Timeline



12/20/13:

23:43 EngineProfiling edited by beherith
(diff)
18:29 Ticket #533 (Tree felling widget) created by beherith
This is just brainstorming, but I like that engine trees get knocked …
14:32 EngineProfiling edited by beherith
(diff)
14:31 sleepy.png attached to EngineProfiling by beherith
screenie of sleepy
14:30 EngineProfiling edited by beherith
(diff)
14:29 EngineProfiling created by beherith
making page
14:24 WikiStart edited by beherith
(diff)

12/18/13:

09:13 Ticket #532 (FFA start point randomizer) created by beherith
The way FFA random points are currently chosen is the following: If …
02:21 Ticket #531 (coop startpoint guesser) created by Bluestone
if none, use start point guesser, if >1, put it near an already …
02:20 Ticket #530 (make AI startpos work with 'choose before game' startpoints) created by Bluestone
pID in gadget:AllowStartPosition is 255 for AI -> tID and aID is nil …

12/16/13:

01:05 Ticket #529 (dl can go underneath their target) created by Bluestone
quite dependent on colvol/distance/angle, its much better than it was …

12/13/13:

15:20 Ticket #528 (Reduce the number of table creations to make less garbage) created by beherith
For example, widgets could share 'getallunits' in a WG callin. Any …

12/12/13:

00:41 Ticket #527 (make idle_players recognize the 'initial queue' of a player if it was ...) created by Bluestone
http://springrts.com/phpbb/viewtopic.php?f=44&t=31296&p=551478#p551478

12/10/13:

19:13 Ticket #526 (Subs not underwater) created by springjools@…
Since spring 95, whether unit is underwater is calculated from …

12/09/13:

22:02 Ticket #525 (gpu memleak on viewresize in distortionFBO) created by beherith
both in BAR and BA versions. Probably some FBO is retaining bindings …
12:54 Ticket #524 (Make sure that widgets free gpu ram correctly!) created by beherith
Many widgets use screencopies that get created on viewresize. Make …
12:53 Ticket #523 (Reduce arm texture2 size and check if it still looks ok) created by beherith
23MB is a tad high in GPU ram use. Our aim should be 512MB gpu ram use …

12/08/13:

17:47 Ticket #522 (rez progres bars don't show reliably) closed by Bluestone
fixed
02:51 Ticket #522 (rez progres bars don't show reliably) created by Bluestone
but other sorts of bars seem fine

12/07/13:

18:25 Ticket #520 (Dominator missile flighttime is too low) closed by Bluestone
fixed
18:01 Ticket #521 (extend limit dgun to handle games without startboxes) created by Bluestone
limit dgun within e.g. 4*dgun range of enemy start pos note that, …
17:31 Ticket #477 (malfunction in mo_no_close_spawns) closed by Bluestone
fixed
16:00 Ticket #477 (malfunction in mo_no_close_spawns) reopened by Bluestone
got it. initial_spawn doesn't allow startpoints to placed on the edge …
13:57 Ticket #497 (subs can ignore move commands while attacking) closed by Bluestone
fixed: fixed by [1920], [1923]

12/06/13:

21:55 Ticket #515 (A simple gadget request) closed by Bluestone
fixed: fixed by [1910]
21:54 Ticket #507 (very heavy microstuttering) closed by Bluestone
fixed: by kloot

12/05/13:

20:52 Ticket #520 (Dominator missile flighttime is too low) created by beherith
So it cant take advantage of its range boost from heights. Try on DSD. …
00:41 Ticket #429 (in specfullview lockcamera only sees team of spectated player) closed by Bluestone
wontfix: probably its better like this -> reclassify as wanted behaviour

12/03/13:

22:24 Ticket #502 (Limit D-gun range modoption does not work) closed by Bluestone
fixed
19:58 DdsTextureGeneration created by beherith
19:57 WikiStart edited by beherith
(diff)

12/02/13:

22:49 Ticket #519 (commanders are dead and game is not ended 2) closed by Bluestone
invalid
22:42 Ticket #519 (commanders are dead and game is not ended 2) created by Decay
http://replays.springrts.com/replay/f8f89c5236060a950cedca2296904c5c/

12/01/13:

17:08 Ticket #518 (LUPS still has debug echoes in it) created by Bluestone
also: […]

11/30/13:

22:50 Ticket #517 (all commanders are dead. Game is not ended) closed by Bluestone
fixed: couldn't tell for sure from replay (because of !stop) but probably …
22:13 Ticket #516 (torps can't hit rezz boat) closed by Bluestone
fixed: already fixed in [1825], reopen only if you can reproduce it with up …
09:05 Ticket #517 (all commanders are dead. Game is not ended) created by Decay
Engine devs want game devs to fix it …
00:31 Ticket #516 (torps can't hit rezz boat) created by Decay
demo attached. From 14 to 15 min 2 players can't kill hax's rezz boat …

