Timeline


and

07/29/15:

23:47 Changeset [3906] by beherith
Duplicate projectile engine nonsense (especially effecting CORDOOM lights) …
23:30 Changeset [3905] by Floris
RedUI resourcebars: small fontsize/spacing adjustments
22:56 Changeset [3904] by Floris
Awards: background darker again
10:25 Ticket #721 (Deferred rendering makes healthbars a bit more transparant) closed by Bluestone
worksforme
10:13 Changeset [3903] by Bluestone
fix position of console input after screen resize
09:18 Changeset [3902] by Bluestone
ops
00:09 Changeset [3901] by nixtux
BAR: Script fixes for engine 0.100 (Part 1)

07/28/15:

23:07 Ticket #899 (one last QueryWeapon script error) closed by nixtux
fixed
23:01 Changeset [3900] by nixtux
CD: Change dependency to ba v9.01
22:38 Changeset [3899] by nixtux
CD :Fix query/aim warning messages, Closes #900
22:19 Ticket #844 (add stats widget) closed by Bluestone
fixed
21:45 Changeset [3898] by Bluestone
fix typo in bar armfmmm
21:38 Ticket #900 (query/aim weapon script errors) created by Bluestone
21:36 Changeset [3897] by Bluestone
tdf -> lua
21:27 Ticket #899 (one last QueryWeapon script error) created by Bluestone
[f=0000025] Warning: roost: weapon1: Neither AimFromWeapon? nor QueryWeapon?
21:24 Changeset [3896] by Bluestone
fix typo in chickenw2 def
21:22 Changeset [3895] by Bluestone
another tdf->lua conversion
21:15 Changeset [3894] by Bluestone
add missing movedef to chickens
21:13 Changeset [3893] by Bluestone
fix deprecated tags in ba chickens (part 2) convert some old tdf files to …
21:07 Changeset [3892] by Bluestone
more of previous
21:07 Changeset [3891] by Bluestone
fix deprecated weapondef tags in ba chickens (part 1)
20:46 Changeset [3890] by Decay
VERSION{V9.01}
20:44 Changeset [3889] by Bluestone
fix deprecated weapondefs for bar chickens
20:43 Changeset [3888] by Floris
updated changelog: 9.00 -> 9.01
20:41 Changeset [3887] by Bluestone
fix a bizarre and complicated issue with _post and corpses that i am too …
20:14 Changeset [3886] by Bluestone
merge up to [3765] into bar
16:23 Changeset [3885] by Decay
another fix for "simplified LOS commands to /losradar and /loscolor"
16:18 Changeset [3884] by Decay
fix for "simplified LOS commands to /losradar and /loscolor"
11:48 Changeset [3883] by Floris
RedUI resbars: forgot to remove one more decimal
11:43 Changeset [3882] by Floris
RedUI resource bars: removed decimals for income&pull + fontsize 11 for …
11:12 Changeset [3881] by Floris
RedUI resbars: font 10.75, console position better aligned
10:55 Changeset [3880] by Floris
RedUI resource bars: enlarged fontsize a bit 10 -> 11 (it was 12 in ba …
01:33 Changeset [3879] by Floris
Shadow quality manager: set disableBelowMinimum to false again

07/27/15:

23:56 Changeset [3878] by Floris
Buildover menu: forcing spring layout update after /iconspace
23:50 Changeset [3877] by Floris
iconspacing: fixed feedback echo
23:45 Changeset [3876] by Floris
RedUI build/order menu: added /iconspace to toggle spacing between icons
20:39 Changeset [3875] by Floris
Ally Resource bars: slightly larger
20:25 Changeset [3874] by Floris
Resurrection halos - removed gadget, added widget
20:12 Changeset [3873] by Decay
simplified LOS commands to /losradar and /loscolor
19:45 Changeset [3872] by Decay
simplified LOS commands to /losradars and /loscolors
17:50 Changeset [3871] by Floris
RedUI console: added command to toggle blur: /consoleblur
17:28 Changeset [3870] by Floris
Console bg alpha from 0.22 to 0.19
17:27 Ticket #898 (when nuke is selected, anti dont fade) created by Decay
it is about anti range widget and it's circles
16:17 Changeset [3869] by Floris
Initial queue: (untested) prevent buildqueue being restored cross games + …
13:15 Changeset [3868] by Decay
add border colors for los with colors too
03:16 Changeset [3867] by Floris
Red Console has no more GUI-shader blur applied
02:45 Changeset [3866] by Floris
Added Gui blur shader - jK made the fix!
02:42 Changeset [3865] by Decay
Add color presets for LOS colors widget: /loswithcolors and …
02:01 Changeset [3864] by Decay
Changed colors for "radar" mode + remember ; mode + fix keybinding for non …
01:59 Changeset [3863] by Decay
get rid of hotfix for spring 98

