Timeline
05/26/14:
- 00:45 Ticket #641 (unit_spawner_defense uses Spring.GetGameSpeed) closed by
- fixed: "uses" was a rather strong word.
05/15/14:
- 03:30 Ticket #642 (add dummy use of Script.LuaUI calls, since engine can't handle them ...) created by
- if Script.LuaUI("MyFoobar") then Script.LuaUI.MyFoobar() end
- 03:26 Ticket #632 (resigning before the game starts) closed by
- wontfix: Can't reproduce what is claimed above, although oddly issueing …
05/13/14:
- 13:18 Ticket #641 (unit_spawner_defense uses Spring.GetGameSpeed) created by
- in 97+ GetGameSpeed becomes part of unsynced read (because of server …
- 07:22 Ticket #640 (Thoughts about some unit models) created by
- The vulcan looks like a BA 1.5 unit, too bulky.Nothing compared to the …
- 05:19 Ticket #639 (chickens don't offer state/cmd buttons) created by
05/12/14:
- 14:54 Ticket #638 ([UnitScript] Error: Invalid piecenumber for emit-sfx (in ...) created by
- 14:54 Ticket #637 ([f=0000021] Warning: CLuaRules::Cob2Lua() missing function: TargetCheck) created by
- 14:52 Ticket #636 (short hang on first gameframe) created by
- always happens to me; at the moment of spawning there is a 1-3 second …
- 14:49 Ticket #635 (healthbars eats perf when not drawing any bars) created by
- only applies when below its cutoff height (above a certain height it …
- 14:34 Ticket #634 (buildbar widget shows wrong pictures + eats fps) created by
- it still shows the old ba unit icons didn't investigate why it …
- 06:54 Ticket #633 (gl.Unit() will stop render with lups fx in view) created by
- This is no problem in BA Having in view: Cloacking, jet-thrusters, …
05/08/14:
05/07/14:
- 22:04 Ticket #632 (resigning before the game starts) created by
- Resigning pregame (the spotpicking moment) will result in being unable …
05/06/14:
- 04:11 Ticket #631 (armfus has ridiculous small hitbox, or other similar problem) created by
- I dgunned it and it survived, only if I dgun from a certain angle and …
- 01:27 Ticket #629 (Units can be closed/opened while emp'ed) closed by
- duplicate: clicked too fast…
- 01:05 Ticket #630 (Units can be closed/opened while emp'ed) created by
- not worth a complex unitscript solution, just use AllowCommand …
- 01:04 Ticket #629 (Units can be closed/opened while emp'ed) created by
- not worth a complex unitscript solution, just use AllowCommand
05/02/14:
- 23:08 Ticket #625 (un-buildable units are displayed in smenu) closed by
- fixed
- 23:07 Ticket #628 (make debris damage proportional to unit size/dps, for small units) closed by
- fixed: set to math.random(15,35), since attackDefID is nil for debris damage
04/27/14:
- 14:00 Ticket #627 (Game Starting in xxx seconds is wrong in replays) closed by
- fixed
- 13:54 Ticket #595 (chickens font is odd, characters too close together) closed by
- fixed
- 11:48 Ticket #589 (Chili build menu needs cost and name in tooltip.) closed by
- fixed
- 11:21 Ticket #611 (choose faction widget does not always detect gamestart) closed by
- fixed: was missions only, afaik, fixed by [2395]
- 10:26 Ticket #585 (smenu makes some keys stop working) closed by
- fixed: fixed by adding a LayoutHandler
- 00:18 Ticket #628 (make debris damage proportional to unit size/dps, for small units) created by
- see …
04/26/14:
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