Timeline


and

02/10/16:

23:58 Changeset [4792] by Bluestone
fix faction change not showing
23:50 Changeset [4791] by Bluestone
name some controls in sInfo (to help debug #1000)
23:24 Ticket #1000 (sInfo crash with spring 101 or above) created by nixtux
steps to reproduce /cheat /globallos /give 1 corcom 1 Error message …
23:02 Ticket #999 (chonsole suggestion overlapping) created by Bluestone
https://github.com/gajop/chonsole/issues/19
22:53 Changeset [4790] by Bluestone
show console if ctrl is pressed and mouse is near the top of the screen …
22:46 Changeset [4789] by Bluestone
chonsole height matches console height
22:45 Changeset [4788] by Bluestone
fix sInfo groundWindows size
22:37 Changeset [4787] by Bluestone
readybutton avoids overlapping chonsole
22:37 Changeset [4786] by Bluestone
bug_console avoids overlapping resbars
21:31 Ticket #996 (bgu_consoles text entry should be a Chili:EditBox) closed by Bluestone
fixed
21:31 Changeset [4785] by Bluestone
console & chonsole match positions
21:12 Changeset [4784] by Bluestone
remove /locks (wtf)
21:11 Changeset [4783] by Bluestone
rename ui_chonsole_load to api_chonsole_load -> categorized correctly in …
21:03 Changeset [4782] by Bluestone
move chili into libs/chili
21:00 Changeset [4781] by nixtux
BAR: Playerlist (now disable engine playerinfo on load and re-enables on …
20:56 Changeset [4780] by Bluestone
replace bgu_consoles chat input with gajops chonsole
19:29 Changeset [4779] by Bluestone
update chili
13:27 Ticket #994 ([f=0006848] Warning: [CheckPieceNormals] piece "luparm" of model ...) closed by Bluestone
fixed
12:56 Ticket #998 (advunitshading off makes units dark) created by Bluestone
see screenies
12:43 Ticket #997 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by Bluestone
fixed
12:43 Changeset [4778] by beherith
BAR: fixed corfdrag.s3o missing tex2
12:42 Ticket #997 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) created by Bluestone
12:42 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by Bluestone
fixed: my fault
12:33 Changeset [4777] by beherith
BAR: remove old featuredefs from corpses
12:32 Changeset [4776] by beherith
BAR: add tex2 for chicken eggs
12:07 Changeset [4775] by beherith
BAR: apparently the engine crashes if you /give an engine default tree …
11:44 Changeset [4774] by beherith
BAR: dbg_giveunits.lua …
11:43 Changeset [4773] by beherith
BAR: add dbg_giveunits.lua to give all features
04:52 Changeset [4772] by Floris
critters bugfix
04:46 Changeset [4771] by Floris
added 'critters' wildlife for certain maps as modoption
04:26 Changeset [4770] by Floris
unit info: scrolling with mousewheel too
01:35 Ticket #996 (bgu_consoles text entry should be a Chili:EditBox) created by Bluestone
01:21 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) reopened by Bluestone
My repo is up to date and I still get this error! I guess you can't …
01:15 Changeset [4769] by Bluestone
changing skin is applied instantly via luaui reload
00:58 Changeset [4768] by Bluestone
remove 'robocracy 3' skin

02/09/16:

21:08 Ticket #992 (missing files? objects3d/chicken1x.s3o & objects3d/aafus_dead.s3o) closed by beherith
fixed: fixed
21:08 Changeset [4767] by beherith
BAR: fix chicken1x.s3o tex2 ref
21:05 Changeset [4766] by beherith
BAR: add aafus_dead.s3o
21:03 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) closed by beherith
fixed
21:00 Changeset [4765] by beherith
BAR: have deferred rendering handle unit specular and unit/feature alpha …
20:49 Changeset [4764] by beherith
BAR: Update nearly all hitbyweapon COB callins (except ships, those …
11:18 Changeset [4763] by Bluestone
opps
11:11 Changeset [4762] by Bluestone
fix (fake) chili error about adding same child multiple times
11:10 Changeset [4761] by Bluestone
fix nil error in pop up water structures
11:00 Changeset [4760] by Bluestone
add passive to luarules cmd table
05:41 Changeset [4759] by Floris
comcounter + wind display are equally sized now
04:50 Changeset [4758] by Floris
changelog + commands info scrolls via mouswheel
02:08 Ticket #991 (music widget doesn't detect "sound disabled") closed by Bluestone
fixed: ok, thanks
02:08 Changeset [4757] by Bluestone
fix #991
02:01 Changeset [4756] by Bluestone
use startscript from file, reverts [4753]
01:57 Ticket #995 (mission 1/2/3 don't work (unimplemented?)) closed by Bluestone
no change required: they are implemented in …
01:55 Changeset [4755] by Bluestone
[4746] for static cursors
01:52 Ticket #995 (mission 1/2/3 don't work (unimplemented?)) created by abma
didn't investigate why, i guess they are just placeholders atm? at start …
01:37 Changeset [4754] by Bluestone
fix crash when using backspace in widget search (thanks gajop)
01:29 Ticket #991 (music widget doesn't detect "sound disabled") reopened by abma
that it changes sounds multiple times a second? i don't think this is …
01:27 Changeset [4753] by abma
use case insensitive replace for mission scripts
01:21 Changeset [4752] by Bluestone
add some unusual commands for safety
01:20 Changeset [4751] by abma
fix mission starting
01:07 Changeset [4750] by Bluestone
draw title on healthbars
00:47 Ticket #994 ([f=0006848] Warning: [CheckPieceNormals] piece "luparm" of model ...) created by Bluestone
with 100.0.1-1115
00:43 Ticket #991 (music widget doesn't detect "sound disabled") closed by Bluestone
no change required: switching track is controlled by events in the game (battle/peace/etc), …
00:39 Changeset [4749] by Bluestone
tweak settarget colour
00:38 Changeset [4748] by Floris
added right mouse button dragging in tweakuit for all UI widgets
00:35 Changeset [4747] by Bluestone
commandsfx uses WG.OrderColours?
00:31 Ticket #993 (Error in CommandsChanged(): [string "LuaUI/Widgets/bgu_sinfo.lua"]:491: ...) created by abma
[…] idk how to reproduce, sorry
00:23 Changeset [4746] by Bluestone
cursor colours == command colours

02/08/16:

23:45 Changeset [4745] by Bluestone
sMenu exposes command colours to WG
23:37 Ticket #992 (missing files? objects3d/chicken1x.s3o & objects3d/aafus_dead.s3o) created by abma
to reproduce: /cheat /give all […]
23:33 Changeset [4744] by abma
fix typos
23:13 Changeset [4743] by Bluestone
fight command should be orange
23:12 Ticket #991 (music widget doesn't detect "sound disabled") created by abma
the music widgets switches fast from song to song to song when sound is …
22:58 Ticket #990 (clean up cursors) closed by Bluestone
fixed
22:58 Changeset [4742] by Bluestone
clean up cursors
22:44 Changeset [4741] by Bluestone
remove more dead code
22:05 Changeset [4740] by Bluestone
remove dead code
21:57 Ticket #990 (clean up cursors) created by Bluestone
I think we should remove all cursors except zk (the current default) and …
21:52 Changeset [4739] by Bluestone
colours for load/unload menu buttons
21:30 Ticket #905 (console window gets chat lines positions mangled on screen resize) closed by Bluestone
cantreproduce: seems like it does not occur with 100.0.1-1115 (thankfully)
21:25 Changeset [4738] by Bluestone
stop sMenu printing reason for refresh
21:23 Ticket #980 (air transport spams lua errors) closed by Bluestone
cantreproduce
21:22 Ticket #989 ([f=0000000] [Texture] Warning: [LoadTexture] could not load texture "" ...) created by Bluestone
21:20 Ticket #988 ('spSetPieceCollisionData' (invalid piece)) closed by Bluestone
fixed
21:20 Changeset [4737] by Bluestone
dyn col vol gadget uses piece indexes starting at 1
01:33 Ticket #968 (Selection menu presents a large load each time a command is issued) closed by Bluestone
fixed: Actually better not, since all the information comes from a single …

02/06/16:

