:28 Changeset [4855] by Bluestone
chat console avoids overlapping state menu
01:11 Changeset [4854] by Bluestone
display resource & health info in basic mode move update functions to be …

02/17/16:

23:53 Changeset [4853] by Bluestone
update beta release missions fix spy allyteam in c04
21:55 Changeset [4852] by Decay
BA: add airbase gadget from BAR
21:54 Changeset [4851] by Floris
customformation2 101 fix
21:54 Changeset [4850] by Bluestone
fix nil error if a team had only one AI player with no shortname
21:08 Changeset [4849] by Decay
BA: more spring 101 fixes
21:05 Changeset [4848] by Floris
version warning: min engine version: 101
20:58 Changeset [4847] by Floris
unit_interceptors: v101 ready: indexes starting at 1
20:42 Changeset [4846] by Floris
unit_dynamic_collission_volume: v101 ready: indexes starting at 1
20:00 Changeset [4845] by Floris
critter: tweaks
15:56 Changeset [4844] by Floris
critters: fish wont set patrol orders on land + have a limited radius
01:27 Changeset [4843] by Floris
critters: when multiplier is set low, it makes sure low critter amount …
01:16 Changeset [4842] by Floris
critters: map config adjusted
00:27 Changeset [4841] by Floris
typo2 lol
00:26 Changeset [4840] by Floris
typo
00:25 Changeset [4839] by Floris
removed defining 'def' twice
00:21 Changeset [4838] by Floris
added modoption: critters_multiplier (hope I did it correct)

02/16/16:

23:43 Changeset [4837] by Floris
critters: added multiplier so we can adjust the overall number of critters …
23:25 Changeset [4836] by Floris
critters: a lot more maps with critters + easy method to only spawn fish …
21:56 Changeset [4835] by Decay
BA: small code cleanup
11:08 Changeset [4834] by Bluestone
change 'land at' back to 'LandAt?', hardcoded into engine
10:38 Changeset [4833] by Bluestone
fix font not quite fitting inside state buttons
10:30 Changeset [4832] by Bluestone
unit_air_plants stops humouring redui
10:22 Changeset [4831] by Bluestone
fix land/fly and land at xxx commands not reaching luaui
01:48 Changeset [4830] by Floris
critters: auto patrol on idle
00:25 Changeset [4829] by Floris
change pinguin -> penguin

02/15/16:

22:35 Changeset [4828] by Floris
critter: disabled on radar
21:34 Changeset [4827] by Floris
added critters to various maps
18:57 Changeset [4826] by Bluestone
--fixme [4824]

02/14/16:

23:02 Changeset [4825] by Bluestone
fix some whitespaces in chonsole (thanks gajop)
22:36 Ticket #983 (top right widget stuff doesn't scale with screen) closed by Bluestone
wontfix: imo there's no point in fixing this whilst font size is not (easily) …
22:26 Changeset [4824] by Bluestone
fix enemy com count mod options
21:35 Changeset [4823] by Bluestone
version warning handles dev engines
16:38 Changeset [4822] by Floris
critter: when given critters to player/gaia, it now get patrol cmd at …
15:37 Changeset [4821] by Floris
bet frontend: betlist offset fix
14:12 Changeset [4820] by Floris
VERSION{V9.33}
14:07 Changeset [4819] by Decay
BA: Corpses of some t2 vech are harder to break
13:41 Changeset [4818] by Decay
BA: Corpses of some t2 kbots are harder to break

02/13/16:

22:31 Changeset [4817] by Floris
changelog updated
17:10 Changeset [4816] by Floris
comcounter: text size adjustement
15:56 Changeset [4815] by Floris
command list: /selection_mode --> /selectionmode
15:55 Changeset [4814] by Floris
smart select disable the buildings filter by default: do /selectionmode
13:05 Ticket #785 (Console tex entry box doesnt wrap long text) closed by Bluestone
fixed
13:01 Ticket #1007 (commands fx gl.UnitShape doesn't fade) created by Bluestone
the fith argument 'opaque' controls the alpha, but it seems the only …
12:20 Ticket #1003 (facbar shows wrong fac button after luaui reload) closed by Bluestone
fixed: apparently [4809] fixed this
12:16 Changeset [4813] by Bluestone
losRadius now has sane units
12:14 Changeset [4812] by Bluestone
fix previous
12:06 Ticket #1006 (air repair pads piece(s) to attach incoming aircraft too should be called ...) created by Bluestone
(to make the new unit_airbase gadget work)
12:02 Changeset [4811] by Bluestone
reduce GameFrame? & DefaultCommand? load
11:46 Ticket #1005 (update transports and implement per unit def unloading) created by Bluestone
11:46 Ticket #765 (write widget to display the contents of selected transports) closed by Bluestone
fixed
11:31 Changeset [4810] by Bluestone
add hokomokos airbase gadget (doesn't work yet)
02:10 Ticket #1004 ([f=0009512] [Texture] Warning: [LoadTexture] could not load texture ...) created by Bluestone
02:07 Changeset [4809] by Bluestone
remove even more dead code
02:06 Changeset [4808] by Bluestone
display contents of transports in sMenu

