Timeline



11/28/13:

23:02 Ticket #440 (make chickens component) closed by beherith
fixed
23:00 Ticket #73 (BAR - make icons for the chickens) closed by beherith
fixed: Funken made them! yay!
23:00 Ticket #119 (age old ati issues) closed by beherith
fixed: Engine bug, marked as fixed.
22:58 Ticket #121 (Implement Weapon Impulse Handling in lua) closed by beherith
fixed: Already done by Bluestone.
22:57 Ticket #44 (BAR - Nukes take too long to fire?) closed by beherith
wontfix: same as ba, wontfix
22:52 Ticket #494 (Zooming in to a construction project drops the FPS by a large degree) closed by beherith
cantfix: unfortunately this is cantfix, as it is an engine issue.
22:50 Ticket #505 (Only show vrgrid if visible) closed by beherith
fixed: semi-fixed, It can sometimes still not show when it should, but it …
22:49 Ticket #510 (Chili console has no support for up-down arrow previous and next message.) closed by beherith
fixed: Aparrently it does. My bad :(
22:49 Ticket #514 (defenserange seems to pick up on mobile units too....) closed by beherith
fixed
22:45 Ticket #515 (A simple gadget request) created by beherith
I would like to request a gadget that does three things: It gets …
00:26 Ticket #514 (defenserange seems to pick up on mobile units too....) created by beherith
just a friendly reminder to myself
00:25 Ticket #513 (Rewrite lups distortion effect to use deferred path) created by beherith
because glcopytotexture should be avoided at all costs, and distortion …

11/27/13:

23:31 Ticket #512 (Impossible to kill water mines with torpedos) closed by Bluestone
fixed: fixed by [1882]
22:30 Ticket #512 (Impossible to kill water mines with torpedos) created by Decay
20:51 Ticket #473 (add some form of comblast range widget) closed by Bluestone
fixed: fixed. (didn't implement the flashing, also didn't implement a check …
15:09 Ticket #511 (Make all sea structures rock in the waves.) created by beherith
As in the description, they should rock.
14:40 Ticket #510 (Chili console has no support for up-down arrow previous and next message.) created by beherith
Cant bring back previous typed message.
14:38 Ticket #509 (Widgets that dont fall into any category (wrong filename prefix) do no ...) created by beherith
As in the summary. Another, other category is needed.
12:39 Ticket #502 (Limit D-gun range modoption does not work) reopened by beherith
Tested with 7.84, and dgun limit does not work :(

11/26/13:

19:45 Ticket #508 (use spGetCommandQueue(unitID, -1, false) to check if queue is empty) created by Bluestone
https://github.com/spring/spring/commit/89c4d7a2a0c1050f6bd9b7bcce923ca

11/24/13:

23:06 Ticket #507 (very heavy microstuttering) created by beherith
This might just be me, since I havent played online much. But I played …
19:37 Ticket #479 (No Cloaking visuals for ARM Twilight) closed by beherith
fixed
19:34 Ticket #503 (Nanos do not default to passive mode currently) closed by beherith
fixed
17:12 Ticket #64 (Normal mapping is unavailabe on cloakable units) closed by beherith
fixed: fixed in [1866]
17:12 Ticket #445 (twilight (arm t1 cloakable mex) is actually invisible) closed by beherith
fixed: fixed in [1866]
16:18 Ticket #506 (Defenserange draws too much in DrawScreen) closed by beherith
fixed: fixed in BAR
13:27 Ticket #506 (Defenserange draws too much in DrawScreen) created by beherith
Since it is static most of the time, it should make a displaylist for …
13:25 Ticket #505 (Only show vrgrid if visible) created by beherith
VRgrid draws even if it is not visible. It should only draw if would …
12:47 Ticket #504 (gui_chili_funks_optionMenu.lua does huge string concats in ...) created by beherith
If there are many messages, then the options menu does too much. It …

11/23/13:

13:04 Ticket #503 (Nanos do not default to passive mode currently) created by VeryBadSoldier
As far as I can see currently "active" is the default mode for nano …

11/21/13:

12:28 Ticket #501 (Juggernaut's left most small laser can move full 360 degrees, other ...) closed by beherith
fixed: fixed in [1859]

11/19/13:

18:31 Ticket #502 (Limit D-gun range modoption does not work) closed by Bluestone
invalid

11/17/13:

20:15 Ticket #502 (Limit D-gun range modoption does not work) created by beherith
Many are unhappy with OP commdrops, so the good old dgun limit springs …
10:55 Ticket #501 (Juggernaut's left most small laser can move full 360 degrees, other ...) created by Jalmari Ikävalko
Spawn a juggernaut and issue an attack command at ground around the …

11/16/13:

