Timeline
06/07/15:
- 13:59 Ticket #758 (desaturate airlos without radar) closed by
- fixed: [3692]
- 13:58 Ticket #761 (remove the individual los/bloom widgets) closed by
- fixed
- 13:28 Ticket #762 (sometimes bloom is too bright) closed by
- fixed
- 12:05 Ticket #728 (test if deferred+customunitshaders is way too expensive) closed by
- fixed
06/06/15:
- 23:58 Ticket #881 (BA and BAR: use overhead camera as default (for 99 engine)) closed by
- fixed: Camera mode is now remembered
- 22:58 Ticket #879 (BA 8.17: units without torpedo launcher can have "attack underwater ...) closed by
- no change required: see http://imolarpg.dyndns.org/trac/balatest/ticket/880#comment:1 In …
- 22:58 Ticket #878 (BA 8.17: anti air units can have "attack ground" commands) closed by
- no change required: see http://imolarpg.dyndns.org/trac/balatest/ticket/880#comment:1
- 22:56 Ticket #880 (BA 8.17: t2 air torpedo bomber can have "attack ground" order. But its ...) closed by
- no change required: Checking which attack orders are possible in a context dependent way …
06/05/15:
- 11:08 Ticket #881 (BA and BAR: use overhead camera as default (for 99 engine)) created by
- Spring camera is new default camera in spring 99 it have its own …
06/04/15:
- 18:03 Ticket #877 (spring 99: Use Spring.SetLosViewColors properly. I have set up good ...) closed by
- invalid: BA does not SetLosViewColors -> your issue concerns the engine
- 16:09 Ticket #880 (BA 8.17: t2 air torpedo bomber can have "attack ground" order. But its ...) created by
- it should not be possible to set "attack" orders on the ground for t2 …
- 16:02 Ticket #879 (BA 8.17: units without torpedo launcher can have "attack underwater ...) created by
- take a look at this short video: https://youtu.be/zvVKYkb0fDc they …
- 15:54 Ticket #878 (BA 8.17: anti air units can have "attack ground" commands) created by
- Take a look at this short video: http://youtu.be/TlYyzKZoFgs Anti air …
- 15:21 Ticket #877 (spring 99: Use Spring.SetLosViewColors properly. I have set up good ...) created by
- take a look at this mantis issue: …
06/03/15:
- 22:10 Ticket #763 (The special ground plates under factories, Keep or remove?) closed by
- fixed: added config option for ground decals
05/30/15:
- 10:43 Ticket #872 (Command sounds played when issuing multiple at the same time) closed by
- cantfix: engine issue, the game has no control over this without fully …
- 10:39 Ticket #851 (redui doesn't handle screen resizes for some people) closed by
- cantfix: no response -> can't fix
- 09:51 Ticket #808 (add buttor for /clearmapmarks somewhere) closed by
- fixed
- 08:56 Ticket #839 (replace all bos scripts with lua) closed by
- no change required: if anything, this is a project for the distant future
- 08:55 Ticket #859 (healthbars shader interferes with lups) closed by
- fixed
- 08:38 Ticket #861 (make smenu handle re-selection spam) closed by
- fixed
- 08:26 Ticket #865 (Loadscreens) closed by
- fixed: The explosion sound is a placeholder.
05/26/15:
- 10:11 Ticket #876 ([f=0000309] Error: could not find a parser for model "2x2a" (unknown ...) closed by
- fixed
- 10:06 Ticket #876 ([f=0000309] Error: could not find a parser for model "2x2a" (unknown ...) created by
05/17/15:
- 21:51 Ticket #875 (BAR website) created by
- created ticket for tzaeru to add info too
- 18:03 Ticket #864 (Hide essential widgets) closed by
- no change required: It's already possible to have a widget classified in a place that says …
- 17:57 Ticket #866 (Chat entry goes off its container) closed by
- duplicate: Duplicate of #785
- 13:24 Ticket #863 (Missing icons for some units) closed by
- duplicate
- 13:20 Ticket #874 (Change camera zoom maximum) created by
- I think the camera should not be able to zoom in as far as it …
- 13:13 Ticket #873 (Chili) created by
- I'm not sure if I should be making Chili tickets here or not, but I'll …
- 13:01 Ticket #872 (Command sounds played when issuing multiple at the same time) created by
- For example, when a path is drawn with custom formations, the "move" …
- 12:57 Ticket #871 (Music information) created by
- Again, information added to the persistent GUI that is unnecessary …
- 12:56 Ticket #870 (Map info in top left) created by
- This information is not important enough to warrant it being a …
- 12:53 Ticket #869 (Command Icons) created by
- These icons are alright, and the Chili tooltips are invaluable for …
- 12:44 Ticket #868 (Hotkey combinations for all units) created by
- I think all units should be accessible via a series of hotkeys. For …
- 12:36 Ticket #867 (Hotkeys should be displayed over the top of the tiles in the build menu) created by
- Hotkeys set for units such as Z for mexes should be dynamically shown …
- 12:31 Ticket #866 (Chat entry goes off its container) created by
- As seen in attached file.
- 12:11 Ticket #865 (Loadscreens) created by
- The loadscreens don't fit my resolution and have the black bars at top …
- 12:09 Ticket #864 (Hide essential widgets) created by
- Some widgets I noticed are essential to BAR's functionality, such as …
- 12:05 Ticket #863 (Missing icons for some units) created by
- In the build menu, there appears to be some unit icons missing. In the …
- 12:00 Ticket #862 (Separate logging from chat) created by
- Similar to how Autohost messages were separated from player chat in …
- 08:55 Ticket #861 (make smenu handle re-selection spam) created by
- https://springrts.com/phpbb/viewtopic.php?f=44&t=33486#p569583
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