Timeline
09/05/14:
09/04/14:
- 23:28 Ticket #639 (chickens don't offer state/cmd buttons) closed by
- wontfix: nonissue
- 23:27 Ticket #626 (Wierd weapon reload visuals) closed by
- fixed: This seems like it looks like the old corrupted healthbar bug, which …
- 23:22 Ticket #751 (What to do with weapon definitions in /weapons?) closed by
- fixed
- 22:27 Ticket #792 (sInfo should contain more info about units) created by
- it looks wierd when its so tiny, it should display the mouseovered …
- 22:23 Ticket #783 (Commander sometimes refuses to spray nano particles) closed by
- fixed
- 11:08 Ticket #791 (facbar doesn't display when a spec becomes a player) closed by
- fixed
- 11:08 Ticket #780 (facbar nil error) closed by
- fixed: fixed by making sure facbar is recreated (on change) before it is updated
- 11:07 Ticket #786 (Selection menu crash) closed by
- fixed: fixed by removing ShowFacBar and HideFacBar from WG when facbar unloads
- 10:06 Ticket #791 (facbar doesn't display when a spec becomes a player) created by
- 09:51 Ticket #790 (info panel in option menu doesn't always fit stuff) created by
- not enough space after text alignment was changed also still needs …
- 09:18 Ticket #789 (Music transitions are too sharp when changing conflict types) created by
- 00:32 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on ...) closed by
- fixed: (probably)
- 00:25 Ticket #788 (console slows down if it is given _very_ heavy spam) closed by
- fixed: fixed
09/03/14:
- 23:39 Ticket #779 (playerlist error when no known country) closed by
- fixed
- 23:22 Ticket #788 (console slows down if it is given _very_ heavy spam) created by
- 23:14 Ticket #782 (Resource bar decimal place is wrong if E income >1000) closed by
- fixed
- 23:08 Ticket #787 (hightlight units nil error) closed by
- fixed
- 22:47 Ticket #787 (hightlight units nil error) created by
- [f=0017351] [bawidgets.lua] Error: Error in DrawWorldPreUnit(): …
- 22:42 Ticket #786 (Selection menu crash) created by
- Unfortunately the infolog is not too informative: [f=0032365] …
- 22:41 Ticket #785 (Console tex entry box doesnt wrap long text) created by
- And this is ugly :)
- 22:40 Ticket #784 (Engine bug?: Units stop before getting close enough to build) created by
- Especially when they are guarding another con.
- 22:39 Ticket #783 (Commander sometimes refuses to spray nano particles) created by
- Only the particles are missing, the target building still is built as …
- 22:39 Ticket #782 (Resource bar decimal place is wrong if E income >1000) created by
- Decimal is off by 1 digit, thus 1234 E shows as 123.4
- 22:38 Ticket #781 (Last line of chat is not shown if after gamestart you dont scroll on ...) created by
- 22:34 Ticket #776 (awards widget nil error) closed by
- fixed
- 22:26 Ticket #780 (facbar nil error) created by
- [f=0024416] [bawidgets.lua] Error: Error in Update(): [string …
- 22:18 Ticket #779 (playerlist error when no known country) created by
- [f=0000244] Warning: Couldn't find texture "LuaUI/Images/flags/.png"!
