- 00:04 Ticket #99 (test ticket) closed by
- 00:01 Ticket #95 (Erratic T2 Airtransport behaviour) closed by
- 00:01 Ticket #32 (Air transports struggle picking up units) closed by
- fixed: Same as a (newer) ticket reported by firestorm - fixed by kloot in …
- 12:14 Ticket #101 (units shot down in trans causes a crash in unit_crashing_aircraft) created by
- If a commando is shot down while in a trans then it causes a crash in …
- 22:54 Ticket #100 (Flagship sometimes moves sideways) created by
- Flagship sometimes moves at tilted angles in water. Liche fires on …
- 13:55 Ticket #99 (test ticket) created by
- test will remove
- 13:55 Ticket #98 (normal mapping broken with spring-git) created by
- from BAR infolog -- [f=0000000] Error: error = 2, LuaRules/draw.lua, …
- 16:56 Ticket #97 (use smooth font (same as in healthbars) for rendering points/markers) created by
- also applicable to commander nametags.
- 16:54 Ticket #96 (reduce wrecks radius) created by
- in radius adjuster gadget. possibly better handling in wreckfields and …
- 17:38 Ticket #95 (Erratic T2 Airtransport behaviour) created by
- Transport often does not assent after pick up, to get ready for next …
- 16:56 Ticket #94 (Aircraft landing to repair pad cant be canceled) created by
- 16:51 Ticket #93 (Remove reload bars from crashing bombers) created by
- 14:20 Ticket #92 (investigate wether f3 works) created by
- f3 to cycle through unit under attack and point placement events.
- 23:20 Ticket #91 (liche problems) created by
- If liche is given an attack order and there are other potential …
- 18:49 Ticket #90 (single unit rezz is bugged) created by
- area rezz works fine, single unit queued is fail.
- 12:19 Ticket #81 (todo for 90) closed by
- 12:17 Ticket #88 (turninplace is fucked!) closed by
Note: See TracTimeline for information about the timeline view.