Timeline
07/05/12:
- 18:46 Ticket #68 (when i edit maps with springmapedit they go blocky on only a short zoom out) created by
- might just be me ;)
06/23/12:
- 01:47 Ticket #67 (Core storm animation sometimes stop) closed by
- fixed: It doesn't stop, it gets constantly reset to initial position when …
06/21/12:
06/20/12:
- 20:40 Ticket #66 (New player midgame join bug w COOP) created by
- [2:42:41 PM] <bibim> I tested the midgame join as player …
06/18/12:
- 15:39 Ticket #65 (Very Crappy Effects - add them here as comments!) created by
- For example: Rapier and Viper rocket explosions are horrible
- 14:50 Ticket #64 (Normal mapping is unavailabe on cloakable units) created by
- This is because of a shader conflict, where the normalmapped unit …
06/17/12:
- 21:36 Ticket #63 (BAR - corgant is too small) created by
- corkrog and gorg both cannot correct fit inside buildzone of lab
- 21:32 Ticket #62 (roost asteroid visuals are not working as it should) created by
- Roost trails are firing/aiming from the wrong location
- 21:24 Ticket #61 (BAR - tremor model size) created by
- trem model is oversized compaired to coravp opening
- 00:07 Ticket #49 (factory assist widget overrides user) closed by
- worksforme
06/16/12:
06/15/12:
- 16:21 Ticket #59 (invalid yardmaps) closed by
- fixed
- 16:15 Ticket #60 (trac isn't configured) closed by
- fixed: Yeah, forgot to add you in trac admin panel. Should work now. thanks!
- 15:53 Ticket #60 (trac isn't configured) created by
- i can't comment to existing tickets... also why do i need to enter a …
- 15:52 Ticket #59 (invalid yardmaps) created by
- [f=0000000] Warning: aafus: Given yardmap/blockmap requires 14 extra …
- 12:03 Ticket #58 (BAR - res bar movement) created by
- Would be nice to be able to move the resbars.
- 11:45 Missions edited by
- (diff)
- 11:39 Ticket #57 (Fake Desync issue) created by
- BAR desyncs from frame one, every game. Even on manual hosting, on new …
06/14/12:
06/13/12:
- 23:47 Ticket #56 (crash with kargs) created by
- Whenever I make a karg in BAR, whether it's in a lab or placed on the …
- 18:52 Ticket #53 (T1/T2 cons too similar) closed by
- fixed
- 18:38 Ticket #40 (T2 Kbot lab closes after each built unit even if there is a queue) closed by
- fixed
- 13:18 Ticket #51 (thud's model) closed by
- fixed: It was a script bug, the torso was lifted too high off pelvis. Thanks …
- 13:17 Ticket #52 ("Attack" command on piled up units does not always work) closed by
- wontfix: Force fire on land will not result in units manuevering to be able to …
06/11/12:
- 22:38 Ticket #55 (BAR - Toaster (heavy plasma cannon (T2 guardian)) animation bug) created by
- will not return to closed position after firing at high trajectory
- 22:20 Ticket #54 (Buzzsaw sometimes won't fire over a small hill) created by
- even the tinyest hill (the diddy baby hills on CCR) will stop the …
- 19:23 Ticket #50 (solars hitvolume is much lower then the model appears) closed by
- fixed: Fixed
- 12:31 Ticket #53 (T1/T2 cons too similar) created by
- Both vech and plane cons are hard to differenciate from usual zoom. …
- 02:22 Ticket #52 ("Attack" command on piled up units does not always work) created by
- I just piled up a few T1 units (rockos and AKs) close to each other, …
06/10/12:
- 23:00 Ticket #51 (thud's model) created by
- in revision 627 the model of the thud has a problem, the torso is …
- 18:31 Ticket #50 (solars hitvolume is much lower then the model appears) created by
- http://oi46.tinypic.com/2gy95dw.jpg
- 17:02 Ticket #49 (factory assist widget overrides user) created by
- it overrides order from the factory (good thats its goal) however if …
- 17:00 Ticket #48 (Initial queue does not orientate buildings to face center of map) created by
- can be a pain, without using inital queue the starting fac widget will …
- 13:13 Ticket #47 (FPS mode problems) created by
- First-Person mode is kinda buggy. You can see parts of the unit whilst …
- 12:33 Ticket #46 (Inefficient Screamers) created by
- Many Screamers shoot at one target and don't communicate. This means …
- 12:18 Ticket #45 (BAR - Lasers don't hit Com 100% of the time) created by
- We tried shooting at Coms with a range of different units including …
- 12:09 Ticket #44 (BAR - Nukes take too long to fire?) created by
- Perhaps speed up the animation a little?
- 11:30 Ticket #43 (T1 and T2 Exploiters don't fire) closed by
- invalid
- 10:47 Ticket #43 (T1 and T2 Exploiters don't fire) created by
- Title says it all.
- 10:40 Ticket #42 (Hard to distinguish between certain units) created by
- Certain T1 Core vehicles are kind of hard to tell the difference …
- 10:38 Ticket #41 (Intruder is borky) created by
- *No loading animation *Stores units in a hacky way by sending them way …
06/09/12:
- 23:14 ApprovedMaps edited by
- (diff)
- 21:33 Ticket #40 (T2 Kbot lab closes after each built unit even if there is a queue) created by
- T2 Kbot lab (Core) closes after each built unit even if there is a …
- 21:32 Ticket #39 (BAR - T3 Size issues) created by
- Shiva, Karg and Catapult feel slightly too small. Also, Juggernaut …
- 17:33 Ticket #28 (Vulcan EMP doesnt work right.) closed by
- fixed: Works as makes sense. Lots of hp, less initial EMP.
- 17:32 Ticket #38 (prevent draw does not work) closed by
- fixed: Was a true draw, both comms died in same frame. VBS fixed it!
- 17:32 Ticket #34 (Gimp (coramph.bos) script is bad too) closed by
- fixed
- 17:31 Ticket #33 (coraak.cob script is bad) closed by
- fixed
- 17:31 Ticket #35 (Screamer.lua script is buggy) closed by
- fixed
- 17:31 Ticket #36 (Karganeth (corkarg) needs a script) closed by
- fixed
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