Timeline
02/04/16:
- 20:11 Ticket #987 (CheckPieceNormals for all s3o) closed by
- fixed
- 10:27 Ticket #984 (Corcom sinks knee deep into ground when idle) closed by
- fixed
- 10:23 Ticket #988 ('spSetPieceCollisionData' (invalid piece)) created by
- Did I read something about piece indexing now being 0 based instead of …
- 10:12 Ticket #987 (CheckPieceNormals for all s3o) created by
- Use obj2s3o to clean them the fuck up (e.g. replace zero normals with …
- 10:11 Ticket #986 (corvrad unitpic doesn't appear in smenu) closed by
- fixed: fixed
- 09:24 Ticket #986 (corvrad unitpic doesn't appear in smenu) created by
- 08:29 Ticket #985 (Add/update rockunit and hitbyweapon scritps for all mobiles where it counts) created by
- Rockunit for all cannons, for all mobiles. Hitbyweapon for all …
- 08:27 Ticket #984 (Corcom sinks knee deep into ground when idle) created by
- update the script!
02/02/16:
- 20:07 Ticket #983 (top right widget stuff doesn't scale with screen) created by
- 18:04 Ticket #968 (Selection menu presents a large load each time a command is issued) reopened by
- The GC issue is fixed in 101, but some of the original remains. I have …
01/13/16:
- 20:26 Ticket #982 (gl.CreateList: error(2) = [string ...) closed by
- fixed
- 20:16 Ticket #981 ([f=0000000] Warning: Couldn't find texture ...) closed by
- fixed
01/12/16:
- 23:10 Ticket #982 (gl.CreateList: error(2) = [string ...) created by
- happens with BA 9.27: […] (current development version of spring …
01/09/16:
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