Timeline



10/03/15:

23:26 Ticket #959 (sMenu doesn't display build queue of enemy units in /godmode) created by Bluestone
22:55 Ticket #958 (Active/passive, land/fly, land at 30/50/80 buttons not updating ...) closed by Bluestone
fixed
16:31 Ticket #958 (Active/passive, land/fly, land at 30/50/80 buttons not updating ...) created by beherith
The other buttons, e.g. maneuver, roam, fire at will, etc all work …
09:42 Ticket #920 (bug in start position selector) closed by Bluestone
cantreproduce

10/02/15:

14:21 Ticket #932 (can gfx_deferred_rendering be relicense as gpl?) closed by abma
fixed

09/30/15:

09:59 Ticket #957 (Sokolov torpedos are blocked by shield) created by abma
imo it should not be blocked by shields?! shield block only plasma …

09/29/15:

00:08 Ticket #956 (airjets show for nanoframes) created by Bluestone

09/28/15:

23:31 Ticket #909 ("passive builders" gadget needs some fixes) closed by Bluestone
fixed: Made the stall check per unit per resource in [4363]. Other issues …

09/26/15:

00:34 Ticket #955 (BA: double check game started sounds (todo for myself)) created by Decay
<FrogNuker> I have a suggestiong for BA or perhaps a widget. Either …

09/25/15:

21:56 Ticket #954 (BA: create a new unit "spider trans"?) created by Decay
with ability like t1 air trans
01:29 Ticket #953 (BA: error in awards gadget) closed by Bluestone
fixed

09/24/15:

00:04 Ticket #951 (BA 9.09 error in console) closed by nixtux
fixed: Fix in commit http://imolarpg.dyndns.org/trac/balatest/changeset/4348

09/23/15:

08:02 Ticket #953 (BA: error in awards gadget) created by Decay
1) cheat a bantha to enemy 2) capture bantha with commander error will …

09/22/15:

16:21 Ticket #952 (Loading a few buildpics simultaneously causes a perceptible judder) closed by beherith
fixed: It is very very much improved, barely perceptible now. Thanks very much!

09/21/15:

22:00 Ticket #922 (Use deferred lighting for com gate) closed by Bluestone
no change required
21:57 Ticket #944 (Only beam laser deferred lights work, cannons and rockets dont) closed by Bluestone
fixed: As far as i can see, the height based checks for point light …
01:25 Ticket #948 (Features above a certain (small) height do not cast shadows) closed by Bluestone
cantfix: Accepted as an engine bug, with link above - we can't do anything …

09/20/15:

11:52 Ticket #933 (split credits tab out from main menu widget into own file) closed by Bluestone
wontfix: its 10 lines of code
11:51 Ticket #934 (make graphics tab use both sides, left for sliders, right for checkboxes) closed by Bluestone
fixed

09/19/15:

18:18 Ticket #952 (Loading a few buildpics simultaneously causes a perceptible judder) created by beherith
When you first select a factory, or a builder, that causes a noticable …
00:34 Ticket #951 (BA 9.09 error in console) created by Decay
~20 min this replay: …

09/18/15:

00:40 Ticket #902 ([f=0000000] Failed to load: gui_game_type_info.lua ([string ...) closed by Floris
fixed
00:32 Ticket #950 (large vehs cannot exit armvp on some maps) created by Bluestone
e.g. armcv cannot

09/15/15:

19:48 Ticket #946 (Armcom laser has been accidentally replaced with lightning effect) closed by nixtux
fixed
19:43 Ticket #42 (Hard to distinguish between certain units) closed by beherith
fixed
08:10 Ticket #947 (New commander warp-in effect is also showed on give and resurrect) closed by nixtux
fixed
02:25 Ticket #936 (bgu_tooltip shows a tiny empty window if you luaui reload with mouse ...) closed by Bluestone
fixed
02:10 Ticket #949 (In build menu, group units in a different group from factory) closed by Bluestone
fixed
01:57 Ticket #945 (Side selection buttons overlap selection info widget on game start) closed by Bluestone
fixed
01:23 Ticket #949 (In build menu, group units in a different group from factory) created by beherith
This is jarring when a builder unit and a factory are both selected, …
01:19 Ticket #948 (Features above a certain (small) height do not cast shadows) created by beherith
The cacti and wreck that are on the reddish plateu do not cast …
01:12 Ticket #947 (New commander warp-in effect is also showed on give and resurrect) created by beherith
/give is ok, but resurrect is not that good :D The effect looks great …
01:10 Ticket #946 (Armcom laser has been accidentally replaced with lightning effect) created by beherith
01:07 Ticket #945 (Side selection buttons overlap selection info widget on game start) created by beherith
See screenshot
00:59 Ticket #944 (Only beam laser deferred lights work, cannons and rockets dont) created by beherith
Only beam laser deferred lights work, cannons and rockets dont
00:59 Ticket #942 (top left selection info transparency of the unit pic looks off) closed by Bluestone
fixed: good now?
00:57 Ticket #943 (LOS view darkens minimap too much) created by beherith
Is this an engine feature, then dont bother. If tweaking the LOScolors …
00:56 Missions edited by Bluestone
(diff)
00:55 Ticket #942 (top left selection info transparency of the unit pic looks off) created by beherith
Can just the unit pic be made opaque? because the transparency mask …

09/14/15:

12:28 Ticket #940 (don't display diffs for xml files) closed by beherith
fixed: Fixed

09/12/15:

19:09 Ticket #941 (endgame bug: all dead - game is not ended) created by Decay
http://replays.springrts.com/replay/028ef355dd0d936ff87b78af9a71f5f5/

09/10/15:

10:42 Ticket #940 (don't display diffs for xml files) created by Bluestone
10:27 Ticket #939 (update non-beta-release missions) created by Bluestone
deathmode=killall, game_end should run unless reason not too
09:41 Missions edited by Bluestone
(diff)
09:39 Missions edited by Bluestone
(diff)
09:24 Ticket #938 (sinfo tries to display e/m for enemy units) closed by Bluestone
fixed
08:21 Ticket #938 (sinfo tries to display e/m for enemy units) created by Bluestone

09/08/15:

00:45 Ticket #937 (add mission mode to playerlist (hides most info)) closed by Bluestone
fixed

09/07/15:

09:26 Ticket #937 (add mission mode to playerlist (hides most info)) created by Bluestone
09:21 Ticket #936 (bgu_tooltip shows a tiny empty window if you luaui reload with mouse ...) created by Bluestone

09/06/15:

13:18 Ticket #935 (split general tab into "help" and "game info" tabs) created by Bluestone
13:16 Ticket #934 (make graphics tab use both sides, left for sliders, right for checkboxes) created by Bluestone
13:16 Ticket #933 (split credits tab out from main menu widget into own file) created by Bluestone

09/04/15:

00:40 Ticket #932 (can gfx_deferred_rendering be relicense as gpl?) created by abma
"official stance" is, that lua code should be the same license as the …

09/03/15:

00:04 Ticket #926 (add widget to announce res/unit transfers) closed by Bluestone
fixed
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