Timeline
04/27/14:
- 14:00 Ticket #627 (Game Starting in xxx seconds is wrong in replays) closed by
- fixed
- 13:54 Ticket #595 (chickens font is odd, characters too close together) closed by
- fixed
- 11:48 Ticket #589 (Chili build menu needs cost and name in tooltip.) closed by
- fixed
- 11:21 Ticket #611 (choose faction widget does not always detect gamestart) closed by
- fixed: was missions only, afaik, fixed by [2395]
- 10:26 Ticket #585 (smenu makes some keys stop working) closed by
- fixed: fixed by adding a LayoutHandler
- 00:18 Ticket #628 (make debris damage proportional to unit size/dps, for small units) created by
- see …
04/26/14:
04/25/14:
- 20:26 Ticket #626 (Wierd weapon reload visuals) created by
- I suspect it was noticed already, but just in case. …
04/22/14:
- 00:59 Ticket #625 (un-buildable units are displayed in smenu) created by
- units can be chosen to be disabled (usually via script.txt) in which …
- 00:24 Ticket #493 (Chili cursor tooltip flashes on and off (slowly) if the unit under the ...) closed by
- fixed: can't reproduce this anymore
04/21/14:
- 23:29 Ticket #624 (los shader lua error) created by
- [f=0000642] [bawidgets.lua] Error: Error in DrawWorld(): [string …
- 21:04 Ticket #608 (ground faction icons drawn at startpoints use the wrong ...) closed by
- duplicate: caused by #611
- 20:48 Ticket #594 (chickens modoptions need updating) closed by
- fixed
- 20:47 Ticket #604 (lua error from resizing in windowed mode) closed by
- fixed
- 20:44 Ticket #482 (middle click scroll is slow) closed by
- fixed
- 06:08 Ticket #623 (commands fx bugs) created by
- doesn't show command queue lines when unit is selected draws command …
04/20/14:
- 21:08 Ticket #622 (Add a flashing button to leave FPS view if FPS view is active) created by
- Because so many newbies get stuck in it, yet I dont want to kill the …
- 03:36 Ticket #617 (Clickign on 'graphics' in f11 menu: chili main menu errored) closed by
- worksforme
- 02:26 Ticket #621 (BAR: additional mutator friendly models?) created by
- A flag (for CTF mod) Holidays theme items -> the familiar christmas …
- 01:17 Ticket #620 (Rezbot/reclaim/assist range circle is not smooth) closed by
- invalid: screenshot is useless, all it shows is that you have some local crap …
04/19/14:
- 23:45 Ticket #620 (Rezbot/reclaim/assist range circle is not smooth) created by
- Yes, I've posted this before.... This time I made a screenshot of it. …
- 01:52 Ticket #619 (Fancy Selected Units - some units flash when others disappear) closed by
- fixed
- 00:37 Ticket #619 (Fancy Selected Units - some units flash when others disappear) created by
- This wasnt the case before. Try selecting a movable-unit while also …
- 00:18 Ticket #618 (Make Chili gfx option toggle for (console cmd) /allycursors_names) closed by
- duplicate: duplicate of #607
- 00:14 Ticket #618 (Make Chili gfx option toggle for (console cmd) /allycursors_names) created by
- The ally-cursors widget remembers and restores the on/off state from …
04/18/14:
- 19:51 Ticket #617 (Clickign on 'graphics' in f11 menu: chili main menu errored) created by
- Infolog at error: [f=0014570] Error: gl.ActiveFBO: error(2) = [string …
- 11:00 Ticket #616 (fancy unit spotter doesn't work with 96+) created by
- tested with -410 and -141, nothing shows & my infolog contained no …
- 03:25 Ticket #488 (3 columns in chili build menu with the default tab containing 'ALL') closed by
- duplicate: essentially the same as #442
- 03:20 Ticket #451 (music volume is not loaded until just after music starts) closed by
- fixed: seems fixed
- 03:19 Ticket #588 (Chilli UI oddness - default ui looks) closed by
- fixed: I guess this is old news now.
- 02:43 Ticket #614 (Integrate from BAR into BA: Ally Cursors) closed by
- wontfix: I think that showing nicknames by cursors should be optional & the …
- 02:01 Ticket #615 (fancy_selected_units eats too much fps + doesn't draw anything) created by
- give all, select all, zoom out -> for me it then uses 2-3x the cpu …
- 01:03 Ticket #614 (Integrate from BAR into BA: Ally Cursors) created by
- This version supports nicknames near the cursors. Known trivia: I …
- 00:29 Ticket #613 (Reclaim area circle is not smooth) closed by
- invalid: unless you have something locally overriding it, it's drawn by exactly …
04/17/14:
- 21:50 Ticket #613 (Reclaim area circle is not smooth) created by
- I can count the vertices very well. Unlike most other range circles.
