Timeline
10/13/15:
- 16:04 Ticket #960 (ships target mines (todo: how ships should counter mines?)) created by
- <[Fx]lucy> t2 ships target sea mines <[Fx]lucy> no i mean they target …
10/04/15:
10/03/15:
- 23:26 Ticket #959 (sMenu doesn't display build queue of enemy units in /godmode) created by
- 22:55 Ticket #958 (Active/passive, land/fly, land at 30/50/80 buttons not updating ...) closed by
- fixed
- 16:31 Ticket #958 (Active/passive, land/fly, land at 30/50/80 buttons not updating ...) created by
- The other buttons, e.g. maneuver, roam, fire at will, etc all work …
- 09:42 Ticket #920 (bug in start position selector) closed by
- cantreproduce
10/02/15:
09/30/15:
- 09:59 Ticket #957 (Sokolov torpedos are blocked by shield) created by
- imo it should not be blocked by shields?! shield block only plasma …
09/29/15:
09/28/15:
- 23:31 Ticket #909 ("passive builders" gadget needs some fixes) closed by
- fixed: Made the stall check per unit per resource in [4363]. Other issues …
09/26/15:
- 00:34 Ticket #955 (BA: double check game started sounds (todo for myself)) created by
- <FrogNuker> I have a suggestiong for BA or perhaps a widget. Either …
09/25/15:
- 21:56 Ticket #954 (BA: create a new unit "spider trans"?) created by
- with ability like t1 air trans
- 01:29 Ticket #953 (BA: error in awards gadget) closed by
- fixed
09/24/15:
- 00:04 Ticket #951 (BA 9.09 error in console) closed by
- fixed: Fix in commit http://imolarpg.dyndns.org/trac/balatest/changeset/4348
09/23/15:
- 08:02 Ticket #953 (BA: error in awards gadget) created by
- 1) cheat a bantha to enemy 2) capture bantha with commander error will …
09/22/15:
- 16:21 Ticket #952 (Loading a few buildpics simultaneously causes a perceptible judder) closed by
- fixed: It is very very much improved, barely perceptible now. Thanks very much!
09/21/15:
- 22:00 Ticket #922 (Use deferred lighting for com gate) closed by
- no change required
- 21:57 Ticket #944 (Only beam laser deferred lights work, cannons and rockets dont) closed by
- fixed: As far as i can see, the height based checks for point light …
- 01:25 Ticket #948 (Features above a certain (small) height do not cast shadows) closed by
- cantfix: Accepted as an engine bug, with link above - we can't do anything …
09/20/15:
- 11:52 Ticket #933 (split credits tab out from main menu widget into own file) closed by
- wontfix: its 10 lines of code
- 11:51 Ticket #934 (make graphics tab use both sides, left for sliders, right for checkboxes) closed by
- fixed
09/19/15:
- 18:18 Ticket #952 (Loading a few buildpics simultaneously causes a perceptible judder) created by
- When you first select a factory, or a builder, that causes a noticable …
- 00:34 Ticket #951 (BA 9.09 error in console) created by
- ~20 min this replay: …
09/18/15:
- 00:40 Ticket #902 ([f=0000000] Failed to load: gui_game_type_info.lua ([string ...) closed by
- fixed
- 00:32 Ticket #950 (large vehs cannot exit armvp on some maps) created by
- e.g. armcv cannot
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