Timeline



04/20/14:

21:08 Ticket #622 (Add a flashing button to leave FPS view if FPS view is active) created by beherith
Because so many newbies get stuck in it, yet I dont want to kill the …
03:36 Ticket #617 (Clickign on 'graphics' in f11 menu: chili main menu errored) closed by Bluestone
worksforme
02:26 Ticket #621 (BAR: additional mutator friendly models?) created by Floris
A flag (for CTF mod) Holidays theme items -> the familiar christmas …
01:17 Ticket #620 (Rezbot/reclaim/assist range circle is not smooth) closed by Bluestone
invalid: screenshot is useless, all it shows is that you have some local crap …

04/19/14:

23:45 Ticket #620 (Rezbot/reclaim/assist range circle is not smooth) created by Floris
Yes, I've posted this before.... This time I made a screenshot of it. …
01:52 Ticket #619 (Fancy Selected Units - some units flash when others disappear) closed by Bluestone
fixed
00:37 Ticket #619 (Fancy Selected Units - some units flash when others disappear) created by Floris
This wasnt the case before. Try selecting a movable-unit while also …
00:18 Ticket #618 (Make Chili gfx option toggle for (console cmd) /allycursors_names) closed by Bluestone
duplicate: duplicate of #607
00:14 Ticket #618 (Make Chili gfx option toggle for (console cmd) /allycursors_names) created by Floris
The ally-cursors widget remembers and restores the on/off state from …

04/18/14:

19:51 Ticket #617 (Clickign on 'graphics' in f11 menu: chili main menu errored) created by Floris
Infolog at error: [f=0014570] Error: gl.ActiveFBO: error(2) = [string …
11:00 Ticket #616 (fancy unit spotter doesn't work with 96+) created by Bluestone
tested with -410 and -141, nothing shows & my infolog contained no …
03:25 Ticket #488 (3 columns in chili build menu with the default tab containing 'ALL') closed by Bluestone
duplicate: essentially the same as #442
03:20 Ticket #451 (music volume is not loaded until just after music starts) closed by Bluestone
fixed: seems fixed
03:19 Ticket #588 (Chilli UI oddness - default ui looks) closed by Bluestone
fixed: I guess this is old news now.
02:43 Ticket #614 (Integrate from BAR into BA: Ally Cursors) closed by Bluestone
wontfix: I think that showing nicknames by cursors should be optional & the …
02:01 Ticket #615 (fancy_selected_units eats too much fps + doesn't draw anything) created by Bluestone
give all, select all, zoom out -> for me it then uses 2-3x the cpu …
01:03 Ticket #614 (Integrate from BAR into BA: Ally Cursors) created by Floris
This version supports nicknames near the cursors. Known trivia: I …
00:29 Ticket #613 (Reclaim area circle is not smooth) closed by Bluestone
invalid: unless you have something locally overriding it, it's drawn by exactly …

04/17/14:

21:50 Ticket #613 (Reclaim area circle is not smooth) created by Floris
I can count the vertices very well. Unlike most other range circles.
21:43 Ticket #612 (Music) created by Floris
Coudl the music player remember the play state? Everytime when I do …
19:05 Ticket #605 (adv pl list doesn't recognize that game is in progress after luaui reload) closed by Bluestone
fixed
17:57 Ticket #611 (choose faction widget does not always detect gamestart) created by Bluestone
seems to only affect bar, didn't investigate yet
17:54 Ticket #610 (volume widget saves settings in wrong location) created by Bluestone
changes volume for all games because it saves settings in …
17:53 Ticket #609 (command icons don't show which command is currently selected) created by Bluestone
non-essential but cute and also useful when debugging custom formations
17:51 Ticket #608 (ground faction icons drawn at startpoints use the wrong ...) created by Bluestone
(they are being drawn over the top of units)
17:48 Ticket #545 (Remove los shader and bloom shader if there is no deferred path available.) closed by Bluestone
fixed: fixed in [2256] and [2230]
17:45 Ticket #584 (can't tell cloakble arm fus icon from normal arm fus icon) closed by Bluestone
duplicate: included in #573
17:43 Ticket #598 (Mercury lights are overkill.) closed by Bluestone
duplicate: moved into a single ticket #599 about unit lights
17:41 Ticket #606 (Separate decal type: unit tracks, from the others?) closed by Bluestone
invalid
17:33 Ticket #607 (many widget options are not integrated to gui) created by Bluestone
at some point we need to decide which widgets settings are important …
15:03 Ticket #606 (Separate decal type: unit tracks, from the others?) created by Floris
I love to see the cute unit tracks. They look lovely and even provide …
01:17 Ticket #605 (adv pl list doesn't recognize that game is in progress after luaui reload) created by Bluestone

