Timeline
05/15/14:
- 03:30 Ticket #642 (add dummy use of Script.LuaUI calls, since engine can't handle them ...) created by
- if Script.LuaUI("MyFoobar") then Script.LuaUI.MyFoobar() end
- 03:26 Ticket #632 (resigning before the game starts) closed by
- wontfix: Can't reproduce what is claimed above, although oddly issueing …
05/13/14:
- 13:18 Ticket #641 (unit_spawner_defense uses Spring.GetGameSpeed) created by
- in 97+ GetGameSpeed becomes part of unsynced read (because of server …
- 07:22 Ticket #640 (Thoughts about some unit models) created by
- The vulcan looks like a BA 1.5 unit, too bulky.Nothing compared to the …
- 05:19 Ticket #639 (chickens don't offer state/cmd buttons) created by
05/12/14:
- 14:54 Ticket #638 ([UnitScript] Error: Invalid piecenumber for emit-sfx (in ...) created by
- 14:54 Ticket #637 ([f=0000021] Warning: CLuaRules::Cob2Lua() missing function: TargetCheck) created by
- 14:52 Ticket #636 (short hang on first gameframe) created by
- always happens to me; at the moment of spawning there is a 1-3 second …
- 14:49 Ticket #635 (healthbars eats perf when not drawing any bars) created by
- only applies when below its cutoff height (above a certain height it …
- 14:34 Ticket #634 (buildbar widget shows wrong pictures + eats fps) created by
- it still shows the old ba unit icons didn't investigate why it …
- 06:54 Ticket #633 (gl.Unit() will stop render with lups fx in view) created by
- This is no problem in BA Having in view: Cloacking, jet-thrusters, …
05/08/14:
05/07/14:
- 22:04 Ticket #632 (resigning before the game starts) created by
- Resigning pregame (the spotpicking moment) will result in being unable …
05/06/14:
- 04:11 Ticket #631 (armfus has ridiculous small hitbox, or other similar problem) created by
- I dgunned it and it survived, only if I dgun from a certain angle and …
- 01:27 Ticket #629 (Units can be closed/opened while emp'ed) closed by
- duplicate: clicked too fast…
- 01:05 Ticket #630 (Units can be closed/opened while emp'ed) created by
- not worth a complex unitscript solution, just use AllowCommand …
- 01:04 Ticket #629 (Units can be closed/opened while emp'ed) created by
- not worth a complex unitscript solution, just use AllowCommand
05/02/14:
- 23:08 Ticket #625 (un-buildable units are displayed in smenu) closed by
- fixed
- 23:07 Ticket #628 (make debris damage proportional to unit size/dps, for small units) closed by
- fixed: set to math.random(15,35), since attackDefID is nil for debris damage
04/27/14:
- 14:00 Ticket #627 (Game Starting in xxx seconds is wrong in replays) closed by
- fixed
- 13:54 Ticket #595 (chickens font is odd, characters too close together) closed by
- fixed
- 11:48 Ticket #589 (Chili build menu needs cost and name in tooltip.) closed by
- fixed
- 11:21 Ticket #611 (choose faction widget does not always detect gamestart) closed by
- fixed: was missions only, afaik, fixed by [2395]
- 10:26 Ticket #585 (smenu makes some keys stop working) closed by
- fixed: fixed by adding a LayoutHandler
- 00:18 Ticket #628 (make debris damage proportional to unit size/dps, for small units) created by
- see …
04/26/14:
04/25/14:
- 20:26 Ticket #626 (Wierd weapon reload visuals) created by
- I suspect it was noticed already, but just in case. …
04/22/14:
- 00:59 Ticket #625 (un-buildable units are displayed in smenu) created by
- units can be chosen to be disabled (usually via script.txt) in which …
- 00:24 Ticket #493 (Chili cursor tooltip flashes on and off (slowly) if the unit under the ...) closed by
- fixed: can't reproduce this anymore
04/21/14:
- 23:29 Ticket #624 (los shader lua error) created by
- [f=0000642] [bawidgets.lua] Error: Error in DrawWorld(): [string …
- 21:04 Ticket #608 (ground faction icons drawn at startpoints use the wrong ...) closed by
- duplicate: caused by #611
- 20:48 Ticket #594 (chickens modoptions need updating) closed by
- fixed
- 20:47 Ticket #604 (lua error from resizing in windowed mode) closed by
- fixed
- 20:44 Ticket #482 (middle click scroll is slow) closed by
- fixed
- 06:08 Ticket #623 (commands fx bugs) created by
- doesn't show command queue lines when unit is selected draws command …
04/20/14:
- 21:08 Ticket #622 (Add a flashing button to leave FPS view if FPS view is active) created by
- Because so many newbies get stuck in it, yet I dont want to kill the …
- 03:36 Ticket #617 (Clickign on 'graphics' in f11 menu: chili main menu errored) closed by
- worksforme
- 02:26 Ticket #621 (BAR: additional mutator friendly models?) created by
- A flag (for CTF mod) Holidays theme items -> the familiar christmas …
- 01:17 Ticket #620 (Rezbot/reclaim/assist range circle is not smooth) closed by
- invalid: screenshot is useless, all it shows is that you have some local crap …
04/19/14:
- 23:45 Ticket #620 (Rezbot/reclaim/assist range circle is not smooth) created by
- Yes, I've posted this before.... This time I made a screenshot of it. …
- 01:52 Ticket #619 (Fancy Selected Units - some units flash when others disappear) closed by
- fixed
- 00:37 Ticket #619 (Fancy Selected Units - some units flash when others disappear) created by
- This wasnt the case before. Try selecting a movable-unit while also …
- 00:18 Ticket #618 (Make Chili gfx option toggle for (console cmd) /allycursors_names) closed by
- duplicate: duplicate of #607
- 00:14 Ticket #618 (Make Chili gfx option toggle for (console cmd) /allycursors_names) created by
- The ally-cursors widget remembers and restores the on/off state from …
04/18/14:
- 19:51 Ticket #617 (Clickign on 'graphics' in f11 menu: chili main menu errored) created by
- Infolog at error: [f=0014570] Error: gl.ActiveFBO: error(2) = [string …
- 11:00 Ticket #616 (fancy unit spotter doesn't work with 96+) created by
- tested with -410 and -141, nothing shows & my infolog contained no …
- 03:25 Ticket #488 (3 columns in chili build menu with the default tab containing 'ALL') closed by
- duplicate: essentially the same as #442
- 03:20 Ticket #451 (music volume is not loaded until just after music starts) closed by
- fixed: seems fixed
- 03:19 Ticket #588 (Chilli UI oddness - default ui looks) closed by
- fixed: I guess this is old news now.
- 02:43 Ticket #614 (Integrate from BAR into BA: Ally Cursors) closed by
- wontfix: I think that showing nicknames by cursors should be optional & the …
- 02:01 Ticket #615 (fancy_selected_units eats too much fps + doesn't draw anything) created by
- give all, select all, zoom out -> for me it then uses 2-3x the cpu …
- 01:03 Ticket #614 (Integrate from BAR into BA: Ally Cursors) created by
- This version supports nicknames near the cursors. Known trivia: I …
- 00:29 Ticket #613 (Reclaim area circle is not smooth) closed by
- invalid: unless you have something locally overriding it, it's drawn by exactly …
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