Timeline



05/15/14:

03:30 Ticket #642 (add dummy use of Script.LuaUI calls, since engine can't handle them ...) created by Bluestone
if Script.LuaUI("MyFoobar") then Script.LuaUI.MyFoobar() end
03:26 Ticket #632 (resigning before the game starts) closed by Bluestone
wontfix: Can't reproduce what is claimed above, although oddly issueing …

05/13/14:

13:18 Ticket #641 (unit_spawner_defense uses Spring.GetGameSpeed) created by Bluestone
in 97+ GetGameSpeed becomes part of unsynced read (because of server …
07:22 Ticket #640 (Thoughts about some unit models) created by Floris
The vulcan looks like a BA 1.5 unit, too bulky.Nothing compared to the …
05:19 Ticket #639 (chickens don't offer state/cmd buttons) created by Floris

05/12/14:

14:54 Ticket #638 ([UnitScript] Error: Invalid piecenumber for emit-sfx (in ...) created by Bluestone
14:54 Ticket #637 ([f=0000021] Warning: CLuaRules::Cob2Lua() missing function: TargetCheck) created by Bluestone
14:52 Ticket #636 (short hang on first gameframe) created by Bluestone
always happens to me; at the moment of spawning there is a 1-3 second …
14:49 Ticket #635 (healthbars eats perf when not drawing any bars) created by Bluestone
only applies when below its cutoff height (above a certain height it …
14:34 Ticket #634 (buildbar widget shows wrong pictures + eats fps) created by Bluestone
it still shows the old ba unit icons didn't investigate why it …
06:54 Ticket #633 (gl.Unit() will stop render with lups fx in view) created by Floris
This is no problem in BA Having in view: Cloacking, jet-thrusters, …

05/08/14:

14:11 Ticket #630 (Units can be closed/opened while emp'ed) closed by Bluestone
fixed

05/07/14:

22:04 Ticket #632 (resigning before the game starts) created by Floris
Resigning pregame (the spotpicking moment) will result in being unable …

05/06/14:

04:11 Ticket #631 (armfus has ridiculous small hitbox, or other similar problem) created by Floris
I dgunned it and it survived, only if I dgun from a certain angle and …
01:27 Ticket #629 (Units can be closed/opened while emp'ed) closed by Bluestone
duplicate: clicked too fast…
01:05 Ticket #630 (Units can be closed/opened while emp'ed) created by Bluestone
not worth a complex unitscript solution, just use AllowCommand
01:04 Ticket #629 (Units can be closed/opened while emp'ed) created by Bluestone
not worth a complex unitscript solution, just use AllowCommand

05/02/14:

23:08 Ticket #625 (un-buildable units are displayed in smenu) closed by Bluestone
fixed
23:07 Ticket #628 (make debris damage proportional to unit size/dps, for small units) closed by Bluestone
fixed: set to math.random(15,35), since attackDefID is nil for debris damage

04/27/14:

14:00 Ticket #627 (Game Starting in xxx seconds is wrong in replays) closed by Bluestone
fixed
13:54 Ticket #595 (chickens font is odd, characters too close together) closed by Bluestone
fixed
11:48 Ticket #589 (Chili build menu needs cost and name in tooltip.) closed by Bluestone
fixed
11:21 Ticket #611 (choose faction widget does not always detect gamestart) closed by Bluestone
fixed: was missions only, afaik, fixed by [2395]
10:26 Ticket #585 (smenu makes some keys stop working) closed by Bluestone
fixed: fixed by adding a LayoutHandler
00:18 Ticket #628 (make debris damage proportional to unit size/dps, for small units) created by Bluestone
see …

04/26/14:

23:48 Ticket #627 (Game Starting in xxx seconds is wrong in replays) created by Bluestone

04/25/14:

20:26 Ticket #626 (Wierd weapon reload visuals) created by FireStorm
I suspect it was noticed already, but just in case. …

04/22/14:

00:59 Ticket #625 (un-buildable units are displayed in smenu) created by Bluestone
units can be chosen to be disabled (usually via script.txt) in which …
00:24 Ticket #493 (Chili cursor tooltip flashes on and off (slowly) if the unit under the ...) closed by Bluestone
fixed: can't reproduce this anymore

04/21/14:

23:29 Ticket #624 (los shader lua error) created by Bluestone
[f=0000642] [bawidgets.lua] Error: Error in DrawWorld(): [string …
21:04 Ticket #608 (ground faction icons drawn at startpoints use the wrong ...) closed by Bluestone
duplicate: caused by #611
20:48 Ticket #594 (chickens modoptions need updating) closed by Bluestone
fixed
20:47 Ticket #604 (lua error from resizing in windowed mode) closed by Bluestone
fixed
20:44 Ticket #482 (middle click scroll is slow) closed by Bluestone
fixed
06:08 Ticket #623 (commands fx bugs) created by Bluestone
doesn't show command queue lines when unit is selected draws command …