- 22:06 Ticket #778 (Particle borders get visible (when unit blows up)) created by
- 21:53 Ticket #771 (playerlist selecting 'ignore' made it crash) closed by
- fixed: probably fixed
- 21:46 Ticket #777 (widgets that crash sometimes don't show as unloaded in option Menu) created by
- 21:25 Ticket #770 (playerlist 'watch los' always sets same player los) closed by
- fixed
- 21:17 Ticket #776 (awards widget nil error) created by
- [f=0044280] Error: LuaUI::RunCallIn: error = 2, ReceiveAwards, …
- 21:16 Ticket #775 (defence range nil error) created by
- [bawidgets.lua] Error: Error in Initialize(): [string …
- 21:16 Ticket #774 (console box width should depends on screen width) created by
- 21:15 Ticket #773 (commands fx nil error) created by
- [f=0022888] [bawidgets.lua] Error: Error in GameFrame(): [string …
- 21:15 Ticket #772 (tooltip sometimes doesnt update when over smenu) created by
- 21:10 Ticket #771 (playerlist selecting 'ignore' made it crash) created by
- 21:08 Ticket #770 (playerlist 'watch los' always sets same player los) created by
- 19:08 Ticket #769 (add take button to playerlist) created by
- should be a separate list from iPanel, since dead players don't have …
- 10:51 Ticket #764 (Typemap speed modifiers invisible to users) closed by
- fixed
- 10:03 Ticket #669 (Healthbars - resurrection bars wont always show up) closed by
- cantreproduce
- 01:53 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) closed by
- fixed: Here is a fixed version of the widget you linked me too: …
- 00:35 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) closed by
- fixed
- 00:07 Ticket #768 (add luaui cmds (or gui) to widget for Sereiya) created by
- [23:00:53] <[eXe]Sereiya> Oh, there's something else I wanted to ask …
09/02/14:
- 23:42 Ticket #753 (Progress of stuff being built is not visible on sidebar) closed by
- invalid: You are correct, no game does this, facbar is sufficient. Apologies.
- 23:40 Ticket #767 (Select a default chili skin) created by
- Because if I delete the BARC_data file, the default skin that comes up …
- 23:29 Ticket #759 (Factory sidebar icons have the text 'button' under them.) closed by
- fixed: fixed by [3118] (wrong # on ticket)
- 20:27 Ticket #766 (armatlas tops are too light colored; excessive bloom.) created by
- hurr durr
- 20:26 Ticket #765 (write widget to display the contents of selected transports) created by
- Should display only when nothing but trans are selected; could use …
- 20:23 Ticket #764 (Typemap speed modifiers invisible to users) created by
- Maybe the tooltip could display them, but only if it differs from 1,1,1,1?
- 20:16 Ticket #763 (The special ground plates under factories, Keep or remove?) created by
- Factories have a special, metallic ground plate. Should they be kept …
- 20:13 Ticket #762 (sometimes bloom is too bright) created by
- E.g. armadvsol reflection, reduce it because it blooms like hell.
- 20:12 Ticket #761 (remove the individual los/bloom widgets) created by
- when finished with them
- 20:11 Ticket #760 (The progress indicator on the factory sidebar doesnt look too pretty) created by
- The orange kinda clashes with the rest of the UI. This is super low …
- 20:09 Ticket #759 (Factory sidebar icons have the text 'button' under them.) created by
- As per the screenshot.
- 20:05 Ticket #758 (desaturate airlos without radar) created by
- as per above
- 20:04 Ticket #757 (Command button tooltips should have they keyboard shortcut appended to ...) created by
- e.g.: Wait. The units waits with its queue (Shortcut [W])
- 20:03 Ticket #756 (command buttons should have a fixed order and highlight curently selected) created by
- Having the order of the buttons on the bottom be different for each …
- 20:00 Ticket #755 (Command buttons are too dark (possible bug in my setup?)) created by
- As per the bottom of the screenie below
- 19:59 Ticket #754 (Cost of selected units is not displayed intuitively) created by
- I would suggest writing a 'Total:' keyword before it, there is room on …
- 19:55 Ticket #753 (Progress of stuff being built is not visible on sidebar) created by
- BA/TA/ other games have a visual progress indicator when selecting a …
- 01:57 Ticket #635 (healthbars eats perf when not drawing any bars) closed by
- wontfix: probably not worth the trouble
- 01:54 Ticket #741 (weapondefs_post modifier for crater radius + don't cause PFS-updates ...) closed by
- fixed
- 01:22 Ticket #621 (BAR: additional mutator friendly models?) closed by
- no change required: the familiar christmas commander hat > this is lua'ed CTF flag model …
- 01:19 Ticket #600 (Footprints of various units are too small) closed by
- invalid
- 01:18 Ticket #673 (endgraph lua error) closed by
- cantreproduce: probably this is not relevent since so many optionMenu changes occured …
- 00:27 Ticket #752 (Chili texture handling question) closed by
- fixed: Question answered!
