Timeline



05/26/14:

00:45 Ticket #641 (unit_spawner_defense uses Spring.GetGameSpeed) closed by Bluestone
fixed: "uses" was a rather strong word.

05/15/14:

03:30 Ticket #642 (add dummy use of Script.LuaUI calls, since engine can't handle them ...) created by Bluestone
if Script.LuaUI("MyFoobar") then Script.LuaUI.MyFoobar() end
03:26 Ticket #632 (resigning before the game starts) closed by Bluestone
wontfix: Can't reproduce what is claimed above, although oddly issueing …

05/13/14:

13:18 Ticket #641 (unit_spawner_defense uses Spring.GetGameSpeed) created by Bluestone
in 97+ GetGameSpeed becomes part of unsynced read (because of server …
07:22 Ticket #640 (Thoughts about some unit models) created by Floris
The vulcan looks like a BA 1.5 unit, too bulky.Nothing compared to the …
05:19 Ticket #639 (chickens don't offer state/cmd buttons) created by Floris

05/12/14:

14:54 Ticket #638 ([UnitScript] Error: Invalid piecenumber for emit-sfx (in ...) created by Bluestone
14:54 Ticket #637 ([f=0000021] Warning: CLuaRules::Cob2Lua() missing function: TargetCheck) created by Bluestone
14:52 Ticket #636 (short hang on first gameframe) created by Bluestone
always happens to me; at the moment of spawning there is a 1-3 second …
14:49 Ticket #635 (healthbars eats perf when not drawing any bars) created by Bluestone
only applies when below its cutoff height (above a certain height it …
14:34 Ticket #634 (buildbar widget shows wrong pictures + eats fps) created by Bluestone
it still shows the old ba unit icons didn't investigate why it …
06:54 Ticket #633 (gl.Unit() will stop render with lups fx in view) created by Floris
This is no problem in BA Having in view: Cloacking, jet-thrusters, …

05/08/14:

14:11 Ticket #630 (Units can be closed/opened while emp'ed) closed by Bluestone
fixed

05/07/14:

22:04 Ticket #632 (resigning before the game starts) created by Floris
Resigning pregame (the spotpicking moment) will result in being unable …

05/06/14:

04:11 Ticket #631 (armfus has ridiculous small hitbox, or other similar problem) created by Floris
I dgunned it and it survived, only if I dgun from a certain angle and …
01:27 Ticket #629 (Units can be closed/opened while emp'ed) closed by Bluestone
duplicate: clicked too fast…
01:05 Ticket #630 (Units can be closed/opened while emp'ed) created by Bluestone
not worth a complex unitscript solution, just use AllowCommand
01:04 Ticket #629 (Units can be closed/opened while emp'ed) created by Bluestone
not worth a complex unitscript solution, just use AllowCommand

05/02/14:

23:08 Ticket #625 (un-buildable units are displayed in smenu) closed by Bluestone
fixed
23:07 Ticket #628 (make debris damage proportional to unit size/dps, for small units) closed by Bluestone
fixed: set to math.random(15,35), since attackDefID is nil for debris damage
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