02/12/16:

21:36 Ticket #1003 (facbar shows wrong fac button after luaui reload) created by Bluestone
20:42 Changeset [4807] by Bluestone
fix right click move order to single point
20:12 Changeset [4806] by beherith
BAR: remove mouseover events from chonsole ctrlSuggestion buttons
18:34 Changeset [4805] by Bluestone
commands fx unitshape
10:10 Changeset [4804] by Bluestone
fix previous
10:08 Changeset [4803] by Bluestone
update rest of gl.UnitShape? calls for 101
09:52 Changeset [4802] by Bluestone
stop announcing sMenu update reasons (CMD.PASSIVE works)
09:43 Ticket #1002 (gl.UnitShape draws the wrong stuff) closed by Bluestone
fixed: thanks, i should have read the changelog more carefully & ignored …
09:40 Changeset [4801] by Bluestone
fix #1002
01:02 Changeset [4800] by Bluestone
CMD.PASSIVE uses queueing=false (note: this seems to not quite work engine …
00:40 Changeset [4799] by Bluestone
partly fix #1002
00:15 Ticket #1002 (gl.UnitShape draws the wrong stuff) created by Bluestone
see e.g. the com that's drawn by the initial queue widget when choosing …

02/11/16:

23:40 Ticket #1000 (sInfo crash with spring 101 or above) closed by Bluestone
fixed: (probably)
23:13 Changeset [4798] by Bluestone
probably avoid div0
22:51 Ticket #993 (Error in CommandsChanged(): [string "LuaUI/Widgets/bgu_sinfo.lua"]:491: ...) closed by Bluestone
fixed
22:51 Changeset [4797] by Bluestone
fix #993
22:40 Changeset [4796] by Bluestone
debug print for #1000
14:33 Ticket #998 (advunitshading off makes units dark) closed by beherith
fixed: reportedly fixed in engine
12:25 Ticket #1001 (fix wake points for ships and hovers) closed by beherith
fixed: [4795]
12:25 Changeset [4795] by beherith
BAR: fix ship wakes
10:03 Ticket #1001 (fix wake points for ships and hovers) created by beherith
Because in my haste to reduce piececount, i just emit from base. But …
09:48 Changeset [4794] by Bluestone
add chat keybinds (ctrl/alt/shift+enter for global/ally/spec chat) to …
09:22 Ticket #999 (chonsole suggestion overlapping) closed by Bluestone
fixed
09:22 Changeset [4793] by Bluestone
update chonsole, fixes #999

02/10/16:

