Timeline
09/28/14:
- 20:49 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on ...) reopened by
- still present but only affects some people
09/26/14:
09/25/14:
- 06:07 Ticket #772 (tooltip sometimes doesnt update when over smenu) closed by
- fixed: Turns out it was basically a conflict between Spring's native tooltips …
09/23/14:
09/21/14:
- 10:35 Ticket #810 (add interface for mutelist) created by
- 10:34 Ticket #809 ([3214] removed normal maps from cihckens) created by
- […]
09/19/14:
- 07:03 Ticket #808 (add buttor for /clearmapmarks somewhere) created by
- I think it would be really handy and friendly... Writing in console …
09/16/14:
- 21:49 Ticket #807 (Spring restarter debug widget) created by
- I would like to bind a key to just restart Spring with the same …
09/15/14:
- 19:01 Ticket #806 (nil error in passive builders gadget) closed by
- fixed: Fixed Changeset [3252]
09/14/14:
- 09:40 Ticket #806 (nil error in passive builders gadget) created by
- nil error is new version of passive builders gadget Error: …
09/11/14:
- 18:23 Ticket #805 (Replace Spring logo on pause screen widget) created by
- When we have a suitable one instead
- 18:10 Ticket #766 (armatlas tops are too light colored; excessive bloom.) closed by
- fixed
- 17:16 Ticket #804 (Chillify defense range UI - or move it into options menu) created by
- It is clicked so rarely that it is hard to justify the clutter and the …
- 15:34 Ticket #467 (LOS shader things TODO/notes) closed by
- fixed
- 09:06 Ticket #541 (Reverse angles in HitByWeapon() cob callins) closed by
- fixed
09/10/14:
- 22:18 Ticket #800 (playerlist lua error) closed by
- fixed
- 22:01 Ticket #802 ([f=0076699] Error: could not find a parser for model "armshlt_dead" ...) closed by
- fixed
- 21:53 Ticket #799 (chicken progenitor lua error) closed by
- fixed
- 21:09 Ticket #803 (light flashes are too big) created by
- see screenshot, imo could reduce their size/falloff by a factor of 10-20
- 21:03 Ticket #802 ([f=0076699] Error: could not find a parser for model "armshlt_dead" ...) created by
- 21:03 Ticket #801 (mexupg has no cursor, canceltarget has no icon) created by
- 20:59 Ticket #800 (playerlist lua error) created by
- [f=0077501] [bawidgets.lua] Error: Error in PlayerChanged(): [string …
- 20:58 Ticket #799 (chicken progenitor lua error) created by
- [f=0074550] Error: LuaRules::RunCallIn: error = 2, GameFrame, …
- 19:52 Ticket #756 (command buttons should have a fixed order and highlight curently selected) closed by
- fixed
- 18:47 Ticket #62 (roost asteroid visuals are not working as it should) closed by
- fixed: Ahh, ok. As far as I can tell it's correct now.
- 18:45 Ticket #798 (restore and stop commands are missing from UI) closed by
- fixed
- 14:08 Ticket #411 (remove dynamic map lights (Kloot's version) and replace with deferred) closed by
- fixed: re
- 09:57 Ticket #798 (restore and stop commands are missing from UI) created by
- restore has no cursor and is on ignore list stop doesn't need a …
- 09:53 Ticket #793 (set target command needs cursor in new style and should appear in sMenu) closed by
- fixed
- 00:28 Ticket #457 (merge chickens to ba:r) closed by
- fixed: all merged except for smart_nanos (which chickens has but ba/bar does …
09/09/14:
09/08/14:
- 15:51 Ticket #563 (Hide all empty pieces in COB:Create()) closed by
- fixed: Engine does this already.
- 13:36 Ticket #797 (Code:blocks howto?) closed by
- fixed: we could put this onto our/spring wiki
- 12:03 Ticket #797 (Code:blocks howto?) created by
- Since spring compiles with mingw without a hitch, could you, Bluestone …
09/07/14:
- 23:37 Ticket #796 (Map marks not visible) closed by
- fixed
- 23:20 Ticket #511 (Make all sea structures rock in the waves.) closed by
- fixed: AFAIK, they all do :) Thanks nixtux!
