Timeline


and

09/06/14:

22:50 Ticket #774 (console box width should depends on screen width) closed by Bluestone
fixed
22:49 Changeset [3179] by Bluestone
fix #774
22:24 Ticket #609 (command icons don't show which command is currently selected) closed by Bluestone
duplicate: put into #756 since they will need to be fixed together
22:21 Changeset [3178] by Bluestone
fix lua error
22:18 Changeset [3177] by Bluestone
more of [3176]
22:16 Changeset [3176] by Bluestone
don't use . either
22:16 Changeset [3175] by Bluestone
don't use < >
22:12 Ticket #97 (use smooth font (same as in healthbars) for rendering points/markers) closed by Bluestone
wontfix: i think trying to get markers to scale/move correctly with a lua-ed …
22:06 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) closed by Bluestone
fixed
22:06 Changeset [3174] by Bluestone
fix #794
22:03 Ticket #631 (armfus has ridiculous small hitbox, or other similar problem) closed by Bluestone
fixed
22:03 Changeset [3173] by Bluestone
fix #631
21:56 Ticket #735 (command icons.. the icons are too big (not the buttons)) closed by Bluestone
fixed: (won't change sizes)
21:28 Ticket #738 (hide API/debug widgets) closed by Bluestone
fixed: put a warning msg instead
21:28 Changeset [3172] by Bluestone
fix #738
21:15 Changeset [3171] by Bluestone
widget cat for depth of field
21:10 Changeset [3170] by Bluestone
tab -> whitespace
21:09 Changeset [3169] by Bluestone
add show/hide flag/rank/ts options to playerlist
20:34 Ticket #775 (defence range nil error) closed by Bluestone
fixed
20:34 Changeset [3168] by Bluestone
fix #775
20:29 Changeset [3167] by Bluestone
fix occasional empty interval error in math.random
20:29 Changeset [3166] by BrainDamage
completely revamped target on the move, now it will interfere less with …
20:29 Ticket #794 ([f=0000202] Error: could not find a parser for model "2x2a" (unknown ...) created by Bluestone
20:24 Changeset [3165] by Bluestone
reverse order of colours in "land at" states
20:22 Changeset [3164] by Bluestone
style
20:21 Ticket #793 (set target command needs cursor in new style and should appear in sMenu) created by Bluestone
20:08 Changeset [3163] by Bluestone
nicer looking order hotkey info
20:04 Changeset [3162] by Bluestone
use "o" as hotkey for resurrect centralize hotkey widgets
19:54 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to the ...) closed by Bluestone
fixed
19:54 Changeset [3161] by Bluestone
fix #757
19:53 Changeset [3160] by Bluestone
fix cursor_tip going slightly off botton of screen
19:53 Changeset [3159] by Bluestone
add some missing hotkeys
19:13 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) closed by Bluestone
fixed
19:13 Changeset [3158] by Bluestone
fix #755
19:12 Changeset [3157] by Bluestone
fix volume change after first song
18:55 Changeset [3156] by Bluestone
remove dead code
15:24 Ticket #754 (Cost of selected units is not displayed intuitively) closed by Bluestone
fixed
15:24 Changeset [3155] by Bluestone
fix #754
15:10 Ticket #784 (Engine bug?: Units stop before getting close enough to build) closed by Bluestone
cantfix: 100% engine issue
15:06 Ticket #564 (Separate tips and game title from current loadpictures) closed by Bluestone
no change required
15:03 Ticket #767 (Select a default chili skin) closed by Bluestone
fixed
14:56 Ticket #704 (BAR: loading music) closed by Bluestone
fixed: could maybe have better sounds, but now short enough that clipping is …
14:55 Changeset [3154] by Bluestone
fix #704
13:52 Changeset [3153] by Bluestone
tidy
13:51 Ticket #789 (Music transitions are too sharp when changing conflict types) closed by Bluestone
fixed
13:51 Changeset [3152] by Bluestone
fix #789
13:29 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) closed by Bluestone
fixed: problem was optionMenu expected widgetHandler.knownChanged==true on widget …
13:27 Changeset [3151] by Bluestone
fix #777
13:26 Changeset [3150] by Bluestone
ETC: add widget that crashes 0.5 sec after being enabled

09/05/14:

02:12 Changeset [3149] by Bluestone
more of [3146]
01:38 Changeset [3148] by Bluestone
fix nil error
01:33 Ticket #790 (info panel in option menu doesn't always fit stuff) closed by Bluestone
fixed
01:33 Changeset [3147] by Bluestone
fix #790
00:27 Changeset [3146] by beherith
BAR: better readability for resbars

09/04/14:

23:28 Ticket #639 (chickens don't offer state/cmd buttons) closed by beherith
wontfix: nonissue
23:27 Ticket #626 (Wierd weapon reload visuals) closed by beherith
fixed: This seems like it looks like the old corrupted healthbar bug, which was …
23:22 Ticket #751 (What to do with weapon definitions in /weapons?) closed by beherith
fixed
23:22 Changeset [3145] by beherith
BAR: fix the weapon models for /weapons/
22:27 Ticket #792 (sInfo should contain more info about units) created by beherith
it looks wierd when its so tiny, it should display the mouseovered things …
22:23 Ticket #783 (Commander sometimes refuses to spray nano particles) closed by beherith
fixed
14:02 Changeset [3144] by beherith
BAR: improve corcom.bos script
13:42 Changeset [3143] by beherith
BAR: fix armcom.lua script nano emission
11:08 Ticket #791 (facbar doesn't display when a spec becomes a player) closed by Bluestone
fixed
11:08 Ticket #780 (facbar nil error) closed by Bluestone
fixed: fixed by making sure facbar is recreated (on change) before it is updated
11:07 Ticket #786 (Selection menu crash) closed by Bluestone
fixed: fixed by removing ShowFacBar? and HideFacBar? from WG when facbar unloads
11:06 Changeset [3142] by Bluestone
fix #786, fix #791, fix most of (and very probably all of) #780
10:06 Ticket #791 (facbar doesn't display when a spec becomes a player) created by Bluestone
09:51 Ticket #790 (info panel in option menu doesn't always fit stuff) created by Bluestone
not enough space after text alignment was changed also still needs …
09:18 Ticket #789 (Music transitions are too sharp when changing conflict types) created by Bluestone
00:32 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on chat ...) closed by Bluestone
fixed: (probably)
00:32 Changeset [3141] by Bluestone
probably fix #781
00:25 Ticket #788 (console slows down if it is given _very_ heavy spam) closed by Bluestone
fixed: fixed
00:24 Changeset [3140] by Bluestone
fix #788