04/15/14:

23:41 Ticket #603 (BAR - Gimp is borked) closed by nixtux
fixed: Fixed with [2332]
22:54 Ticket #604 (lua error from resizing in windowed mode) created by Bluestone
[21:51:44] <Shock_Wave> Error:LuaRules::RunCallIn: error = 2, …
16:08 Ticket #603 (BAR - Gimp is borked) created by Floris
Cant fire, self-d emp's itself for 3712 secs and then. It's survived …
14:43 Ticket #602 (Icon-height keeps changing) created by Floris
Everytime I find myself changing it back in via springsettings.cfg, or …
14:26 Ticket #601 (Cant rotate buildings) closed by Bluestone
duplicate: duplicate of #585
01:13 Ticket #601 (Cant rotate buildings) created by Floris
Not possible with [ and ] Rotate labs by dragging works. but labs …

04/14/14:

17:04 Ticket #600 (Footprints of various units are too small) created by Floris
Krow, T2 (arm?) veh lab T2 arm kbot lab T2 aircon (core + arm)
16:50 Ticket #599 (Some unit lights are a bit too much) created by Floris
Anni: A bit overdone. A few strips less would be great. Keep …
16:40 Ticket #598 (Mercury lights are overkill.) created by Floris
This unit doesnt need this its lights. At least not 'on' when its not …
00:55 Ticket #547 (Additional teams info for adv player list) closed by Bluestone
fixed

04/13/14:

20:59 Ticket #596 (It's possible to be ready and not be shown green in the coloured list ...) closed by Bluestone
fixed
20:59 Ticket #597 (Often list of ready/unready players does not fit onto screen) closed by Bluestone
fixed
20:58 Ticket #597 (Often list of ready/unready players does not fit onto screen) created by Bluestone

04/12/14:

20:34 Ticket #596 (It's possible to be ready and not be shown green in the coloured list ...) created by Bluestone
In fact this isn't a bug - it happens when: (1) Player places a …
01:51 Ticket #595 (chickens font is odd, characters too close together) created by Bluestone
in $VERSION but not in current release, no clue why
01:50 Ticket #594 (chickens modoptions need updating) created by Bluestone

04/06/14:

16:25 Ticket #593 (arm medium mines don't expode) closed by nixtux
fixed
00:51 Ticket #593 (arm medium mines don't expode) created by Bluestone
bug report from player, didn't test yet

04/02/14:

15:04 Ticket #592 (BAR static lua gadget load doubles in latest engine-develop) created by beherith
I compared 96.0 and 96.0.1-404 BAR /give all and in view with /luaui …

03/30/14:

00:17 Ticket #575 (Get your priorities fixed) closed by Bluestone
worksforme
00:17 Ticket #532 (FFA start point randomizer) closed by Bluestone
fixed: 'fixed' in a different way by [2246]
00:15 Ticket #557 (factory mode for units that build units) closed by Bluestone
wontfix: feel free to reopen if anyone has plans to implement this as far as i …

03/28/14:

14:41 Ticket #577 (Some units (like maverick, hammer) lack muzzle flashes) closed by nixtux
fixed: If there are any more found please reopen

03/24/14:

21:46 Ticket #580 (Fog Of War seems defective) closed by beherith
fixed: fixed for now
21:46 Ticket #591 (gui_chili_funks_console.lua StackPanel spikes CPU when there are many ...) created by beherith
If I have anything debugging that writes 1 line per frame to the …
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