Timeline
11/29/13:
- 15:09 Ticket #477 (malfunction in mo_no_close_spawns) closed by
- cantfix: No idea what did this, hasn't reoccured afaik, reopen if it has
- 15:08 Ticket #330 (coop mode and !joinas aren't compatible) closed by
- fixed
- 14:19 Ticket #89 (use SVN versions in widgets lua files) closed by
- wontfix: To be honest, I think this isn't going to happen.
- 14:17 Ticket #476 (allycursors does lots of unnecsary stuff in drawworldpreunit) closed by
- fixed
- 14:13 Ticket #119 (age old ati issues) reopened by
11/28/13:
- 23:02 Ticket #440 (make chickens component) closed by
- fixed
- 23:00 Ticket #73 (BAR - make icons for the chickens) closed by
- fixed: Funken made them! yay!
- 23:00 Ticket #119 (age old ati issues) closed by
- fixed: Engine bug, marked as fixed.
- 22:58 Ticket #121 (Implement Weapon Impulse Handling in lua) closed by
- fixed: Already done by Bluestone.
- 22:57 Ticket #44 (BAR - Nukes take too long to fire?) closed by
- wontfix: same as ba, wontfix
- 22:52 Ticket #494 (Zooming in to a construction project drops the FPS by a large degree) closed by
- cantfix: unfortunately this is cantfix, as it is an engine issue.
- 22:50 Ticket #505 (Only show vrgrid if visible) closed by
- fixed: semi-fixed, It can sometimes still not show when it should, but it …
- 22:49 Ticket #510 (Chili console has no support for up-down arrow previous and next message.) closed by
- fixed: Aparrently it does. My bad :(
- 22:49 Ticket #514 (defenserange seems to pick up on mobile units too....) closed by
- fixed
- 22:45 Ticket #515 (A simple gadget request) created by
- I would like to request a gadget that does three things: It gets …
- 00:26 Ticket #514 (defenserange seems to pick up on mobile units too....) created by
- just a friendly reminder to myself
- 00:25 Ticket #513 (Rewrite lups distortion effect to use deferred path) created by
- because glcopytotexture should be avoided at all costs, and distortion …
11/27/13:
- 23:31 Ticket #512 (Impossible to kill water mines with torpedos) closed by
- fixed: fixed by [1882]
- 22:30 Ticket #512 (Impossible to kill water mines with torpedos) created by
- 20:51 Ticket #473 (add some form of comblast range widget) closed by
- fixed: fixed. (didn't implement the flashing, also didn't implement a check …
- 15:09 Ticket #511 (Make all sea structures rock in the waves.) created by
- As in the description, they should rock.
- 14:40 Ticket #510 (Chili console has no support for up-down arrow previous and next message.) created by
- Cant bring back previous typed message.
- 14:38 Ticket #509 (Widgets that dont fall into any category (wrong filename prefix) do no ...) created by
- As in the summary. Another, other category is needed.
- 12:39 Ticket #502 (Limit D-gun range modoption does not work) reopened by
- Tested with 7.84, and dgun limit does not work :(
11/26/13:
- 19:45 Ticket #508 (use spGetCommandQueue(unitID, -1, false) to check if queue is empty) created by
- https://github.com/spring/spring/commit/89c4d7a2a0c1050f6bd9b7bcce923ca …
11/24/13:
- 23:06 Ticket #507 (very heavy microstuttering) created by
- This might just be me, since I havent played online much. But I played …
- 19:37 Ticket #479 (No Cloaking visuals for ARM Twilight) closed by
- fixed
- 19:34 Ticket #503 (Nanos do not default to passive mode currently) closed by
- fixed
- 17:12 Ticket #64 (Normal mapping is unavailabe on cloakable units) closed by
- fixed: fixed in [1866]
- 17:12 Ticket #445 (twilight (arm t1 cloakable mex) is actually invisible) closed by
- fixed: fixed in [1866]
- 16:18 Ticket #506 (Defenserange draws too much in DrawScreen) closed by
- fixed: fixed in BAR
- 13:27 Ticket #506 (Defenserange draws too much in DrawScreen) created by
- Since it is static most of the time, it should make a displaylist for …
- 13:25 Ticket #505 (Only show vrgrid if visible) created by
- VRgrid draws even if it is not visible. It should only draw if would …
- 12:47 Ticket #504 (gui_chili_funks_optionMenu.lua does huge string concats in ...) created by
- If there are many messages, then the options menu does too much. It …
11/23/13:
- 13:04 Ticket #503 (Nanos do not default to passive mode currently) created by
- As far as I can see currently "active" is the default mode for nano …
11/21/13:
