Timeline


and

06/07/15:

14:37 Changeset [3693] by Bluestone
turn los view on by default
13:59 Ticket #758 (desaturate airlos without radar) closed by Bluestone
fixed: [3692]
13:58 Ticket #761 (remove the individual los/bloom widgets) closed by Bluestone
fixed
13:58 Changeset [3692] by Bluestone
fix #761 switch to using engine los shader (and move behes shader to …
13:28 Ticket #762 (sometimes bloom is too bright) closed by Bluestone
fixed
13:26 Changeset [3691] by Bluestone
fix #762 (tone down bloomshader)
12:07 Changeset [3690] by Bluestone
remove old comment
12:05 Ticket #728 (test if deferred+customunitshaders is way too expensive) closed by Bluestone
fixed
12:05 Changeset [3689] by Bluestone
fix #728 fix main menu saving checkbox options with true<->false swapped
09:47 Changeset [3688] by Bluestone
default camera is overhead camera

06/06/15:

23:58 Ticket #881 (BA and BAR: use overhead camera as default (for 99 engine)) closed by Bluestone
fixed: Camera mode is now remembered
23:58 Changeset [3687] by Bluestone
remember camera mode
22:58 Ticket #879 (BA 8.17: units without torpedo launcher can have "attack underwater unit" ...) closed by Bluestone
no change required: see http://imolarpg.dyndns.org/trac/balatest/ticket/880#comment:1 In this …
22:58 Ticket #878 (BA 8.17: anti air units can have "attack ground" commands) closed by Bluestone
no change required: see http://imolarpg.dyndns.org/trac/balatest/ticket/880#comment:1
22:56 Ticket #880 (BA 8.17: t2 air torpedo bomber can have "attack ground" order. But its not ...) closed by Bluestone
no change required: Checking which attack orders are possible in a context dependent way is …

06/05/15:

11:08 Ticket #881 (BA and BAR: use overhead camera as default (for 99 engine)) created by Decay
Spring camera is new default camera in spring 99 it have its own settings …

06/04/15:

18:03 Ticket #877 (spring 99: Use Spring.SetLosViewColors properly. I have set up good ...) closed by Bluestone
invalid: BA does not SetLosViewColors? -> your issue concerns the engine
16:09 Ticket #880 (BA 8.17: t2 air torpedo bomber can have "attack ground" order. But its not ...) created by Decay
it should not be possible to set "attack" orders on the ground for t2 …
16:02 Ticket #879 (BA 8.17: units without torpedo launcher can have "attack underwater unit" ...) created by Decay
take a look at this short video: https://youtu.be/zvVKYkb0fDc they are …
15:54 Ticket #878 (BA 8.17: anti air units can have "attack ground" commands) created by Decay
Take a look at this short video: http://youtu.be/TlYyzKZoFgs Anti air …
15:21 Ticket #877 (spring 99: Use Spring.SetLosViewColors properly. I have set up good ...) created by Decay
take a look at this mantis issue: …

06/03/15:

22:10 Ticket #763 (The special ground plates under factories, Keep or remove?) closed by Bluestone
fixed: added config option for ground decals
22:09 Changeset [3686] by Bluestone
fix #763

06/01/15:

11:58 Changeset [3685] by abma
convert files only when input is newer than output file
11:52 Changeset [3684] by abma
made executable + fix line endings
11:47 Changeset [3683] by abma
remove unused files (mod2html.py can generate these)
11:43 Changeset [3682] by abma
make mod2html convert/copy all unitpics

05/30/15:

11:04 Changeset [3681] by Bluestone
addendum to [3674]
10:43 Ticket #872 (Command sounds played when issuing multiple at the same time) closed by Bluestone
cantfix: engine issue, the game has no control over this without fully …
10:39 Ticket #851 (redui doesn't handle screen resizes for some people) closed by Bluestone
cantfix: no response -> can't fix
10:33 Changeset [3680] by Bluestone
hot fix for #803
09:51 Ticket #808 (add buttor for /clearmapmarks somewhere) closed by Bluestone
fixed
09:51 Changeset [3679] by Bluestone
bind delete to clearmapmarks fixes #808
09:18 Changeset [3678] by Bluestone
fix queue not updating
09:06 Changeset [3677] by Bluestone
don't show specs header if there aren't any
08:56 Ticket #839 (replace all bos scripts with lua) closed by Bluestone
no change required: if anything, this is a project for the distant future
08:55 Ticket #859 (healthbars shader interferes with lups) closed by Bluestone
fixed
08:55 Changeset [3676] by Bluestone
fix #859
08:52 Changeset [3675] by Bluestone
fix merge conflict for widget profiler
08:38 Ticket #861 (make smenu handle re-selection spam) closed by Bluestone
fixed
08:38 Changeset [3674] by Bluestone
fix #681
08:26 Ticket #865 (Loadscreens) closed by Bluestone
fixed: The explosion sound is a placeholder.
08:26 Changeset [3673] by Bluestone
allow loadscreen to stretch (a little) fixes #685

05/26/15:

10:11 Ticket #876 ([f=0000309] Error: could not find a parser for model "2x2a" (unknown ...) closed by Bluestone
fixed
10:11 Changeset [3672] by Bluestone
fix #876
10:06 Ticket #876 ([f=0000309] Error: could not find a parser for model "2x2a" (unknown ...) created by Bluestone
10:06 Changeset [3671] by Bluestone
clean up unitdef table formats remove collisionvolumetest=1
09:42 Changeset [3670] by Bluestone
fix merge conflict
09:41 Changeset [3669] by Bluestone
merge ba into bar

05/23/15:

08:25 Changeset [3668] by Bluestone
more merge stuff
08:22 Changeset [3667] by Bluestone
remove empty customparams tables
08:15 Changeset [3666] by Bluestone
don't write blank customParams tables
07:38 Changeset [3665] by Bluestone
typo
07:09 Changeset [3664] by Bluestone
another one
07:04 Changeset [3663] by Bluestone
something to do with merging, i have no idea

05/17/15:

21:51 Ticket #875 (BAR website) created by Bluestone
created ticket for tzaeru to add info too
18:03 Ticket #864 (Hide essential widgets) closed by Bluestone
no change required: It's already possible to have a widget classified in a place that says …
17:57 Ticket #866 (Chat entry goes off its container) closed by Bluestone
duplicate: Duplicate of #785
13:24 Ticket #863 (Missing icons for some units) closed by Jazcash
duplicate
13:20 Ticket #874 (Change camera zoom maximum) created by Jazcash
I think the camera should not be able to zoom in as far as it currently …
13:13 Ticket #873 (Chili) created by Jazcash
I'm not sure if I should be making Chili tickets here or not, but I'll …
13:01 Ticket #872 (Command sounds played when issuing multiple at the same time) created by Jazcash
For example, when a path is drawn with custom formations, the "move" …
12:57 Ticket #871 (Music information) created by Jazcash
Again, information added to the persistent GUI that is unnecessary imo. …
12:56 Ticket #870 (Map info in top left) created by Jazcash
This information is not important enough to warrant it being a persistent …
12:53 Ticket #869 (Command Icons) created by Jazcash
These icons are alright, and the Chili tooltips are invaluable for …
12:44 Ticket #868 (Hotkey combinations for all units) created by Jazcash
I think all units should be accessible via a series of hotkeys. For …
12:36 Ticket #867 (Hotkeys should be displayed over the top of the tiles in the build menu) created by Jazcash
Hotkeys set for units such as Z for mexes should be dynamically shown in …
12:31 Ticket #866 (Chat entry goes off its container) created by Jazcash
As seen in attached file.
12:11 Ticket #865 (Loadscreens) created by Jazcash
The loadscreens don't fit my resolution and have the black bars at top and …
12:09 Ticket #864 (Hide essential widgets) created by Jazcash
Some widgets I noticed are essential to BAR's functionality, such as …
12:05 Ticket #863 (Missing icons for some units) created by Jazcash
In the build menu, there appears to be some unit icons missing. In the …
12:00 Ticket #862 (Separate logging from chat) created by Jazcash
Similar to how Autohost messages were separated from player chat in some …
08:55 Ticket #861 (make smenu handle re-selection spam) created by Bluestone
https://springrts.com/phpbb/viewtopic.php?f=44&t=33486#p569583
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