18:55 Changeset [4736] by Floris
unit stats: added scaling dependant of resolution
16:52 Changeset [4735] by Floris
VERSION{V9.32}
16:47 Changeset [4734] by Floris
unit_stats: added guishader to title part aswell
16:37 Changeset [4733] by Decay
BA: T2 constructors (kbot, veh, air) cost increased by 20%
15:38 Changeset [4732] by Decay
BA: Corpses of some t1 vehicle and kbots are harder to break
15:11 Changeset [4731] by Decay
BA: Arm & Core Advanced fusion buildtimes raised ~ 15%
15:08 Changeset [4730] by Decay
BA: Ground "Anti-Nuke System" energy cost reduced by 10%

02/04/16:

20:52 Changeset [4729] by Bluestone
display acidity next to speed mod test
20:37 Changeset [4728] by Bluestone
++docs
20:26 Changeset [4727] by Bluestone
cache dummy buttons too
20:11 Ticket #987 (CheckPieceNormals for all s3o) closed by beherith
fixed
20:10 Changeset [4726] by Bluestone
remove dead code
20:05 Changeset [4725] by Bluestone
cleaner function/table names
19:39 Changeset [4724] by Bluestone
remove dead code
13:40 Changeset [4723] by beherith
ETC: OBJtoS3O null normal check is performed on all s3o writes
13:39 Changeset [4722] by beherith
BAR: clean up all s3o's: remove/replace/update all null-normals to …
12:46 Changeset [4721] by beherith
ETC: OBJtoS3O now supports filling in null-normals with the s3o-optimize …
12:09 Changeset [4720] by beherith
BAR: fix FeatureDef?.[min|max][x|y|z] to Featuredef.model.* in …
10:45 Changeset [4719] by beherith
BAR: disable gui_highlight_units.lua by default and fix a small bug that …
10:27 Ticket #984 (Corcom sinks knee deep into ground when idle) closed by beherith
fixed
10:27 Changeset [4718] by beherith
BAR: fix corcom script #984
10:23 Ticket #988 ('spSetPieceCollisionData' (invalid piece)) created by beherith
Did I read something about piece indexing now being 0 based instead of 1 …
10:23 Changeset [4717] by beherith
BAR: fix some bad s3o texture definitions
10:12 Ticket #987 (CheckPieceNormals for all s3o) created by beherith
Use obj2s3o to clean them the fuck up (e.g. replace zero normals with face …
10:11 Ticket #986 (corvrad unitpic doesn't appear in smenu) closed by beherith
fixed: fixed
10:11 Changeset [4716] by beherith
BAR: fix missing buildpics for #986
09:24 Ticket #986 (corvrad unitpic doesn't appear in smenu) created by Bluestone
08:29 Ticket #985 (Add/update rockunit and hitbyweapon scritps for all mobiles where it ...) created by beherith
Rockunit for all cannons, for all mobiles. Hitbyweapon for all mobiles, …
08:27 Ticket #984 (Corcom sinks knee deep into ground when idle) created by beherith
update the script!
00:33 Changeset [4715] by Bluestone
fix nil
00:21 Changeset [4714] by Bluestone
fix stockpile label

02/03/16:

23:55 Changeset [4713] by Bluestone
explicitly treat CMD.PASSIVE as a special case
23:51 Changeset [4712] by Bluestone
add fixme
23:28 Changeset [4711] by Bluestone
don't update on cmdAction
23:25 Changeset [4710] by Bluestone
fix right click to dequeue (#698, actually, it was me who broke it)
23:05 Changeset [4709] by Bluestone
no need to refresh when a fight cmd is given
21:57 Changeset [4708] by beherith
BAR: bgu_sMenu.lua add reason for update (for debugging)
17:30 Changeset [4707] by Floris
unit stats: upgraded to more recent version + visual refinements

02/02/16:

22:40 Changeset [4706] by beherith
BAR: cache smenu state and order buttons for great reduction in load #968
21:32 Changeset [4705] by Floris
bet frontend: bet UI: shows multiple chips matching the bet cost
21:10 Changeset [4704] by Floris
bet frontend: stripped some info from bet list + background now …
20:07 Ticket #983 (top right widget stuff doesn't scale with screen) created by Bluestone
18:04 Ticket #968 (Selection menu presents a large load each time a command is issued) reopened by beherith
The GC issue is fixed in 101, but some of the original remains. I have …
17:23 Changeset [4703] by beherith
BAR: add specular highlights to deferred lighting
17:00 Changeset [4702] by Floris
advplayerlist: prevent specs being taken into account when drawing …
03:29 Changeset [4701] by Floris
added widget: Unit Stats hover mouse over unit and hold spacebar