23:18 Ticket #492 (BAR: Chili doesnt handle viewresize) closed by beherith
fixed
18:29 Ticket #382 (BAR: ctrl+d doesn't work in missions) closed by Bluestone
invalid: almost certainty some wierd mission gadgetry
18:29 Ticket #481 (los shader sppears wrong for specs) closed by Bluestone
duplicate: subsumed into #476
18:28 Ticket #447 (AreaAttack has no order pic ;)) closed by Bluestone
fixed
18:21 Ticket #458 (huge pause +memleak when selecting lots of different unit types) closed by Bluestone
fixed: [17:19:53] <[Fx]Bluestone> the bug was that apparently images have to …
13:18 Ticket #441 (tooltips for commands can be off the bottom of the screen) closed by beherith
fixed: Committed [1855]
12:56 Ticket #500 (Changing game speed only shows highest/lowest speed when changing direction) closed by beherith
fixed: fixed [1854]
11:54 Ticket #403 (Torpedo lauchers behave strange) closed by Bluestone
worksforme
00:06 Ticket #472 (falling planes -> game end bug) closed by Bluestone
fixed

11/15/13:

23:58 Ticket #468 (make unit tests) closed by Bluestone
fixed: wip
23:58 Ticket #475 (finished resuming message appears after timeout message) closed by Bluestone
fixed
18:44 Ticket #500 (Changing game speed only shows highest/lowest speed when changing direction) created by Jalmari Ikävalko
When increasing game speed, the maximum showed speed is 2.8. When then …
09:38 Ticket #499 (chickens has a few explosions with deprecated tags) created by Bluestone

11/14/13:

22:11 Ticket #498 (awards parsing for replay site) closed by Bluestone
fixed
21:56 Ticket #498 (awards parsing for replay site) created by dansan
Please apply the appended patch. It makes parsing the msg more …
02:47 Ticket #497 (subs can ignore move commands while attacking) created by Bluestone
it's a script bug, been there since forever, seems to affect …
02:43 Ticket #496 (Combomb w/ T1 trans quite possible) closed by Bluestone
wontfix: The attacker had given an unload command to the corvalk and it was …

11/13/13:

18:57 Ticket #486 (Chili build menu does not update while paused) closed by Funkencool
fixed: Using widget:Update()
16:53 Ticket #496 (Combomb w/ T1 trans quite possible) created by anonymous
Combomb with atlas air trans at right side's north front. Coordinates …
12:56 Ticket #495 (Zooming in to a construction project drops the FPS by a large degree) closed by Bluestone
duplicate
12:49 Ticket #495 (Zooming in to a construction project drops the FPS by a large degree) created by Jalmari Ikävalko
Zooming to a project under construction drops the FPS, in my case from …
12:49 Ticket #494 (Zooming in to a construction project drops the FPS by a large degree) created by Jalmari Ikävalko
Zooming to a project under construction drops the FPS, in my case from …
12:01 WikiStart edited by beherith
(diff)
11:09 Ticket #491 (set aimpoints for partially submerged units) closed by Bluestone
fixed: Fixed for ships and stationary water stuff. Torps aiming at partially …
10:25 Ticket #444 (make m bar grey and e bar yellow) closed by beherith
fixed: fixed [1837]
10:24 Ticket #453 (console text is not cleared when its said) closed by beherith
fixed: fixed [1829]
10:23 Ticket #390 (BAR: e/m bars give wrong info) closed by beherith
fixed: Works fine now. [1837]

11/12/13:

23:23 Ticket #474 (hiding specs does not work in advpllist) closed by Bluestone
fixed
18:04 Ticket #493 (Chili cursor tooltip flashes on and off (slowly) if the unit under the ...) created by beherith
At about 1 hz.
17:48 Ticket #396 (New chili cursors make cursors invisible when UI is hidden with f5) closed by beherith
fixed: fixed in [1830]
17:34 Ticket #454 (console always shows last line said) closed by beherith
fixed
17:33 Ticket #492 (BAR: Chili doesnt handle viewresize) created by beherith
Only a /luaui reload gets it to resize the UI, namely the minimap and …
03:03 Ticket #491 (set aimpoints for partially submerged units) created by Bluestone
http://springrts.com/mantis/view.php?id=4144
02:46 Ticket #449 (crash involving waypoint dragger and unusual mouse buttons) closed by Bluestone
wontfix: not a ba bug.
02:44 Ticket #487 (Chili console only shows the last line of chat, and it shows that ...) closed by Bluestone
duplicate: duplicate of #454
02:38 Ticket #484 (Prevent players from choosing start points on unpassable terrain for ...) closed by Bluestone
invalid: Newbie placer was not involved there - the purple guy had valid TS …
02:29 Ticket #483 (destroyers cant hit rez subs) closed by Bluestone
fixed: fixed by #1825 and …

11/11/13:

