Timeline
02/13/16:
- 13:05 Ticket #785 (Console tex entry box doesnt wrap long text) closed by
- fixed
- 13:01 Ticket #1007 (commands fx gl.UnitShape doesn't fade) created by
- the fith argument 'opaque' controls the alpha, but it seems the only …
- 12:20 Ticket #1003 (facbar shows wrong fac button after luaui reload) closed by
- fixed: apparently [4809] fixed this
- 12:06 Ticket #1006 (air repair pads piece(s) to attach incoming aircraft too should be ...) created by
- (to make the new unit_airbase gadget work)
- 11:46 Ticket #1005 (update transports and implement per unit def unloading) created by
- 11:46 Ticket #765 (write widget to display the contents of selected transports) closed by
- fixed
- 02:10 Ticket #1004 ([f=0009512] [Texture] Warning: [LoadTexture] could not load texture ...) created by
02/12/16:
- 21:36 Ticket #1003 (facbar shows wrong fac button after luaui reload) created by
- 09:43 Ticket #1002 (gl.UnitShape draws the wrong stuff) closed by
- fixed: thanks, i should have read the changelog more carefully & ignored …
- 00:15 Ticket #1002 (gl.UnitShape draws the wrong stuff) created by
- see e.g. the com that's drawn by the initial queue widget when …
02/11/16:
- 23:40 Ticket #1000 (sInfo crash with spring 101 or above) closed by
- fixed: (probably)
- 22:51 Ticket #993 (Error in CommandsChanged(): [string ...) closed by
- fixed
- 14:33 Ticket #998 (advunitshading off makes units dark) closed by
- fixed: reportedly fixed in engine
- 12:25 Ticket #1001 (fix wake points for ships and hovers) closed by
- fixed: [4795]
- 10:03 Ticket #1001 (fix wake points for ships and hovers) created by
- Because in my haste to reduce piececount, i just emit from base. But …
- 09:22 Ticket #999 (chonsole suggestion overlapping) closed by
- fixed
02/10/16:
- 23:24 Ticket #1000 (sInfo crash with spring 101 or above) created by
- steps to reproduce /cheat /globallos /give 1 corcom 1 Error message …
- 23:02 Ticket #999 (chonsole suggestion overlapping) created by
- https://github.com/gajop/chonsole/issues/19
- 21:31 Ticket #996 (bgu_consoles text entry should be a Chili:EditBox) closed by
- fixed
- 13:27 Ticket #994 ([f=0006848] Warning: [CheckPieceNormals] piece "luparm" of model ...) closed by
- fixed
- 12:56 Ticket #998 (advunitshading off makes units dark) created by
- see screenies
- 12:43 Ticket #997 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by
- fixed
- 12:42 Ticket #997 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) created by
- 12:42 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by
- fixed: my fault
- 01:35 Ticket #996 (bgu_consoles text entry should be a Chili:EditBox) created by
- 01:21 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) reopened by
- My repo is up to date and I still get this error! I guess you can't …
02/09/16:
- 21:08 Ticket #992 (missing files? objects3d/chicken1x.s3o & objects3d/aafus_dead.s3o) closed by
- fixed: fixed
- 21:03 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by
- fixed
- 02:08 Ticket #991 (music widget doesn't detect "sound disabled") closed by
- fixed: ok, thanks
- 01:57 Ticket #995 (mission 1/2/3 don't work (unimplemented?)) closed by
- no change required: they are implemented in …
- 01:52 Ticket #995 (mission 1/2/3 don't work (unimplemented?)) created by
- didn't investigate why, i guess they are just placeholders atm? at …
- 01:29 Ticket #991 (music widget doesn't detect "sound disabled") reopened by
- that it changes sounds multiple times a second? i don't think this is …
- 00:47 Ticket #994 ([f=0006848] Warning: [CheckPieceNormals] piece "luparm" of model ...) created by
- with 100.0.1-1115
- 00:43 Ticket #991 (music widget doesn't detect "sound disabled") closed by
- no change required: switching track is controlled by events in the game …
- 00:31 Ticket #993 (Error in CommandsChanged(): [string ...) created by
- […] idk how to reproduce, sorry
02/08/16:
- 23:37 Ticket #992 (missing files? objects3d/chicken1x.s3o & objects3d/aafus_dead.s3o) created by
- to reproduce: /cheat /give all […]
- 23:12 Ticket #991 (music widget doesn't detect "sound disabled") created by
- the music widgets switches fast from song to song to song when sound …
- 22:58 Ticket #990 (clean up cursors) closed by
- fixed
- 21:57 Ticket #990 (clean up cursors) created by
- I think we should remove all cursors except zk (the current default) …
- 21:30 Ticket #905 (console window gets chat lines positions mangled on screen resize) closed by
- cantreproduce: seems like it does not occur with 100.0.1-1115 (thankfully)
- 21:23 Ticket #980 (air transport spams lua errors) closed by
- cantreproduce
- 21:22 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) created by
- 21:20 Ticket #988 ('spSetPieceCollisionData' (invalid piece)) closed by
- fixed
- 01:33 Ticket #968 (Selection menu presents a large load each time a command is issued) closed by
- fixed: Actually better not, since all the information comes from a single …
02/04/16:
- 20:11 Ticket #987 (CheckPieceNormals for all s3o) closed by
- fixed
- 10:27 Ticket #984 (Corcom sinks knee deep into ground when idle) closed by
- fixed
- 10:23 Ticket #988 ('spSetPieceCollisionData' (invalid piece)) created by
- Did I read something about piece indexing now being 0 based instead of …
- 10:12 Ticket #987 (CheckPieceNormals for all s3o) created by
- Use obj2s3o to clean them the fuck up (e.g. replace zero normals with …
- 10:11 Ticket #986 (corvrad unitpic doesn't appear in smenu) closed by
- fixed: fixed
- 09:24 Ticket #986 (corvrad unitpic doesn't appear in smenu) created by
- 08:29 Ticket #985 (Add/update rockunit and hitbyweapon scritps for all mobiles where it counts) created by
- Rockunit for all cannons, for all mobiles. Hitbyweapon for all …
- 08:27 Ticket #984 (Corcom sinks knee deep into ground when idle) created by
- update the script!
02/02/16:
- 20:07 Ticket #983 (top right widget stuff doesn't scale with screen) created by
- 18:04 Ticket #968 (Selection menu presents a large load each time a command is issued) reopened by
- The GC issue is fixed in 101, but some of the original remains. I have …
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