- 12:28 Ticket #501 (Juggernaut's left most small laser can move full 360 degrees, other ...) closed by
- fixed: fixed in [1859]
11/19/13:
11/17/13:
- 20:15 Ticket #502 (Limit D-gun range modoption does not work) created by
- Many are unhappy with OP commdrops, so the good old dgun limit springs …
- 10:55 Ticket #501 (Juggernaut's left most small laser can move full 360 degrees, other ...) created by
- Spawn a juggernaut and issue an attack command at ground around the …
11/16/13:
- 23:18 Ticket #492 (BAR: Chili doesnt handle viewresize) closed by
- fixed
- 18:29 Ticket #382 (BAR: ctrl+d doesn't work in missions) closed by
- invalid: almost certainty some wierd mission gadgetry
- 18:29 Ticket #481 (los shader sppears wrong for specs) closed by
- duplicate: subsumed into #476
- 18:28 Ticket #447 (AreaAttack has no order pic ;)) closed by
- fixed
- 18:21 Ticket #458 (huge pause +memleak when selecting lots of different unit types) closed by
- fixed: [17:19:53] <[Fx]Bluestone> the bug was that apparently images have to …
- 13:18 Ticket #441 (tooltips for commands can be off the bottom of the screen) closed by
- fixed: Committed [1855]
- 12:56 Ticket #500 (Changing game speed only shows highest/lowest speed when changing direction) closed by
- fixed: fixed [1854]
- 11:54 Ticket #403 (Torpedo lauchers behave strange) closed by
- worksforme
- 00:06 Ticket #472 (falling planes -> game end bug) closed by
- fixed
11/15/13:
- 23:58 Ticket #468 (make unit tests) closed by
- fixed: wip
- 23:58 Ticket #475 (finished resuming message appears after timeout message) closed by
- fixed
- 18:44 Ticket #500 (Changing game speed only shows highest/lowest speed when changing direction) created by
- When increasing game speed, the maximum showed speed is 2.8. When then …
- 09:38 Ticket #499 (chickens has a few explosions with deprecated tags) created by
11/14/13:
- 22:11 Ticket #498 (awards parsing for replay site) closed by
- fixed
- 21:56 Ticket #498 (awards parsing for replay site) created by
- Please apply the appended patch. It makes parsing the msg more …
- 02:47 Ticket #497 (subs can ignore move commands while attacking) created by
- it's a script bug, been there since forever, seems to affect …
- 02:43 Ticket #496 (Combomb w/ T1 trans quite possible) closed by
- wontfix: The attacker had given an unload command to the corvalk and it was …
11/13/13:
- 18:57 Ticket #486 (Chili build menu does not update while paused) closed by
- fixed: Using widget:Update()
- 16:53 Ticket #496 (Combomb w/ T1 trans quite possible) created by
- Combomb with atlas air trans at right side's north front. Coordinates …
- 12:56 Ticket #495 (Zooming in to a construction project drops the FPS by a large degree) closed by
- duplicate
- 12:49 Ticket #495 (Zooming in to a construction project drops the FPS by a large degree) created by
- Zooming to a project under construction drops the FPS, in my case from …
- 12:49 Ticket #494 (Zooming in to a construction project drops the FPS by a large degree) created by
- Zooming to a project under construction drops the FPS, in my case from …
- 12:01 WikiStart edited by
- (diff)
- 11:09 Ticket #491 (set aimpoints for partially submerged units) closed by
- fixed: Fixed for ships and stationary water stuff. Torps aiming at partially …
- 10:25 Ticket #444 (make m bar grey and e bar yellow) closed by
- fixed: fixed [1837]
- 10:24 Ticket #453 (console text is not cleared when its said) closed by
- fixed: fixed [1829]
- 10:23 Ticket #390 (BAR: e/m bars give wrong info) closed by
- fixed: Works fine now. [1837]
11/12/13:
- 23:23 Ticket #474 (hiding specs does not work in advpllist) closed by
- fixed
- 18:04 Ticket #493 (Chili cursor tooltip flashes on and off (slowly) if the unit under the ...) created by
- At about 1 hz.
- 17:48 Ticket #396 (New chili cursors make cursors invisible when UI is hidden with f5) closed by
- fixed: fixed in [1830]
- 17:34 Ticket #454 (console always shows last line said) closed by
- fixed
- 17:33 Ticket #492 (BAR: Chili doesnt handle viewresize) created by
- Only a /luaui reload gets it to resize the UI, namely the minimap and …
- 03:03 Ticket #491 (set aimpoints for partially submerged units) created by
- http://springrts.com/mantis/view.php?id=4144
- 02:46 Ticket #449 (crash involving waypoint dragger and unusual mouse buttons) closed by
- wontfix: not a ba bug.