09/03/14:

23:50 Changeset [3139] by Bluestone
fix lua syntax being designed by morons
23:39 Ticket #779 (playerlist error when no known country) closed by Bluestone
fixed
23:39 Changeset [3138] by Bluestone
fix #779 replace ? flag with blank flag
23:22 Ticket #788 (console slows down if it is given _very_ heavy spam) created by Bluestone
23:19 Changeset [3137] by Bluestone
opps
23:17 Changeset [3136] by Bluestone
fix sMenu crashing if facbar is not present
23:14 Changeset [3135] by Bluestone
only show decimal place if abs<10
23:14 Ticket #782 (Resource bar decimal place is wrong if E income >1000) closed by Bluestone
fixed
23:14 Changeset [3134] by Bluestone
fix #782
23:08 Ticket #787 (hightlight units nil error) closed by Bluestone
fixed
23:07 Changeset [3133] by Bluestone
fix #787
22:47 Ticket #787 (hightlight units nil error) created by Bluestone
[f=0017351] [bawidgets.lua] Error: Error in DrawWorldPreUnit?(): [string …
22:44 Changeset [3132] by beherith
BAR: fix corkrog.s3o height
22:42 Ticket #786 (Selection menu crash) created by beherith
Unfortunately the infolog is not too informative: [f=0032365] …
22:41 Ticket #785 (Console tex entry box doesnt wrap long text) created by beherith
And this is ugly :)
22:40 Ticket #784 (Engine bug?: Units stop before getting close enough to build) created by beherith
Especially when they are guarding another con.
22:39 Ticket #783 (Commander sometimes refuses to spray nano particles) created by beherith
Only the particles are missing, the target building still is built as …
22:39 Ticket #782 (Resource bar decimal place is wrong if E income >1000) created by beherith
Decimal is off by 1 digit, thus 1234 E shows as 123.4
22:38 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on chat ...) created by beherith
22:34 Ticket #776 (awards widget nil error) closed by Bluestone
fixed
22:33 Changeset [3131] by Bluestone
fix #776
22:26 Ticket #780 (facbar nil error) created by Bluestone
[f=0024416] [bawidgets.lua] Error: Error in Update(): [string …
22:18 Ticket #779 (playerlist error when no known country) created by Bluestone
[f=0000244] Warning: Couldn't find texture "LuaUI/Images/flags/.png"!
22:09 Changeset [3130] by Bluestone
load user widgets in preference to mod widgets
22:06 Ticket #778 (Particle borders get visible (when unit blows up)) created by Floris
21:53 Ticket #771 (playerlist selecting 'ignore' made it crash) closed by Bluestone
fixed: probably fixed
21:52 Changeset [3129] by Bluestone
fix #771
21:46 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) created by Bluestone
21:25 Ticket #770 (playerlist 'watch los' always sets same player los) closed by Bluestone
fixed
21:25 Changeset [3128] by Bluestone
fix #770
21:17 Ticket #776 (awards widget nil error) created by Bluestone
[f=0044280] Error: LuaUI::RunCallIn?: error = 2, ReceiveAwards?, [Internal …
21:16 Ticket #775 (defence range nil error) created by Bluestone
[bawidgets.lua] Error: Error in Initialize(): [string …
21:16 Ticket #774 (console box width should depends on screen width) created by Bluestone
21:15 Ticket #773 (commands fx nil error) created by Bluestone
[f=0022888] [bawidgets.lua] Error: Error in GameFrame?(): [string …
21:15 Ticket #772 (tooltip sometimes doesnt update when over smenu) created by Bluestone
21:10 Ticket #771 (playerlist selecting 'ignore' made it crash) created by Floris
21:08 Ticket #770 (playerlist 'watch los' always sets same player los) created by Floris
20:33 Changeset [3127] by Bluestone
fix nil error
20:06 Changeset [3126] by Bluestone
fix sInfo disappearing when mouse hovers over unit
19:34 Changeset [3125] by Bluestone
fix sInfo displaying e/m costs that weren't totals
19:08 Ticket #769 (add take button to playerlist) created by Bluestone
should be a separate list from iPanel, since dead players don't have an …
10:51 Ticket #764 (Typemap speed modifiers invisible to users) closed by Bluestone
fixed
10:51 Changeset [3124] by Bluestone
fix #764
10:07 Changeset [3123] by Bluestone
fix misplaced comment
10:03 Ticket #669 (Healthbars - resurrection bars wont always show up) closed by Bluestone
cantreproduce
04:29 Changeset [3122] by BrainDamage
speedups
01:53 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) closed by Bluestone
fixed: Here is a fixed version of the widget you linked me too: …
01:07 Changeset [3121] by BrainDamage
rewrote passive builders gadget, now it's *slightly* more expensive, but …
00:40 Changeset [3120] by Bluestone
set default skin to robocracy (#767)
00:35 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) closed by Bluestone
fixed
00:35 Changeset [3119] by Bluestone
fix #760
00:07 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) created by Bluestone
[23:00:53] <[eXe]Sereiya> Oh, there's something else I wanted to ask you. …

09/02/14:

23:42 Ticket #753 (Progress of stuff being built is not visible on sidebar) closed by beherith
invalid: You are correct, no game does this, facbar is sufficient. Apologies.
23:40 Ticket #767 (Select a default chili skin) created by beherith
Because if I delete the BARC_data file, the default skin that comes up is …
23:29 Ticket #759 (Factory sidebar icons have the text 'button' under them.) closed by Bluestone
fixed: fixed by [3118] (wrong # on ticket)
23:28 Changeset [3118] by Bluestone
fix #753
22:03 Changeset [3117] by beherith
BAR: remove *_ba.dds unitpics
20:30 Changeset [3116] by beherith
BAR: armthund was exploding its own thruster on bomb drop without this …
20:27 Ticket #766 (armatlas tops are too light colored; excessive bloom.) created by beherith
hurr durr
20:26 Ticket #765 (write widget to display the contents of selected transports) created by beherith
Should display only when nothing but trans are selected; could use same …
20:23 Ticket #764 (Typemap speed modifiers invisible to users) created by beherith
Maybe the tooltip could display them, but only if it differs from 1,1,1,1?
20:16 Ticket #763 (The special ground plates under factories, Keep or remove?) created by beherith
Factories have a special, metallic ground plate. Should they be kept or …
20:13 Ticket #762 (sometimes bloom is too bright) created by beherith
E.g. armadvsol reflection, reduce it because it blooms like hell.
20:12 Ticket #761 (remove the individual los/bloom widgets) created by Bluestone
when finished with them
20:11 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) created by beherith
The orange kinda clashes with the rest of the UI. This is super low …
20:09 Ticket #759 (Factory sidebar icons have the text 'button' under them.) created by beherith
As per the screenshot.
20:05 Ticket #758 (desaturate airlos without radar) created by beherith
as per above
20:04 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to the ...) created by beherith
e.g.: Wait. The units waits with its queue (Shortcut [W])
20:03 Ticket #756 (command buttons should have a fixed order and highlight curently selected) created by beherith
Having the order of the buttons on the bottom be different for each …
20:00 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) created by beherith
As per the bottom of the screenie below
19:59 Ticket #754 (Cost of selected units is not displayed intuitively) created by beherith
I would suggest writing a 'Total:' keyword before it, there is room on the …
19:55 Ticket #753 (Progress of stuff being built is not visible on sidebar) created by beherith
BA/TA/ other games have a visual progress indicator when selecting a …
01:57 Ticket #635 (healthbars eats perf when not drawing any bars) closed by Bluestone
wontfix: probably not worth the trouble
01:54 Ticket #741 (weapondefs_post modifier for crater radius + don't cause PFS-updates for ...) closed by Bluestone
fixed
01:53 Changeset [3115] by Bluestone
fix #741
01:22 Ticket #621 (BAR: additional mutator friendly models?) closed by Bluestone
no change required: the familiar christmas commander hat > this is lua'ed CTF flag model …
01:19 Ticket #600 (Footprints of various units are too small) closed by Bluestone
invalid
01:18 Ticket #673 (endgraph lua error) closed by Bluestone
cantreproduce: probably this is not relevent since so many optionMenu changes occured …
01:12 Changeset [3114] by Bluestone
fix cursortip continually asking to redraw its window
00:27 Ticket #752 (Chili texture handling question) closed by Bluestone
fixed: Question answered!
00:25 Ticket #742 (standalone weapon defs don't pass through _post) closed by Bluestone
no change required: as long as they are assocatied to at least one …
00:20 Ticket #747 (cursor tooltip should give names of wrecks (but maybe not features in ...) closed by Bluestone
fixed
00:20 Changeset [3113] by Bluestone
fix #747
00:01 Ticket #739 (defence range doesn't handle fullscreen switch) closed by Bluestone
fixed
00:01 Changeset [3112] by Bluestone
fix #739

09/01/14:

23:47 Ticket #706 (errors in infolog relating to optionMenu settings (i think)) closed by Bluestone
fixed
23:47 Changeset [3111] by Bluestone
fix #706
23:10 Ticket #744 (make sInfo display the amount of metal each mm is making) closed by Bluestone
fixed: this already works!
22:47 Ticket #712 (bloom shader lua error) closed by Bluestone
fixed
18:21 Ticket #743 (los shader makes all radar dots grey when outside of los) closed by beherith
fixed: fixed
18:21 Ticket #746 (los shader radar extent is wrong) closed by beherith
fixed: fixed, much better now
18:13 Changeset [3110] by beherith
BAR: fix errors in gfx_bloom_los_shader.lua
16:42 Changeset [3109] by Bluestone
remove gui from game_replace_afk_players (pending #693)
16:34 Changeset [3108] by Bluestone
revert [3107] (-> allow faction change even when startpoint can't be …
16:30 Changeset [3107] by Bluestone
don't show faction change unless initial queue is present
16:19 Changeset [3106] by Bluestone
addendum to [3098]
16:15 Changeset [3105] by beherith
BAR: change the way the los shader displays radar cover
15:45 Ticket #752 (Chili texture handling question) created by beherith
I would like to as wether all of the chili rendering runs in one pass? …
14:36 Ticket #725 (chilify select trim colour) closed by beherith
wontfix
13:49 Ticket #751 (What to do with weapon definitions in /weapons?) created by beherith
Are the stuff there used at all? If a weapon has the same name in /weapons …
13:43 Ticket #63 (BAR - corgant is too small) closed by beherith
fixed: it was made a teeny bit bigger a while back
13:41 Changeset [3104] by beherith
BAR: remove all tatex textures (because no more 3DO files)
13:39 Changeset [3103] by beherith
BAR: remove all 3DO files from objects3d
13:37 Changeset [3102] by beherith
BAR: remove corsok and armlun from fx_depthcharge_splash.lua
13:26 Changeset [3101] by beherith
BAR: removed corsok and armlun for now
13:21 Changeset [3100] by beherith
BAR: replaced .3do weapon projectiles with s3o ones
12:40 Changeset [3099] by beherith
BAR: fix some wrecks being offset on Y axis
00:49 Ticket #750 (optionMenu doesn't load values from springsettings.cfg (into gfx tab)) closed by Bluestone
fixed
00:48 Changeset [3098] by Bluestone
fixed optionMenu not loading from springsettings (#750) fixed mis-named …