04/20/14:

21:08 Ticket #622 (Add a flashing button to leave FPS view if FPS view is active) created by beherith
Because so many newbies get stuck in it, yet I dont want to kill the …
03:36 Ticket #617 (Clickign on 'graphics' in f11 menu: chili main menu errored) closed by Bluestone
worksforme
02:26 Ticket #621 (BAR: additional mutator friendly models?) created by Floris
A flag (for CTF mod) Holidays theme items -> the familiar christmas …
01:17 Ticket #620 (Rezbot/reclaim/assist range circle is not smooth) closed by Bluestone
invalid: screenshot is useless, all it shows is that you have some local crap …

04/19/14:

23:45 Ticket #620 (Rezbot/reclaim/assist range circle is not smooth) created by Floris
Yes, I've posted this before.... This time I made a screenshot of it. …
01:52 Ticket #619 (Fancy Selected Units - some units flash when others disappear) closed by Bluestone
fixed
00:37 Ticket #619 (Fancy Selected Units - some units flash when others disappear) created by Floris
This wasnt the case before. Try selecting a movable-unit while also …
00:18 Ticket #618 (Make Chili gfx option toggle for (console cmd) /allycursors_names) closed by Bluestone
duplicate: duplicate of #607
00:14 Ticket #618 (Make Chili gfx option toggle for (console cmd) /allycursors_names) created by Floris
The ally-cursors widget remembers and restores the on/off state from …

04/18/14:

19:51 Ticket #617 (Clickign on 'graphics' in f11 menu: chili main menu errored) created by Floris
Infolog at error: [f=0014570] Error: gl.ActiveFBO: error(2) = [string …
11:00 Ticket #616 (fancy unit spotter doesn't work with 96+) created by Bluestone
tested with -410 and -141, nothing shows & my infolog contained no …
03:25 Ticket #488 (3 columns in chili build menu with the default tab containing 'ALL') closed by Bluestone
duplicate: essentially the same as #442
03:20 Ticket #451 (music volume is not loaded until just after music starts) closed by Bluestone
fixed: seems fixed
03:19 Ticket #588 (Chilli UI oddness - default ui looks) closed by Bluestone
fixed: I guess this is old news now.
02:43 Ticket #614 (Integrate from BAR into BA: Ally Cursors) closed by Bluestone
wontfix: I think that showing nicknames by cursors should be optional & the …
02:01 Ticket #615 (fancy_selected_units eats too much fps + doesn't draw anything) created by Bluestone
give all, select all, zoom out -> for me it then uses 2-3x the cpu …
01:03 Ticket #614 (Integrate from BAR into BA: Ally Cursors) created by Floris
This version supports nicknames near the cursors. Known trivia: I …
00:29 Ticket #613 (Reclaim area circle is not smooth) closed by Bluestone
invalid: unless you have something locally overriding it, it's drawn by exactly …

04/17/14:

21:50 Ticket #613 (Reclaim area circle is not smooth) created by Floris
I can count the vertices very well. Unlike most other range circles.
21:43 Ticket #612 (Music) created by Floris
Coudl the music player remember the play state? Everytime when I do …
19:05 Ticket #605 (adv pl list doesn't recognize that game is in progress after luaui reload) closed by Bluestone
fixed
17:57 Ticket #611 (choose faction widget does not always detect gamestart) created by Bluestone
seems to only affect bar, didn't investigate yet
17:54 Ticket #610 (volume widget saves settings in wrong location) created by Bluestone
changes volume for all games because it saves settings in …
17:53 Ticket #609 (command icons don't show which command is currently selected) created by Bluestone
non-essential but cute and also useful when debugging custom formations
17:51 Ticket #608 (ground faction icons drawn at startpoints use the wrong ...) created by Bluestone
(they are being drawn over the top of units)
17:48 Ticket #545 (Remove los shader and bloom shader if there is no deferred path available.) closed by Bluestone
fixed: fixed in [2256] and [2230]
17:45 Ticket #584 (can't tell cloakble arm fus icon from normal arm fus icon) closed by Bluestone
duplicate: included in #573
17:43 Ticket #598 (Mercury lights are overkill.) closed by Bluestone
duplicate: moved into a single ticket #599 about unit lights
17:41 Ticket #606 (Separate decal type: unit tracks, from the others?) closed by Bluestone
invalid
17:33 Ticket #607 (many widget options are not integrated to gui) created by Bluestone
at some point we need to decide which widgets settings are important …
15:03 Ticket #606 (Separate decal type: unit tracks, from the others?) created by Floris
I love to see the cute unit tracks. They look lovely and even provide …
01:17 Ticket #605 (adv pl list doesn't recognize that game is in progress after luaui reload) created by Bluestone
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