Timeline
01/02/14:
- 23:36 Ticket #546 (improve/remove the check on unit height) closed by
- fixed: Removed the check + prevented comblast from creating crashing aircraft …
- 14:47 Ticket #546 (improve/remove the check on unit height) created by
- (maps can have arbitrarily high ground)
- 14:17 Ticket #545 (Remove los shader and bloom shader if there is no deferred path available.) created by
- As they wont work. Afaik deferred cannot be toggled ingame.
- 14:13 Ticket #544 (issuing an order on Chili menu results in a small lag spike.) created by
- In Funks current selection menu (update)
- 14:11 Ticket #543 (Tank accelerate / stop animations) created by
- Tanks (especially fast tanks) should bank backwards when accelerating, …
- 14:10 Ticket #542 (Animate tank treads for all tanks) created by
- Requires a new vertex shader to be used, and passing the unit's …
- 14:08 Ticket #541 (Reverse angles in HitByWeapon() cob callins) created by
- To make units rotate in the right direction when hit.
12/31/13:
- 19:47 Ticket #540 (mission maps) closed by
- invalid
- 19:35 Ticket #539 (initial queue) reopened by
- opps accidentally closed - feel free to code this up.
- 19:35 Ticket #539 (initial queue) closed by
- fixed
- 13:43 Ticket #540 (mission maps) created by
- Maps marked with bold are not the prettiest... Search "MapName" (66 …
12/28/13:
- 18:21 Ticket #539 (initial queue) created by
- would be cool if you have for example ARM queue and decided to switch …
12/27/13:
- 20:23 Ticket #538 (don't show radar blips or allow targetting for transportees) closed by
- fixed
- 19:49 Ticket #538 (don't show radar blips or allow targetting for transportees) created by
- 'remove ancient "move transportee 1000 elmos under the map to hide it …
- 14:10 Ticket #527 (make idle_players recognize the 'initial queue' of a player if it was ...) closed by
- fixed
12/26/13:
- 19:51 Ticket #535 (smart nanos has a lua error) closed by
- invalid
- 18:40 Ticket #535 (smart nanos has a lua error) created by
- 18:24 Ticket #534 (don't award warcow unless you won) closed by
- fixed
- 17:44 Ticket #530 (make AI startpos work with 'choose before game' startpoints) closed by
- fixed
- 17:20 Ticket #531 (coop startpoint guesser) closed by
- fixed
- 03:11 Ticket #534 (don't award warcow unless you won) created by
12/20/13:
- 23:43 EngineProfiling edited by
- (diff)
- 18:29 Ticket #533 (Tree felling widget) created by
- This is just brainstorming, but I like that engine trees get knocked …
- 14:32 EngineProfiling edited by
- (diff)
- 14:30 EngineProfiling edited by
- (diff)
- 14:29 EngineProfiling created by
- making page
- 14:24 WikiStart edited by
- (diff)
12/18/13:
- 09:13 Ticket #532 (FFA start point randomizer) created by
- The way FFA random points are currently chosen is the following: If …
- 02:21 Ticket #531 (coop startpoint guesser) created by
- if none, use start point guesser, if >1, put it near an already …
- 02:20 Ticket #530 (make AI startpos work with 'choose before game' startpoints) created by
- pID in gadget:AllowStartPosition is 255 for AI -> tID and aID is nil …
12/16/13:
- 01:05 Ticket #529 (dl can go underneath their target) created by
- quite dependent on colvol/distance/angle, its much better than it was …
12/13/13:
- 15:20 Ticket #528 (Reduce the number of table creations to make less garbage) created by
- For example, widgets could share 'getallunits' in a WG callin. Any …
12/12/13:
- 00:41 Ticket #527 (make idle_players recognize the 'initial queue' of a player if it was ...) created by
- http://springrts.com/phpbb/viewtopic.php?f=44&t=31296&p=551478#p551478
12/10/13:
- 19:13 Ticket #526 (Subs not underwater) created by
- Since spring 95, whether unit is underwater is calculated from …
12/09/13:
- 22:02 Ticket #525 (gpu memleak on viewresize in distortionFBO) created by
- both in BAR and BA versions. Probably some FBO is retaining bindings …
- 12:54 Ticket #524 (Make sure that widgets free gpu ram correctly!) created by
- Many widgets use screencopies that get created on viewresize. Make …
- 12:53 Ticket #523 (Reduce arm texture2 size and check if it still looks ok) created by
- 23MB is a tad high in GPU ram use. Our aim should be 512MB gpu ram use …
12/08/13:
- 17:47 Ticket #522 (rez progres bars don't show reliably) closed by
- fixed
- 02:51 Ticket #522 (rez progres bars don't show reliably) created by
- but other sorts of bars seem fine
12/07/13:
- 18:25 Ticket #520 (Dominator missile flighttime is too low) closed by
- fixed
- 18:01 Ticket #521 (extend limit dgun to handle games without startboxes) created by
- limit dgun within e.g. 4*dgun range of enemy start pos note that, …
- 17:31 Ticket #477 (malfunction in mo_no_close_spawns) closed by
- fixed
- 16:00 Ticket #477 (malfunction in mo_no_close_spawns) reopened by
- got it. initial_spawn doesn't allow startpoints to placed on the edge …
- 13:57 Ticket #497 (subs can ignore move commands while attacking) closed by
- fixed: fixed by [1920], [1923]
12/06/13:
- 21:55 Ticket #515 (A simple gadget request) closed by
- fixed: fixed by [1910]
- 21:54 Ticket #507 (very heavy microstuttering) closed by
- fixed: by kloot
12/05/13:
- 20:52 Ticket #520 (Dominator missile flighttime is too low) created by
- So it cant take advantage of its range boost from heights. Try on DSD. …
- 00:41 Ticket #429 (in specfullview lockcamera only sees team of spectated player) closed by
- wontfix: probably its better like this -> reclassify as wanted behaviour
12/03/13:
- 22:24 Ticket #502 (Limit D-gun range modoption does not work) closed by
- fixed
- 19:58 DdsTextureGeneration created by
- 19:57 WikiStart edited by
- (diff)
Note:
See TracTimeline
for information about the timeline view.