Timeline



09/16/14:

21:49 Ticket #807 (Spring restarter debug widget) created by beherith
I would like to bind a key to just restart Spring with the same …

09/15/14:

19:01 Ticket #806 (nil error in passive builders gadget) closed by nixtux
fixed: Fixed Changeset [3252]

09/14/14:

09:40 Ticket #806 (nil error in passive builders gadget) created by nixtux
nil error is new version of passive builders gadget Error: …

09/11/14:

18:23 Ticket #805 (Replace Spring logo on pause screen widget) created by beherith
When we have a suitable one instead
18:10 Ticket #766 (armatlas tops are too light colored; excessive bloom.) closed by beherith
fixed
17:16 Ticket #804 (Chillify defense range UI - or move it into options menu) created by beherith
It is clicked so rarely that it is hard to justify the clutter and the …
15:34 Ticket #467 (LOS shader things TODO/notes) closed by beherith
fixed
09:06 Ticket #541 (Reverse angles in HitByWeapon() cob callins) closed by beherith
fixed

09/10/14:

22:18 Ticket #800 (playerlist lua error) closed by Bluestone
fixed
22:01 Ticket #802 ([f=0076699] Error: could not find a parser for model "armshlt_dead" ...) closed by Bluestone
fixed
21:53 Ticket #799 (chicken progenitor lua error) closed by Bluestone
fixed
21:09 Ticket #803 (light flashes are too big) created by Bluestone
see screenshot, imo could reduce their size/falloff by a factor of 10-20
21:03 Ticket #802 ([f=0076699] Error: could not find a parser for model "armshlt_dead" ...) created by Bluestone
21:03 Ticket #801 (mexupg has no cursor, canceltarget has no icon) created by Bluestone
20:59 Ticket #800 (playerlist lua error) created by Bluestone
[f=0077501] [bawidgets.lua] Error: Error in PlayerChanged(): [string …
20:58 Ticket #799 (chicken progenitor lua error) created by Bluestone
[f=0074550] Error: LuaRules::RunCallIn: error = 2, GameFrame, …
19:52 Ticket #756 (command buttons should have a fixed order and highlight curently selected) closed by Bluestone
fixed
18:47 Ticket #62 (roost asteroid visuals are not working as it should) closed by Bluestone
fixed: Ahh, ok. As far as I can tell it's correct now.
18:45 Ticket #798 (restore and stop commands are missing from UI) closed by Bluestone
fixed
14:08 Ticket #411 (remove dynamic map lights (Kloot's version) and replace with deferred) closed by beherith
fixed: re
09:57 Ticket #798 (restore and stop commands are missing from UI) created by Bluestone
restore has no cursor and is on ignore list stop doesn't need a …
09:53 Ticket #793 (set target command needs cursor in new style and should appear in sMenu) closed by Bluestone
fixed
00:28 Ticket #457 (merge chickens to ba:r) closed by Bluestone
fixed: all merged except for smart_nanos (which chickens has but ba/bar does …

09/09/14:

01:38 Ticket #773 (commands fx nil error) closed by Bluestone
fixed

09/08/14:

15:51 Ticket #563 (Hide all empty pieces in COB:Create()) closed by beherith
fixed: Engine does this already.
13:36 Ticket #797 (Code:blocks howto?) closed by Bluestone
fixed: we could put this onto our/spring wiki
12:03 Ticket #797 (Code:blocks howto?) created by beherith
Since spring compiles with mingw without a hitch, could you, Bluestone …

09/07/14:

23:37 Ticket #796 (Map marks not visible) closed by Bluestone
fixed
23:20 Ticket #511 (Make all sea structures rock in the waves.) closed by beherith
fixed: AFAIK, they all do :) Thanks nixtux!
23:15 Ticket #554 (Trim color broken after 1600) closed by Bluestone
no change required
23:14 Ticket #523 (Reduce arm texture2 size and check if it still looks ok) closed by beherith
cantfix: It doesnt, teamcolor and reflections bleed :(
22:18 Ticket #796 (Map marks not visible) created by beherith
They can be placed, but they are not visible and placing them does not …
21:18 Ticket #682 (indicate which settings in optionmenu require a restart to be applied) closed by Bluestone
no change required: i think none of the ones in option menu need a restart (except …
17:10 Ticket #778 (Particle borders get visible (when unit blows up)) closed by beherith
fixed
16:18 Ticket #795 ([f=0001764] Error: LuaRules::RunCallIn: error = 2, UnitTaken, ...) closed by Bluestone
fixed
16:12 Ticket #795 ([f=0001764] Error: LuaRules::RunCallIn: error = 2, UnitTaken, ...) created by Bluestone
15:36 Ticket #769 (add take button to playerlist) closed by Bluestone
fixed: needs someone else to help me test, but it exists

