Timeline
08/06/14:
- 19:18 Ticket #705 ("resign and spectate" button is offered to spectators) closed by
- fixed
- 19:03 Ticket #710 (bloom shader lua error) created by
- [f=0001973] [bawidgets.lua] Error: Failed to load: …
- 16:22 Ticket #665 (health bars draw mangled) closed by
- fixed
- 02:01 Ticket #707 (add e/m used unit info to sInfo) closed by
- fixed
08/05/14:
- 19:55 Ticket #709 (mex upgrader lua error) created by
- [f=0028148] Error: LuaRules::RunCallIn: error = 2, CommandFallback, …
- 10:29 Ticket #708 (Icon generating gadget is broken in BAR) created by
- Since a while the icon generator has not worked in BAR/spring (could …
08/04/14:
- 09:44 Ticket #707 (add e/m used unit info to sInfo) created by
- can go just right of the healthbar
08/03/14:
- 16:52 Ticket #706 (errors in infolog relating to optionMenu settings (i think)) created by
- see infolog
- 16:43 Ticket #689 (chilify lock camera, advpllist into single widget) closed by
- fixed: basically done, a few minor things left to add to the player list
08/02/14:
- 16:26 Ticket #705 ("resign and spectate" button is offered to spectators) created by
- when clicked as a spec (game does not end and) endgame graph shows
- 01:26 Ticket #704 (BAR: loading music) created by
- I'm totally ok with loading music, but a dedicated, soft loading track …
08/01/14:
07/31/14:
- 21:11 Ticket #702 (Crash: [f=0000476] Fatal: LuaUI: cannot allocate more memory! ...) closed by
- fixed
- 20:24 Ticket #703 (chilify newbie info) created by
- 15:14 Ticket #702 (Crash: [f=0000476] Fatal: LuaUI: cannot allocate more memory! ...) created by
- when doing /give all
- 06:26 Ticket #701 (sInfo should go blank when cursor is outside of map) closed by
- fixed
07/30/14:
- 23:34 Ticket #701 (sInfo should go blank when cursor is outside of map) created by
- 21:05 Ticket #700 (newbie info shows to specs if team 0 is autoplaced) created by
- 01:09 Ticket #683 (merge ba and bar comblast_dgun_range) closed by
- fixed
- 00:10 Ticket #698 (replace auto_build_spacing and auto_build_facing with a single widet/gadget) closed by
- wontfix: After looking at code, better kept seperate.
07/28/14:
- 17:43 Ticket #699 (BAR uniticondist and unitLODdist default to 0) closed by
- fixed
- 14:58 Ticket #699 (BAR uniticondist and unitLODdist default to 0) created by
- In latest option menu.
07/25/14:
07/24/14:
- 09:30 Ticket #684 (lua error in factory_bar) closed by
- fixed
- 09:25 Ticket #698 (replace auto_build_spacing and auto_build_facing with a single widet/gadget) created by
- 09:05 Ticket #697 (chilify sharing window "h" screen) created by
- 09:05 Ticket #696 (chilify game info "i" screen) created by
- 09:01 Ticket #695 (chilify com counter) created by
- 09:00 Ticket #694 (chilify awards screen) created by
- 08:59 Ticket #565 (Chilify awards screen and add to main menu as tab at end, also chilify ...) closed by
- duplicate: split into separate tickets
- 08:58 Ticket #693 (chilify substitute button) created by
- 08:58 Ticket #692 (chilify energy conversion info) created by
- 08:57 Ticket #690 (chilify open hosts list) created by
- 08:57 Ticket #689 (chilify lock camera, advpllist into single widget) created by
- 08:56 Ticket #688 (chilify faction change + initial queue (using old buildpics)) created by
- 08:55 Ticket #687 (integrate volume -/+ control and music player volume control) created by
- 08:17 Ticket #686 (Sometimes can't select units as a spectator) created by
- Sometimes (e.g. watching an AI game) if I try to click and drag to …
07/23/14:
- 08:14 Ticket #636 (short hang on first gameframe) reopened by
- Are you running bar off an ssd? because the culprit is loading 64mb of …
- 00:14 Ticket #636 (short hang on first gameframe) closed by
- cantreproduce: Curiously, now I don't seem to have any lag at the moment of spawning …
07/22/14:
07/21/14:
- 15:48 Ticket #533 (Tree felling widget) closed by
- fixed
- 14:19 Ticket #668 (Check the sizes and scripts of all BAR units) closed by
- fixed: In progress pretty much
- 04:07 Ticket #685 (share tracker and given units do the same job) created by
- 03:47 Ticket #684 (lua error in factory_bar) created by
- [f=0008347] [bawidgets.lua] Error: Error in UnitCreated(): [string …
- 03:36 Ticket #574 (Disable the clock when in windowed mode) closed by
- fixed
- 02:26 Ticket #607 (many widget options are not integrated to gui) closed by
- worksforme: Used the API for the first time today and its great, will add …
- 01:29 Ticket #683 (merge ba and bar comblast_dgun_range) created by
- 01:25 Ticket #650 (build_eta eats too much fps) closed by
- wontfix: it can probably be sped up quite a bit but there is no need becuase …
- 01:09 Ticket #602 (Icon-height keeps changing) closed by
- fixed
07/20/14:
- 21:28 Ticket #682 (indicate which settings in optionmenu require a restart to be applied) created by
- 13:39 Ticket #661 (commander name tags eats too much fps) closed by
- fixed: [2755] - See comment above. Using font: is not worth the cost for this.