- 21:43 Ticket #612 (Music) created by
- Coudl the music player remember the play state? Everytime when I do …
- 19:05 Ticket #605 (adv pl list doesn't recognize that game is in progress after luaui reload) closed by
- fixed
- 17:57 Ticket #611 (choose faction widget does not always detect gamestart) created by
- seems to only affect bar, didn't investigate yet
- 17:54 Ticket #610 (volume widget saves settings in wrong location) created by
- changes volume for all games because it saves settings in …
- 17:53 Ticket #609 (command icons don't show which command is currently selected) created by
- non-essential but cute and also useful when debugging custom formations
- 17:51 Ticket #608 (ground faction icons drawn at startpoints use the wrong ...) created by
- (they are being drawn over the top of units)
- 17:48 Ticket #545 (Remove los shader and bloom shader if there is no deferred path available.) closed by
- fixed: fixed in [2256] and [2230]
- 17:45 Ticket #584 (can't tell cloakble arm fus icon from normal arm fus icon) closed by
- duplicate: included in #573
- 17:43 Ticket #598 (Mercury lights are overkill.) closed by
- duplicate: moved into a single ticket #599 about unit lights
- 17:41 Ticket #606 (Separate decal type: unit tracks, from the others?) closed by
- invalid
- 17:33 Ticket #607 (many widget options are not integrated to gui) created by
- at some point we need to decide which widgets settings are important …
- 15:03 Ticket #606 (Separate decal type: unit tracks, from the others?) created by
- I love to see the cute unit tracks. They look lovely and even provide …
- 01:17 Ticket #605 (adv pl list doesn't recognize that game is in progress after luaui reload) created by
04/15/14:
- 23:41 Ticket #603 (BAR - Gimp is borked) closed by
- fixed: Fixed with [2332]
- 22:54 Ticket #604 (lua error from resizing in windowed mode) created by
- [21:51:44] <Shock_Wave> Error:LuaRules::RunCallIn: error = 2, …
- 16:08 Ticket #603 (BAR - Gimp is borked) created by
- Cant fire, self-d emp's itself for 3712 secs and then. It's survived …
- 14:43 Ticket #602 (Icon-height keeps changing) created by
- Everytime I find myself changing it back in via springsettings.cfg, or …
- 14:26 Ticket #601 (Cant rotate buildings) closed by
- duplicate: duplicate of #585
- 01:13 Ticket #601 (Cant rotate buildings) created by
- Not possible with [ and ] Rotate labs by dragging works. but labs …
04/14/14:
- 17:04 Ticket #600 (Footprints of various units are too small) created by
- Krow, T2 (arm?) veh lab T2 arm kbot lab T2 aircon (core + arm)
- 16:50 Ticket #599 (Some unit lights are a bit too much) created by
- Anni: A bit overdone. A few strips less would be great. Keep …
- 16:40 Ticket #598 (Mercury lights are overkill.) created by
- This unit doesnt need this its lights. At least not 'on' when its not …
- 00:55 Ticket #547 (Additional teams info for adv player list) closed by
- fixed
04/13/14:
- 20:59 Ticket #596 (It's possible to be ready and not be shown green in the coloured list ...) closed by
- fixed
- 20:59 Ticket #597 (Often list of ready/unready players does not fit onto screen) closed by
- fixed
- 20:58 Ticket #597 (Often list of ready/unready players does not fit onto screen) created by
04/12/14:
- 20:34 Ticket #596 (It's possible to be ready and not be shown green in the coloured list ...) created by
- In fact this isn't a bug - it happens when: (1) Player places a …
- 01:51 Ticket #595 (chickens font is odd, characters too close together) created by
- in $VERSION but not in current release, no clue why
- 01:50 Ticket #594 (chickens modoptions need updating) created by
04/06/14:
- 16:25 Ticket #593 (arm medium mines don't expode) closed by
- fixed
- 00:51 Ticket #593 (arm medium mines don't expode) created by
- bug report from player, didn't test yet
04/02/14:
- 15:04 Ticket #592 (BAR static lua gadget load doubles in latest engine-develop) created by
- I compared 96.0 and 96.0.1-404 BAR /give all and in view with /luaui …
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