21:42 Ticket #490 (UI elements everywhere over the screen) created by Anarchid
So i walk in to a BAR, and the nice ui starts to accept my orders. …
21:35 Ticket #489 (startscreen with the text box doesn't deliver) created by Anarchid
I walked into a BAR (rapid_tag bar:test) and was welcomed with a …
12:40 WikiStart edited by beherith
(diff)
12:34 Ticket #61 (BAR - tremor model size) closed by beherith
fixed
12:22 Ticket #488 (3 columns in chili build menu with the default tab containing 'ALL') created by beherith
I think the de facto resolution standard we are aiming for is 1080p. …
12:18 Ticket #487 (Chili console only shows the last line of chat, and it shows that ...) created by beherith
It scrolls past old chat very fast, yet the last line is always visible.
12:17 Ticket #486 (Chili build menu does not update while paused) created by beherith
Often pauses are a good time to sort out stuff, especially on take. …
12:16 Ticket #485 (Chili tooltip health bars flash when a unit construction is complete ...) created by beherith
Select a factory, queue stuff: this results in flashing in the health …
12:08 Ticket #478 (ARM t1 Geo animates before construction is finsiched) closed by beherith
fixed
10:47 Ticket #484 (Prevent players from choosing start points on unpassable terrain for ...) created by beherith
As they currently can, and will get stuck if they do :( Even a warning …
01:12 Ticket #483 (destroyers cant hit rez subs) created by Bluestone

11/10/13:

23:12 Ticket #482 (middle click scroll is slow) created by Bluestone
i have no idea what controls this…
23:09 Ticket #481 (los shader sppears wrong for specs) created by Bluestone
shades everything when close up to map & not at all when far out. the …
23:05 Ticket #480 (chat shows twice) created by Bluestone
13:14 Ticket #479 (No Cloaking visuals for ARM Twilight) created by FireStorm_
Only tested/noticed it in a single instance/game, but the …
13:01 Ticket #478 (ARM t1 Geo animates before construction is finsiched) created by FireStorm_
ARM t1 Geo seems to start its animation before construction by a …

11/09/13:

19:02 Ticket #477 (malfunction in mo_no_close_spawns) created by Bluestone
17:29 Ticket #476 (allycursors does lots of unnecsary stuff in drawworldpreunit) created by Bluestone
11:16 Ticket #475 (finished resuming message appears after timeout message) created by Bluestone
00:53 Ticket #474 (hiding specs does not work in advpllist) created by Bluestone
00:36 Ticket #412 (nanoframe reclaim) closed by Bluestone
fixed

11/08/13:

20:38 Ticket #473 (add some form of comblast range widget) created by Bluestone
maybe just shows blast range as flash yellow/orange when two coms are close
19:56 Ticket #472 (falling planes -> game end bug) created by Bluestone
dead planes fall slowly in 95.0 and can delay game end (only seen it …
19:36 Ticket #471 (comcounter is miscounting) created by Bluestone
10:53 Ticket #412 (nanoframe reclaim) reopened by Bluestone

11/07/13:

02:37 Ticket #470 (write backup startpoint guessing routine based on map metal profile) created by Bluestone
basically a continuous version of the existing algo to handle the case …
02:33 Ticket #84 (t1 subs can't target closeby) closed by Bluestone
worksforme
02:33 Ticket #329 (attack_aoe lua bug) closed by Bluestone
wontfix
02:32 Ticket #350 (after [1049] cf2 cant handle godmode) closed by Bluestone
wontfix
02:32 Ticket #430 (awards gadget buttons don't respond to click for some people) closed by Bluestone
cantfix: engine issue: http://springrts.com/mantis/view.php?id=4091

11/05/13:

21:40 Ticket #412 (nanoframe reclaim) closed by beherith
fixed: I see this is fixed in trunk.
17:14 Ticket #85 (BAR - arm atlas) closed by beherith
fixed: It is done, Yuri.
17:13 Ticket #93 (Remove reload bars from crashing bombers) closed by beherith
invalid: Marked as irrelevant, because of recent changes to unit_healthbars.
11:10 Ticket #469 (test passability in StartPointAssist) closed by Bluestone
fixed
02:33 Ticket #469 (test passability in StartPointAssist) created by Bluestone

11/03/13:

18:28 Ticket #468 (make unit tests) created by Bluestone
[17:16:10] <[LCC]jK> so back to topic, we need sim unit test framework …

11/02/13:

10:46 Ticket #434 (awards gadget errors if gaia fights) closed by Bluestone
fixed

10/31/13:

12:51 Ticket #467 (LOS shader things TODO/notes) created by beherith
Some great ideas: Have the LOS shader fade in on game start …

10/30/13:

05:11 Ticket #465 (aircraft brakerates need attention) closed by Bluestone
fixed

10/29/13:

00:24 Ticket #461 (Configure lups not to draw effects on icons) closed by beherith
fixed
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