Timeline
01/19/15:
- 23:07 Ticket #835 (Error: [GetSolidObjectDecalType] Could not load object-decal from file ...) closed by
- fixed
- 23:06 Ticket #838 (mobile antinukes don't have a nuke icon) created by
- 22:53 Ticket #836 ([f=0015272] Error: [GetSolidObjectDecalType] Could not load ...) closed by
- fixed
- 12:15 Ticket #42 (Hard to distinguish between certain units) reopened by
- imo this should be fixed
- 12:13 Ticket #819 (use human friendly names for chickens difficulty settings) closed by
- no change required
- 12:04 Ticket #833 (tooltip hides behind minimap) closed by
- wontfix: (wanted behaviour)
- 12:01 Ticket #615 (fancy_selected_units eats too much fps + doesn't draw anything) closed by
- no change required
- 11:59 Ticket #837 (Warning: Couldn't find texture "unittextures/Core_normals.dds") closed by
- fixed
- 11:57 Ticket #740 (chili error when trying to enable a widget that unloads itself inside ...) closed by
- fixed
- 11:56 Ticket #834 (lua error with hardware not supporting shaders in ...) closed by
- fixed
- 05:43 Ticket #837 (Warning: Couldn't find texture "unittextures/Core_normals.dds") created by
- ./unittextures/Core_normal.dds exists. typo?
- 05:20 Ticket #836 ([f=0015272] Error: [GetSolidObjectDecalType] Could not load ...) created by
- happens after /cheat /give all sorry, no clue which unit
- 05:19 Ticket #835 (Error: [GetSolidObjectDecalType] Could not load object-decal from file ...) created by
- file exists in ./unitpics/mission_command_tower_aoplane.dds should it …
- 05:14 Ticket #834 (lua error with hardware not supporting shaders in ...) created by
- luaui/widgets/gui_highlight_units.lua fails on computers without …
01/17/15:
- 11:15 Ticket #810 (add interface for mutelist) closed by
- fixed
- 11:13 Ticket #833 (tooltip hides behind minimap) created by
- 11:07 Ticket #827 (antinuke selection is non-optimal) closed by
- cantfix
- 11:02 Ticket #832 ([f=0001701] [UnitScript] Error: division by zero by corcrw) created by
- /give all & move all, doesn't happen instantly/always
- 11:01 Ticket #809 ([3214] removed normal maps from cihckens) closed by
- fixed
01/16/15:
01/14/15:
- 21:01 Ticket #804 (Chillify defense range UI - or move it into options menu) closed by
- fixed
- 20:30 Ticket #722 (Deferred rendering interferes with lups (-> update lups)) closed by
- fixed: fixed by [3256]
- 20:29 Ticket #807 (Spring restarter debug widget) closed by
- no change required: We will soon have Spring.Reload("startScript").
- 20:27 Ticket #821 (lups needs checks to not draw when icon/far) closed by
- fixed: Imo no need for distance check since user can set icon dist ingame to …
01/11/15:
01/04/15:
01/02/15:
- 04:49 Ticket #830 ([bug tracker] email notification for changes on tickets / bug tracker) created by
- would be nice if an email would be send when a ticket is updated …
12/20/14:
- 23:23 Ticket #829 (left team had no coms but game didnt stop (1hour 30 min game)) closed by
- wontfix: if you can reproduce the problem in a shorter game or demo please do …
- 22:59 Ticket #829 (left team had no coms but game didnt stop (1hour 30 min game)) created by
- http://replays.springrts.com/replay/b0d99554e31791d33fb0ddc8a0b76d61/ …
- 14:54 Ticket #828 (all terrain units slip and slide on very steep cliffs while climbing) closed by
- fixed
- 11:35 Ticket #824 (BA "ready" button could be better visible) closed by
- fixed
- 11:27 Ticket #826 (block insert cmds in stockpile control) closed by
- fixed
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