- 02:44 Ticket #487 (Chili console only shows the last line of chat, and it shows that ...) closed by
- duplicate: duplicate of #454
- 02:38 Ticket #484 (Prevent players from choosing start points on unpassable terrain for ...) closed by
- invalid: Newbie placer was not involved there - the purple guy had valid TS …
- 02:29 Ticket #483 (destroyers cant hit rez subs) closed by
- fixed: fixed by #1825 and …
11/11/13:
- 21:42 Ticket #490 (UI elements everywhere over the screen) created by
- So i walk in to a BAR, and the nice ui starts to accept my orders. …
- 21:35 Ticket #489 (startscreen with the text box doesn't deliver) created by
- I walked into a BAR (rapid_tag bar:test) and was welcomed with a …
- 12:40 WikiStart edited by
- (diff)
- 12:34 Ticket #61 (BAR - tremor model size) closed by
- fixed
- 12:22 Ticket #488 (3 columns in chili build menu with the default tab containing 'ALL') created by
- I think the de facto resolution standard we are aiming for is 1080p. …
- 12:18 Ticket #487 (Chili console only shows the last line of chat, and it shows that ...) created by
- It scrolls past old chat very fast, yet the last line is always visible.
- 12:17 Ticket #486 (Chili build menu does not update while paused) created by
- Often pauses are a good time to sort out stuff, especially on take. …
- 12:16 Ticket #485 (Chili tooltip health bars flash when a unit construction is complete ...) created by
- Select a factory, queue stuff: this results in flashing in the health …
- 12:08 Ticket #478 (ARM t1 Geo animates before construction is finsiched) closed by
- fixed
- 10:47 Ticket #484 (Prevent players from choosing start points on unpassable terrain for ...) created by
- As they currently can, and will get stuck if they do :( Even a warning …
- 01:12 Ticket #483 (destroyers cant hit rez subs) created by
11/10/13:
- 23:12 Ticket #482 (middle click scroll is slow) created by
- i have no idea what controls this…
- 23:09 Ticket #481 (los shader sppears wrong for specs) created by
- shades everything when close up to map & not at all when far out. the …
- 23:05 Ticket #480 (chat shows twice) created by
- 13:14 Ticket #479 (No Cloaking visuals for ARM Twilight) created by
- Only tested/noticed it in a single instance/game, but the …
- 13:01 Ticket #478 (ARM t1 Geo animates before construction is finsiched) created by
- ARM t1 Geo seems to start its animation before construction by a …
11/09/13:
- 19:02 Ticket #477 (malfunction in mo_no_close_spawns) created by
- 17:29 Ticket #476 (allycursors does lots of unnecsary stuff in drawworldpreunit) created by
- 11:16 Ticket #475 (finished resuming message appears after timeout message) created by
- 00:53 Ticket #474 (hiding specs does not work in advpllist) created by
- 00:36 Ticket #412 (nanoframe reclaim) closed by
- fixed
11/08/13:
- 20:38 Ticket #473 (add some form of comblast range widget) created by
- maybe just shows blast range as flash yellow/orange when two coms are close
- 19:56 Ticket #472 (falling planes -> game end bug) created by
- dead planes fall slowly in 95.0 and can delay game end (only seen it …
- 19:36 Ticket #471 (comcounter is miscounting) created by
- 10:53 Ticket #412 (nanoframe reclaim) reopened by
11/07/13:
- 02:37 Ticket #470 (write backup startpoint guessing routine based on map metal profile) created by
- basically a continuous version of the existing algo to handle the case …
- 02:33 Ticket #84 (t1 subs can't target closeby) closed by
- worksforme
- 02:33 Ticket #329 (attack_aoe lua bug) closed by
- wontfix
- 02:32 Ticket #350 (after [1049] cf2 cant handle godmode) closed by
- wontfix
- 02:32 Ticket #430 (awards gadget buttons don't respond to click for some people) closed by
- cantfix: engine issue: http://springrts.com/mantis/view.php?id=4091
11/05/13:
- 21:40 Ticket #412 (nanoframe reclaim) closed by
- fixed: I see this is fixed in trunk.
- 17:14 Ticket #85 (BAR - arm atlas) closed by
- fixed: It is done, Yuri.
- 17:13 Ticket #93 (Remove reload bars from crashing bombers) closed by
- invalid: Marked as irrelevant, because of recent changes to unit_healthbars.
- 11:10 Ticket #469 (test passability in StartPointAssist) closed by
- fixed
- 02:33 Ticket #469 (test passability in StartPointAssist) created by
11/03/13:
- 18:28 Ticket #468 (make unit tests) created by
- [17:16:10] <[LCC]jK> so back to topic, we need sim unit test framework …
11/02/13:
10/31/13:
- 12:51 Ticket #467 (LOS shader things TODO/notes) created by
- Some great ideas: Have the LOS shader fade in on game start …
10/30/13:
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