Timeline


and

09/23/14:

17:27 Changeset [3271] by beherith
BAR: fix armcom.lua script not allowing reclaims
11:36 Ticket #811 (add luaui reset buttons & similar from BA) created by Bluestone
07:22 Changeset [3270] by Funkencool
Committing some icons I've been sitting on for awhile - added a small …
07:09 Changeset [3269] by Funkencool
Renamed 'Info' tab to 'General' + a few cosmetic changes
05:29 Changeset [3268] by Funkencool
New skin for chili - WIP

09/22/14:

01:07 Changeset [3267] by Bluestone
cache circle coords
00:59 Changeset [3266] by Bluestone
fix nil error if build command was missing facing param

09/21/14:

21:54 Changeset [3265] by Bluestone
don't allow attack/settarget line commands to be given unless user has …
10:35 Ticket #810 (add interface for mutelist) created by Bluestone
10:34 Ticket #809 ([3214] removed normal maps from cihckens) created by Bluestone
[…]

09/20/14:

15:34 Changeset [3264] by Bluestone
turn off transport AI by default

09/19/14:

11:58 Changeset [3263] by beherith
BAR: deferred_lighting.glsl attentuate lighting underwater
07:03 Ticket #808 (add buttor for /clearmapmarks somewhere) created by Floris
I think it would be really handy and friendly... Writing in console …
02:37 Changeset [3262] by Funkencool
Added a couple robocracy alternates (use different stock images)
02:29 Changeset [3261] by Funkencool
DarkHive? skin fits better and is much more complete - WIP
01:53 Changeset [3260] by Funkencool
Com counter is now consistent with the other panels

09/18/14:

14:33 Changeset [3259] by beherith
BAR: some lups gadgets had EOL issues
12:48 Changeset [3258] by beherith
BAR: lups_shockwaves.lua try again
12:37 Changeset [3257] by beherith
BAR: fix line endings in lups_shockwaves.lua
11:53 Changeset [3256] by beherith
BAR: update LUPS
00:33 Changeset [3255] by Bluestone
fix lua error with malformed build command

09/17/14:

23:17 Changeset [3254] by beherith
BAR: reduce moire patterning because of smooth camera movements in …
21:52 Changeset [3253] by beherith
BAR: increase LOS texture update rate to every 15 frames (up from every 45 …

09/16/14:

21:49 Ticket #807 (Spring restarter debug widget) created by beherith
I would like to bind a key to just restart Spring with the same script. Is …

09/15/14:

19:01 Ticket #806 (nil error in passive builders gadget) closed by nixtux
fixed: Fixed Changeset [3252]
15:16 Changeset [3252] by BrainDamage
fix #806 race condition between gameframe and unitdied
13:39 Changeset [3251] by beherith
BAR: what was hobby of night font doing here? removed

09/14/14:

09:40 Ticket #806 (nil error in passive builders gadget) created by nixtux
nil error is new version of passive builders gadget Error: …

09/13/14:

19:29 Changeset [3250] by Bluestone
don't offer max messages config option for console (not needed after …
15:09 Changeset [3249] by beherith
BAR: update customunitshaders to latest from jK's repo on github
12:21 Changeset [3248] by Bluestone
update c04
12:20 Changeset [3247] by Bluestone
minor improvements to mission constructor AI
12:18 Changeset [3246] by Bluestone
move api_missions into bar widgets
12:10 Changeset [3245] by Bluestone
remove echo
12:09 Changeset [3244] by Bluestone
prevent inactive gadgets from being mouseOwner

09/12/14:

16:35 Changeset [3243] by beherith
BAR: fix razorback aiming in script

09/11/14:

18:23 Ticket #805 (Replace Spring logo on pause screen widget) created by beherith
When we have a suitable one instead
18:10 Ticket #766 (armatlas tops are too light colored; excessive bloom.) closed by beherith
fixed
17:38 Changeset [3242] by beherith
BAR: some minor unit model fixes
17:16 Ticket #804 (Chillify defense range UI - or move it into options menu) created by beherith
It is clicked so rarely that it is hard to justify the clutter and the …
15:34 Ticket #467 (LOS shader things TODO/notes) closed by beherith
fixed
15:30 Changeset [3241] by beherith
BAR: reduce deferred lights, especially beam lights
15:10 Changeset [3240] by beherith
BAR: gfx_deferred_rendering.lua cull deferred lights that are too high up …
09:13 Changeset [3239] by beherith
BAR: reposition facbar queue counter
09:09 Changeset [3238] by beherith
BAR: reposition smenu factory queue counter
09:06 Ticket #541 (Reverse angles in HitByWeapon() cob callins) closed by beherith
fixed
09:06 Changeset [3237] by beherith
BAR: reverse hitbyweapon angles
00:42 Changeset [3236] by Bluestone
fix sfxtype.h after [3214]
00:02 Changeset [3235] by Bluestone
fix exptype.h after [3214]