- 23:15 Ticket #554 (Trim color broken after 1600) closed by
- no change required
- 23:14 Ticket #523 (Reduce arm texture2 size and check if it still looks ok) closed by
- cantfix: It doesnt, teamcolor and reflections bleed :(
- 22:18 Ticket #796 (Map marks not visible) created by
- They can be placed, but they are not visible and placing them does not …
- 21:18 Ticket #682 (indicate which settings in optionmenu require a restart to be applied) closed by
- no change required: i think none of the ones in option menu need a restart (except …
- 17:10 Ticket #778 (Particle borders get visible (when unit blows up)) closed by
- fixed
- 16:18 Ticket #795 ([f=0001764] Error: LuaRules::RunCallIn: error = 2, UnitTaken, ...) closed by
- fixed
- 16:12 Ticket #795 ([f=0001764] Error: LuaRules::RunCallIn: error = 2, UnitTaken, ...) created by
- 15:36 Ticket #769 (add take button to playerlist) closed by
- fixed: needs someone else to help me test, but it exists
09/06/14:
- 22:50 Ticket #774 (console box width should depends on screen width) closed by
- fixed
- 22:24 Ticket #609 (command icons don't show which command is currently selected) closed by
- duplicate: put into #756 since they will need to be fixed together
- 22:12 Ticket #97 (use smooth font (same as in healthbars) for rendering points/markers) closed by
- wontfix: i think trying to get markers to scale/move correctly with a lua-ed …
- 22:06 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) closed by
- fixed
- 22:03 Ticket #631 (armfus has ridiculous small hitbox, or other similar problem) closed by
- fixed
- 21:56 Ticket #735 (command icons.. the icons are too big (not the buttons)) closed by
- fixed: (won't change sizes)
- 21:28 Ticket #738 (hide API/debug widgets) closed by
- fixed: put a warning msg instead
- 20:34 Ticket #775 (defence range nil error) closed by
- fixed
- 20:29 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) created by
- 20:21 Ticket #793 (set target command needs cursor in new style and should appear in sMenu) created by
- 19:54 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to ...) closed by
- fixed
- 19:13 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) closed by
- fixed
- 15:24 Ticket #754 (Cost of selected units is not displayed intuitively) closed by
- fixed
- 15:10 Ticket #784 (Engine bug?: Units stop before getting close enough to build) closed by
- cantfix: 100% engine issue
- 15:06 Ticket #564 (Separate tips and game title from current loadpictures) closed by
- no change required
- 15:03 Ticket #767 (Select a default chili skin) closed by
- fixed
- 14:56 Ticket #704 (BAR: loading music) closed by
- fixed: could maybe have better sounds, but now short enough that clipping is fixed
- 13:51 Ticket #789 (Music transitions are too sharp when changing conflict types) closed by
- fixed
- 13:29 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) closed by
- fixed: problem was optionMenu expected widgetHandler.knownChanged==true on …
09/05/14:
09/04/14:
- 23:28 Ticket #639 (chickens don't offer state/cmd buttons) closed by
- wontfix: nonissue
- 23:27 Ticket #626 (Wierd weapon reload visuals) closed by
- fixed: This seems like it looks like the old corrupted healthbar bug, which …
- 23:22 Ticket #751 (What to do with weapon definitions in /weapons?) closed by
- fixed
- 22:27 Ticket #792 (sInfo should contain more info about units) created by
- it looks wierd when its so tiny, it should display the mouseovered …
- 22:23 Ticket #783 (Commander sometimes refuses to spray nano particles) closed by
- fixed
- 11:08 Ticket #791 (facbar doesn't display when a spec becomes a player) closed by
- fixed
- 11:08 Ticket #780 (facbar nil error) closed by
- fixed: fixed by making sure facbar is recreated (on change) before it is updated
- 11:07 Ticket #786 (Selection menu crash) closed by
- fixed: fixed by removing ShowFacBar and HideFacBar from WG when facbar unloads
- 10:06 Ticket #791 (facbar doesn't display when a spec becomes a player) created by
- 09:51 Ticket #790 (info panel in option menu doesn't always fit stuff) created by
- not enough space after text alignment was changed also still needs …
- 09:18 Ticket #789 (Music transitions are too sharp when changing conflict types) created by
- 00:32 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on ...) closed by
- fixed: (probably)
- 00:25 Ticket #788 (console slows down if it is given _very_ heavy spam) closed by
- fixed: fixed
09/03/14:
- 23:39 Ticket #779 (playerlist error when no known country) closed by
- fixed
- 23:22 Ticket #788 (console slows down if it is given _very_ heavy spam) created by
- 23:14 Ticket #782 (Resource bar decimal place is wrong if E income >1000) closed by
- fixed
- 23:08 Ticket #787 (hightlight units nil error) closed by
- fixed
- 22:47 Ticket #787 (hightlight units nil error) created by
- [f=0017351] [bawidgets.lua] Error: Error in DrawWorldPreUnit(): …
- 22:42 Ticket #786 (Selection menu crash) created by
- Unfortunately the infolog is not too informative: [f=0032365] …
- 22:41 Ticket #785 (Console tex entry box doesnt wrap long text) created by
- And this is ugly :)
- 22:40 Ticket #784 (Engine bug?: Units stop before getting close enough to build) created by
- Especially when they are guarding another con.
- 22:39 Ticket #783 (Commander sometimes refuses to spray nano particles) created by
- Only the particles are missing, the target building still is built as …
- 22:39 Ticket #782 (Resource bar decimal place is wrong if E income >1000) created by
- Decimal is off by 1 digit, thus 1234 E shows as 123.4
- 22:38 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on ...) created by
- 22:34 Ticket #776 (awards widget nil error) closed by
- fixed
- 22:26 Ticket #780 (facbar nil error) created by
- [f=0024416] [bawidgets.lua] Error: Error in Update(): [string …
- 22:18 Ticket #779 (playerlist error when no known country) created by
- [f=0000244] Warning: Couldn't find texture "LuaUI/Images/flags/.png"!