- 00:25 Ticket #742 (standalone weapon defs don't pass through _post) closed by
- no change required: as long as they are assocatied to at least one …
- 00:20 Ticket #747 (cursor tooltip should give names of wrecks (but maybe not features in ...) closed by
- fixed
- 00:01 Ticket #739 (defence range doesn't handle fullscreen switch) closed by
- fixed
09/01/14:
- 23:47 Ticket #706 (errors in infolog relating to optionMenu settings (i think)) closed by
- fixed
- 23:10 Ticket #744 (make sInfo display the amount of metal each mm is making) closed by
- fixed: this already works!
- 22:47 Ticket #712 (bloom shader lua error) closed by
- fixed
- 18:21 Ticket #743 (los shader makes all radar dots grey when outside of los) closed by
- fixed: fixed
- 18:21 Ticket #746 (los shader radar extent is wrong) closed by
- fixed: fixed, much better now
- 15:45 Ticket #752 (Chili texture handling question) created by
- I would like to as wether all of the chili rendering runs in one pass? …
- 14:36 Ticket #725 (chilify select trim colour) closed by
- wontfix
- 13:49 Ticket #751 (What to do with weapon definitions in /weapons?) created by
- Are the stuff there used at all? If a weapon has the same name in …
- 13:43 Ticket #63 (BAR - corgant is too small) closed by
- fixed: it was made a teeny bit bigger a while back
- 00:49 Ticket #750 (optionMenu doesn't load values from springsettings.cfg (into gfx tab)) closed by
- fixed
08/31/14:
- 22:50 Ticket #750 (optionMenu doesn't load values from springsettings.cfg (into gfx tab)) created by
- 22:01 Ticket #749 (armmex creates wreck for old model) closed by
- invalid
08/26/14:
08/25/14:
- 14:18 Ticket #749 (armmex creates wreck for old model) created by
- wip, not a bug (sorry!)
- 11:20 Ticket #748 (c10 crashes the mission editor) created by
- 11:09 Ticket #747 (cursor tooltip should give names of wrecks (but maybe not features in ...) created by
- 10:36 Missions edited by
- (diff)
- 10:27 Ticket #746 (los shader radar extent is wrong) created by
- see screenshot
08/24/14:
- 23:31 Ticket #745 (missing chicken movedefs) created by
- [f=0000000] Error: WARNING: Couldn't find a MoveClass named …
- 12:27 Ticket #744 (make sInfo display the amount of metal each mm is making) created by
08/23/14:
08/20/14:
08/19/14:
- 00:35 Ticket #741 (weapondefs_post modifier for crater radius + don't cause PFS-updates ...) created by
- https://github.com/spring/spring/commit/77c8378b04907417a62c25218d69ff3 …
08/17/14:
- 20:50 Ticket #740 (chili error when trying to enable a widget that unloads itself inside ...) created by
- [f=0000000] WAAA, stack traceback: [string …
- 08:41 Ticket #724 (can't type into option menu widget search textbox (97.0.1-216)) closed by
- fixed
08/16/14:
- 14:32 Ticket #739 (defence range doesn't handle fullscreen switch) created by
- 12:39 Ticket #738 (hide API/debug widgets) created by
- add a checkbox to the widget control tab of optionMenu (default …
08/15/14:
- 20:38 Ticket #737 (sInfo can be crazy expensive...in combination with 'smart select' widget) closed by
- no change required: forcing constant layout updates -> smart select is at fault here note …
- 11:52 Ticket #737 (sInfo can be crazy expensive...in combination with 'smart select' widget) created by
- But its easy fisxable: fix: only update info on mouseup
08/14/14:
- 22:10 Ticket #736 (missing pieces for corgantuw) closed by
- fixed: Fixed see http://imolarpg.dyndns.org/trac/balatest/changeset/3004
- 10:02 Ticket #732 (endgraph shows sometimes when game is not over) closed by
- invalid
- 09:47 Ticket #736 (missing pieces for corgantuw) created by
- see http://pastebin.com/KYds2ZkB
- 02:48 Ticket #518 (LUPS still has debug echoes in it) closed by
- fixed
- 01:28 Ticket #671 (Add hotkey info tab to menu) closed by
- fixed
08/13/14:
- 19:25 Ticket #735 (command icons.. the icons are too big (not the buttons)) created by
- the icons could be smaller, with the buttons staying same size. …
- 19:15 Ticket #730 (buildsplit has no effect) closed by
- invalid: apprently i didn't know which key to press xD
- 13:21 Ticket #734 (Create a new chili class that accepts UV coordinates for images.) created by
- 13:18 Ticket #723 (piece missing for armcom) closed by
- fixed: Fixed, it was from not assigning the new script from armdecom.
