Timeline
07/02/15:
- 19:47 Ticket #890 (duplicate corgripn_bomb in weapondefs ??!) closed by
- fixed: not a duplicate weapondef, just a badly named weapondef
- 19:24 Ticket #892 (set target using NaN causes random errors) closed by
- fixed
- 13:25 Ticket #892 (set target using NaN causes random errors) created by
- https://springrts.com/mantis/view.php?id=4870#c14833
07/01/15:
- 22:38 Ticket #891 (weapons dir does not pass through weapondefs_post) created by
- 22:38 Ticket #890 (duplicate corgripn_bomb in weapondefs ??!) created by
- 21:48 Ticket #889 (bogus ceg name) closed by
- fixed
- 21:42 Ticket #888 (warnings about old tags) closed by
- fixed
- 21:28 Ticket #889 (bogus ceg name) created by
- [f=0000000] Warning: [GetClass] name "gfx" does not match any …
- 21:27 Ticket #888 (warnings about old tags) created by
- […]
06/29/15:
- 15:52 Ticket #887 (Balanced Annihilation test-3709: [SetUnitTarget()]: unit tried to ...) closed by
- duplicate: update your ba-test! duplicate of #886
- 12:04 Ticket #887 (Balanced Annihilation test-3709: [SetUnitTarget()]: unit tried to ...) created by
- [f=0050300] Error: LuaRules::RunCallIn: error = 2, UnitDestroyed, …
- 02:24 Ticket #886 (error with version BA test - 3709 (spring 99)) closed by
- fixed: probably fixed by [3721]
- 02:21 Ticket #846 (all players are ready - but game is not starting) closed by
- no change required: spads <-> engine interaction is to blame
06/28/15:
06/27/15:
- 23:10 Ticket #886 (error with version BA test - 3709 (spring 99)) created by
- [f=0044878] Error: LuaRules::RunCallIn: error = 2, UnitDestroyed, …
- 11:06 Ticket #883 (bake slow update fix after 99.0) closed by
- fixed
06/26/15:
- 19:27 Ticket #885 (AimFromWeapon/QueryWeapon warnings) created by
- see comment, from 99.0 infolog after give all
- 19:12 Ticket #856 (revert to previous version of cmd_idle_players for 99.0) closed by
- fixed
06/24/15:
- 23:12 Ticket #884 (Joinas prevention doesn't work) created by
- Take a look at this replay: …
06/19/15:
- 09:29 Ticket #883 (bake slow update fix after 99.0) created by
- http://imolarpg.dyndns.org/trac/balatest/browser/trunk/gamedata/unitdef …
06/08/15:
- 12:49 Ticket #882 (Add ability to translate unit descriptions and ingame UI) created by
- Looks like Zero-k have that already …
06/07/15:
- 13:59 Ticket #758 (desaturate airlos without radar) closed by
- fixed: [3692]
- 13:58 Ticket #761 (remove the individual los/bloom widgets) closed by
- fixed
- 13:28 Ticket #762 (sometimes bloom is too bright) closed by
- fixed
- 12:05 Ticket #728 (test if deferred+customunitshaders is way too expensive) closed by
- fixed
06/06/15:
- 23:58 Ticket #881 (BA and BAR: use overhead camera as default (for 99 engine)) closed by
- fixed: Camera mode is now remembered
- 22:58 Ticket #879 (BA 8.17: units without torpedo launcher can have "attack underwater ...) closed by
- no change required: see http://imolarpg.dyndns.org/trac/balatest/ticket/880#comment:1 In …
- 22:58 Ticket #878 (BA 8.17: anti air units can have "attack ground" commands) closed by
- no change required: see http://imolarpg.dyndns.org/trac/balatest/ticket/880#comment:1
- 22:56 Ticket #880 (BA 8.17: t2 air torpedo bomber can have "attack ground" order. But its ...) closed by
- no change required: Checking which attack orders are possible in a context dependent way …
06/05/15:
- 11:08 Ticket #881 (BA and BAR: use overhead camera as default (for 99 engine)) created by
- Spring camera is new default camera in spring 99 it have its own …
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