09/06/14:

22:50 Ticket #774 (console box width should depends on screen width) closed by Bluestone
fixed
22:24 Ticket #609 (command icons don't show which command is currently selected) closed by Bluestone
duplicate: put into #756 since they will need to be fixed together
22:12 Ticket #97 (use smooth font (same as in healthbars) for rendering points/markers) closed by Bluestone
wontfix: i think trying to get markers to scale/move correctly with a lua-ed …
22:06 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) closed by Bluestone
fixed
22:03 Ticket #631 (armfus has ridiculous small hitbox, or other similar problem) closed by Bluestone
fixed
21:56 Ticket #735 (command icons.. the icons are too big (not the buttons)) closed by Bluestone
fixed: (won't change sizes)
21:28 Ticket #738 (hide API/debug widgets) closed by Bluestone
fixed: put a warning msg instead
20:34 Ticket #775 (defence range nil error) closed by Bluestone
fixed
20:29 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) created by Bluestone
20:21 Ticket #793 (set target command needs cursor in new style and should appear in sMenu) created by Bluestone
19:54 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to ...) closed by Bluestone
fixed
19:13 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) closed by Bluestone
fixed
15:24 Ticket #754 (Cost of selected units is not displayed intuitively) closed by Bluestone
fixed
15:10 Ticket #784 (Engine bug?: Units stop before getting close enough to build) closed by Bluestone
cantfix: 100% engine issue
15:06 Ticket #564 (Separate tips and game title from current loadpictures) closed by Bluestone
no change required
15:03 Ticket #767 (Select a default chili skin) closed by Bluestone
fixed
14:56 Ticket #704 (BAR: loading music) closed by Bluestone
fixed: could maybe have better sounds, but now short enough that clipping is fixed
13:51 Ticket #789 (Music transitions are too sharp when changing conflict types) closed by Bluestone
fixed
13:29 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) closed by Bluestone
fixed: problem was optionMenu expected widgetHandler.knownChanged==true on …

09/05/14:

01:33 Ticket #790 (info panel in option menu doesn't always fit stuff) closed by Bluestone
fixed

09/04/14:

23:28 Ticket #639 (chickens don't offer state/cmd buttons) closed by beherith
wontfix: nonissue
23:27 Ticket #626 (Wierd weapon reload visuals) closed by beherith
fixed: This seems like it looks like the old corrupted healthbar bug, which …
23:22 Ticket #751 (What to do with weapon definitions in /weapons?) closed by beherith
fixed
22:27 Ticket #792 (sInfo should contain more info about units) created by beherith
it looks wierd when its so tiny, it should display the mouseovered …
22:23 Ticket #783 (Commander sometimes refuses to spray nano particles) closed by beherith
fixed
11:08 Ticket #791 (facbar doesn't display when a spec becomes a player) closed by Bluestone
fixed
11:08 Ticket #780 (facbar nil error) closed by Bluestone
fixed: fixed by making sure facbar is recreated (on change) before it is updated
11:07 Ticket #786 (Selection menu crash) closed by Bluestone
fixed: fixed by removing ShowFacBar and HideFacBar from WG when facbar unloads
10:06 Ticket #791 (facbar doesn't display when a spec becomes a player) created by Bluestone
09:51 Ticket #790 (info panel in option menu doesn't always fit stuff) created by Bluestone
not enough space after text alignment was changed also still needs …
09:18 Ticket #789 (Music transitions are too sharp when changing conflict types) created by Bluestone
00:32 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on ...) closed by Bluestone
fixed: (probably)
00:25 Ticket #788 (console slows down if it is given _very_ heavy spam) closed by Bluestone
fixed: fixed

09/03/14:

23:39 Ticket #779 (playerlist error when no known country) closed by Bluestone
fixed
23:22 Ticket #788 (console slows down if it is given _very_ heavy spam) created by Bluestone
23:14 Ticket #782 (Resource bar decimal place is wrong if E income >1000) closed by Bluestone
fixed
23:08 Ticket #787 (hightlight units nil error) closed by Bluestone
fixed
22:47 Ticket #787 (hightlight units nil error) created by Bluestone
[f=0017351] [bawidgets.lua] Error: Error in DrawWorldPreUnit(): …
22:42 Ticket #786 (Selection menu crash) created by beherith
Unfortunately the infolog is not too informative: [f=0032365] …
22:41 Ticket #785 (Console tex entry box doesnt wrap long text) created by beherith
And this is ugly :)
22:40 Ticket #784 (Engine bug?: Units stop before getting close enough to build) created by beherith
Especially when they are guarding another con.
22:39 Ticket #783 (Commander sometimes refuses to spray nano particles) created by beherith
Only the particles are missing, the target building still is built as …
22:39 Ticket #782 (Resource bar decimal place is wrong if E income >1000) created by beherith
Decimal is off by 1 digit, thus 1234 E shows as 123.4
22:38 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on ...) created by beherith
22:34 Ticket #776 (awards widget nil error) closed by Bluestone
fixed
22:26 Ticket #780 (facbar nil error) created by Bluestone
[f=0024416] [bawidgets.lua] Error: Error in Update(): [string …
22:18 Ticket #779 (playerlist error when no known country) created by Bluestone
[f=0000244] Warning: Couldn't find texture "LuaUI/Images/flags/.png"!
22:06 Ticket #778 (Particle borders get visible (when unit blows up)) created by Floris
21:53 Ticket #771 (playerlist selecting 'ignore' made it crash) closed by Bluestone
fixed: probably fixed
21:46 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) created by Bluestone
21:25 Ticket #770 (playerlist 'watch los' always sets same player los) closed by Bluestone
fixed
21:17 Ticket #776 (awards widget nil error) created by Bluestone
[f=0044280] Error: LuaUI::RunCallIn: error = 2, ReceiveAwards, …
21:16 Ticket #775 (defence range nil error) created by Bluestone
[bawidgets.lua] Error: Error in Initialize(): [string …
21:16 Ticket #774 (console box width should depends on screen width) created by Bluestone
21:15 Ticket #773 (commands fx nil error) created by Bluestone
[f=0022888] [bawidgets.lua] Error: Error in GameFrame(): [string …
21:15 Ticket #772 (tooltip sometimes doesnt update when over smenu) created by Bluestone
21:10 Ticket #771 (playerlist selecting 'ignore' made it crash) created by Floris
21:08 Ticket #770 (playerlist 'watch los' always sets same player los) created by Floris
19:08 Ticket #769 (add take button to playerlist) created by Bluestone
should be a separate list from iPanel, since dead players don't have …
10:51 Ticket #764 (Typemap speed modifiers invisible to users) closed by Bluestone
fixed
10:03 Ticket #669 (Healthbars - resurrection bars wont always show up) closed by Bluestone
cantreproduce
01:53 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) closed by Bluestone
fixed: Here is a fixed version of the widget you linked me too: …
00:35 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) closed by Bluestone
fixed
00:07 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) created by Bluestone
[23:00:53] <[eXe]Sereiya> Oh, there's something else I wanted to ask …

09/02/14:

23:42 Ticket #753 (Progress of stuff being built is not visible on sidebar) closed by beherith
invalid: You are correct, no game does this, facbar is sufficient. Apologies.
23:40 Ticket #767 (Select a default chili skin) created by beherith
Because if I delete the BARC_data file, the default skin that comes up …
23:29 Ticket #759 (Factory sidebar icons have the text 'button' under them.) closed by Bluestone
fixed: fixed by [3118] (wrong # on ticket)
20:27 Ticket #766 (armatlas tops are too light colored; excessive bloom.) created by beherith
hurr durr
20:26 Ticket #765 (write widget to display the contents of selected transports) created by beherith
Should display only when nothing but trans are selected; could use …
20:23 Ticket #764 (Typemap speed modifiers invisible to users) created by beherith
Maybe the tooltip could display them, but only if it differs from 1,1,1,1?
20:16 Ticket #763 (The special ground plates under factories, Keep or remove?) created by beherith
Factories have a special, metallic ground plate. Should they be kept …
20:13 Ticket #762 (sometimes bloom is too bright) created by beherith
E.g. armadvsol reflection, reduce it because it blooms like hell.
20:12 Ticket #761 (remove the individual los/bloom widgets) created by Bluestone
when finished with them
20:11 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) created by beherith
The orange kinda clashes with the rest of the UI. This is super low …
20:09 Ticket #759 (Factory sidebar icons have the text 'button' under them.) created by beherith
As per the screenshot.
20:05 Ticket #758 (desaturate airlos without radar) created by beherith
as per above
20:04 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to ...) created by beherith
e.g.: Wait. The units waits with its queue (Shortcut [W])
20:03 Ticket #756 (command buttons should have a fixed order and highlight curently selected) created by beherith
Having the order of the buttons on the bottom be different for each …
20:00 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) created by beherith
As per the bottom of the screenie below
19:59 Ticket #754 (Cost of selected units is not displayed intuitively) created by beherith
I would suggest writing a 'Total:' keyword before it, there is room on …
19:55 Ticket #753 (Progress of stuff being built is not visible on sidebar) created by beherith
BA/TA/ other games have a visual progress indicator when selecting a …
01:57 Ticket #635 (healthbars eats perf when not drawing any bars) closed by Bluestone
wontfix: probably not worth the trouble
01:54 Ticket #741 (weapondefs_post modifier for crater radius + don't cause PFS-updates ...) closed by Bluestone
fixed
01:22 Ticket #621 (BAR: additional mutator friendly models?) closed by Bluestone
no change required: the familiar christmas commander hat > this is lua'ed CTF flag model …
01:19 Ticket #600 (Footprints of various units are too small) closed by Bluestone
invalid
01:18 Ticket #673 (endgraph lua error) closed by Bluestone
cantreproduce: probably this is not relevent since so many optionMenu changes occured …
00:27 Ticket #752 (Chili texture handling question) closed by Bluestone
fixed: Question answered!
00:25 Ticket #742 (standalone weapon defs don't pass through _post) closed by Bluestone
no change required: as long as they are assocatied to at least one …
00:20 Ticket #747 (cursor tooltip should give names of wrecks (but maybe not features in ...) closed by Bluestone
fixed
00:01 Ticket #739 (defence range doesn't handle fullscreen switch) closed by Bluestone
fixed

09/01/14:

23:47 Ticket #706 (errors in infolog relating to optionMenu settings (i think)) closed by Bluestone
fixed
23:10 Ticket #744 (make sInfo display the amount of metal each mm is making) closed by Bluestone
fixed: this already works!
22:47 Ticket #712 (bloom shader lua error) closed by Bluestone
fixed
18:21 Ticket #743 (los shader makes all radar dots grey when outside of los) closed by beherith
fixed: fixed
18:21 Ticket #746 (los shader radar extent is wrong) closed by beherith
fixed: fixed, much better now
15:45 Ticket #752 (Chili texture handling question) created by beherith
I would like to as wether all of the chili rendering runs in one pass? …
14:36 Ticket #725 (chilify select trim colour) closed by beherith
wontfix
13:49 Ticket #751 (What to do with weapon definitions in /weapons?) created by beherith
Are the stuff there used at all? If a weapon has the same name in …
13:43 Ticket #63 (BAR - corgant is too small) closed by beherith
fixed: it was made a teeny bit bigger a while back
00:49 Ticket #750 (optionMenu doesn't load values from springsettings.cfg (into gfx tab)) closed by Bluestone
fixed

08/31/14:

22:50 Ticket #750 (optionMenu doesn't load values from springsettings.cfg (into gfx tab)) created by Bluestone
22:01 Ticket #749 (armmex creates wreck for old model) closed by Bluestone
invalid

08/26/14:

00:23 Ticket #745 (missing chicken movedefs) closed by Bluestone
fixed

08/25/14:

14:18 Ticket #749 (armmex creates wreck for old model) created by Bluestone
wip, not a bug (sorry!)
11:20 Ticket #748 (c10 crashes the mission editor) created by Bluestone
11:09 Ticket #747 (cursor tooltip should give names of wrecks (but maybe not features in ...) created by Bluestone
10:36 Missions edited by Bluestone
(diff)
10:27 Ticket #746 (los shader radar extent is wrong) created by Bluestone
see screenshot

08/24/14:

23:31 Ticket #745 (missing chicken movedefs) created by Bluestone
[f=0000000] Error: WARNING: Couldn't find a MoveClass named …
12:27 Ticket #744 (make sInfo display the amount of metal each mm is making) created by Bluestone

08/23/14:

10:58 Ticket #743 (los shader makes all radar dots grey when outside of los) created by Bluestone

08/20/14:

00:29 Ticket #742 (standalone weapon defs don't pass through _post) created by Bluestone

08/19/14:

00:35 Ticket #741 (weapondefs_post modifier for crater radius + don't cause PFS-updates ...) created by Bluestone
https://github.com/spring/spring/commit/77c8378b04907417a62c25218d69ff3
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