09/10/14:

22:18 Ticket #800 (playerlist lua error) closed by Bluestone
fixed
22:18 Changeset [3234] by Bluestone
fix #800 fix faction icon not changing colour when team was changed
22:03 Changeset [3233] by Bluestone
fix cutoff (as much as possible)
22:01 Ticket #802 ([f=0076699] Error: could not find a parser for model "armshlt_dead" ...) closed by Bluestone
fixed
22:01 Changeset [3232] by Bluestone
fix #802
21:53 Ticket #799 (chicken progenitor lua error) closed by Bluestone
fixed
21:53 Changeset [3231] by Bluestone
fix #799
21:35 Changeset [3230] by nixtux
BAR :Add new effect for arm/core shield gens, Clean up unused lups …
21:09 Ticket #803 (light flashes are too big) created by Bluestone
see screenshot, imo could reduce their size/falloff by a factor of 10-20
21:03 Ticket #802 ([f=0076699] Error: could not find a parser for model "armshlt_dead" ...) created by Bluestone
21:03 Ticket #801 (mexupg has no cursor, canceltarget has no icon) created by Bluestone
20:59 Ticket #800 (playerlist lua error) created by Bluestone
[f=0077501] [bawidgets.lua] Error: Error in PlayerChanged?(): [string …
20:58 Ticket #799 (chicken progenitor lua error) created by Bluestone
[f=0074550] Error: LuaRules::RunCallIn?: error = 2, GameFrame?, [Internal …
19:53 Changeset [3229] by Bluestone
add helpful comment
19:52 Ticket #756 (command buttons should have a fixed order and highlight curently selected) closed by Bluestone
fixed
19:52 Changeset [3228] by Bluestone
fix #756
18:47 Ticket #62 (roost asteroid visuals are not working as it should) closed by Bluestone
fixed: Ahh, ok. As far as I can tell it's correct now.
18:45 Ticket #798 (restore and stop commands are missing from UI) closed by Bluestone
fixed
18:45 Changeset [3227] by Bluestone
fix #798
15:54 Changeset [3226] by beherith
BAR: whoops, previous commit had some bugs
15:41 Changeset [3225] by beherith
BAR: fix unit descriptions to be more descriptive and accurate
14:08 Ticket #411 (remove dynamic map lights (Kloot's version) and replace with deferred) closed by beherith
fixed: re
12:41 Changeset [3224] by beherith
BAR: add icon images for stop and restore commands
10:03 Changeset [3223] by Bluestone
remove unused icon files
09:57 Ticket #798 (restore and stop commands are missing from UI) created by Bluestone
restore has no cursor and is on ignore list stop doesn't need a cursor …
09:55 Changeset [3222] by Bluestone
missing cursor
09:53 Ticket #793 (set target command needs cursor in new style and should appear in sMenu) closed by Bluestone
fixed
09:52 Changeset [3221] by Bluestone
fix second part of #793
09:36 Changeset [3220] by Bluestone
remove 'ota' cursors (identical to 'ba')
09:32 Changeset [3219] by Bluestone
fix #793 remove 'lathan' cursors
08:48 Changeset [3218] by Bluestone
chickenai descriptions
08:43 Changeset [3217] by Bluestone
remove dead code
00:57 Changeset [3216] by Bluestone
remove select trim colour widget
00:38 Changeset [3215] by Bluestone
remove no longer used game_scores chickens gadget
00:28 Ticket #457 (merge chickens to ba:r) closed by Bluestone
fixed: all merged except for smart_nanos (which chickens has but ba/bar does …
00:24 Changeset [3214] by Bluestone
merge chickens to bar

09/09/14:

23:04 Changeset [3213] by Bluestone
rename chickens gadgets to chicken_
02:07 Changeset [3212] by Bluestone
mention emereld as example of ffa_startpoints
02:03 Changeset [3211] by Bluestone
docs for spamalot & recorder
01:53 Changeset [3210] by Bluestone
add spamalot to etc
01:50 Changeset [3209] by Bluestone
move fancy selected units into etc (#615)
01:44 Changeset [3208] by Bluestone
move optionMenuExample into etc/lua
01:38 Ticket #773 (commands fx nil error) closed by Bluestone
fixed
01:36 Changeset [3207] by Bluestone
fix #773