08/31/14:

23:47 Changeset [3097] by beherith
BAR: remove non working lua_TargetCheck from mercury.bos
23:44 Changeset [3096] by beherith
BAR: corbuzz.lua script fix
23:39 Changeset [3095] by beherith
BAR: fixed some minor bugs introduced into the heap model names
23:35 Changeset [3094] by beherith
BAR: floating mine .cob scripts were missing
23:34 Changeset [3093] by beherith
BAR: madsam lua script fix
23:34 Changeset [3092] by beherith
BAR: armamd script fix
23:24 Changeset [3091] by beherith
BAR: fix wierd error spam from corwin.cob
23:15 Changeset [3090] by beherith
BAR: remove krogtaar and orcone 3do's
23:15 Changeset [3089] by beherith
BAR: added a recompile_all_bos.ahk autohotkey script to /scripts so that …
23:14 Changeset [3088] by beherith
BAR: added some descripted .bos files
23:14 Changeset [3087] by beherith
BAR: remove old, unused .cob scripts
23:12 Changeset [3086] by beherith
BAR: remove krogtaar.lua and armorco.lua
23:11 Changeset [3085] by beherith
BAR: adjust unitdefs for new wrecks
23:07 Changeset [3084] by beherith
BAR: redid all killed scripts
22:58 Changeset [3083] by beherith
BAR: added all the wreck s3o models
22:56 Changeset [3082] by beherith
BAR: reduce excessive brightness from per vertex AO
22:50 Ticket #750 (optionMenu doesn't load values from springsettings.cfg (into gfx tab)) created by Bluestone
22:01 Ticket #749 (armmex creates wreck for old model) closed by Bluestone
invalid
14:32 Changeset [3081] by beherith
ETC: more dr killinger fixes
12:32 Changeset [3080] by beherith
BAR: remove all of the _BA units from BAR.

08/30/14:

20:20 Changeset [3079] by nixtux
BAR: Add new lups effect for aafus
13:17 Changeset [3078] by beherith
etc: drkillinger update
10:20 Changeset [3077] by Funkencool
Updated armdecom to armcom.lua

08/29/14:

21:44 Changeset [3076] by beherith
BAR: bloom shader error log verbosity increase
21:42 Changeset [3075] by beherith
BAR: corcan.s3o piece origin fixes
21:40 Changeset [3074] by beherith
ETC: more accurate lighting calculation in deferred lighting shader
21:37 Changeset [3073] by beherith
ETC: added the tools and docs for per vertex AO baking.
21:35 Changeset [3072] by beherith
ETC: some obj2s3o.py fixes
21:35 Changeset [3071] by beherith
ETC: some smoothanim.py fixes
21:34 Changeset [3070] by beherith
ETC: added some unfinished stuff
21:30 Changeset [3069] by beherith
BAR: remove trim colors from custom shaders (trim the fat)
17:45 Changeset [3068] by beherith
BAR: cortermite.bos remove debug echo
16:41 Changeset [3067] by beherith
BAR: rescript corvoyr
16:16 Changeset [3066] by beherith
BAR: minor coramph (gimp) script cleanup
15:36 Changeset [3065] by beherith
BAR: rescript the can
14:06 Changeset [3064] by beherith
BAR: rescript pyro

08/28/14:

20:47 Changeset [3063] by beherith
BAR: rescript corspy
16:40 Changeset [3062] by beherith
BAR: rescript core termite
15:42 Changeset [3061] by beherith
BAR: rescript armaser

08/26/14:

01:33 Changeset [3060] by Bluestone
add faction detection
00:23 Ticket #745 (missing chicken movedefs) closed by Bluestone
fixed
00:23 Changeset [3059] by Bluestone
fix #745

08/25/14:

14:18 Ticket #749 (armmex creates wreck for old model) created by Bluestone
wip, not a bug (sorry!)
11:35 Changeset [3058] by Bluestone
remove some duplicated files
11:33 Changeset [3057] by Bluestone
all campaign uses missions_lua
11:20 Ticket #748 (c10 crashes the mission editor) created by Bluestone
11:09 Ticket #747 (cursor tooltip should give names of wrecks (but maybe not features in ...) created by Bluestone
10:36 Missions edited by Bluestone
(diff)
10:30 Changeset [3056] by Bluestone
tidy
10:27 Ticket #746 (los shader radar extent is wrong) created by Bluestone
see screenshot
09:52 Changeset [3055] by Bluestone
handle nanos
09:42 Changeset [3054] by Bluestone
fix dir structure of mission lua

08/24/14:

23:38 Changeset [3053] by Bluestone
add mission constructor AI
23:31 Ticket #745 (missing chicken movedefs) created by Bluestone
[f=0000000] Error: WARNING: Couldn't find a MoveClass? named chickenhkbot4 …
12:27 Ticket #744 (make sInfo display the amount of metal each mm is making) created by Bluestone
10:01 Changeset [3052] by Bluestone
remove mission_command_tower from /etc (its in BAR)
01:01 Changeset [3051] by Bluestone
c04 update
00:56 Changeset [3050] by Bluestone
reduce mission command tower sight distance

08/23/14:

18:50 Changeset [3049] by Bluestone
c03/c04 update
13:45 Changeset [3048] by Bluestone
c02 update more of api_missions all missions run off normal BAR (again)
13:43 Changeset [3047] by Bluestone
remove non-used sounds
10:58 Ticket #743 (los shader makes all radar dots grey when outside of los) created by Bluestone

08/22/14:

22:41 Changeset [3046] by Bluestone
c01 update & basic missions gui
20:53 Changeset [3045] by Bluestone
more padding

08/20/14:

00:31 Changeset [3044] by BrainDamage
since GetPlayerInfo? is a synced function, it was never updated when you …
00:29 Ticket #742 (standalone weapon defs don't pass through _post) created by Bluestone