23:58 Changeset [4792] by Bluestone
fix faction change not showing
23:50 Changeset [4791] by Bluestone
name some controls in sInfo (to help debug #1000)
23:24 Ticket #1000 (sInfo crash with spring 101 or above) created by nixtux
steps to reproduce /cheat /globallos /give 1 corcom 1 Error message …
23:02 Ticket #999 (chonsole suggestion overlapping) created by Bluestone
https://github.com/gajop/chonsole/issues/19
22:53 Changeset [4790] by Bluestone
show console if ctrl is pressed and mouse is near the top of the screen …
22:46 Changeset [4789] by Bluestone
chonsole height matches console height
22:45 Changeset [4788] by Bluestone
fix sInfo groundWindows size
22:37 Changeset [4787] by Bluestone
readybutton avoids overlapping chonsole
22:37 Changeset [4786] by Bluestone
bug_console avoids overlapping resbars
21:31 Ticket #996 (bgu_consoles text entry should be a Chili:EditBox) closed by Bluestone
fixed
21:31 Changeset [4785] by Bluestone
console & chonsole match positions
21:12 Changeset [4784] by Bluestone
remove /locks (wtf)
21:11 Changeset [4783] by Bluestone
rename ui_chonsole_load to api_chonsole_load -> categorized correctly in …
21:03 Changeset [4782] by Bluestone
move chili into libs/chili
21:00 Changeset [4781] by nixtux
BAR: Playerlist (now disable engine playerinfo on load and re-enables on …
20:56 Changeset [4780] by Bluestone
replace bgu_consoles chat input with gajops chonsole
19:29 Changeset [4779] by Bluestone
update chili
13:27 Ticket #994 ([f=0006848] Warning: [CheckPieceNormals] piece "luparm" of model ...) closed by Bluestone
fixed
12:56 Ticket #998 (advunitshading off makes units dark) created by Bluestone
see screenies
12:43 Ticket #997 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by Bluestone
fixed
12:43 Changeset [4778] by beherith
BAR: fixed corfdrag.s3o missing tex2
12:42 Ticket #997 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) created by Bluestone
12:42 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by Bluestone
fixed: my fault
12:33 Changeset [4777] by beherith
BAR: remove old featuredefs from corpses
12:32 Changeset [4776] by beherith
BAR: add tex2 for chicken eggs
12:07 Changeset [4775] by beherith
BAR: apparently the engine crashes if you /give an engine default tree …
11:44 Changeset [4774] by beherith
BAR: dbg_giveunits.lua …
11:43 Changeset [4773] by beherith
BAR: add dbg_giveunits.lua to give all features
04:52 Changeset [4772] by Floris
critters bugfix
04:46 Changeset [4771] by Floris
added 'critters' wildlife for certain maps as modoption
04:26 Changeset [4770] by Floris
unit info: scrolling with mousewheel too
01:35 Ticket #996 (bgu_consoles text entry should be a Chili:EditBox) created by Bluestone
01:21 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) reopened by Bluestone
My repo is up to date and I still get this error! I guess you can't …
01:15 Changeset [4769] by Bluestone
changing skin is applied instantly via luaui reload
00:58 Changeset [4768] by Bluestone
remove 'robocracy 3' skin

02/09/16:

21:08 Ticket #992 (missing files? objects3d/chicken1x.s3o & objects3d/aafus_dead.s3o) closed by beherith
fixed: fixed
21:08 Changeset [4767] by beherith
BAR: fix chicken1x.s3o tex2 ref
21:05 Changeset [4766] by beherith
BAR: add aafus_dead.s3o
21:03 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by beherith
fixed
21:00 Changeset [4765] by beherith
BAR: have deferred rendering handle unit specular and unit/feature alpha …
20:49 Changeset [4764] by beherith
BAR: Update nearly all hitbyweapon COB callins (except ships, those …
11:18 Changeset [4763] by Bluestone
opps
11:11 Changeset [4762] by Bluestone
fix (fake) chili error about adding same child multiple times
11:10 Changeset [4761] by Bluestone
fix nil error in pop up water structures
11:00 Changeset [4760] by Bluestone
add passive to luarules cmd table
05:41 Changeset [4759] by Floris
comcounter + wind display are equally sized now
04:50 Changeset [4758] by Floris
changelog + commands info scrolls via mouswheel
02:08 Ticket #991 (music widget doesn't detect "sound disabled") closed by Bluestone
fixed: ok, thanks
02:08 Changeset [4757] by Bluestone
fix #991
02:01 Changeset [4756] by Bluestone
use startscript from file, reverts [4753]
01:57 Ticket #995 (mission 1/2/3 don't work (unimplemented?)) closed by Bluestone
no change required: they are implemented in …
01:55 Changeset [4755] by Bluestone
[4746] for static cursors
01:52 Ticket #995 (mission 1/2/3 don't work (unimplemented?)) created by abma
didn't investigate why, i guess they are just placeholders atm? at start …
01:37 Changeset [4754] by Bluestone
fix crash when using backspace in widget search (thanks gajop)
01:29 Ticket #991 (music widget doesn't detect "sound disabled") reopened by abma
that it changes sounds multiple times a second? i don't think this is …
01:27 Changeset [4753] by abma
use case insensitive replace for mission scripts
01:21 Changeset [4752] by Bluestone
add some unusual commands for safety
01:20 Changeset [4751] by abma
fix mission starting
01:07 Changeset [4750] by Bluestone
draw title on healthbars
00:47 Ticket #994 ([f=0006848] Warning: [CheckPieceNormals] piece "luparm" of model ...) created by Bluestone
with 100.0.1-1115
00:43 Ticket #991 (music widget doesn't detect "sound disabled") closed by Bluestone
no change required: switching track is controlled by events in the game (battle/peace/etc), …
00:39 Changeset [4749] by Bluestone
tweak settarget colour
00:38 Changeset [4748] by Floris
added right mouse button dragging in tweakuit for all UI widgets
00:35 Changeset [4747] by Bluestone
commandsfx uses WG.OrderColours?
00:31 Ticket #993 (Error in CommandsChanged(): [string "LuaUI/Widgets/bgu_sinfo.lua"]:491: ...) created by abma
[…] idk how to reproduce, sorry
00:23 Changeset [4746] by Bluestone
cursor colours == command colours

