Timeline



09/15/15:

19:48 Ticket #946 (Armcom laser has been accidentally replaced with lightning effect) closed by nixtux
fixed
19:43 Ticket #42 (Hard to distinguish between certain units) closed by beherith
fixed
08:10 Ticket #947 (New commander warp-in effect is also showed on give and resurrect) closed by nixtux
fixed
02:25 Ticket #936 (bgu_tooltip shows a tiny empty window if you luaui reload with mouse ...) closed by Bluestone
fixed
02:10 Ticket #949 (In build menu, group units in a different group from factory) closed by Bluestone
fixed
01:57 Ticket #945 (Side selection buttons overlap selection info widget on game start) closed by Bluestone
fixed
01:23 Ticket #949 (In build menu, group units in a different group from factory) created by beherith
This is jarring when a builder unit and a factory are both selected, …
01:19 Ticket #948 (Features above a certain (small) height do not cast shadows) created by beherith
The cacti and wreck that are on the reddish plateu do not cast …
01:12 Ticket #947 (New commander warp-in effect is also showed on give and resurrect) created by beherith
/give is ok, but resurrect is not that good :D The effect looks great …
01:10 Ticket #946 (Armcom laser has been accidentally replaced with lightning effect) created by beherith
01:07 Ticket #945 (Side selection buttons overlap selection info widget on game start) created by beherith
See screenshot
00:59 Ticket #944 (Only beam laser deferred lights work, cannons and rockets dont) created by beherith
Only beam laser deferred lights work, cannons and rockets dont
00:59 Ticket #942 (top left selection info transparency of the unit pic looks off) closed by Bluestone
fixed: good now?
00:57 Ticket #943 (LOS view darkens minimap too much) created by beherith
Is this an engine feature, then dont bother. If tweaking the LOScolors …
00:56 Missions edited by Bluestone
(diff)
00:55 Ticket #942 (top left selection info transparency of the unit pic looks off) created by beherith
Can just the unit pic be made opaque? because the transparency mask …

09/14/15:

12:28 Ticket #940 (don't display diffs for xml files) closed by beherith
fixed: Fixed

09/12/15:

19:09 Ticket #941 (endgame bug: all dead - game is not ended) created by Decay
http://replays.springrts.com/replay/028ef355dd0d936ff87b78af9a71f5f5/

09/10/15:

10:42 Ticket #940 (don't display diffs for xml files) created by Bluestone
10:27 Ticket #939 (update non-beta-release missions) created by Bluestone
deathmode=killall, game_end should run unless reason not too
09:41 Missions edited by Bluestone
(diff)
09:39 Missions edited by Bluestone
(diff)
09:24 Ticket #938 (sinfo tries to display e/m for enemy units) closed by Bluestone
fixed
08:21 Ticket #938 (sinfo tries to display e/m for enemy units) created by Bluestone

09/08/15:

00:45 Ticket #937 (add mission mode to playerlist (hides most info)) closed by Bluestone
fixed

09/07/15:

09:26 Ticket #937 (add mission mode to playerlist (hides most info)) created by Bluestone
09:21 Ticket #936 (bgu_tooltip shows a tiny empty window if you luaui reload with mouse ...) created by Bluestone

09/06/15:

13:18 Ticket #935 (split general tab into "help" and "game info" tabs) created by Bluestone
13:16 Ticket #934 (make graphics tab use both sides, left for sliders, right for checkboxes) created by Bluestone
13:16 Ticket #933 (split credits tab out from main menu widget into own file) created by Bluestone

09/04/15:

00:40 Ticket #932 (can gfx_deferred_rendering be relicense as gpl?) created by abma
"official stance" is, that lua code should be the same license as the …

09/03/15:

00:04 Ticket #926 (add widget to announce res/unit transfers) closed by Bluestone
fixed

09/02/15:

23:41 Ticket #928 (add click-on-bar to share res to ally res) closed by Bluestone
fixed
13:38 Ticket #931 (very high cpu usage of "Ally Resource Stats (GameFrame)" at high game ...) closed by Bluestone
fixed

09/01/15:

23:33 Ticket #931 (very high cpu usage of "Ally Resource Stats (GameFrame)" at high game ...) created by abma
ally resource stats produces very high cpu usage when game speed is …
08:40 Ticket #930 (implement on/off or open/closed for buildings like t1 popup) created by Decay
Currently to close the popup you need to give "hold fire" order. …

08/25/15:

10:22 Ticket #929 (arm com rotating body when guarding lab and core com is not rotating) created by Decay
Arm com should not rotate body when he assists lab
00:26 Ticket #927 (player list does not display spec panel of newly resigned spec) closed by Bluestone
fixed
00:26 Ticket #924 (add ability to sInfo focus on selected unit) closed by Bluestone
fixed

08/24/15:

16:13 Ticket #912 (links in email notifications don't work) closed by beherith
fixed: cool, works
13:26 Ticket #928 (add click-on-bar to share res to ally res) created by Bluestone
13:12 Ticket #927 (player list does not display spec panel of newly resigned spec) created by Bluestone
13:09 Ticket #919 (chilify ally res) closed by Bluestone
fixed
12:46 Ticket #925 (ba_los_colours does not remove its effect when widget is unloaded) closed by Decay
fixed
12:35 Ticket #926 (add widget to announce res/unit transfers) created by Bluestone
n2s AllowResourceTransfer UnitGiven

08/23/15:

11:36 Ticket #925 (ba_los_colours does not remove its effect when widget is unloaded) created by Bluestone
01:23 Ticket #924 (add ability to sInfo focus on selected unit) created by Bluestone
01:09 Ticket #923 (don't load initial queue and faction change when not required) closed by Bluestone
fixed

08/22/15:

20:42 Ticket #923 (don't load initial queue and faction change when not required) created by Bluestone
20:28 Ticket #918 (chilify replay buttons) closed by Bluestone
fixed

08/21/15:

13:17 Ticket #922 (Use deferred lighting for com gate) created by Bluestone
13:05 Ticket #921 (awards gadget tries to use gui shader via WG - gadgets do not have ...) created by Bluestone
00:37 Ticket #920 (bug in start position selector) created by Decay
<YesThisIsDog> when having f11 menu open while choosing start …
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