09/08/14:

23:08 Changeset [3206] by beherith
BAR: some units were missing normalmap customparams
15:51 Ticket #563 (Hide all empty pieces in COB:Create()) closed by beherith
fixed: Engine does this already.
13:36 Ticket #797 (Code:blocks howto?) closed by Bluestone
fixed: we could put this onto our/spring wiki
12:25 Changeset [3205] by Bluestone
add comment
12:23 Changeset [3204] by Bluestone
make applyDefaultSettings work with ints
12:03 Ticket #797 (Code:blocks howto?) created by beherith
Since spring compiles with mingw without a hitch, could you, Bluestone …
12:01 Changeset [3203] by Bluestone
add explanation
11:54 Changeset [3202] by Bluestone
use ints for config settings
11:46 Changeset [3201] by Bluestone
fix handling of water/shadows config
10:53 Changeset [3200] by Bluestone
fix typo
10:22 Changeset [3199] by Bluestone
uwmmmm are suppoed to float (see [2727] - probably unitdef should be …

09/07/14:

23:37 Ticket #796 (Map marks not visible) closed by Bluestone
fixed
23:36 Changeset [3198] by Bluestone
fix #796
23:20 Ticket #511 (Make all sea structures rock in the waves.) closed by beherith
fixed: AFAIK, they all do :) Thanks nixtux!
23:19 Changeset [3197] by beherith
BAR: armuwmmm shouldnt float
23:15 Ticket #554 (Trim color broken after 1600) closed by Bluestone
no change required
23:14 Ticket #523 (Reduce arm texture2 size and check if it still looks ok) closed by beherith
cantfix: It doesnt, teamcolor and reflections bleed :(
23:09 Changeset [3196] by beherith
BAR: fix all core colvols
22:18 Ticket #796 (Map marks not visible) created by beherith
They can be placed, but they are not visible and placing them does not …
21:37 Changeset [3195] by beherith
BAR: fix collision volumes for all of ARM
21:18 Ticket #682 (indicate which settings in optionmenu require a restart to be applied) closed by Bluestone
no change required: i think none of the ones in option menu need a restart (except possibly …
21:14 Changeset [3194] by Bluestone
typo
20:51 Changeset [3193] by Bluestone
make takeable players flash in player list
20:39 Changeset [3192] by Bluestone
fix lua being mental
17:10 Ticket #778 (Particle borders get visible (when unit blows up)) closed by beherith
fixed
17:09 Changeset [3191] by beherith
BAR: rework deferred_lighting.glsl and gfx_deferred_rendering.lua
16:21 Changeset [3190] by Bluestone
_ -> .
16:21 Changeset [3189] by Bluestone
fix missing "I took" message
16:18 Ticket #795 ([f=0001764] Error: LuaRules::RunCallIn: error = 2, UnitTaken, [Internal ...) closed by Bluestone
fixed
16:17 Changeset [3188] by Bluestone
fix lua error
16:15 Changeset [3187] by Bluestone
fix typo
16:12 Ticket #795 ([f=0001764] Error: LuaRules::RunCallIn: error = 2, UnitTaken, [Internal ...) created by Bluestone
15:46 Changeset [3186] by Bluestone
typo
15:43 Changeset [3185] by Bluestone
fix lua error
15:36 Ticket #769 (add take button to playerlist) closed by Bluestone
fixed: needs someone else to help me test, but it exists
15:24 Changeset [3184] by Bluestone
remove debug condition
15:22 Changeset [3183] by Bluestone
add take button to player list (untested)
15:04 Changeset [3182] by BrainDamage
same export functions for targetlist for unsynced gadgets
15:01 Changeset [3181] by BrainDamage
added functions to fetch unit targets from gadgets added options to delete …
03:52 Changeset [3180] by BrainDamage
minor style edit and reduced frequency of sendtounsynced updates

09/06/14:

22:50 Ticket #774 (console box width should depends on screen width) closed by Bluestone
fixed
22:49 Changeset [3179] by Bluestone
fix #774
22:24 Ticket #609 (command icons don't show which command is currently selected) closed by Bluestone
duplicate: put into #756 since they will need to be fixed together
22:21 Changeset [3178] by Bluestone
fix lua error
22:18 Changeset [3177] by Bluestone
more of [3176]
22:16 Changeset [3176] by Bluestone
don't use . either
22:16 Changeset [3175] by Bluestone
don't use < >
22:12 Ticket #97 (use smooth font (same as in healthbars) for rendering points/markers) closed by Bluestone
wontfix: i think trying to get markers to scale/move correctly with a lua-ed …
22:06 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) closed by Bluestone
fixed
22:06 Changeset [3174] by Bluestone
fix #794
22:03 Ticket #631 (armfus has ridiculous small hitbox, or other similar problem) closed by Bluestone
fixed
22:03 Changeset [3173] by Bluestone
fix #631
21:56 Ticket #735 (command icons.. the icons are too big (not the buttons)) closed by Bluestone
fixed: (won't change sizes)
21:28 Ticket #738 (hide API/debug widgets) closed by Bluestone
fixed: put a warning msg instead
21:28 Changeset [3172] by Bluestone
fix #738
21:15 Changeset [3171] by Bluestone
widget cat for depth of field
21:10 Changeset [3170] by Bluestone
tab -> whitespace
21:09 Changeset [3169] by Bluestone
add show/hide flag/rank/ts options to playerlist
20:34 Ticket #775 (defence range nil error) closed by Bluestone
fixed
20:34 Changeset [3168] by Bluestone
fix #775
20:29 Changeset [3167] by Bluestone
fix occasional empty interval error in math.random
20:29 Changeset [3166] by BrainDamage
completely revamped target on the move, now it will interfere less with …
20:29 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) created by Bluestone
20:24 Changeset [3165] by Bluestone
reverse order of colours in "land at" states
20:22 Changeset [3164] by Bluestone
style
20:21 Ticket #793 (set target command needs cursor in new style and should appear in sMenu) created by Bluestone
20:08 Changeset [3163] by Bluestone
nicer looking order hotkey info
20:04 Changeset [3162] by Bluestone
use "o" as hotkey for resurrect centralize hotkey widgets
19:54 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to the ...) closed by Bluestone
fixed
19:54 Changeset [3161] by Bluestone
fix #757
19:53 Changeset [3160] by Bluestone
fix cursor_tip going slightly off botton of screen
19:53 Changeset [3159] by Bluestone
add some missing hotkeys
19:13 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) closed by Bluestone
fixed
19:13 Changeset [3158] by Bluestone
fix #755
19:12 Changeset [3157] by Bluestone
fix volume change after first song
18:55 Changeset [3156] by Bluestone
remove dead code
15:24 Ticket #754 (Cost of selected units is not displayed intuitively) closed by Bluestone
fixed
15:24 Changeset [3155] by Bluestone
fix #754
15:10 Ticket #784 (Engine bug?: Units stop before getting close enough to build) closed by Bluestone
cantfix: 100% engine issue
15:06 Ticket #564 (Separate tips and game title from current loadpictures) closed by Bluestone
no change required
15:03 Ticket #767 (Select a default chili skin) closed by Bluestone
fixed
14:56 Ticket #704 (BAR: loading music) closed by Bluestone
fixed: could maybe have better sounds, but now short enough that clipping is …
14:55 Changeset [3154] by Bluestone
fix #704
13:52 Changeset [3153] by Bluestone
tidy
13:51 Ticket #789 (Music transitions are too sharp when changing conflict types) closed by Bluestone
fixed
13:51 Changeset [3152] by Bluestone
fix #789
13:29 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) closed by Bluestone
fixed: problem was optionMenu expected widgetHandler.knownChanged==true on widget …
13:27 Changeset [3151] by Bluestone
fix #777
13:26 Changeset [3150] by Bluestone
ETC: add widget that crashes 0.5 sec after being enabled

09/05/14:

02:12 Changeset [3149] by Bluestone
more of [3146]
01:38 Changeset [3148] by Bluestone
fix nil error
01:33 Ticket #790 (info panel in option menu doesn't always fit stuff) closed by Bluestone
fixed
01:33 Changeset [3147] by Bluestone
fix #790
00:27 Changeset [3146] by beherith
BAR: better readability for resbars

09/04/14:

23:28 Ticket #639 (chickens don't offer state/cmd buttons) closed by beherith
wontfix: nonissue
23:27 Ticket #626 (Wierd weapon reload visuals) closed by beherith
fixed: This seems like it looks like the old corrupted healthbar bug, which was …
23:22 Ticket #751 (What to do with weapon definitions in /weapons?) closed by beherith
fixed
23:22 Changeset [3145] by beherith
BAR: fix the weapon models for /weapons/
22:27 Ticket #792 (sInfo should contain more info about units) created by beherith
it looks wierd when its so tiny, it should display the mouseovered things …
22:23 Ticket #783 (Commander sometimes refuses to spray nano particles) closed by beherith
fixed
14:02 Changeset [3144] by beherith
BAR: improve corcom.bos script
13:42 Changeset [3143] by beherith
BAR: fix armcom.lua script nano emission
11:08 Ticket #791 (facbar doesn't display when a spec becomes a player) closed by Bluestone
fixed
11:08 Ticket #780 (facbar nil error) closed by Bluestone
fixed: fixed by making sure facbar is recreated (on change) before it is updated
11:07 Ticket #786 (Selection menu crash) closed by Bluestone
fixed: fixed by removing ShowFacBar? and HideFacBar? from WG when facbar unloads
11:06 Changeset [3142] by Bluestone
fix #786, fix #791, fix most of (and very probably all of) #780
10:06 Ticket #791 (facbar doesn't display when a spec becomes a player) created by Bluestone
09:51 Ticket #790 (info panel in option menu doesn't always fit stuff) created by Bluestone
not enough space after text alignment was changed also still needs …
09:18 Ticket #789 (Music transitions are too sharp when changing conflict types) created by Bluestone
00:32 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on chat ...) closed by Bluestone
fixed: (probably)
00:32 Changeset [3141] by Bluestone
probably fix #781
00:25 Ticket #788 (console slows down if it is given _very_ heavy spam) closed by Bluestone
fixed: fixed
00:24 Changeset [3140] by Bluestone
fix #788

09/03/14:

23:50 Changeset [3139] by Bluestone
fix lua syntax being designed by morons
23:39 Ticket #779 (playerlist error when no known country) closed by Bluestone
fixed
23:39 Changeset [3138] by Bluestone
fix #779 replace ? flag with blank flag
23:22 Ticket #788 (console slows down if it is given _very_ heavy spam) created by Bluestone
23:19 Changeset [3137] by Bluestone
opps
23:17 Changeset [3136] by Bluestone
fix sMenu crashing if facbar is not present
23:14 Changeset [3135] by Bluestone
only show decimal place if abs<10
23:14 Ticket #782 (Resource bar decimal place is wrong if E income >1000) closed by Bluestone
fixed
23:14 Changeset [3134] by Bluestone
fix #782
23:08 Ticket #787 (hightlight units nil error) closed by Bluestone
fixed
23:07 Changeset [3133] by Bluestone
fix #787
22:47 Ticket #787 (hightlight units nil error) created by Bluestone
[f=0017351] [bawidgets.lua] Error: Error in DrawWorldPreUnit?(): [string …
22:44 Changeset [3132] by beherith
BAR: fix corkrog.s3o height
22:42 Ticket #786 (Selection menu crash) created by beherith
Unfortunately the infolog is not too informative: [f=0032365] …
22:41 Ticket #785 (Console tex entry box doesnt wrap long text) created by beherith
And this is ugly :)
22:40 Ticket #784 (Engine bug?: Units stop before getting close enough to build) created by beherith
Especially when they are guarding another con.
22:39 Ticket #783 (Commander sometimes refuses to spray nano particles) created by beherith
Only the particles are missing, the target building still is built as …
22:39 Ticket #782 (Resource bar decimal place is wrong if E income >1000) created by beherith
Decimal is off by 1 digit, thus 1234 E shows as 123.4
22:38 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on chat ...) created by beherith
22:34 Ticket #776 (awards widget nil error) closed by Bluestone
fixed
22:33 Changeset [3131] by Bluestone
fix #776
22:26 Ticket #780 (facbar nil error) created by Bluestone
[f=0024416] [bawidgets.lua] Error: Error in Update(): [string …
22:18 Ticket #779 (playerlist error when no known country) created by Bluestone
[f=0000244] Warning: Couldn't find texture "LuaUI/Images/flags/.png"!
22:09 Changeset [3130] by Bluestone
load user widgets in preference to mod widgets
22:06 Ticket #778 (Particle borders get visible (when unit blows up)) created by Floris
21:53 Ticket #771 (playerlist selecting 'ignore' made it crash) closed by Bluestone
fixed: probably fixed
21:52 Changeset [3129] by Bluestone
fix #771
21:46 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) created by Bluestone
21:25 Ticket #770 (playerlist 'watch los' always sets same player los) closed by Bluestone
fixed
21:25 Changeset [3128] by Bluestone
fix #770
21:17 Ticket #776 (awards widget nil error) created by Bluestone
[f=0044280] Error: LuaUI::RunCallIn?: error = 2, ReceiveAwards?, [Internal …
21:16 Ticket #775 (defence range nil error) created by Bluestone
[bawidgets.lua] Error: Error in Initialize(): [string …
21:16 Ticket #774 (console box width should depends on screen width) created by Bluestone
21:15 Ticket #773 (commands fx nil error) created by Bluestone
[f=0022888] [bawidgets.lua] Error: Error in GameFrame?(): [string …
21:15 Ticket #772 (tooltip sometimes doesnt update when over smenu) created by Bluestone
21:10 Ticket #771 (playerlist selecting 'ignore' made it crash) created by Floris
21:08 Ticket #770 (playerlist 'watch los' always sets same player los) created by Floris
20:33 Changeset [3127] by Bluestone
fix nil error
20:06 Changeset [3126] by Bluestone
fix sInfo disappearing when mouse hovers over unit
19:34 Changeset [3125] by Bluestone
fix sInfo displaying e/m costs that weren't totals
19:08 Ticket #769 (add take button to playerlist) created by Bluestone
should be a separate list from iPanel, since dead players don't have an …
10:51 Ticket #764 (Typemap speed modifiers invisible to users) closed by Bluestone
fixed
10:51 Changeset [3124] by Bluestone
fix #764
10:07 Changeset [3123] by Bluestone
fix misplaced comment
10:03 Ticket #669 (Healthbars - resurrection bars wont always show up) closed by Bluestone
cantreproduce
04:29 Changeset [3122] by BrainDamage
speedups
01:53 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) closed by Bluestone
fixed: Here is a fixed version of the widget you linked me too: …
01:07 Changeset [3121] by BrainDamage
rewrote passive builders gadget, now it's *slightly* more expensive, but …
00:40 Changeset [3120] by Bluestone
set default skin to robocracy (#767)
00:35 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) closed by Bluestone
fixed
00:35 Changeset [3119] by Bluestone
fix #760
00:07 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) created by Bluestone
[23:00:53] <[eXe]Sereiya> Oh, there's something else I wanted to ask you. …