- 22:06 Ticket #778 (Particle borders get visible (when unit blows up)) created by
- 21:53 Ticket #771 (playerlist selecting 'ignore' made it crash) closed by
- fixed: probably fixed
- 21:46 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) created by
- 21:25 Ticket #770 (playerlist 'watch los' always sets same player los) closed by
- fixed
- 21:17 Ticket #776 (awards widget nil error) created by
- [f=0044280] Error: LuaUI::RunCallIn: error = 2, ReceiveAwards, …
- 21:16 Ticket #775 (defence range nil error) created by
- [bawidgets.lua] Error: Error in Initialize(): [string …
- 21:16 Ticket #774 (console box width should depends on screen width) created by
- 21:15 Ticket #773 (commands fx nil error) created by
- [f=0022888] [bawidgets.lua] Error: Error in GameFrame(): [string …
- 21:15 Ticket #772 (tooltip sometimes doesnt update when over smenu) created by
- 21:10 Ticket #771 (playerlist selecting 'ignore' made it crash) created by
- 21:08 Ticket #770 (playerlist 'watch los' always sets same player los) created by
- 19:08 Ticket #769 (add take button to playerlist) created by
- should be a separate list from iPanel, since dead players don't have …
- 10:51 Ticket #764 (Typemap speed modifiers invisible to users) closed by
- fixed
- 10:03 Ticket #669 (Healthbars - resurrection bars wont always show up) closed by
- cantreproduce
- 01:53 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) closed by
- fixed: Here is a fixed version of the widget you linked me too: …
- 00:35 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) closed by
- fixed
- 00:07 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) created by
- [23:00:53] <[eXe]Sereiya> Oh, there's something else I wanted to ask …
09/02/14:
- 23:42 Ticket #753 (Progress of stuff being built is not visible on sidebar) closed by
- invalid: You are correct, no game does this, facbar is sufficient. Apologies.
- 23:40 Ticket #767 (Select a default chili skin) created by
- Because if I delete the BARC_data file, the default skin that comes up …
- 23:29 Ticket #759 (Factory sidebar icons have the text 'button' under them.) closed by
- fixed: fixed by [3118] (wrong # on ticket)
- 20:27 Ticket #766 (armatlas tops are too light colored; excessive bloom.) created by
- hurr durr
- 20:26 Ticket #765 (write widget to display the contents of selected transports) created by
- Should display only when nothing but trans are selected; could use …
- 20:23 Ticket #764 (Typemap speed modifiers invisible to users) created by
- Maybe the tooltip could display them, but only if it differs from 1,1,1,1?
- 20:16 Ticket #763 (The special ground plates under factories, Keep or remove?) created by
- Factories have a special, metallic ground plate. Should they be kept …
- 20:13 Ticket #762 (sometimes bloom is too bright) created by
- E.g. armadvsol reflection, reduce it because it blooms like hell.
- 20:12 Ticket #761 (remove the individual los/bloom widgets) created by
- when finished with them
- 20:11 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) created by
- The orange kinda clashes with the rest of the UI. This is super low …
- 20:09 Ticket #759 (Factory sidebar icons have the text 'button' under them.) created by
- As per the screenshot.
- 20:05 Ticket #758 (desaturate airlos without radar) created by
- as per above
- 20:04 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to ...) created by
- e.g.: Wait. The units waits with its queue (Shortcut [W])
- 20:03 Ticket #756 (command buttons should have a fixed order and highlight curently selected) created by
- Having the order of the buttons on the bottom be different for each …
- 20:00 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) created by
- As per the bottom of the screenie below
- 19:59 Ticket #754 (Cost of selected units is not displayed intuitively) created by
- I would suggest writing a 'Total:' keyword before it, there is room on …
- 19:55 Ticket #753 (Progress of stuff being built is not visible on sidebar) created by
- BA/TA/ other games have a visual progress indicator when selecting a …
- 01:57 Ticket #635 (healthbars eats perf when not drawing any bars) closed by
- wontfix: probably not worth the trouble
- 01:54 Ticket #741 (weapondefs_post modifier for crater radius + don't cause PFS-updates ...) closed by
- fixed
- 01:22 Ticket #621 (BAR: additional mutator friendly models?) closed by
- no change required: the familiar christmas commander hat > this is lua'ed CTF flag model …
- 01:19 Ticket #600 (Footprints of various units are too small) closed by
- invalid
- 01:18 Ticket #673 (endgraph lua error) closed by
- cantreproduce: probably this is not relevent since so many optionMenu changes occured …
- 00:27 Ticket #752 (Chili texture handling question) closed by
- fixed: Question answered!
- 00:25 Ticket #742 (standalone weapon defs don't pass through _post) closed by
- no change required: as long as they are assocatied to at least one …
- 00:20 Ticket #747 (cursor tooltip should give names of wrecks (but maybe not features in ...) closed by
- fixed
- 00:01 Ticket #739 (defence range doesn't handle fullscreen switch) closed by
- fixed
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