Timeline
09/30/15:
- 09:59 Ticket #957 (Sokolov torpedos are blocked by shield) created by
- imo it should not be blocked by shields?! shield block only plasma …
09/29/15:
09/28/15:
- 23:31 Ticket #909 ("passive builders" gadget needs some fixes) closed by
- fixed: Made the stall check per unit per resource in [4363]. Other issues …
09/26/15:
- 00:34 Ticket #955 (BA: double check game started sounds (todo for myself)) created by
- <FrogNuker> I have a suggestiong for BA or perhaps a widget. Either …
09/25/15:
- 21:56 Ticket #954 (BA: create a new unit "spider trans"?) created by
- with ability like t1 air trans
- 01:29 Ticket #953 (BA: error in awards gadget) closed by
- fixed
09/24/15:
- 00:04 Ticket #951 (BA 9.09 error in console) closed by
- fixed: Fix in commit http://imolarpg.dyndns.org/trac/balatest/changeset/4348
09/23/15:
- 08:02 Ticket #953 (BA: error in awards gadget) created by
- 1) cheat a bantha to enemy 2) capture bantha with commander error will …
09/22/15:
- 16:21 Ticket #952 (Loading a few buildpics simultaneously causes a perceptible judder) closed by
- fixed: It is very very much improved, barely perceptible now. Thanks very much!
09/21/15:
- 22:00 Ticket #922 (Use deferred lighting for com gate) closed by
- no change required
- 21:57 Ticket #944 (Only beam laser deferred lights work, cannons and rockets dont) closed by
- fixed: As far as i can see, the height based checks for point light …
- 01:25 Ticket #948 (Features above a certain (small) height do not cast shadows) closed by
- cantfix: Accepted as an engine bug, with link above - we can't do anything …
09/20/15:
- 11:52 Ticket #933 (split credits tab out from main menu widget into own file) closed by
- wontfix: its 10 lines of code
- 11:51 Ticket #934 (make graphics tab use both sides, left for sliders, right for checkboxes) closed by
- fixed
09/19/15:
- 18:18 Ticket #952 (Loading a few buildpics simultaneously causes a perceptible judder) created by
- When you first select a factory, or a builder, that causes a noticable …
- 00:34 Ticket #951 (BA 9.09 error in console) created by
- ~20 min this replay: …
09/18/15:
- 00:40 Ticket #902 ([f=0000000] Failed to load: gui_game_type_info.lua ([string ...) closed by
- fixed
- 00:32 Ticket #950 (large vehs cannot exit armvp on some maps) created by
- e.g. armcv cannot
09/15/15:
- 19:48 Ticket #946 (Armcom laser has been accidentally replaced with lightning effect) closed by
- fixed
- 19:43 Ticket #42 (Hard to distinguish between certain units) closed by
- fixed
- 08:10 Ticket #947 (New commander warp-in effect is also showed on give and resurrect) closed by
- fixed
- 02:25 Ticket #936 (bgu_tooltip shows a tiny empty window if you luaui reload with mouse ...) closed by
- fixed
- 02:10 Ticket #949 (In build menu, group units in a different group from factory) closed by
- fixed
- 01:57 Ticket #945 (Side selection buttons overlap selection info widget on game start) closed by
- fixed
- 01:23 Ticket #949 (In build menu, group units in a different group from factory) created by
- This is jarring when a builder unit and a factory are both selected, …
- 01:19 Ticket #948 (Features above a certain (small) height do not cast shadows) created by
- The cacti and wreck that are on the reddish plateu do not cast …
- 01:12 Ticket #947 (New commander warp-in effect is also showed on give and resurrect) created by
- /give is ok, but resurrect is not that good :D The effect looks great …
- 01:10 Ticket #946 (Armcom laser has been accidentally replaced with lightning effect) created by
- 01:07 Ticket #945 (Side selection buttons overlap selection info widget on game start) created by
- See screenshot
- 00:59 Ticket #944 (Only beam laser deferred lights work, cannons and rockets dont) created by
- Only beam laser deferred lights work, cannons and rockets dont
- 00:59 Ticket #942 (top left selection info transparency of the unit pic looks off) closed by
- fixed: good now?
- 00:57 Ticket #943 (LOS view darkens minimap too much) created by
- Is this an engine feature, then dont bother. If tweaking the LOScolors …
- 00:56 Missions edited by
- (diff)
- 00:55 Ticket #942 (top left selection info transparency of the unit pic looks off) created by
- Can just the unit pic be made opaque? because the transparency mask …
09/14/15:
09/12/15:
- 19:09 Ticket #941 (endgame bug: all dead - game is not ended) created by
- http://replays.springrts.com/replay/028ef355dd0d936ff87b78af9a71f5f5/ …
09/10/15:
- 10:42 Ticket #940 (don't display diffs for xml files) created by
- 10:27 Ticket #939 (update non-beta-release missions) created by
- deathmode=killall, game_end should run unless reason not too
- 09:41 Missions edited by
- (diff)
- 09:39 Missions edited by
- (diff)
- 09:24 Ticket #938 (sinfo tries to display e/m for enemy units) closed by
- fixed
- 08:21 Ticket #938 (sinfo tries to display e/m for enemy units) created by
09/08/15:
09/07/15:
- 09:26 Ticket #937 (add mission mode to playerlist (hides most info)) created by
- 09:21 Ticket #936 (bgu_tooltip shows a tiny empty window if you luaui reload with mouse ...) created by
09/06/15:
- 13:18 Ticket #935 (split general tab into "help" and "game info" tabs) created by
- 13:16 Ticket #934 (make graphics tab use both sides, left for sliders, right for checkboxes) created by
- 13:16 Ticket #933 (split credits tab out from main menu widget into own file) created by
09/04/15:
- 00:40 Ticket #932 (can gfx_deferred_rendering be relicense as gpl?) created by
- "official stance" is, that lua code should be the same license as the …
09/03/15:
09/02/15:
- 23:41 Ticket #928 (add click-on-bar to share res to ally res) closed by
- fixed
- 13:38 Ticket #931 (very high cpu usage of "Ally Resource Stats (GameFrame)" at high game ...) closed by
- fixed
09/01/15:
- 23:33 Ticket #931 (very high cpu usage of "Ally Resource Stats (GameFrame)" at high game ...) created by
- ally resource stats produces very high cpu usage when game speed is …
- 08:40 Ticket #930 (implement on/off or open/closed for buildings like t1 popup) created by
- Currently to close the popup you need to give "hold fire" order. …
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