Timeline



07/02/15:

19:47 Ticket #890 (duplicate corgripn_bomb in weapondefs ??!) closed by Bluestone
fixed: not a duplicate weapondef, just a badly named weapondef
19:24 Ticket #892 (set target using NaN causes random errors) closed by Bluestone
fixed
13:25 Ticket #892 (set target using NaN causes random errors) created by Decay
https://springrts.com/mantis/view.php?id=4870#c14833

07/01/15:

22:38 Ticket #891 (weapons dir does not pass through weapondefs_post) created by Bluestone
22:38 Ticket #890 (duplicate corgripn_bomb in weapondefs ??!) created by Bluestone
21:48 Ticket #889 (bogus ceg name) closed by Bluestone
fixed
21:42 Ticket #888 (warnings about old tags) closed by Bluestone
fixed
21:28 Ticket #889 (bogus ceg name) created by Bluestone
[f=0000000] Warning: [GetClass] name "gfx" does not match any …
21:27 Ticket #888 (warnings about old tags) created by Bluestone
[…]

06/29/15:

15:52 Ticket #887 (Balanced Annihilation test-3709: [SetUnitTarget()]: unit tried to ...) closed by Bluestone
duplicate: update your ba-test! duplicate of #886
12:04 Ticket #887 (Balanced Annihilation test-3709: [SetUnitTarget()]: unit tried to ...) created by abma
[f=0050300] Error: LuaRules::RunCallIn: error = 2, UnitDestroyed, …
02:24 Ticket #886 (error with version BA test - 3709 (spring 99)) closed by Bluestone
fixed: probably fixed by [3721]
02:21 Ticket #846 (all players are ready - but game is not starting) closed by Bluestone
no change required: spads <-> engine interaction is to blame

06/28/15:

08:33 Ticket #885 (AimFromWeapon/QueryWeapon warnings) closed by Bluestone
fixed

06/27/15:

23:10 Ticket #886 (error with version BA test - 3709 (spring 99)) created by Decay
[f=0044878] Error: LuaRules::RunCallIn: error = 2, UnitDestroyed, …
11:06 Ticket #883 (bake slow update fix after 99.0) closed by Bluestone
fixed

06/26/15:

19:27 Ticket #885 (AimFromWeapon/QueryWeapon warnings) created by Bluestone
see comment, from 99.0 infolog after give all
19:12 Ticket #856 (revert to previous version of cmd_idle_players for 99.0) closed by Bluestone
fixed

06/24/15:

23:12 Ticket #884 (Joinas prevention doesn't work) created by Decay
Take a look at this replay: …

06/19/15:

09:29 Ticket #883 (bake slow update fix after 99.0) created by Bluestone
http://imolarpg.dyndns.org/trac/balatest/browser/trunk/gamedata/unitdef

06/08/15:

12:49 Ticket #882 (Add ability to translate unit descriptions and ingame UI) created by Decay
Looks like Zero-k have that already …

06/07/15:

13:59 Ticket #758 (desaturate airlos without radar) closed by Bluestone
fixed: [3692]
13:58 Ticket #761 (remove the individual los/bloom widgets) closed by Bluestone
fixed
13:28 Ticket #762 (sometimes bloom is too bright) closed by Bluestone
fixed
12:05 Ticket #728 (test if deferred+customunitshaders is way too expensive) closed by Bluestone
fixed

06/06/15:

23:58 Ticket #881 (BA and BAR: use overhead camera as default (for 99 engine)) closed by Bluestone
fixed: Camera mode is now remembered
22:58 Ticket #879 (BA 8.17: units without torpedo launcher can have "attack underwater ...) closed by Bluestone
no change required: see http://imolarpg.dyndns.org/trac/balatest/ticket/880#comment:1 In …
22:58 Ticket #878 (BA 8.17: anti air units can have "attack ground" commands) closed by Bluestone
no change required: see http://imolarpg.dyndns.org/trac/balatest/ticket/880#comment:1
22:56 Ticket #880 (BA 8.17: t2 air torpedo bomber can have "attack ground" order. But its ...) closed by Bluestone
no change required: Checking which attack orders are possible in a context dependent way …

06/05/15:

11:08 Ticket #881 (BA and BAR: use overhead camera as default (for 99 engine)) created by Decay
Spring camera is new default camera in spring 99 it have its own …
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