11/29/13:

15:09 Ticket #477 (malfunction in mo_no_close_spawns) closed by Bluestone
cantfix: No idea what did this, hasn't reoccured afaik, reopen if it has
15:08 Ticket #330 (coop mode and !joinas aren't compatible) closed by Bluestone
fixed
14:19 Ticket #89 (use SVN versions in widgets lua files) closed by Bluestone
wontfix: To be honest, I think this isn't going to happen.
14:17 Ticket #476 (allycursors does lots of unnecsary stuff in drawworldpreunit) closed by Bluestone
fixed
14:13 Ticket #119 (age old ati issues) reopened by Bluestone

11/28/13:

23:02 Ticket #440 (make chickens component) closed by beherith
fixed
23:00 Ticket #73 (BAR - make icons for the chickens) closed by beherith
fixed: Funken made them! yay!
23:00 Ticket #119 (age old ati issues) closed by beherith
fixed: Engine bug, marked as fixed.
22:58 Ticket #121 (Implement Weapon Impulse Handling in lua) closed by beherith
fixed: Already done by Bluestone.
22:57 Ticket #44 (BAR - Nukes take too long to fire?) closed by beherith
wontfix: same as ba, wontfix
22:52 Ticket #494 (Zooming in to a construction project drops the FPS by a large degree) closed by beherith
cantfix: unfortunately this is cantfix, as it is an engine issue.
22:50 Ticket #505 (Only show vrgrid if visible) closed by beherith
fixed: semi-fixed, It can sometimes still not show when it should, but it …
22:49 Ticket #510 (Chili console has no support for up-down arrow previous and next message.) closed by beherith
fixed: Aparrently it does. My bad :(
22:49 Ticket #514 (defenserange seems to pick up on mobile units too....) closed by beherith
fixed
22:45 Ticket #515 (A simple gadget request) created by beherith
I would like to request a gadget that does three things: It gets …
00:26 Ticket #514 (defenserange seems to pick up on mobile units too....) created by beherith
just a friendly reminder to myself
00:25 Ticket #513 (Rewrite lups distortion effect to use deferred path) created by beherith
because glcopytotexture should be avoided at all costs, and distortion …

11/27/13:

23:31 Ticket #512 (Impossible to kill water mines with torpedos) closed by Bluestone
fixed: fixed by [1882]
22:30 Ticket #512 (Impossible to kill water mines with torpedos) created by Decay
20:51 Ticket #473 (add some form of comblast range widget) closed by Bluestone
fixed: fixed. (didn't implement the flashing, also didn't implement a check …
15:09 Ticket #511 (Make all sea structures rock in the waves.) created by beherith
As in the description, they should rock.
14:40 Ticket #510 (Chili console has no support for up-down arrow previous and next message.) created by beherith
Cant bring back previous typed message.
14:38 Ticket #509 (Widgets that dont fall into any category (wrong filename prefix) do no ...) created by beherith
As in the summary. Another, other category is needed.
12:39 Ticket #502 (Limit D-gun range modoption does not work) reopened by beherith
Tested with 7.84, and dgun limit does not work :(

11/26/13:

19:45 Ticket #508 (use spGetCommandQueue(unitID, -1, false) to check if queue is empty) created by Bluestone
https://github.com/spring/spring/commit/89c4d7a2a0c1050f6bd9b7bcce923ca

11/24/13:

23:06 Ticket #507 (very heavy microstuttering) created by beherith
This might just be me, since I havent played online much. But I played …
19:37 Ticket #479 (No Cloaking visuals for ARM Twilight) closed by beherith
fixed
19:34 Ticket #503 (Nanos do not default to passive mode currently) closed by beherith
fixed
17:12 Ticket #64 (Normal mapping is unavailabe on cloakable units) closed by beherith
fixed: fixed in [1866]
17:12 Ticket #445 (twilight (arm t1 cloakable mex) is actually invisible) closed by beherith
fixed: fixed in [1866]
16:18 Ticket #506 (Defenserange draws too much in DrawScreen) closed by beherith
fixed: fixed in BAR
13:27 Ticket #506 (Defenserange draws too much in DrawScreen) created by beherith
Since it is static most of the time, it should make a displaylist for …
13:25 Ticket #505 (Only show vrgrid if visible) created by beherith
VRgrid draws even if it is not visible. It should only draw if would …
12:47 Ticket #504 (gui_chili_funks_optionMenu.lua does huge string concats in ...) created by beherith
If there are many messages, then the options menu does too much. It …

11/23/13:

13:04 Ticket #503 (Nanos do not default to passive mode currently) created by VeryBadSoldier
As far as I can see currently "active" is the default mode for nano …

11/21/13:

12:28 Ticket #501 (Juggernaut's left most small laser can move full 360 degrees, other ...) closed by beherith
fixed: fixed in [1859]
Note: See TracTimeline for information about the timeline view.