02/08/16:

23:45 Changeset [4745] by Bluestone
sMenu exposes command colours to WG
23:37 Ticket #992 (missing files? objects3d/chicken1x.s3o & objects3d/aafus_dead.s3o) created by abma
to reproduce: /cheat /give all […]
23:33 Changeset [4744] by abma
fix typos
23:13 Changeset [4743] by Bluestone
fight command should be orange
23:12 Ticket #991 (music widget doesn't detect "sound disabled") created by abma
the music widgets switches fast from song to song to song when sound is …
22:58 Ticket #990 (clean up cursors) closed by Bluestone
fixed
22:58 Changeset [4742] by Bluestone
clean up cursors
22:44 Changeset [4741] by Bluestone
remove more dead code
22:05 Changeset [4740] by Bluestone
remove dead code
21:57 Ticket #990 (clean up cursors) created by Bluestone
I think we should remove all cursors except zk (the current default) and …
21:52 Changeset [4739] by Bluestone
colours for load/unload menu buttons
21:30 Ticket #905 (console window gets chat lines positions mangled on screen resize) closed by Bluestone
cantreproduce: seems like it does not occur with 100.0.1-1115 (thankfully)
21:25 Changeset [4738] by Bluestone
stop sMenu printing reason for refresh
21:23 Ticket #980 (air transport spams lua errors) closed by Bluestone
cantreproduce
21:22 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) created by Bluestone
21:20 Ticket #988 ('spSetPieceCollisionData' (invalid piece)) closed by Bluestone
fixed
21:20 Changeset [4737] by Bluestone
dyn col vol gadget uses piece indexes starting at 1
01:33 Ticket #968 (Selection menu presents a large load each time a command is issued) closed by Bluestone
fixed: Actually better not, since all the information comes from a single …

02/06/16:

18:55 Changeset [4736] by Floris
unit stats: added scaling dependant of resolution
16:52 Changeset [4735] by Floris
VERSION{V9.32}
16:47 Changeset [4734] by Floris
unit_stats: added guishader to title part aswell
16:37 Changeset [4733] by Decay
BA: T2 constructors (kbot, veh, air) cost increased by 20%
15:38 Changeset [4732] by Decay
BA: Corpses of some t1 vehicle and kbots are harder to break
15:11 Changeset [4731] by Decay
BA: Arm & Core Advanced fusion buildtimes raised ~ 15%
15:08 Changeset [4730] by Decay
BA: Ground "Anti-Nuke System" energy cost reduced by 10%

02/04/16:

