Timeline



08/08/13:

02:50 Ticket #415 (LuaUI/Widgets/gui_chili_endgraph.lua":173 number expected, got NAN) created by abma
[f=0003186] Error: gl.BeginEnd: error(2) = [string …

08/06/13:

23:19 Ticket #414 (disallow capturing units from the same team) created by abma
seen recently in a multiplayer game, one guy was capturing some other …
15:52 Ticket #413 (Chili-Error in `BAR's funken build Menu`:menuBackground : [string ...) created by beherith
At game start: [f=0000000] Chili-Error in `BAR's funken build …

08/05/13:

22:00 Ticket #412 (nanoframe reclaim) created by beherith
"think this: http://springrts.com/wiki/Modrules.lua#reclaim :arrow: …
20:40 Ticket #411 (remove dynamic map lights (Kloot's version) and replace with deferred) created by beherith
The cost of the dynamic map lights is a fixed constant, and is …
07:58 Ticket #384 (BAR: vanishing menu buttons) closed by Funkencool
fixed
07:52 Ticket #391 (BAR: menu changes after giving a build order) closed by Funkencool
fixed: I believe I fixed this along with another bug and forgot to close this …

08/02/13:

14:34 Ticket #389 (BAR: starting faction markers that appear on map are rendered on top ...) closed by beherith
fixed
14:25 Ticket #410 (nano turrents don't work) closed by beherith
fixed

07/31/13:

00:56 Ticket #410 (nano turrents don't work) reopened by abma

07/24/13:

11:20 Ticket #369 (com warning siren is unreliable) closed by beherith
fixed: fixed
11:06 Ticket #45 (BAR - Lasers don't hit Com 100% of the time) closed by beherith
fixed: fix corcom unittable by lasers (had usepiececollisionvolumes = 1 with …
10:11 Ticket #393 (BAR: Nano is missing repair action) closed by beherith
fixed
00:12 Ticket #385 (BAR: hard to see planes when they fly out of the map) closed by beherith
cantfix: That map has bad lighting.

07/23/13:

23:38 Ticket #410 (nano turrents don't work) closed by beherith
fixed: fixed, accidental yardmap. Dunno about email notifications, never …

07/22/13:

20:47 Ticket #410 (nano turrents don't work) created by abma
seems they can't reclain / repair.

07/21/13:

21:58 Ticket #406 (colvols (in BA) for and armclaw cormaw don't get hit by some weapons) closed by nixtux
fixed
20:13 Ticket #406 (colvols (in BA) for and armclaw cormaw don't get hit by some weapons) reopened by Bluestone
20:13 Ticket #406 (colvols (in BA) for and armclaw cormaw don't get hit by some weapons) reopened by Bluestone
BrainDamage says the same error affects cormaw and armclaw

07/19/13:

09:56 Ticket #408 (fix awards gadget error when unit is shared to non-human team (line 108)) closed by Bluestone
fixed
00:57 Ticket #409 (change ship trans back to ship movedef for 95.0 (loading problem fixed ...) created by Bluestone
done locally, won't be commited until 95 is near
00:25 Ticket #408 (fix awards gadget error when unit is shared to non-human team (line 108)) created by Bluestone
00:24 Ticket #407 (implement /take2 [playerid] into advplayerlist to match cmd_imd_players) created by Bluestone

07/17/13:

00:11 Ticket #406 (colvols (in BA) for and armclaw cormaw don't get hit by some weapons) closed by nixtux
fixed

07/16/13:

23:17 Ticket #399 (remove the transportee hider when 95.0 comes out (engine fix: ...) closed by Bluestone
invalid
23:15 Ticket #359 (smart area reclaim loads itself fully when spectating) closed by Bluestone
fixed
22:41 Ticket #401 (feature reclaim anim causes lag) closed by Bluestone
cantfix: abma found the problem in the engine :)
00:39 Ticket #406 (colvols (in BA) for and armclaw cormaw don't get hit by some weapons) created by Bluestone
same error as before, but affects those two as well (BrainDamage)

07/15/13:

14:35 Ticket #372 (BAR - transport ai thinks its an 'unsupported game') closed by beherith
fixed: Seems to work now.
14:32 Ticket #375 (BAR - some things to push from BA repo) closed by beherith
fixed: Fixed.
14:24 Ticket #314 (Upgrade Trac to 1.0 and install SpamFilter) closed by beherith
wontfix: We should be way better now, but I dont dare install new trac for fear …
14:23 Ticket #354 (TRAC - could use component field on trac to differentiate ...) closed by beherith
fixed: done!
14:22 Ticket #80 (BAR missing model in weapon def error) closed by beherith
fixed: Fixed somewhere along the line…
14:16 Ticket #376 (BAR: more missing units) closed by beherith
fixed: Fixed, or at least it should be.
14:14 Ticket #380 (BAR: lua error) closed by beherith
fixed: Fixed.
14:11 Ticket #404 (Floating Flakker skript causes hang/crash) closed by beherith
fixed: fixed, model ref was wrong (3do)
01:05 Ticket #402 (Floating HLT is still old model) closed by FireStorm
fixed

07/14/13:

23:52 Ticket #405 (ARM t1 ConShip; some door-wheels move, some don't) created by FireStorm
:)
23:49 Ticket #404 (Floating Flakker skript causes hang/crash) created by FireStorm
infolog extract: [f=0000000] -> Version: 94.1 (OMP) [f=0000000] -> …
23:45 Ticket #403 (Torpedo lauchers behave strange) created by FireStorm
problems: Models might need to be submerged, as it should not be …
23:39 Ticket #402 (Floating HLT is still old model) created by FireStorm
:)
00:50 Ticket #401 (feature reclaim anim causes lag) created by Bluestone
abma: the effect that is spawned when a feature is reclaimed makes my …
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