- 13:15 Ticket #731 (armamd is missing) closed by
- fixed: fixed
- 00:21 Ticket #733 (remove BombsAway function from bomber COB scripts) closed by
- fixed: Fixed with Changeset [2974]
08/12/14:
- 02:49 Ticket #733 (remove BombsAway function from bomber COB scripts) created by
- all it does it call an empty function in the bomber_control gadget - …
- 02:46 Ticket #637 ([f=0000021] Warning: CLuaRules::Cob2Lua() missing function: TargetCheck) closed by
- fixed
- 02:44 Ticket #732 (endgraph shows sometimes when game is not over) created by
- e.g. in never end mode ;)
- 02:42 Ticket #651 (healthbars eats too much fps) closed by
- fixed: only slightly worse than BAs now
- 02:31 Ticket #638 ([UnitScript] Error: Invalid piecenumber for emit-sfx (in ...) closed by
- fixed
- 02:11 Ticket #726 (clean up widget titles) closed by
- fixed
- 02:03 Ticket #731 (armamd is missing) created by
- [f=0000000] Failed to load: gui_adv_unit_marker.lua ([string …
- 01:19 Ticket #730 (buildsplit has no effect) created by
- 00:49 Ticket #727 (add specfullview into iPanel of player list) closed by
- fixed
08/11/14:
- 15:08 Ticket #728 (test if deferred+customunitshaders is way too expensive) created by
- customunitshaders is very expensive on the cpu, despite it being …
- 11:19 Ticket #727 (add specfullview into iPanel of player list) created by
- 11:08 Ticket #726 (clean up widget titles) created by
- some have whitespaces, some have caps, some contain no info etc etc
- 11:04 Ticket #725 (chilify select trim colour) created by
- can't do this yet since its currently broken and i dont know what it …
- 10:36 Ticket #724 (can't type into option menu widget search textbox (97.0.1-216)) created by
- 10:25 Ticket #723 (piece missing for armcom) created by
- Error: LuaRules::RunCallIn: error = 2, UnitCreated, [string …
- 02:20 Ticket #709 (mex upgrader lua error) closed by
- duplicate: #644
- 02:03 Ticket #119 (age old ati issues) closed by
- worksforme: these issues are at least partially solved, or at least now different …
- 02:01 Ticket #610 (volume widget saves settings in wrong location) closed by
- wontfix
- 00:54 Ticket #722 (Deferred rendering interferes with lups (-> update lups)) created by
- Fire Dgun -> com-nametag renders black + healthbars too, and much …
- 00:50 Ticket #721 (Deferred rendering makes healthbars a bit more transparant) created by
- See screenshot
08/10/14:
- 23:23 Ticket #715 (don't display more than x facs in factory bar) closed by
- fixed
- 19:04 Ticket #717 (BAR: Dual minimaps on load) closed by
- cantreproduce
- 18:45 Ticket #687 (integrate volume -/+ control and music player volume control) closed by
- fixed
- 16:14 Ticket #718 (resbars talk on load) closed by
- fixed
- 15:59 Ticket #719 (ready button chili error on load) closed by
- fixed
- 15:57 Ticket #720 (comcounter chili error) closed by
- fixed
- 14:43 Ticket #720 (comcounter chili error) created by
- [f=0000000] Chili: window2: Wrong param type given to OnClick: got …
- 14:42 Ticket #719 (ready button chili error on load) created by
- [f=0000000] Loaded widget: GameTypeInfo …
- 14:36 Ticket #718 (resbars talk on load) created by
- [f=0000000] Conversion of energy to metal will only occur when energy …
- 02:22 Ticket #703 (chilify newbie info) closed by
- fixed
08/09/14:
- 22:41 Ticket #692 (chilify energy conversion info) closed by
- fixed
- 20:32 Ticket #636 (short hang on first gameframe) closed by