02/01/16:

23:46 Changeset [4700] by beherith
BAR: proper heading correct rockunit and hitbyweapon movements for …
23:13 Changeset [4699] by Floris
los_view: fixed los pregame in playerchanged() aswell
19:58 Changeset [4698] by Floris
VERSION{V9.31}
19:46 Changeset [4697] by beherith
BAR: fix armmakr script

01/31/16:

19:09 Changeset [4696] by Floris
shadow quality manager back to minimal 2048
16:47 Changeset [4695] by Floris
los view: prevent los on prestart
12:15 Changeset [4694] by BrainDamage
fixed missed function localization
01:41 Changeset [4693] by Floris
bloom shader - slight config adjustement

01/30/16:

17:05 Changeset [4692] by Floris
los view: bugfix
15:40 Changeset [4691] by Floris
VERSION{V9.30}
15:32 Changeset [4690] by Floris
los_view: on luaui relaod remembers what you had it set to
14:40 Changeset [4689] by Floris
los_view: on when playing, off when becoming spectator
02:27 Changeset [4688] by Floris
allyres: slightly diff formatting
01:56 Changeset [4687] by Floris
allyres: alignment fix
01:46 Changeset [4686] by Floris
darken map: updated description
01:38 Changeset [4685] by Floris
darken map: added "/mapdarkness #"
01:09 Changeset [4684] by Floris
allyres: on hover: shows m/e in storage too (we already had e/m income)

01/28/16:

20:38 Changeset [4683] by Floris
ecostats: when player: removed the guishader blur under own team invisible …

01/26/16:

20:11 Changeset [4682] by Floris
advplayerlist: bugfix allybutton: you can unally again

01/24/16:

12:52 Changeset [4681] by BrainDamage
sanitization check to avoid passing nils or invalid unitIDs

01/22/16:

22:16 Changeset [4680] by Floris
VERSION{V9.29}
22:05 Changeset [4679] by Floris
changelog.txt updated
21:32 Changeset [4678] by Floris
advplayerlist: re-added stripped code in previous commit
20:53 Changeset [4677] by Floris
advplayerlist: using team instead of allyteam when in …
19:51 Changeset [4676] by Floris
advplayerlist, bugfixe allienaces

01/21/16:

20:22 Changeset [4675] by BrainDamage
restle and fixes

01/19/16:

19:43 Changeset [4674] by BrainDamage
inform even on regular alliance breaking
19:32 Changeset [4673] by BrainDamage
add a message to a team than informs when someone has allied with him
19:01 Changeset [4672] by BrainDamage
check for alliance break only 3 times per second
18:53 Changeset [4671] by BrainDamage
now you automatically break alliance if you're allied with someone and he …
18:29 Changeset [4670] by BrainDamage
handle manualfire too for break alliance gadget, restructured code …
18:01 Changeset [4669] by BrainDamage
fixed alliance break gadget crash

01/18/16:

22:41 Changeset [4668] by BrainDamage
fixed cancel target not working

01/16/16:

17:24 Changeset [4667] by Floris
VERSION{V9.28}

01/15/16:

00:08 Changeset [4666] by Floris
changelog.txt updated

01/14/16:

18:30 Changeset [4665] by Floris
advplayerlist: fixed the width for alliance button (when its not shown) + …
18:07 Changeset [4664] by BrainDamage
better fix for alliance button, now it's enabled by default for everyone …
18:01 Changeset [4663] by Floris
advplayerlist: fixed displaying ally button

01/13/16:

20:26 Ticket #982 (gl.CreateList: error(2) = [string "LuaUI/Widgets/gui_ecostats.lua"]:578: ...) closed by Floris
fixed
20:26 Changeset [4662] by Floris
ecostats: added number check
20:16 Ticket #981 ([f=0000000] Warning: Couldn't find texture ...) closed by Floris
fixed
20:16 Changeset [4661] by Decay
BA: Re-implement Sniper weapon using "cannon" (was "riffle"). Snipers will …
20:14 Changeset [4660] by Floris
advplayerlist: skipped country '??' flag

01/12/16:

23:10 Ticket #982 (gl.CreateList: error(2) = [string "LuaUI/Widgets/gui_ecostats.lua"]:578: ...) created by abma
happens with BA 9.27: […] (current development version of spring / …
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