08/19/14:

11:09 Changeset [3043] by Floris
Added Depth of Field widget (with added chili intensity slider)
00:38 Changeset [3042] by nixtux
BA: Add sound effect for (zeus/claw) lightning splash damage
00:35 Ticket #741 (weapondefs_post modifier for crater radius + don't cause PFS-updates for ...) created by Bluestone
https://github.com/spring/spring/commit/77c8378b04907417a62c25218d69ff323ba

08/18/14:

09:57 Changeset [3041] by Bluestone
couple of never used ideas added to etc/Lua/Random
09:43 Changeset [3040] by Bluestone
c01 interacts with api_missions \o/
09:10 Changeset [3039] by Bluestone
tidy etc/lua
08:59 Changeset [3038] by Bluestone
comblast dgun range matches the style of all other range circles …
07:00 Changeset [3037] by Floris
Comblast/dgun range - forgot to disable an echo
03:16 Changeset [3036] by Floris
ComBlast?/dgun ranges - changed circledivs from 32 to 64 + addeed …
01:01 Changeset [3035] by Bluestone
tiny bit more of api_missions

08/17/14:

20:54 Changeset [3034] by Bluestone
change layer
20:54 Changeset [3033] by Bluestone
add missions api widget (wip)
20:50 Ticket #740 (chili error when trying to enable a widget that unloads itself inside its ...) created by Bluestone
[f=0000000] WAAA, stack traceback: [string …
20:45 Changeset [3032] by Bluestone
rename
20:08 Changeset [3031] by Bluestone
fix initial queue not showing in sMenu
14:08 Changeset [3030] by Funkencool
Rows are dynamic along with the columns (height and width change now) + …
12:14 Changeset [3029] by Funkencool
Some tab styling
11:57 Changeset [3028] by Funkencool
more of the same
11:57 Changeset [3027] by Bluestone
fix sMenu showing after gamestart even though com is no longer selected
11:55 Changeset [3026] by Funkencool
Robocracy should be more like before
11:29 Changeset [3025] by Funkencool
Added some color to the state commands (might need some configuring, but …
11:24 Changeset [3024] by Funkencool
Switched over some windows to panels, so actual windows can have their own …
11:19 Changeset [3023] by Funkencool
A few skin changes
09:47 Changeset [3022] by Funkencool
missed a file on chili update
08:41 Ticket #724 (can't type into option menu widget search textbox (97.0.1-216)) closed by Funkencool
fixed
08:22 Changeset [3021] by Funkencool
Updated chili (with gajops branch, but I'm not sure of the difference)
08:20 Changeset [3020] by Funkencool
Add new TextInput?() callin , which I believe came with SDL2

08/16/14:

14:32 Ticket #739 (defence range doesn't handle fullscreen switch) created by Bluestone
12:45 Changeset [3019] by Bluestone
fix lua error pairs -> ipairs
12:39 Ticket #738 (hide API/debug widgets) created by Bluestone
add a checkbox to the widget control tab of optionMenu (default checked) …
12:33 Changeset [3018] by Bluestone
fix build menu showing when nothing was buildable
12:23 Changeset [3017] by Bluestone
sInfo gives more info when only unitDefID selected
12:22 Changeset [3016] by Bluestone
fix lua error
11:52 Changeset [3015] by Bluestone
comment out debug echo
11:46 Changeset [3014] by Bluestone
fix lua error
09:59 Changeset [3013] by Bluestone
temporary workaround for #722
08:54 Changeset [3012] by Bluestone
comment out all of bloom_los_shader.lua as workaround for #712 (i guess …

08/15/14:

20:38 Ticket #737 (sInfo can be crazy expensive...in combination with 'smart select' widget) closed by Bluestone
no change required: forcing constant layout updates -> smart select is at fault here note …
11:52 Ticket #737 (sInfo can be crazy expensive...in combination with 'smart select' widget) created by Floris
But its easy fisxable: fix: only update info on mouseup
11:36 Changeset [3011] by Bluestone
use large buttons when possible in build menu, resize buttons when needed …
10:31 Changeset [3010] by nixtux
BAR: Use new model
08:29 Changeset [3009] by Bluestone
fix facbar showing on top of sMenu if a unit was selected during luaui …
08:17 Changeset [3008] by Bluestone
fix main menu appearing on start/reload
06:40 Changeset [3007] by Funkencool
forgot to include this with main menu commits
05:37 Changeset [3006] by Funkencool
more dynamic columns

08/14/14:

22:53 Changeset [3005] by Funkencool
Fix statemenu resizing + added some alpha to teamcolor (sometimes the …
22:10 Ticket #736 (missing pieces for corgantuw) closed by nixtux
fixed: Fixed see http://imolarpg.dyndns.org/trac/balatest/changeset/3004
22:09 Changeset [3004] by nixtux
BAR: One Script to rule them all
22:09 Changeset [3003] by nixtux
BA: One Script to rule them all
21:33 Changeset [3002] by Funkencool
Selection menu size is now dependent on number of columns
21:30 Changeset [3001] by Funkencool
Fix for MainMenu?.Load()
13:00 Changeset [3000] by Funkencool
Some changes to the code structure + minor visual changes
12:30 Changeset [2999] by Funkencool
Some style and UI changes for music options
10:27 Changeset [2998] by Bluestone
endgame graph shows itself
10:23 Changeset [2997] by Bluestone
fix endgraph "please wait" message not removing itself
10:02 Ticket #732 (endgraph shows sometimes when game is not over) closed by Bluestone
invalid
10:00 Changeset [2996] by Bluestone
clean up cursor names, used chili default
09:47 Ticket #736 (missing pieces for corgantuw) created by Bluestone
see http://pastebin.com/KYds2ZkB
06:34 Changeset [2995] by Floris
Fancy Selected Units - minor fix
06:29 Changeset [2994] by Floris
Fancy Selected Units - added highlight opacity slider
02:48 Ticket #518 (LUPS still has debug echoes in it) closed by Bluestone
fixed
02:46 Changeset [2993] by Floris
Fancy Selected Units - added style
02:44 Changeset [2992] by Bluestone
prevent com counter getting accidentally dragged
02:34 Changeset [2991] by Bluestone
fix rare chili error
02:22 Changeset [2990] by Bluestone
missing hotkeys
02:10 Changeset [2989] by Bluestone
fix nil error
01:45 Changeset [2988] by Bluestone
slightly reorder hotkey info
01:39 Changeset [2987] by Bluestone
prune newbie info
01:28 Ticket #671 (Add hotkey info tab to menu) closed by Bluestone
fixed
01:27 Changeset [2986] by Bluestone
add hotkey info to option menu