- 12:14 Ticket #679 (plasma bounces from friendly through own shield) closed by
- invalid: As far as I can tell, what happens there is that the projectile falls …
- 11:03 Ticket #679 (plasma bounces from friendly through own shield) reopened by
- reopened (replay attached)
07/19/14:
- 20:03 Ticket #647 (enemy spotter makes units too shiny) closed by
- fixed: probably fixed…
- 20:03 Ticket #648 (enemy spotter eats too much fps) closed by
- fixed: still expensive but not dreadful anymore
- 18:37 Ticket #681 (problem with [2610]) closed by
- cantfix: Turned out what is actually going on is: …
- 16:53 Ticket #681 (problem with [2610]) created by
- seems chili has some internal limit for the number of times you can …
- 09:50 Ticket #680 (Can mis-click between the build-categories) created by
- There is space between the ECONOMY, DEFENCE, INTER, FACTORIES, BUILD …
07/17/14:
- 10:01 Ticket #678 (Maverick is has a bad body/turret turnrate) closed by
- wontfix: Its turnrate is pretty much the same (~1100) as all other "fires …
- 09:55 Ticket #679 (plasma bounces from friendly through own shield) closed by
- cantreproduce: Not entirely certain what you intend to mean is ally/enemy, but if you …
- 03:48 Ticket #679 (plasma bounces from friendly through own shield) created by
- Sometimes the plasma bounce can pierce through you own shield via a …
- 01:18 Ticket #678 (Maverick is has a bad body/turret turnrate) created by
- really bad for a 'skirmish' unit.
07/16/14:
- 19:45 Ticket #677 (Air transports picking up units with no subsequent orders will land) closed by
- fixed: http://springrts.com/mantis/view.php?id=4243
- 13:53 Ticket #677 (Air transports picking up units with no subsequent orders will land) created by
- If a transport picks up a unit, yet is not given any further orders, …
- 12:08 Ticket #676 (Unit description / unit name disparity) created by
- This is a wierd issue, because econ structures have names that are …
- 09:15 Ticket #672 (healthbars lua error) closed by
- duplicate
- 09:05 Ticket #675 (Command FX: buildings outline doesnt use unit rotation) closed by
- fixed
- 04:10 Ticket #654 (lua error in healthbars) closed by
- fixed
- 04:05 Ticket #675 (Command FX: buildings outline doesnt use unit rotation) created by
07/15/14:
- 13:40 Ticket #674 (Dont display DGun limit all the time) created by
- Dont display it for specs, and only display it for players when comm …
07/14/14:
07/13/14:
- 11:40 Ticket #673 (endgraph lua error) created by
- [f=0000482] [bawidgets.lua] Error: Error in GameOver(): [string …
- 11:40 Ticket #672 (healthbars lua error) created by
- [f=0000722] [bawidgets.lua] Error: Error in Shutdown(): [string …
- 09:00 Ticket #671 (Add hotkey info tab to menu) created by
- At first just a list would be really nice, but in the future I'd like …
07/12/14:
- 17:48 Ticket #656 (commands fx eats too much fps) closed by
- fixed: [2666], still needs a small amount of work to handle set target
- 17:47 Ticket #670 (widget to show which spec cursors/drawings are which) created by
- the current bar version of ally_cursors does most of this, but imo is …
07/11/14:
- 22:33 Ticket #640 (Thoughts about some unit models) closed by
- duplicate
- 22:30 Ticket #599 (Some unit lights are a bit too much) closed by
- duplicate
- 19:09 Ticket #633 (gl.Unit() will stop render with lups fx in view) closed by
- worksforme
- 18:50 Ticket #669 (Healthbars - resurrection bars wont always show up) created by
- to show them up maybe zoom all the way in and then out, not totally …
- 18:44 Ticket #657 (two self destruct icons are displayed at once) closed by
- cantfix: "Engine default can't be disabled as far I know of." Make a mantis …
- 18:44 Ticket #649 (smart select means chili eats too much perf when dragging over 20+ units) closed by
- wontfix: too much perf footprint + issues for what this widget does - removed [2657]
- 18:44 Ticket #655 (vertical lines on radar dots eats too much fps) closed by
- wontfix: not worth its costs (& not useful info either imo), removed [2657]
- 18:44 Ticket #659 (smart select selects units you didn't ask for and doesn't select ones ...) closed by
- wontfix
- 12:35 Ticket #668 (Check the sizes and scripts of all BAR units) created by
- I will make additional columns in the spreadsheet to indicate which …
07/08/14:
- 22:38 Ticket #667 (UI element(s) offscreen) closed by
- fixed
- 05:45 Ticket #667 (UI element(s) offscreen) created by
- After testing 4K resolution I retuned back to 1440p and the …
- 05:31 Ticket #666 (UI scaling for very large screens) created by
- Tested out on 4K resolution and much UI parts became too tiny to be …
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