- fixed
- 19:28 Ticket #696 (chilify game info "i" screen) closed by
- fixed
- 12:49 Ticket #716 (BAR launched with spring.exe spams "socket timed out" from ...) closed by
- fixed: Are you running with 96.0? You need latest Spring to use open hosts. …
- 11:48 Ticket #717 (BAR: Dual minimaps on load) created by
- I get an additional minimap on load, notice there are 2 minimap widgets:
- 10:59 Ticket #716 (BAR launched with spring.exe spams "socket timed out" from ...) created by
- As stated above
- 02:27 Ticket #715 (don't display more than x facs in factory bar) created by
- factory bar uses too much lua mem - didn't read the code but i bet it …
- 02:22 Ticket #688 (chilify faction change + initial queue (using old buildpics)) closed by
- fixed
08/08/14:
- 21:01 Ticket #573 (Buildmenu icon bugs) closed by
- fixed: [2904] - I think its better to see both icons, since in some cases the …
- 14:42 Ticket #65 (Very Crappy Effects - add them here as comments!) closed by
- duplicate: #645
- 14:24 Ticket #415 (LuaUI/Widgets/gui_chili_endgraph.lua":173 number expected, got NAN) closed by
- cantreproduce: old & can't reproduce, will make new ticket if reoccurs
- 14:21 Ticket #643 (chickens gui hides comcounter) closed by
- wontfix: chickens is not com ends
- 14:19 Ticket #624 (los shader lua error) closed by
- fixed
- 14:18 Ticket #680 (Can mis-click between the build-categories) closed by
- fixed: Icon are larger now, also you can use scrollwheel
- 14:07 Ticket #666 (UI scaling for very large screens) closed by
- wontfix: might be worth it one day, not for now
- 14:05 Ticket #708 (Icon generating gadget is broken in BAR) closed by
- fixed
- 14:05 Ticket #658 (hide map info text when zoomed out too far to read it) closed by
- fixed
- 12:38 Ticket #714 (build icons don't take acount of unit scale) created by
- obviously they can't be scaled linearly according to unit …
- 12:30 Ticket #713 (F11 in options menu only closes it if 'interface' tab is selected) closed by
- fixed
- 12:16 Ticket #690 (chilify open hosts list) closed by
- fixed
- 12:01 Ticket #713 (F11 in options menu only closes it if 'interface' tab is selected) created by
- If the interface tab is not selected, then pressing f11 only selects …
- 10:44 Ticket #712 (bloom shader lua error) created by
- [f=0000000] [bawidgets.lua] Error: Failed to load: …
- 09:02 Ticket #697 (chilify sharing window "h" screen) closed by
- fixed
- 01:50 Ticket #711 (some unit icons are blank) created by
- all 5 crawling kbot bombs, EMP spiders possibly others, didn't check …
08/07/14:
- 21:43 Ticket #710 (bloom shader lua error) closed by
- fixed
- 20:54 Ticket #459 (smenu doesn't handle factories (or combinations of facs) with more ...) closed by
- fixed
- 20:54 Ticket #442 (too many menus menus for different types of buildable stuff) closed by
- fixed
- 20:11 Ticket #448 (at most 5 unit settings can be displayed) closed by
- fixed
- 02:36 Ticket #700 (newbie info shows to specs if team 0 is autoplaced) closed by
- fixed
08/06/14:
- 19:18 Ticket #705 ("resign and spectate" button is offered to spectators) closed by
- fixed
- 19:03 Ticket #710 (bloom shader lua error) created by
- [f=0001973] [bawidgets.lua] Error: Failed to load: …
- 16:22 Ticket #665 (health bars draw mangled) closed by
- fixed
- 02:01 Ticket #707 (add e/m used unit info to sInfo) closed by
- fixed
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