20:52 Changeset [4729] by Bluestone
display acidity next to speed mod test
20:37 Changeset [4728] by Bluestone
++docs
20:26 Changeset [4727] by Bluestone
cache dummy buttons too
20:11 Ticket #987 (CheckPieceNormals for all s3o) closed by beherith
fixed
20:10 Changeset [4726] by Bluestone
remove dead code
20:05 Changeset [4725] by Bluestone
cleaner function/table names
19:39 Changeset [4724] by Bluestone
remove dead code
13:40 Changeset [4723] by beherith
ETC: OBJtoS3O null normal check is performed on all s3o writes
13:39 Changeset [4722] by beherith
BAR: clean up all s3o's: remove/replace/update all null-normals to …
12:46 Changeset [4721] by beherith
ETC: OBJtoS3O now supports filling in null-normals with the s3o-optimize …
12:09 Changeset [4720] by beherith
BAR: fix FeatureDef?.[min|max][x|y|z] to Featuredef.model.* in …
10:45 Changeset [4719] by beherith
BAR: disable gui_highlight_units.lua by default and fix a small bug that …
10:27 Ticket #984 (Corcom sinks knee deep into ground when idle) closed by beherith
fixed
10:27 Changeset [4718] by beherith
BAR: fix corcom script #984
10:23 Ticket #988 ('spSetPieceCollisionData' (invalid piece)) created by beherith
Did I read something about piece indexing now being 0 based instead of 1 …
10:23 Changeset [4717] by beherith
BAR: fix some bad s3o texture definitions
10:12 Ticket #987 (CheckPieceNormals for all s3o) created by beherith
Use obj2s3o to clean them the fuck up (e.g. replace zero normals with face …
10:11 Ticket #986 (corvrad unitpic doesn't appear in smenu) closed by beherith
fixed: fixed
10:11 Changeset [4716] by beherith
BAR: fix missing buildpics for #986
09:24 Ticket #986 (corvrad unitpic doesn't appear in smenu) created by Bluestone
08:29 Ticket #985 (Add/update rockunit and hitbyweapon scritps for all mobiles where it ...) created by beherith
Rockunit for all cannons, for all mobiles. Hitbyweapon for all mobiles, …
08:27 Ticket #984 (Corcom sinks knee deep into ground when idle) created by beherith
update the script!
00:33 Changeset [4715] by Bluestone
fix nil
00:21 Changeset [4714] by Bluestone
fix stockpile label

02/03/16:

23:55 Changeset [4713] by Bluestone
explicitly treat CMD.PASSIVE as a special case
23:51 Changeset [4712] by Bluestone
add fixme
23:28 Changeset [4711] by Bluestone
don't update on cmdAction
23:25 Changeset [4710] by Bluestone
fix right click to dequeue (#698, actually, it was me who broke it)
23:05 Changeset [4709] by Bluestone
no need to refresh when a fight cmd is given
21:57 Changeset [4708] by beherith
BAR: bgu_sMenu.lua add reason for update (for debugging)
17:30 Changeset [4707] by Floris
unit stats: upgraded to more recent version + visual refinements

02/02/16:

22:40 Changeset [4706] by beherith
BAR: cache smenu state and order buttons for great reduction in load #968
21:32 Changeset [4705] by Floris
bet frontend: bet UI: shows multiple chips matching the bet cost
21:10 Changeset [4704] by Floris
bet frontend: stripped some info from bet list + background now …
20:07 Ticket #983 (top right widget stuff doesn't scale with screen) created by Bluestone
18:04 Ticket #968 (Selection menu presents a large load each time a command is issued) reopened by beherith
The GC issue is fixed in 101, but some of the original remains. I have …
17:23 Changeset [4703] by beherith
BAR: add specular highlights to deferred lighting
17:00 Changeset [4702] by Floris
advplayerlist: prevent specs being taken into account when drawing …
03:29 Changeset [4701] by Floris
added widget: Unit Stats hover mouse over unit and hold spacebar

02/01/16:

23:46 Changeset [4700] by beherith
BAR: proper heading correct rockunit and hitbyweapon movements for …
23:13 Changeset [4699] by Floris
los_view: fixed los pregame in playerchanged() aswell
19:58 Changeset [4698] by Floris
VERSION{V9.31}
19:46 Changeset [4697] by beherith
BAR: fix armmakr script

01/31/16:

19:09 Changeset [4696] by Floris
shadow quality manager back to minimal 2048
16:47 Changeset [4695] by Floris
los view: prevent los on prestart
12:15 Changeset [4694] by BrainDamage
fixed missed function localization
01:41 Changeset [4693] by Floris
bloom shader - slight config adjustement

01/30/16:

17:05 Changeset [4692] by Floris
los view: bugfix
15:40 Changeset [4691] by Floris
VERSION{V9.30}
15:32 Changeset [4690] by Floris
los_view: on luaui relaod remembers what you had it set to
14:40 Changeset [4689] by Floris
los_view: on when playing, off when becoming spectator
02:27 Changeset [4688] by Floris
allyres: slightly diff formatting
01:56 Changeset [4687] by Floris
allyres: alignment fix
01:46 Changeset [4686] by Floris
darken map: updated description
01:38 Changeset [4685] by Floris
darken map: added "/mapdarkness #"
01:09 Changeset [4684] by Floris
allyres: on hover: shows m/e in storage too (we already had e/m income)
Note: See TracTimeline for information about the timeline view.