Timeline



09/28/14:

20:49 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on ...) reopened by Bluestone
still present but only affects some people

09/26/14:

22:01 Ticket #812 (Shadows get disabled at startup or doing /luaui reload) created by Floris

09/25/14:

06:07 Ticket #772 (tooltip sometimes doesnt update when over smenu) closed by Funkencool
fixed: Turns out it was basically a conflict between Spring's native tooltips …

09/23/14:

11:36 Ticket #811 (add luaui reset buttons & similar from BA) created by Bluestone

09/21/14:

10:35 Ticket #810 (add interface for mutelist) created by Bluestone
10:34 Ticket #809 ([3214] removed normal maps from cihckens) created by Bluestone
[…]

09/19/14:

07:03 Ticket #808 (add buttor for /clearmapmarks somewhere) created by Floris
I think it would be really handy and friendly... Writing in console …

09/16/14:

21:49 Ticket #807 (Spring restarter debug widget) created by beherith
I would like to bind a key to just restart Spring with the same …

09/15/14:

19:01 Ticket #806 (nil error in passive builders gadget) closed by nixtux
fixed: Fixed Changeset [3252]

09/14/14:

09:40 Ticket #806 (nil error in passive builders gadget) created by nixtux
nil error is new version of passive builders gadget Error: …

09/11/14:

18:23 Ticket #805 (Replace Spring logo on pause screen widget) created by beherith
When we have a suitable one instead
18:10 Ticket #766 (armatlas tops are too light colored; excessive bloom.) closed by beherith
fixed
17:16 Ticket #804 (Chillify defense range UI - or move it into options menu) created by beherith
It is clicked so rarely that it is hard to justify the clutter and the …
15:34 Ticket #467 (LOS shader things TODO/notes) closed by beherith
fixed
09:06 Ticket #541 (Reverse angles in HitByWeapon() cob callins) closed by beherith
fixed

09/10/14:

22:18 Ticket #800 (playerlist lua error) closed by Bluestone
fixed
22:01 Ticket #802 ([f=0076699] Error: could not find a parser for model "armshlt_dead" ...) closed by Bluestone
fixed
21:53 Ticket #799 (chicken progenitor lua error) closed by Bluestone
fixed
21:09 Ticket #803 (light flashes are too big) created by Bluestone
see screenshot, imo could reduce their size/falloff by a factor of 10-20
21:03 Ticket #802 ([f=0076699] Error: could not find a parser for model "armshlt_dead" ...) created by Bluestone
21:03 Ticket #801 (mexupg has no cursor, canceltarget has no icon) created by Bluestone
20:59 Ticket #800 (playerlist lua error) created by Bluestone
[f=0077501] [bawidgets.lua] Error: Error in PlayerChanged(): [string …
20:58 Ticket #799 (chicken progenitor lua error) created by Bluestone
[f=0074550] Error: LuaRules::RunCallIn: error = 2, GameFrame, …
19:52 Ticket #756 (command buttons should have a fixed order and highlight curently selected) closed by Bluestone
fixed
18:47 Ticket #62 (roost asteroid visuals are not working as it should) closed by Bluestone
fixed: Ahh, ok. As far as I can tell it's correct now.
18:45 Ticket #798 (restore and stop commands are missing from UI) closed by Bluestone
fixed
14:08 Ticket #411 (remove dynamic map lights (Kloot's version) and replace with deferred) closed by beherith
fixed: re
09:57 Ticket #798 (restore and stop commands are missing from UI) created by Bluestone
restore has no cursor and is on ignore list stop doesn't need a …
09:53 Ticket #793 (set target command needs cursor in new style and should appear in sMenu) closed by Bluestone
fixed
00:28 Ticket #457 (merge chickens to ba:r) closed by Bluestone
fixed: all merged except for smart_nanos (which chickens has but ba/bar does …

09/09/14:

01:38 Ticket #773 (commands fx nil error) closed by Bluestone
fixed

09/08/14:

15:51 Ticket #563 (Hide all empty pieces in COB:Create()) closed by beherith
fixed: Engine does this already.
13:36 Ticket #797 (Code:blocks howto?) closed by Bluestone
fixed: we could put this onto our/spring wiki
12:03 Ticket #797 (Code:blocks howto?) created by beherith
Since spring compiles with mingw without a hitch, could you, Bluestone …

09/07/14:

23:37 Ticket #796 (Map marks not visible) closed by Bluestone
fixed
23:20 Ticket #511 (Make all sea structures rock in the waves.) closed by beherith
fixed: AFAIK, they all do :) Thanks nixtux!
23:15 Ticket #554 (Trim color broken after 1600) closed by Bluestone
no change required
23:14 Ticket #523 (Reduce arm texture2 size and check if it still looks ok) closed by beherith
cantfix: It doesnt, teamcolor and reflections bleed :(
22:18 Ticket #796 (Map marks not visible) created by beherith
They can be placed, but they are not visible and placing them does not …
21:18 Ticket #682 (indicate which settings in optionmenu require a restart to be applied) closed by Bluestone
no change required: i think none of the ones in option menu need a restart (except …
17:10 Ticket #778 (Particle borders get visible (when unit blows up)) closed by beherith
fixed
16:18 Ticket #795 ([f=0001764] Error: LuaRules::RunCallIn: error = 2, UnitTaken, ...) closed by Bluestone
fixed
16:12 Ticket #795 ([f=0001764] Error: LuaRules::RunCallIn: error = 2, UnitTaken, ...) created by Bluestone
15:36 Ticket #769 (add take button to playerlist) closed by Bluestone
fixed: needs someone else to help me test, but it exists

09/06/14:

22:50 Ticket #774 (console box width should depends on screen width) closed by Bluestone
fixed
22:24 Ticket #609 (command icons don't show which command is currently selected) closed by Bluestone
duplicate: put into #756 since they will need to be fixed together
22:12 Ticket #97 (use smooth font (same as in healthbars) for rendering points/markers) closed by Bluestone
wontfix: i think trying to get markers to scale/move correctly with a lua-ed …
22:06 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) closed by Bluestone
fixed
22:03 Ticket #631 (armfus has ridiculous small hitbox, or other similar problem) closed by Bluestone
fixed
21:56 Ticket #735 (command icons.. the icons are too big (not the buttons)) closed by Bluestone
fixed: (won't change sizes)
21:28 Ticket #738 (hide API/debug widgets) closed by Bluestone
fixed: put a warning msg instead
20:34 Ticket #775 (defence range nil error) closed by Bluestone
fixed
20:29 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) created by Bluestone
20:21 Ticket #793 (set target command needs cursor in new style and should appear in sMenu) created by Bluestone
19:54 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to ...) closed by Bluestone
fixed
19:13 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) closed by Bluestone
fixed
15:24 Ticket #754 (Cost of selected units is not displayed intuitively) closed by Bluestone
fixed
15:10 Ticket #784 (Engine bug?: Units stop before getting close enough to build) closed by Bluestone
cantfix: 100% engine issue
15:06 Ticket #564 (Separate tips and game title from current loadpictures) closed by Bluestone
no change required
15:03 Ticket #767 (Select a default chili skin) closed by Bluestone
fixed
14:56 Ticket #704 (BAR: loading music) closed by Bluestone
fixed: could maybe have better sounds, but now short enough that clipping is fixed
13:51 Ticket #789 (Music transitions are too sharp when changing conflict types) closed by Bluestone
fixed
13:29 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) closed by Bluestone
fixed: problem was optionMenu expected widgetHandler.knownChanged==true on …

09/05/14:

01:33 Ticket #790 (info panel in option menu doesn't always fit stuff) closed by Bluestone
fixed

09/04/14:

23:28 Ticket #639 (chickens don't offer state/cmd buttons) closed by beherith
wontfix: nonissue
23:27 Ticket #626 (Wierd weapon reload visuals) closed by beherith
fixed: This seems like it looks like the old corrupted healthbar bug, which …
23:22 Ticket #751 (What to do with weapon definitions in /weapons?) closed by beherith
fixed
22:27 Ticket #792 (sInfo should contain more info about units) created by beherith
it looks wierd when its so tiny, it should display the mouseovered …
22:23 Ticket #783 (Commander sometimes refuses to spray nano particles) closed by beherith
fixed
11:08 Ticket #791 (facbar doesn't display when a spec becomes a player) closed by Bluestone
fixed
11:08 Ticket #780 (facbar nil error) closed by Bluestone
fixed: fixed by making sure facbar is recreated (on change) before it is updated
11:07 Ticket #786 (Selection menu crash) closed by Bluestone
fixed: fixed by removing ShowFacBar and HideFacBar from WG when facbar unloads
10:06 Ticket #791 (facbar doesn't display when a spec becomes a player) created by Bluestone
09:51 Ticket #790 (info panel in option menu doesn't always fit stuff) created by Bluestone
not enough space after text alignment was changed also still needs …
09:18 Ticket #789 (Music transitions are too sharp when changing conflict types) created by Bluestone
00:32 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on ...) closed by Bluestone
fixed: (probably)
00:25 Ticket #788 (console slows down if it is given _very_ heavy spam) closed by Bluestone
fixed: fixed
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