09/02/14:

23:42 Ticket #753 (Progress of stuff being built is not visible on sidebar) closed by beherith
invalid: You are correct, no game does this, facbar is sufficient. Apologies.
23:40 Ticket #767 (Select a default chili skin) created by beherith
Because if I delete the BARC_data file, the default skin that comes up is …
23:29 Ticket #759 (Factory sidebar icons have the text 'button' under them.) closed by Bluestone
fixed: fixed by [3118] (wrong # on ticket)
23:28 Changeset [3118] by Bluestone
fix #753
22:03 Changeset [3117] by beherith
BAR: remove *_ba.dds unitpics
20:30 Changeset [3116] by beherith
BAR: armthund was exploding its own thruster on bomb drop without this …
20:27 Ticket #766 (armatlas tops are too light colored; excessive bloom.) created by beherith
hurr durr
20:26 Ticket #765 (write widget to display the contents of selected transports) created by beherith
Should display only when nothing but trans are selected; could use same …
20:23 Ticket #764 (Typemap speed modifiers invisible to users) created by beherith
Maybe the tooltip could display them, but only if it differs from 1,1,1,1?
20:16 Ticket #763 (The special ground plates under factories, Keep or remove?) created by beherith
Factories have a special, metallic ground plate. Should they be kept or …
20:13 Ticket #762 (sometimes bloom is too bright) created by beherith
E.g. armadvsol reflection, reduce it because it blooms like hell.
20:12 Ticket #761 (remove the individual los/bloom widgets) created by Bluestone
when finished with them
20:11 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) created by beherith
The orange kinda clashes with the rest of the UI. This is super low …
20:09 Ticket #759 (Factory sidebar icons have the text 'button' under them.) created by beherith
As per the screenshot.
20:05 Ticket #758 (desaturate airlos without radar) created by beherith
as per above
20:04 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to the ...) created by beherith
e.g.: Wait. The units waits with its queue (Shortcut [W])
20:03 Ticket #756 (command buttons should have a fixed order and highlight curently selected) created by beherith
Having the order of the buttons on the bottom be different for each …
20:00 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) created by beherith
As per the bottom of the screenie below
19:59 Ticket #754 (Cost of selected units is not displayed intuitively) created by beherith
I would suggest writing a 'Total:' keyword before it, there is room on the …
19:55 Ticket #753 (Progress of stuff being built is not visible on sidebar) created by beherith
BA/TA/ other games have a visual progress indicator when selecting a …
01:57 Ticket #635 (healthbars eats perf when not drawing any bars) closed by Bluestone
wontfix: probably not worth the trouble
01:54 Ticket #741 (weapondefs_post modifier for crater radius + don't cause PFS-updates for ...) closed by Bluestone
fixed
01:53 Changeset [3115] by Bluestone
fix #741
01:22 Ticket #621 (BAR: additional mutator friendly models?) closed by Bluestone
no change required: the familiar christmas commander hat > this is lua'ed CTF flag model …
01:19 Ticket #600 (Footprints of various units are too small) closed by Bluestone
invalid
01:18 Ticket #673 (endgraph lua error) closed by Bluestone
cantreproduce: probably this is not relevent since so many optionMenu changes occured …
01:12 Changeset [3114] by Bluestone
fix cursortip continually asking to redraw its window
00:27 Ticket #752 (Chili texture handling question) closed by Bluestone
fixed: Question answered!
00:25 Ticket #742 (standalone weapon defs don't pass through _post) closed by Bluestone
no change required: as long as they are assocatied to at least one …
00:20 Ticket #747 (cursor tooltip should give names of wrecks (but maybe not features in ...) closed by Bluestone
fixed
00:20 Changeset [3113] by Bluestone
fix #747
00:01 Ticket #739 (defence range doesn't handle fullscreen switch) closed by Bluestone
fixed
00:01 Changeset [3112] by Bluestone
fix #739

