Timeline
04/24/13:
04/23/13:
04/18/13:
04/16/13:
- 20:54 Ticket #354 (TRAC - could use component field on trac to differentiate ...) created by
- abma asks for it, i personally don't mind, we don't have many bugs :D
- 20:53 Ticket #353 (setup/configure trac) closed by
- wontfix
- 18:32 Ticket #351 (version of ba:test on thorium (and presumably rapid) is corrupted) closed by
- invalid: Rapid issue. http://springrts.com/phpbb/viewtopic.php?f=11&t=30182.
- 09:28 Ticket #352 (can't set waypoint for amphibous complex) closed by
- fixed
- 00:45 Ticket #353 (setup/configure trac) created by
- please add at least the components BAR BA lua models also i suggest …
- 00:40 Ticket #352 (can't set waypoint for amphibous complex) created by
- canmove=true is missing http://springrts.com/mantis/view.php?id=3705:
- 00:36 Ticket #351 (version of ba:test on thorium (and presumably rapid) is corrupted) created by
- Error: Spring: Incorrect/Missing content: Could not load texture from …
04/15/13:
- 12:33 Ticket #350 (after [1049] cf2 cant handle godmode) created by
- 01:52 Ticket #73 (BAR - make icons for the chickens) closed by
- fixed: Blank icons are fine for the mission editor and can't see any other …
- 01:51 Ticket #321 (customformations line draws slightly out of place) closed by
- fixed
- 01:51 Ticket #124 (decals and dynamic lighting can be seen outside of los) closed by
- wontfix
- 01:50 Ticket #320 (make context build remember its unit (?)) closed by
- fixed
04/14/13:
- 22:59 Ticket #342 (test [1032] and add modoption) closed by
- fixed
- 19:39 Ticket #323 (lua error in mex upgrader) closed by
- fixed: Still couldn't replicate it
- 19:34 Ticket #349 (spectators are the wrong colour in lockcamera menu) closed by
- fixed
- 19:03 Ticket #341 (adv player list doesnt display correct faction if you choose ingame) closed by
- fixed: Faction data can now be got from both synced and unsynced with …
- 03:33 Ticket #349 (spectators are the wrong colour in lockcamera menu) created by
- seems they take whatever colour player 1 has
- 00:42 Ticket #347 (custom formations stipple effect could be improved alot) closed by
- fixed
04/13/13:
04/06/13:
- 19:26 Ticket #348 (make adv player list position relative to bottom right of screen) created by
- (copes better with switch between full/windowed mode)
- 16:50 Ticket #338 (don't implement mo_prevent_close_spawn if map is too small) closed by
- fixed
- 16:17 Ticket #347 (custom formations stipple effect could be improved alot) created by
- http://springrts.com/phpbb/viewtopic.php?f=44&t=29893#p537720
- 14:00 Ticket #335 (check pushing behaviour with 94.0) closed by
- fixed
- 13:57 Ticket #331 (test what causes com counter to miscount) closed by
- fixed: Seems quite good after [1014]
- 13:55 Ticket #346 (armvulc colvol cant be hit by liche) closed by
- wontfix: Seems to be engine issue - reopen if not.
04/04/13:
- 22:46 Ticket #345 (unit scripts folder lua error) closed by
- fixed: Fixed by http://springrts.com/mantis/view.php?id=3675
- 21:07 Ticket #346 (armvulc colvol cant be hit by liche) created by
- something to do with the custom colvol and the unusual trajectory of …
- 02:05 Ticket #345 (unit scripts folder lua error) created by
- [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script …
04/03/13:
- 22:08 Ticket #339 (minimap start boxes has errors if someone resigned before game start) closed by
- worksforme
- 00:53 Ticket #336 (hotkey "z" don't switches to metal view in initial queue widget) closed by
- fixed
04/02/13:
- 20:24 Ticket #344 (create widget gui for spads voting) created by
- 20:21 Ticket #340 (adv_unit_marker marks too much stuff) closed by
- fixed
04/01/13:
- 13:33 Ticket #343 (Deactivate /info when advplayerlist is switched on) created by
- Or something like this - but don't prevent /info from appearing if it …
- 03:57 Ticket #342 (test [1032] and add modoption) created by
- also, write second (much simpler) guessing attempt based only on maps …
03/31/13:
03/30/13:
- 12:11 Ticket #340 (adv_unit_marker marks too much stuff) created by
- it only places local markers iirc and it is default off, but it still …
03/29/13:
- 16:27 Ticket #339 (minimap start boxes has errors if someone resigned before game start) created by
- 16:23 Ticket #338 (don't implement mo_prevent_close_spawn if map is too small) created by
- 01:13 Ticket #337 (would be nice to hvae a gadget that gives a command to reset mod ...) created by
- same BA.lua gets used when BA version is updated & defaults change …
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