08/13/14:

23:28 Changeset [2985] by Floris
Fancy Selected Units - cleanup
23:23 Changeset [2984] by Floris
Fancy Selected Units - Perf improv for 2nd line
22:27 Changeset [2983] by Floris
Fancy Selected Units - Performance Improvement
22:20 Changeset [2982] by Funkencool
Fix Typo
21:38 Changeset [2981] by Funkencool
Selection Menu no longer creates buttons for the _ba units - this saves …
20:02 Changeset [2980] by Bluestone
fix text clipping
19:58 Changeset [2979] by Bluestone
style
19:25 Ticket #735 (command icons.. the icons are too big (not the buttons)) created by Floris
the icons could be smaller, with the buttons staying same size. adding …
19:15 Ticket #730 (buildsplit has no effect) closed by Bluestone
invalid: apprently i didn't know which key to press xD
13:21 Ticket #734 (Create a new chili class that accepts UV coordinates for images.) created by beherith
13:18 Ticket #723 (piece missing for armcom) closed by beherith
fixed: Fixed, it was from not assigning the new script from armdecom.
13:15 Ticket #731 (armamd is missing) closed by beherith
fixed: fixed
13:14 Changeset [2978] by beherith
BAR: assign new model to armdecom
13:12 Changeset [2977] by beherith
BAR: fix missing armamd
10:01 Changeset [2976] by Bluestone
fix caps
09:58 Changeset [2975] by Bluestone
remove baked-in raindrops
00:21 Ticket #733 (remove BombsAway function from bomber COB scripts) closed by nixtux
fixed: Fixed with Changeset [2974]
00:13 Changeset [2974] by nixtux
BAR: Remove unit_bomber_control gadget and purge function from animation …

08/12/14:

18:11 Changeset [2973] by Floris
Fancy Selected Units - cleanup
10:53 Changeset [2972] by Bluestone
dont draw things offscreen
06:07 Changeset [2971] by Floris
Fancy Selected Units - another performance improvement
05:18 Changeset [2970] by Floris
Fancy Selected Units - forgot to uncomment all gl calls before committing
05:15 Changeset [2969] by Floris
Fancy Selected Units - Performance increase
04:40 Changeset [2968] by Floris
Fancy Selected Units - accidently reverted description change last commit
04:37 Changeset [2967] by Floris
Fancy Selected Units - small performance increase
03:07 Changeset [2966] by Bluestone
fix specfullview parity and resbars error with specfullview
02:49 Ticket #733 (remove BombsAway function from bomber COB scripts) created by Bluestone
all it does it call an empty function in the bomber_control gadget - it …
02:46 Ticket #637 ([f=0000021] Warning: CLuaRules::Cob2Lua() missing function: TargetCheck) closed by Bluestone
fixed
02:44 Ticket #732 (endgraph shows sometimes when game is not over) created by Bluestone
e.g. in never end mode ;)
02:42 Ticket #651 (healthbars eats too much fps) closed by Bluestone
fixed: only slightly worse than BAs now
02:31 Ticket #638 ([UnitScript] Error: Invalid piecenumber for emit-sfx (in ...) closed by Bluestone
fixed
02:11 Ticket #726 (clean up widget titles) closed by Bluestone
fixed
02:11 Changeset [2965] by Bluestone
fix lua error
02:05 Changeset [2964] by Bluestone
uniformize widget names, filenames and descriptions
02:03 Ticket #731 (armamd is missing) created by Bluestone
[f=0000000] Failed to load: gui_adv_unit_marker.lua ([string …
01:19 Ticket #730 (buildsplit has no effect) created by Bluestone
00:49 Ticket #727 (add specfullview into iPanel of player list) closed by Bluestone
fixed
00:49 Changeset [2963] by Bluestone
add specfullview to iPanel

08/11/14:

19:37 Changeset [2962] by Floris
Fancy Selected Units - added opacity slider
18:07 Changeset [2961] by Bluestone
fix guii_highlight_units
17:04 Changeset [2960] by Floris
Fancy Selected units - added 2nd line as option and unit highlight option …
15:20 Changeset [2959] by Floris
Fancy Selected Units - auto detects number of style options (easier for …
15:17 Changeset [2958] by Floris
Hioghlight Units - commented out unused var
15:15 Changeset [2957] by Floris
Highlight Units - bugfix, perf improvement (updateTime was neglected)
15:08 Ticket #728 (test if deferred+customunitshaders is way too expensive) created by beherith
customunitshaders is very expensive on the cpu, despite it being rather …
13:57 Changeset [2956] by Floris
Healthbars - have set config var 'featureReclaimVisibility' to false, so …
11:19 Ticket #727 (add specfullview into iPanel of player list) created by Bluestone
11:08 Ticket #726 (clean up widget titles) created by Bluestone
some have whitespaces, some have caps, some contain no info etc etc
11:08 Changeset [2955] by Bluestone
more widgetcat changes
11:05 Changeset [2954] by Bluestone
move mouse cursor hider into camera
11:04 Ticket #725 (chilify select trim colour) created by Bluestone
can't do this yet since its currently broken and i dont know what it was …
11:00 Changeset [2953] by Bluestone
fix outline clipping in open hosts
10:55 Changeset [2952] by Bluestone
fix facbar appearing for dead players
10:53 Changeset [2951] by Bluestone
remove selbuttons - this functionality is now in sInfo (for up to <=6 …
10:36 Ticket #724 (can't type into option menu widget search textbox (97.0.1-216)) created by Bluestone
10:25 Ticket #723 (piece missing for armcom) created by Bluestone
Error: LuaRules::RunCallIn?: error = 2, UnitCreated?, [string …
10:10 Changeset [2950] by Bluestone
fix lua error in awards fix a colour in newbie info
09:55 Changeset [2949] by Bluestone
fix facbar / initial_queue interaction
09:53 Changeset [2948] by Bluestone
fix faction change sometimes not showing buttons
04:10 Changeset [2947] by Floris
Fancy Selected Units - Corrected name in menu + remembers setting + …
02:20 Ticket #709 (mex upgrader lua error) closed by Bluestone
duplicate: #644
02:03 Ticket #119 (age old ati issues) closed by Bluestone
worksforme: these issues are at least partially solved, or at least now different …
02:01 Ticket #610 (volume widget saves settings in wrong location) closed by Bluestone
wontfix
01:54 Changeset [2946] by Bluestone
display stockpile info on order menu
00:54 Ticket #722 (Deferred rendering interferes with lups (-> update lups)) created by Floris
Fire Dgun -> com-nametag renders black + healthbars too, and much other …
00:50 Ticket #721 (Deferred rendering makes healthbars a bit more transparant) created by Floris
See screenshot
00:48 Changeset [2945] by Bluestone
[2944] again but from the right repo
00:34 Changeset [2944] by Bluestone
better scoring for efficiency award - (damage dealt)/(cost of units built)

08/10/14:

23:29 Changeset [2943] by Bluestone
fix chili error
23:23 Ticket #715 (don't display more than x facs in factory bar) closed by Bluestone
fixed
23:22 Changeset [2942] by Bluestone
tabs -> whitespaces
23:21 Changeset [2941] by Bluestone
fix facbar mem usage facbar shows at most the 8 most recently built facs
23:13 Changeset [2940] by Bluestone
fix lus error
19:04 Ticket #717 (BAR: Dual minimaps on load) closed by Bluestone
cantreproduce
18:50 Changeset [2939] by Bluestone
hide extra sliders by default
18:45 Changeset [2938] by Bluestone
fix #687 there are now 3 volume sliders, master, battle and music press …
18:45 Ticket #687 (integrate volume -/+ control and music player volume control) closed by Bluestone
fixed
18:38 Changeset [2937] by Bluestone
missing resbars image
17:47 Changeset [2936] by beherith
BAR: core commander has recieved a new animation! Back to bosics :)
16:14 Ticket #718 (resbars talk on load) closed by Bluestone
fixed
16:14 Changeset [2935] by Bluestone
fix #718
15:59 Ticket #719 (ready button chili error on load) closed by Bluestone
fixed
15:59 Changeset [2934] by Bluestone
fix #719
15:57 Ticket #720 (comcounter chili error) closed by Bluestone
fixed
15:57 Changeset [2933] by Bluestone
fix #720
15:52 Changeset [2932] by Bluestone
fix lua error
14:43 Ticket #720 (comcounter chili error) created by Bluestone
[f=0000000] Chili: window2: Wrong param type given to OnClick?: got …
14:42 Ticket #719 (ready button chili error on load) created by Bluestone
[f=0000000] Loaded widget: GameTypeInfo? <gui_game_type_info.lua> …
14:36 Changeset [2931] by nixtux
BAR: Remove deprecated isshield tag from corgate
14:36 Ticket #718 (resbars talk on load) created by Bluestone
[f=0000000] Conversion of energy to metal will only occur when energy is …
14:28 Changeset [2930] by Bluestone
fix lua error
02:32 Changeset [2929] by Bluestone
colour fix & pos tweak
02:23 Changeset [2928] by Bluestone
remove old newbie info gadget
02:22 Ticket #703 (chilify newbie info) closed by Bluestone
fixed
02:21 Changeset [2927] by Bluestone
chilify newbie info
00:10 Changeset [2926] by Bluestone
add smoth!

08/09/14:

23:48 Changeset [2925] by beherith
BAR: replaced bladewing with smoth's new shiny bladew.s3o
22:54 Changeset [2924] by Bluestone
fix missing layer
22:41 Ticket #692 (chilify energy conversion info) closed by Bluestone
fixed
22:39 Changeset [2923] by Bluestone
chilify energy conversion & auto res sharing
22:37 Changeset [2922] by nixtux
BAR: Add Rockets Trails For Catapult
21:10 Changeset [2921] by Bluestone
move to gadget
20:32 Ticket #636 (short hang on first gameframe) closed by Bluestone
fixed
19:28 Ticket #696 (chilify game info "i" screen) closed by Bluestone
fixed
19:28 Changeset [2920] by Bluestone
chilify game info
13:37 Changeset [2919] by Bluestone
remove copy/paste comment in wrong place
13:35 Changeset [2918] by Bluestone
attempt at fixing #636
12:49 Ticket #716 (BAR launched with spring.exe spams "socket timed out" from ...) closed by Bluestone
fixed: Are you running with 96.0? You need latest Spring to use open hosts. I've …
12:49 Changeset [2917] by Bluestone
supress debug messages
11:48 Ticket #717 (BAR: Dual minimaps on load) created by beherith
I get an additional minimap on load, notice there are 2 minimap widgets:
11:17 Changeset [2916] by beherith
BAR: add aimpoint to corvipe script
11:16 Changeset [2915] by beherith
BAR: add aimpoint to corvipe.s3o
11:16 Changeset [2914] by beherith
BAR: fix triangulation on corfast.s3o
10:59 Ticket #716 (BAR launched with spring.exe spams "socket timed out" from ...) created by beherith
As stated above
02:48 Changeset [2913] by Bluestone
minor fixes, typos and missing destructors
02:27 Ticket #715 (don't display more than x facs in factory bar) created by Bluestone
factory bar uses too much lua mem - didn't read the code but i bet it …
02:22 Ticket #688 (chilify faction change + initial queue (using old buildpics)) closed by Bluestone
fixed
02:22 Changeset [2912] by Bluestone
chilify initial queue and faction change
02:03 Changeset [2911] by beherith
BAR: added ao baked units :)
01:55 Changeset [2910] by beherith
BAR: added per vertex AO term to shader framework