09/01/14:

23:47 Ticket #706 (errors in infolog relating to optionMenu settings (i think)) closed by Bluestone
fixed
23:47 Changeset [3111] by Bluestone
fix #706
23:10 Ticket #744 (make sInfo display the amount of metal each mm is making) closed by Bluestone
fixed: this already works!
22:47 Ticket #712 (bloom shader lua error) closed by Bluestone
fixed
18:21 Ticket #743 (los shader makes all radar dots grey when outside of los) closed by beherith
fixed: fixed
18:21 Ticket #746 (los shader radar extent is wrong) closed by beherith
fixed: fixed, much better now
18:13 Changeset [3110] by beherith
BAR: fix errors in gfx_bloom_los_shader.lua
16:42 Changeset [3109] by Bluestone
remove gui from game_replace_afk_players (pending #693)
16:34 Changeset [3108] by Bluestone
revert [3107] (-> allow faction change even when startpoint can't be …
16:30 Changeset [3107] by Bluestone
don't show faction change unless initial queue is present
16:19 Changeset [3106] by Bluestone
addendum to [3098]
16:15 Changeset [3105] by beherith
BAR: change the way the los shader displays radar cover
15:45 Ticket #752 (Chili texture handling question) created by beherith
I would like to as wether all of the chili rendering runs in one pass? …
14:36 Ticket #725 (chilify select trim colour) closed by beherith
wontfix
13:49 Ticket #751 (What to do with weapon definitions in /weapons?) created by beherith
Are the stuff there used at all? If a weapon has the same name in /weapons …
13:43 Ticket #63 (BAR - corgant is too small) closed by beherith
fixed: it was made a teeny bit bigger a while back
13:41 Changeset [3104] by beherith
BAR: remove all tatex textures (because no more 3DO files)
13:39 Changeset [3103] by beherith
BAR: remove all 3DO files from objects3d
13:37 Changeset [3102] by beherith
BAR: remove corsok and armlun from fx_depthcharge_splash.lua
13:26 Changeset [3101] by beherith
BAR: removed corsok and armlun for now
13:21 Changeset [3100] by beherith
BAR: replaced .3do weapon projectiles with s3o ones
12:40 Changeset [3099] by beherith
BAR: fix some wrecks being offset on Y axis
00:49 Ticket #750 (optionMenu doesn't load values from springsettings.cfg (into gfx tab)) closed by Bluestone
fixed
00:48 Changeset [3098] by Bluestone
fixed optionMenu not loading from springsettings (#750) fixed mis-named …

08/31/14:

23:47 Changeset [3097] by beherith
BAR: remove non working lua_TargetCheck from mercury.bos
23:44 Changeset [3096] by beherith
BAR: corbuzz.lua script fix
23:39 Changeset [3095] by beherith
BAR: fixed some minor bugs introduced into the heap model names
23:35 Changeset [3094] by beherith
BAR: floating mine .cob scripts were missing
23:34 Changeset [3093] by beherith
BAR: madsam lua script fix
23:34 Changeset [3092] by beherith
BAR: armamd script fix
23:24 Changeset [3091] by beherith
BAR: fix wierd error spam from corwin.cob
23:15 Changeset [3090] by beherith
BAR: remove krogtaar and orcone 3do's
23:15 Changeset [3089] by beherith
BAR: added a recompile_all_bos.ahk autohotkey script to /scripts so that …
23:14 Changeset [3088] by beherith
BAR: added some descripted .bos files
23:14 Changeset [3087] by beherith
BAR: remove old, unused .cob scripts
23:12 Changeset [3086] by beherith
BAR: remove krogtaar.lua and armorco.lua
23:11 Changeset [3085] by beherith
BAR: adjust unitdefs for new wrecks
23:07 Changeset [3084] by beherith
BAR: redid all killed scripts
22:58 Changeset [3083] by beherith
BAR: added all the wreck s3o models
22:56 Changeset [3082] by beherith
BAR: reduce excessive brightness from per vertex AO
22:50 Ticket #750 (optionMenu doesn't load values from springsettings.cfg (into gfx tab)) created by Bluestone
22:01 Ticket #749 (armmex creates wreck for old model) closed by Bluestone
invalid
14:32 Changeset [3081] by beherith
ETC: more dr killinger fixes
12:32 Changeset [3080] by beherith
BAR: remove all of the _BA units from BAR.

08/30/14:

20:20 Changeset [3079] by nixtux
BAR: Add new lups effect for aafus
13:17 Changeset [3078] by beherith
etc: drkillinger update
10:20 Changeset [3077] by Funkencool
Updated armdecom to armcom.lua

08/29/14:

21:44 Changeset [3076] by beherith
BAR: bloom shader error log verbosity increase
21:42 Changeset [3075] by beherith
BAR: corcan.s3o piece origin fixes
21:40 Changeset [3074] by beherith
ETC: more accurate lighting calculation in deferred lighting shader
21:37 Changeset [3073] by beherith
ETC: added the tools and docs for per vertex AO baking.
21:35 Changeset [3072] by beherith
ETC: some obj2s3o.py fixes
21:35 Changeset [3071] by beherith
ETC: some smoothanim.py fixes
21:34 Changeset [3070] by beherith
ETC: added some unfinished stuff
21:30 Changeset [3069] by beherith
BAR: remove trim colors from custom shaders (trim the fat)
17:45 Changeset [3068] by beherith
BAR: cortermite.bos remove debug echo
16:41 Changeset [3067] by beherith
BAR: rescript corvoyr
16:16 Changeset [3066] by beherith
BAR: minor coramph (gimp) script cleanup
15:36 Changeset [3065] by beherith
BAR: rescript the can
14:06 Changeset [3064] by beherith
BAR: rescript pyro

08/28/14:

20:47 Changeset [3063] by beherith
BAR: rescript corspy
16:40 Changeset [3062] by beherith
BAR: rescript core termite
15:42 Changeset [3061] by beherith
BAR: rescript armaser

08/26/14:

01:33 Changeset [3060] by Bluestone
add faction detection
00:23 Ticket #745 (missing chicken movedefs) closed by Bluestone
fixed
00:23 Changeset [3059] by Bluestone
fix #745

08/25/14:

14:18 Ticket #749 (armmex creates wreck for old model) created by Bluestone
wip, not a bug (sorry!)
11:35 Changeset [3058] by Bluestone
remove some duplicated files
11:33 Changeset [3057] by Bluestone
all campaign uses missions_lua
11:20 Ticket #748 (c10 crashes the mission editor) created by Bluestone
11:09 Ticket #747 (cursor tooltip should give names of wrecks (but maybe not features in ...) created by Bluestone
10:36 Missions edited by Bluestone
(diff)
10:30 Changeset [3056] by Bluestone
tidy
10:27 Ticket #746 (los shader radar extent is wrong) created by Bluestone
see screenshot
09:52 Changeset [3055] by Bluestone
handle nanos
09:42 Changeset [3054] by Bluestone
fix dir structure of mission lua

08/24/14:

23:38 Changeset [3053] by Bluestone
add mission constructor AI
23:31 Ticket #745 (missing chicken movedefs) created by Bluestone
[f=0000000] Error: WARNING: Couldn't find a MoveClass? named chickenhkbot4 …
12:27 Ticket #744 (make sInfo display the amount of metal each mm is making) created by Bluestone
10:01 Changeset [3052] by Bluestone
remove mission_command_tower from /etc (its in BAR)
01:01 Changeset [3051] by Bluestone
c04 update
00:56 Changeset [3050] by Bluestone
reduce mission command tower sight distance
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