Timeline



01/06/14:

23:19 Ticket #480 (chat shows twice) closed by Bluestone
worksforme
23:13 Ticket #555 (gui_chili_funks_optionMenu.lua always visible, f11 doesnt work.) created by beherith
Its always visible for me. f11 doesnt hide it
21:44 Ticket #490 (UI elements everywhere over the screen) closed by beherith
fixed
21:42 Ticket #39 (BAR - T3 Size issues) closed by beherith
fixed
14:43 Ticket #554 (Trim color broken after 1600) created by beherith
I tested the and it seems that the glUniform(trimColor, r,g,b,a) has …

01/05/14:

19:26 DdsTextureGeneration edited by beherith
(diff)
17:53 Ticket #553 (units vanish on /luarules disable) created by Bluestone
12:37 Ticket #539 (initial queue) closed by Decay
fixed

01/04/14:

21:32 Ticket #552 (no music) created by Bluestone
i don't hear any!
19:51 Ticket #551 (add indications for hall of fame + tourney winners) created by Bluestone
[19:59] <bibim_> I will add a "skillclass" player attribute in the …
04:14 Ticket #550 (newbie key info) created by Bluestone
write some stuff that tells newbies the basics of unit control & resources

01/03/14:

23:48 Ticket #549 (playernames can be too long for awards gadget) created by Bluestone
eg CAPITAINE_CARTOUCHE
23:44 Ticket #450 (this site is slow as all fuck) closed by Bluestone
fixed
23:42 Ticket #548 (add awards scores to msg passed to replay site) created by Bluestone
(requested by dansan)
20:41 Ticket #547 (Additional teams info for adv player list) created by Decay
Would be cool to have additional info like: 5 of 6 ally players are …
10:36 Ticket #508 (use spGetCommandQueue(unitID, -1, false) to check if queue is empty) closed by Bluestone
fixed

01/02/14:

23:36 Ticket #546 (improve/remove the check on unit height) closed by Bluestone
fixed: Removed the check + prevented comblast from creating crashing aircraft …
14:47 Ticket #546 (improve/remove the check on unit height) created by Bluestone
(maps can have arbitrarily high ground)
14:17 Ticket #545 (Remove los shader and bloom shader if there is no deferred path available.) created by beherith
As they wont work. Afaik deferred cannot be toggled ingame.
14:13 Ticket #544 (issuing an order on Chili menu results in a small lag spike.) created by beherith
In Funks current selection menu (update)
14:11 Ticket #543 (Tank accelerate / stop animations) created by beherith
Tanks (especially fast tanks) should bank backwards when accelerating, …
14:10 Ticket #542 (Animate tank treads for all tanks) created by beherith
Requires a new vertex shader to be used, and passing the unit's …
14:08 Ticket #541 (Reverse angles in HitByWeapon() cob callins) created by beherith
To make units rotate in the right direction when hit.

12/31/13:

19:47 Ticket #540 (mission maps) closed by beherith
invalid
19:35 Ticket #539 (initial queue) reopened by Bluestone
opps accidentally closed - feel free to code this up.
19:35 Ticket #539 (initial queue) closed by Bluestone
fixed
13:43 Ticket #540 (mission maps) created by beherith
Maps marked with bold are not the prettiest... Search "MapName" (66 …

12/28/13:

18:21 Ticket #539 (initial queue) created by Decay
would be cool if you have for example ARM queue and decided to switch …

12/27/13:

20:23 Ticket #538 (don't show radar blips or allow targetting for transportees) closed by Bluestone
fixed
19:49 Ticket #538 (don't show radar blips or allow targetting for transportees) created by Bluestone
'remove ancient "move transportee 1000 elmos under the map to hide it …
14:10 Ticket #527 (make idle_players recognize the 'initial queue' of a player if it was ...) closed by Bluestone
fixed

12/26/13:

19:51 Ticket #535 (smart nanos has a lua error) closed by Bluestone
invalid
18:40 Ticket #535 (smart nanos has a lua error) created by Bluestone
18:24 Ticket #534 (don't award warcow unless you won) closed by Bluestone
fixed
17:44 Ticket #530 (make AI startpos work with 'choose before game' startpoints) closed by Bluestone
fixed
17:20 Ticket #531 (coop startpoint guesser) closed by Bluestone
fixed
03:11 Ticket #534 (don't award warcow unless you won) created by Bluestone

12/20/13:

23:43 EngineProfiling edited by beherith
(diff)
18:29 Ticket #533 (Tree felling widget) created by beherith
This is just brainstorming, but I like that engine trees get knocked …
14:32 EngineProfiling edited by beherith
(diff)
14:31 sleepy.png attached to EngineProfiling by beherith
screenie of sleepy
14:30 EngineProfiling edited by beherith
(diff)
14:29 EngineProfiling created by beherith
making page
14:24 WikiStart edited by beherith
(diff)

12/18/13:

09:13 Ticket #532 (FFA start point randomizer) created by beherith
The way FFA random points are currently chosen is the following: If …
02:21 Ticket #531 (coop startpoint guesser) created by Bluestone
if none, use start point guesser, if >1, put it near an already …
02:20 Ticket #530 (make AI startpos work with 'choose before game' startpoints) created by Bluestone
pID in gadget:AllowStartPosition is 255 for AI -> tID and aID is nil …

12/16/13:

01:05 Ticket #529 (dl can go underneath their target) created by Bluestone
quite dependent on colvol/distance/angle, its much better than it was …

12/13/13:

15:20 Ticket #528 (Reduce the number of table creations to make less garbage) created by beherith
For example, widgets could share 'getallunits' in a WG callin. Any …

12/12/13:

00:41 Ticket #527 (make idle_players recognize the 'initial queue' of a player if it was ...) created by Bluestone
http://springrts.com/phpbb/viewtopic.php?f=44&t=31296&p=551478#p551478

12/10/13:

19:13 Ticket #526 (Subs not underwater) created by springjools@…
Since spring 95, whether unit is underwater is calculated from …

12/09/13:

22:02 Ticket #525 (gpu memleak on viewresize in distortionFBO) created by beherith
both in BAR and BA versions. Probably some FBO is retaining bindings …
12:54 Ticket #524 (Make sure that widgets free gpu ram correctly!) created by beherith
Many widgets use screencopies that get created on viewresize. Make …
12:53 Ticket #523 (Reduce arm texture2 size and check if it still looks ok) created by beherith
23MB is a tad high in GPU ram use. Our aim should be 512MB gpu ram use …

12/08/13:

17:47 Ticket #522 (rez progres bars don't show reliably) closed by Bluestone
fixed
02:51 Ticket #522 (rez progres bars don't show reliably) created by Bluestone
but other sorts of bars seem fine

12/07/13:

18:25 Ticket #520 (Dominator missile flighttime is too low) closed by Bluestone
fixed
18:01 Ticket #521 (extend limit dgun to handle games without startboxes) created by Bluestone
limit dgun within e.g. 4*dgun range of enemy start pos note that, …
17:31 Ticket #477 (malfunction in mo_no_close_spawns) closed by Bluestone
fixed
16:00 Ticket #477 (malfunction in mo_no_close_spawns) reopened by Bluestone
got it. initial_spawn doesn't allow startpoints to placed on the edge …
13:57 Ticket #497 (subs can ignore move commands while attacking) closed by Bluestone
fixed: fixed by [1920], [1923]
Note: See TracTimeline for information about the timeline view.