07/26/15:

23:46 Changeset [3862] by Floris
Shadow quality manager: (non BA relevant) now allows re-enabling shadows …
23:42 Changeset [3861] by Floris
Shadow quality manager: updated disableBelowMinimum function (BA isnt …
23:18 Changeset [3860] by Floris
Shadow quality manager: added gameframe check on init before applying …
23:13 Changeset [3859] by Floris
Shadow quality manager: using Spring.HaveShadows?() instead of putting code …
22:24 Changeset [3858] by Floris
Resurrection halos: added IsUnitVisible?(unitID), cause enemy units that …
19:06 Ticket #897 (endless-loop with spring-headless in AddConsoleLine callin) created by abma
http://buildbot.springrts.com/builders/validationtests/builds/4777/steps/va
18:31 Changeset [3857] by Floris
EnemySpotter?: added nil check to prevent error when deleting shader
17:48 Changeset [3856] by Floris
advplayerlist: added var type check to fix error
16:52 Changeset [3855] by Floris
Enemyspotter: changes default: renderAllTeamsAsSpec to false
15:35 Changeset [3854] by Floris
GUI Shader removed until fixed (try on Lost_v2 , added out of map/world …
13:13 Changeset [3853] by Floris
unitpics forgot to use all caps, fixed upside down issue
12:59 Changeset [3852] by Floris
unitpic unitdefs, changed all non .dds buildpic to .dds
12:43 Changeset [3851] by Floris
removed nonm .dds unitpics

07/25/15:

21:44 Changeset [3850] by Floris
GUI shader: changed description and removed the glass type styles.
21:35 Changeset [3849] by Floris
Snow: added nil check
21:05 Changeset [3848] by Floris
GUI shader: possible fix
19:20 Changeset [3847] by Floris
Added Show orders widget: shift+space will show all current orders.
18:15 Changeset [3846] by Floris
Awards: slightly lighter background color
15:04 Changeset [3845] by Decay
Add "passive builders" widget. All cons and labs are on passive by default …
15:03 Changeset [3844] by Decay
Remove "active/passive" commands handling from immobile builder widget
13:25 Changeset [3843] by Floris
removed duplicate halo texture
13:24 Changeset [3842] by Floris
small fixes

07/24/15:

21:35 Changeset [3841] by Decay
VERSION{V9.00}
20:10 Changeset [3840] by Floris
fixes
19:48 Changeset [3839] by Floris
Awards fix
19:42 Changeset [3838] by Floris
Awards fix
18:59 Changeset [3837] by Floris
Awards: removed the echoes
18:55 Changeset [3836] by Floris
Awards: test version with echoes
18:34 Changeset [3835] by Floris
Awards: bugfix for background
18:19 Changeset [3834] by Floris
snow texture fix
16:44 Changeset [3833] by Floris
snow texture fix?
16:36 Changeset [3832] by nixtux
BA :Fix typo in gui_awards.lua
16:22 Changeset [3831] by Floris
updated changelog for 9.00
15:24 Changeset [3830] by Floris
reverted to rounded bgconers again
14:41 Changeset [3829] by Floris
unitpics: reprocessed
02:40 Changeset [3828] by Floris
Shadow quality manager: now only changes quality when users has shadows …
02:12 Changeset [3827] by Floris
Ally resbars: small size adjustments
01:53 Changeset [3826] by Floris
Red console 6 and 10 lines now :D
01:27 Changeset [3825] by Decay
Switch to los without radar view when spectator
01:13 Changeset [3824] by Floris
Red console: 11 looks better
00:56 Changeset [3823] by Floris
Red console: 12 lines instead of 13
00:54 Changeset [3822] by Floris
Red Console: when using CTRL (scrollmode): it shows 13 lines instead of …

07/23/15:

23:52 Changeset [3821] by Floris
readded removed unitpics
23:47 Changeset [3820] by Decay
Customize LOS colors for BA
21:58 Changeset [3819] by Floris
Healthbars: slightly larger
20:31 Changeset [3818] by Floris
NameTags?: fontsize slightly smaller
20:21 Changeset [3817] by Floris
Advplayerlist: change default on/off for modules
20:19 Changeset [3816] by Floris
Various tweaks
19:31 Changeset [3815] by Floris
19:29 Changeset [3814] by Floris
changed back some default widget enable, added fonts
18:37 Changeset [3813] by Floris
Smart Select: se as disabled by default
18:30 Changeset [3812] by Floris
added missing forward button texture
18:11 Changeset [3811] by Floris
BuildETA: smaller font size, and display height
18:06 Changeset [3810] by Floris
Added: Highlight Selected Units (default off, doesnt show highlight for …
18:01 Changeset [3809] by Floris
Projectile lights: made the lights less intense
17:57 Changeset [3808] by Floris
Smooth camera: camSpeed form 0.33 to 0.27
17:53 Changeset [3807] by Floris
Smart Select: changed description
17:47 Changeset [3806] by Floris
added: Smart select widget
17:43 Changeset [3805] by Floris
added: Map info widget
17:39 Changeset [3804] by Floris
Ally cursors: replaced with correct version
17:33 Changeset [3803] by Floris
comblast dgun range: upgrade
17:14 Changeset [3802] by Floris
Customformations: added file again
17:09 Changeset [3801] by Floris
AllyCursors?: added names next to the cursor (still needs fix for different …
17:07 Changeset [3800] by Floris
added: Anti ranges widget
17:03 Changeset [3799] by Floris
Costom formations: forgot to add the file
17:03 Changeset [3798] by Floris
added: Xray shader (default off)
16:59 Changeset [3797] by Floris
CustomFormations?: nicer dot
16:52 Changeset [3796] by Floris
added: Snow widget
16:51 Changeset [3795] by Floris
Initial spawn: upgrade
16:49 Changeset [3794] by Floris
added: Resurrection halos gadget
16:48 Changeset [3793] by Floris
Enemyspotter: performance increase
16:47 Changeset [3792] by Floris
added: Given unit icons
16:45 Changeset [3791] by Floris
added: Self-d icons
16:44 Changeset [3790] by Floris
added: Rejoin Progress (indicator bar)
16:44 Changeset [3789] by Floris
Energy conversion slider: upgrade
16:42 Changeset [3788] by Floris
Initial Queue: upgrade
16:42 Changeset [3787] by Floris
added: Shadow quality manager
16:40 Changeset [3786] by Floris
LockCamera?: removed GUI (advplayerlist now has it)
16:39 Changeset [3785] by Floris
removed: Open hosts widget
16:38 Changeset [3784] by Floris
keybindinfo: part2
16:37 Changeset [3783] by Floris
Keybind info: upgraded/restyled
16:36 Changeset [3782] by Floris
Replay Buttons: style change
16:36 Changeset [3781] by Floris
HealthBars?: upgrade
16:34 Changeset [3780] by Floris
16:33 Changeset [3779] by Floris
commands FX: upgraded
16:30 Changeset [3778] by Floris
Commander NameTags?: different style
16:28 Changeset [3777] by Floris
Map Startbox: fixed jagged edges + different name style
16:25 Changeset [3776] by Floris
added: Wind Display
16:24 Changeset [3775] by Floris
ComCounter?: upgraded
16:23 Changeset [3774] by Floris
BuildBar?: upgraded
16:21 Changeset [3773] by Floris
Selection Buttons: upgraded
16:20 Changeset [3772] by Floris
Volume OSD: slightly adjusted
16:19 Changeset [3771] by Floris
Processes Unit pics
16:14 Changeset [3770] by Floris
redUI + Advplayerlist + allyresbars upgrade part 2
16:09 Changeset [3769] by Floris
AdvPlayerlist? upgraded
15:55 Changeset [3768] by Floris
Ally resource bars upgraded
15:54 Changeset [3767] by Floris
Whole RED-UI upgraded
15:50 Changeset [3766] by Floris

07/21/15:

00:48 Changeset [3765] by Bluestone
++docs

07/20/15:

21:57 Changeset [3764] by Bluestone
fix default
21:49 Ticket #891 (weapons dir does not pass through weapondefs_post) closed by Bluestone
fixed
21:47 Changeset [3763] by Bluestone
missing file
21:47 Changeset [3762] by Bluestone
fix #891 see alldefs_post.lua for details

07/18/15:

16:05 Changeset [3761] by Decay
Turn on LOS view by default

07/17/15:

18:20 Ticket #896 (bug in unit_interceptors.lua) closed by Decay
fixed: fixed
18:18 Changeset [3760] by Decay
Fix #896 (second time)
17:16 Changeset [3759] by Decay
Fix #896
12:47 Ticket #896 (bug in unit_interceptors.lua) created by Decay
[13:48:59] * [ACE]Sure * Demo file uploaded to …
07:25 Ticket #884 (Joinas prevention doesn't work) closed by Bluestone
cantfix: can't be fixed without engine changes

07/16/15:

22:58 Ticket #895 (Fix LOS colors. They should not look like a rainbow) created by Decay
Especially they are looking bad when game is paused
20:25 Changeset [3758] by Decay
VERSION{V8.18}
20:10 Changeset [3757] by Bluestone
++changelog
19:57 Changeset [3756] by Bluestone
fix lua being designed by morons
19:46 Changeset [3755] by Bluestone
++deathmsg
19:24 Ticket #894 (Limit mobile units max paralysis time - add exceptions for mobile anti?) closed by Bluestone
fixed
19:24 Changeset [3754] by Bluestone
fix #894
11:35 Ticket #894 (Limit mobile units max paralysis time - add exceptions for mobile anti?) created by Decay
we need to add exceptions for mobile anti (and anti ships probably?) …

07/15/15:

21:06 Changeset [3753] by Floris
nil check to prevent crash with latest 99
18:16 Changeset [3752] by nixtux
BA : fix derp in last commit
18:05 Changeset [3751] by nixtux
BA: Fix script error
17:46 Changeset [3750] by nixtux
BA : Add new weapon point for depth charger, fixes depthcharger missing …
15:24 Changeset [3749] by Decay
Increase arm Corvette damage a little bit more
12:36 Changeset [3748] by Decay
Increase arm Corvette damage

07/11/15:

20:52 Changeset [3747] by Bluestone
comment out non-functional joinas handling
13:19 Changeset [3746] by Bluestone
fix healthbars reporting wrong emp time after slowupdate
11:42 Changeset [3745] by Bluestone
fix desc
11:40 Changeset [3744] by Bluestone
bump max spring version
11:40 Changeset [3743] by Bluestone
fix filename
11:39 Changeset [3742] by Bluestone
limit mobile unit paralysis max time to 15 secs

07/09/15:

20:26 Changeset [3741] by Bluestone
avoid 0 and div0
20:11 Ticket #893 (Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: bad ...) closed by Bluestone
cantreproduce: Can't reproduce with $VERSION and 99.0.1-102. Re-open with demo, if …

07/06/15:

23:42 Ticket #893 (Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: bad ...) created by abma
happens in ba:test-3740 when nuke is launched: f=0105550] Error: …

07/02/15:

20:03 Changeset [3740] by Bluestone
better fix for #892
19:47 Ticket #890 (duplicate corgripn_bomb in weapondefs ??!) closed by Bluestone
fixed: not a duplicate weapondef, just a badly named weapondef
19:47 Changeset [3739] by Bluestone
fix #890
19:24 Ticket #892 (set target using NaN causes random errors) closed by Bluestone
fixed
19:24 Changeset [3738] by Bluestone
fix #892
13:25 Ticket #892 (set target using NaN causes random errors) created by Decay
https://springrts.com/mantis/view.php?id=4870#c14833

07/01/15:

22:38 Ticket #891 (weapons dir does not pass through weapondefs_post) created by Bluestone
22:38 Ticket #890 (duplicate corgripn_bomb in weapondefs ??!) created by Bluestone
21:59 Changeset [3737] by Bluestone
fix typo in comment
21:48 Ticket #889 (bogus ceg name) closed by Bluestone
fixed
21:48 Changeset [3736] by Bluestone
fix #889
21:42 Ticket #888 (warnings about old tags) closed by Bluestone
fixed
21:42 Changeset [3735] by Bluestone
remove lotsof deprecated tags, fix #888
21:32 Changeset [3734] by Bluestone
fix sonar steathiness of gimps
21:28 Ticket #889 (bogus ceg name) created by Bluestone
[f=0000000] Warning: [GetClass?] name "gfx" does not match any …
21:27 Ticket #888 (warnings about old tags) created by Bluestone
[…]
21:25 Changeset [3733] by Bluestone
ops
21:15 Changeset [3732] by Bluestone
remove echos
21:12 Changeset [3731] by Bluestone
add version_warning gadget don't forget to update it :p
19:03 Changeset [3730] by BrainDamage
update mav range instantly after rezzing
16:49 Changeset [3729] by BrainDamage
stockpile the queued count, not a fixed number

06/29/15:

15:52 Ticket #887 (Balanced Annihilation test-3709: [SetUnitTarget()]: unit tried to attack ...) closed by Bluestone
duplicate: update your ba-test! duplicate of #886
12:04 Ticket #887 (Balanced Annihilation test-3709: [SetUnitTarget()]: unit tried to attack ...) created by abma
[f=0050300] Error: LuaRules::RunCallIn?: error = 2, UnitDestroyed?, …
02:24 Ticket #886 (error with version BA test - 3709 (spring 99)) closed by Bluestone
fixed: probably fixed by [3721]
02:21 Ticket #846 (all players are ready - but game is not starting) closed by Bluestone
no change required: spads <-> engine interaction is to blame
01:41 Changeset [3728] by Bluestone
death msgs
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