Timeline



02/13/16:

13:05 Ticket #785 (Console tex entry box doesnt wrap long text) closed by Bluestone
fixed
13:01 Ticket #1007 (commands fx gl.UnitShape doesn't fade) created by Bluestone
the fith argument 'opaque' controls the alpha, but it seems the only …
12:20 Ticket #1003 (facbar shows wrong fac button after luaui reload) closed by Bluestone
fixed: apparently [4809] fixed this
12:06 Ticket #1006 (air repair pads piece(s) to attach incoming aircraft too should be ...) created by Bluestone
(to make the new unit_airbase gadget work)
11:46 Ticket #1005 (update transports and implement per unit def unloading) created by Bluestone
11:46 Ticket #765 (write widget to display the contents of selected transports) closed by Bluestone
fixed
02:10 Ticket #1004 ([f=0009512] [Texture] Warning: [LoadTexture] could not load texture ...) created by Bluestone

02/12/16:

21:36 Ticket #1003 (facbar shows wrong fac button after luaui reload) created by Bluestone
09:43 Ticket #1002 (gl.UnitShape draws the wrong stuff) closed by Bluestone
fixed: thanks, i should have read the changelog more carefully & ignored …
00:15 Ticket #1002 (gl.UnitShape draws the wrong stuff) created by Bluestone
see e.g. the com that's drawn by the initial queue widget when …

02/11/16:

23:40 Ticket #1000 (sInfo crash with spring 101 or above) closed by Bluestone
fixed: (probably)
22:51 Ticket #993 (Error in CommandsChanged(): [string ...) closed by Bluestone
fixed
14:33 Ticket #998 (advunitshading off makes units dark) closed by beherith
fixed: reportedly fixed in engine
12:25 Ticket #1001 (fix wake points for ships and hovers) closed by beherith
fixed: [4795]
10:03 Ticket #1001 (fix wake points for ships and hovers) created by beherith
Because in my haste to reduce piececount, i just emit from base. But …
09:22 Ticket #999 (chonsole suggestion overlapping) closed by Bluestone
fixed

02/10/16:

23:24 Ticket #1000 (sInfo crash with spring 101 or above) created by nixtux
steps to reproduce /cheat /globallos /give 1 corcom 1 Error message …
23:02 Ticket #999 (chonsole suggestion overlapping) created by Bluestone
https://github.com/gajop/chonsole/issues/19
21:31 Ticket #996 (bgu_consoles text entry should be a Chili:EditBox) closed by Bluestone
fixed
13:27 Ticket #994 ([f=0006848] Warning: [CheckPieceNormals] piece "luparm" of model ...) closed by Bluestone
fixed
12:56 Ticket #998 (advunitshading off makes units dark) created by Bluestone
see screenies
12:43 Ticket #997 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by Bluestone
fixed
12:42 Ticket #997 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) created by Bluestone
12:42 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by Bluestone
fixed: my fault
01:35 Ticket #996 (bgu_consoles text entry should be a Chili:EditBox) created by Bluestone
01:21 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) reopened by Bluestone
My repo is up to date and I still get this error! I guess you can't …

02/09/16:

21:08 Ticket #992 (missing files? objects3d/chicken1x.s3o & objects3d/aafus_dead.s3o) closed by beherith
fixed: fixed
21:03 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by beherith
fixed
02:08 Ticket #991 (music widget doesn't detect "sound disabled") closed by Bluestone
fixed: ok, thanks
01:57 Ticket #995 (mission 1/2/3 don't work (unimplemented?)) closed by Bluestone
no change required: they are implemented in …
01:52 Ticket #995 (mission 1/2/3 don't work (unimplemented?)) created by abma
didn't investigate why, i guess they are just placeholders atm? at …
01:29 Ticket #991 (music widget doesn't detect "sound disabled") reopened by abma
that it changes sounds multiple times a second? i don't think this is …
00:47 Ticket #994 ([f=0006848] Warning: [CheckPieceNormals] piece "luparm" of model ...) created by Bluestone
with 100.0.1-1115
00:43 Ticket #991 (music widget doesn't detect "sound disabled") closed by Bluestone
no change required: switching track is controlled by events in the game …
00:31 Ticket #993 (Error in CommandsChanged(): [string ...) created by abma
[…] idk how to reproduce, sorry

02/08/16:

23:37 Ticket #992 (missing files? objects3d/chicken1x.s3o & objects3d/aafus_dead.s3o) created by abma
to reproduce: /cheat /give all […]
23:12 Ticket #991 (music widget doesn't detect "sound disabled") created by abma
the music widgets switches fast from song to song to song when sound …
22:58 Ticket #990 (clean up cursors) closed by Bluestone
fixed
21:57 Ticket #990 (clean up cursors) created by Bluestone
I think we should remove all cursors except zk (the current default) …
21:30 Ticket #905 (console window gets chat lines positions mangled on screen resize) closed by Bluestone
cantreproduce: seems like it does not occur with 100.0.1-1115 (thankfully)
21:23 Ticket #980 (air transport spams lua errors) closed by Bluestone
cantreproduce
21:22 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) created by Bluestone
21:20 Ticket #988 ('spSetPieceCollisionData' (invalid piece)) closed by Bluestone
fixed
01:33 Ticket #968 (Selection menu presents a large load each time a command is issued) closed by Bluestone
fixed: Actually better not, since all the information comes from a single …

02/04/16:

20:11 Ticket #987 (CheckPieceNormals for all s3o) closed by beherith
fixed
10:27 Ticket #984 (Corcom sinks knee deep into ground when idle) closed by beherith
fixed
10:23 Ticket #988 ('spSetPieceCollisionData' (invalid piece)) created by beherith
Did I read something about piece indexing now being 0 based instead of …
10:12 Ticket #987 (CheckPieceNormals for all s3o) created by beherith
Use obj2s3o to clean them the fuck up (e.g. replace zero normals with …
10:11 Ticket #986 (corvrad unitpic doesn't appear in smenu) closed by beherith
fixed: fixed
09:24 Ticket #986 (corvrad unitpic doesn't appear in smenu) created by Bluestone
08:29 Ticket #985 (Add/update rockunit and hitbyweapon scritps for all mobiles where it counts) created by beherith
Rockunit for all cannons, for all mobiles. Hitbyweapon for all …
08:27 Ticket #984 (Corcom sinks knee deep into ground when idle) created by beherith
update the script!

02/02/16:

20:07 Ticket #983 (top right widget stuff doesn't scale with screen) created by Bluestone
18:04 Ticket #968 (Selection menu presents a large load each time a command is issued) reopened by beherith
The GC issue is fixed in 101, but some of the original remains. I have …
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