08/08/14:

23:34 Changeset [2909] by Funkencool
Updated Icons to include droplet on water units (WIP)
23:27 Changeset [2908] by Funkencool
DDS Overlay script creates needed dirs
22:41 Changeset [2907] by Funkencool
Few fixes plus background for water units
21:07 Changeset [2906] by Bluestone
fix ready button with luaui reload
21:06 Changeset [2905] by Bluestone
fix armfig and corveng maxwaterdepth
21:01 Ticket #573 (Buildmenu icon bugs) closed by Bluestone
fixed: [2904] - I think its better to see both icons, since in some cases the …
21:00 Changeset [2904] by Bluestone
add a little raindrop to water buildings/units in sMenu
20:29 Changeset [2903] by Bluestone
fix faction image drawing on top of com fix cone drawing on top of com
19:57 Changeset [2902] by Bluestone
chilify ready button
17:18 Changeset [2901] by Bluestone
separate tabs for credits and info
17:00 Changeset [2900] by Bluestone
remove armor.txt (we have armordefs.lua)
16:55 Changeset [2899] by Bluestone
move music credits into music tab
14:42 Ticket #65 (Very Crappy Effects - add them here as comments!) closed by Bluestone
duplicate: #645
14:24 Ticket #415 (LuaUI/Widgets/gui_chili_endgraph.lua":173 number expected, got NAN) closed by Bluestone
cantreproduce: old & can't reproduce, will make new ticket if reoccurs
14:21 Ticket #643 (chickens gui hides comcounter) closed by Bluestone
wontfix: chickens is not com ends
14:19 Ticket #624 (los shader lua error) closed by Bluestone
fixed
14:18 Ticket #680 (Can mis-click between the build-categories) closed by Bluestone
fixed: Icon are larger now, also you can use scrollwheel
14:07 Ticket #666 (UI scaling for very large screens) closed by Bluestone
wontfix: might be worth it one day, not for now
14:05 Ticket #708 (Icon generating gadget is broken in BAR) closed by Bluestone
fixed
14:05 Ticket #658 (hide map info text when zoomed out too far to read it) closed by Bluestone
fixed
12:38 Ticket #714 (build icons don't take acount of unit scale) created by Bluestone
obviously they can't be scaled linearly according to unit height/width, …
12:35 Changeset [2898] by Bluestone
fix iPanel going off screen
12:30 Ticket #713 (F11 in options menu only closes it if 'interface' tab is selected) closed by Bluestone
fixed
12:30 Changeset [2897] by Bluestone
fix #713
12:23 Changeset [2896] by Bluestone
allow sharing to enemies if cheats are enabled
12:16 Ticket #690 (chilify open hosts list) closed by Bluestone
fixed
12:16 Changeset [2895] by Bluestone
chilify open hosts list
12:11 Changeset [2894] by Bluestone
fix resign button not showing if you resign & then cheat back in
12:01 Ticket #713 (F11 in options menu only closes it if 'interface' tab is selected) created by beherith
If the interface tab is not selected, then pressing f11 only selects …
11:51 Changeset [2893] by beherith
BAR: update crasher script
11:22 Changeset [2892] by beherith
BAR: fix tread side texture of shellshocker tawf013.s3o
11:19 Changeset [2891] by beherith
BAR: darken arm samson texture
10:44 Ticket #712 (bloom shader lua error) created by Bluestone
[f=0000000] [bawidgets.lua] Error: Failed to load: …
09:07 Changeset [2890] by Bluestone
fix being offered share to enemies button
09:02 Ticket #697 (chilify sharing window "h" screen) closed by Bluestone
fixed
09:01 Changeset [2889] by Bluestone
fix #697
01:50 Ticket #711 (some unit icons are blank) created by Bluestone
all 5 crawling kbot bombs, EMP spiders possibly others, didn't check them …
00:33 Changeset [2888] by Bluestone
style
00:27 Changeset [2887] by Bluestone
add share panel to playerlist

08/07/14:

21:43 Ticket #710 (bloom shader lua error) closed by Bluestone
fixed
20:54 Ticket #459 (smenu doesn't handle factories (or combinations of facs) with more than 14 ...) closed by Bluestone
fixed
20:54 Ticket #442 (too many menus menus for different types of buildable stuff) closed by Bluestone
fixed
20:53 Changeset [2886] by Bluestone
fix #442 and #459 max buttons per sMenu panel is now 32, button size …
20:11 Ticket #448 (at most 5 unit settings can be displayed) closed by Bluestone
fixed
20:10 Changeset [2885] by Bluestone
fix #448
14:17 Changeset [2884] by beherith
BAR: gfx_bloom_los_shader.lua remove debug echo
14:14 Changeset [2883] by beherith
BAR: gfx_bloom_los_shader.lua fix, check if healthbars are still not …
05:34 Changeset [2882] by Funkencool
Add convert.exe (imageMagick) license
05:30 Changeset [2881] by Funkencool
Added my current scripts (for generating needed DDS files) - Added updated …
04:31 Changeset [2880] by Funkencool
Switch to DDS
04:26 Changeset [2879] by Funkencool
Complete unit icon pack in DDS format - I haven't messed with the config …
02:36 Ticket #700 (newbie info shows to specs if team 0 is autoplaced) closed by Bluestone
fixed
02:36 Changeset [2878] by Bluestone
fix #700
01:05 Changeset [2877] by Floris
healhbars - adjusted feature bar sizes/colors
00:02 Changeset [2876] by Floris
unit XP icons - made smaller.. and set a max render distance
Note: See TracTimeline for information about the timeline view.