Timeline



06/18/12:

15:39 Ticket #65 (Very Crappy Effects - add them here as comments!) created by beherith
For example: Rapier and Viper rocket explosions are horrible
14:50 Ticket #64 (Normal mapping is unavailabe on cloakable units) created by beherith
This is because of a shader conflict, where the normalmapped unit …

06/17/12:

21:36 Ticket #63 (BAR - corgant is too small) created by nixtux
corkrog and gorg both cannot correct fit inside buildzone of lab
21:32 Ticket #62 (roost asteroid visuals are not working as it should) created by nixtux
Roost trails are firing/aiming from the wrong location
21:24 Ticket #61 (BAR - tremor model size) created by nixtux
trem model is oversized compaired to coravp opening
00:07 Ticket #49 (factory assist widget overrides user) closed by VeryBadSoldier
worksforme

06/16/12:

15:08 Ticket #42 (Hard to distinguish between certain units) closed by beherith
wontfix: Wontfix

06/15/12:

16:21 Ticket #59 (invalid yardmaps) closed by beherith
fixed
16:15 Ticket #60 (trac isn't configured) closed by beherith
fixed: Yeah, forgot to add you in trac admin panel. Should work now. thanks!
15:53 Ticket #60 (trac isn't configured) created by abma
i can't comment to existing tickets... also why do i need to enter a …
15:52 Ticket #59 (invalid yardmaps) created by abma
[f=0000000] Warning: aafus: Given yardmap/blockmap requires 14 extra …
12:03 Ticket #58 (BAR - res bar movement) created by Bluestone
Would be nice to be able to move the resbars.
11:45 Missions edited by Bluestone
(diff)
11:39 Ticket #57 (Fake Desync issue) created by beherith
BAR desyncs from frame one, every game. Even on manual hosting, on new …

06/14/12:

15:15 Ticket #56 (crash with kargs) closed by Bluestone
fixed

06/13/12:

23:47 Ticket #56 (crash with kargs) created by Bluestone
Whenever I make a karg in BAR, whether it's in a lab or placed on the …
18:52 Ticket #53 (T1/T2 cons too similar) closed by beherith
fixed
18:38 Ticket #40 (T2 Kbot lab closes after each built unit even if there is a queue) closed by beherith
fixed
13:18 Ticket #51 (thud's model) closed by beherith
fixed: It was a script bug, the torso was lifted too high off pelvis. Thanks …
13:17 Ticket #52 ("Attack" command on piled up units does not always work) closed by beherith
wontfix: Force fire on land will not result in units manuevering to be able to …

06/11/12:

22:38 Ticket #55 (BAR - Toaster (heavy plasma cannon (T2 guardian)) animation bug) created by harveynewell123@…
will not return to closed position after firing at high trajectory
22:20 Ticket #54 (Buzzsaw sometimes won't fire over a small hill) created by harveynewell123@…
even the tinyest hill (the diddy baby hills on CCR) will stop the …
19:23 Ticket #50 (solars hitvolume is much lower then the model appears) closed by nixtux
fixed: Fixed
12:31 Ticket #53 (T1/T2 cons too similar) created by Bana
Both vech and plane cons are hard to differenciate from usual zoom. …
02:22 Ticket #52 ("Attack" command on piled up units does not always work) created by MACOSX
I just piled up a few T1 units (rockos and AKs) close to each other, …

06/10/12:

23:00 Ticket #51 (thud's model) created by ghost16@…
in revision 627 the model of the thud has a problem, the torso is …
18:31 Ticket #50 (solars hitvolume is much lower then the model appears) created by harveynewell123@…
http://oi46.tinypic.com/2gy95dw.jpg
17:02 Ticket #49 (factory assist widget overrides user) created by harveynewell123@…
it overrides order from the factory (good thats its goal) however if …
17:00 Ticket #48 (Initial queue does not orientate buildings to face center of map) created by harveynewell123@…
can be a pain, without using inital queue the starting fac widget will …
13:13 Ticket #47 (FPS mode problems) created by Jazcash
First-Person mode is kinda buggy. You can see parts of the unit whilst …
12:33 Ticket #46 (Inefficient Screamers) created by Jazcash
Many Screamers shoot at one target and don't communicate. This means …
12:18 Ticket #45 (BAR - Lasers don't hit Com 100% of the time) created by Jazcash
We tried shooting at Coms with a range of different units including …
12:09 Ticket #44 (BAR - Nukes take too long to fire?) created by Jazcash
Perhaps speed up the animation a little?
11:30 Ticket #43 (T1 and T2 Exploiters don't fire) closed by beherith
invalid
10:47 Ticket #43 (T1 and T2 Exploiters don't fire) created by Jazcash
Title says it all.
10:40 Ticket #42 (Hard to distinguish between certain units) created by Jazcash
Certain T1 Core vehicles are kind of hard to tell the difference …
10:38 Ticket #41 (Intruder is borky) created by Jazcash
*No loading animation *Stores units in a hacky way by sending them way …

06/09/12:

23:14 ApprovedMaps edited by beherith
(diff)
21:33 Ticket #40 (T2 Kbot lab closes after each built unit even if there is a queue) created by Bana
T2 Kbot lab (Core) closes after each built unit even if there is a …
21:32 Ticket #39 (BAR - T3 Size issues) created by Jazcash
Shiva, Karg and Catapult feel slightly too small. Also, Juggernaut …
17:33 Ticket #28 (Vulcan EMP doesnt work right.) closed by beherith
fixed: Works as makes sense. Lots of hp, less initial EMP.
17:32 Ticket #38 (prevent draw does not work) closed by beherith
fixed: Was a true draw, both comms died in same frame. VBS fixed it!
17:32 Ticket #34 (Gimp (coramph.bos) script is bad too) closed by beherith
fixed
17:31 Ticket #33 (coraak.cob script is bad) closed by beherith
fixed
17:31 Ticket #35 (Screamer.lua script is buggy) closed by beherith
fixed
17:31 Ticket #36 (Karganeth (corkarg) needs a script) closed by beherith
fixed

06/08/12:

19:56 Ticket #38 (prevent draw does not work) created by beherith
[f=0011167] Commanders Remaining: 0 [f=0011183] Error: …
16:17 ToDoList edited by Jazcash
(diff)
13:10 ApprovedMaps edited by beherith
(diff)
13:08 ApprovedMaps edited by beherith
(diff)
13:07 ApprovedMaps created by beherith
12:58 WikiStart edited by beherith
(diff)

06/06/12:

23:17 Missions edited by Bluestone
(diff)
23:16 Missions edited by Bluestone
(diff)
23:16 WikiStart edited by Bluestone
(diff)
23:15 Missions created by Bluestone

06/04/12:

22:03 Ticket #37 (crash when an unrendered BAR unit becomes rendered) closed by beherith
fixed

06/03/12:

14:52 Ticket #37 (crash when an unrendered BAR unit becomes rendered) created by [Fx]Bluestone
Take a BAR unit which is currently unrendered (might be a radar dot, …
13:48 Ticket #36 (Karganeth (corkarg) needs a script) created by beherith
13:41 Ticket #35 (Screamer.lua script is buggy) created by beherith
13:41 Ticket #34 (Gimp (coramph.bos) script is bad too) created by beherith
13:34 Ticket #33 (coraak.cob script is bad) created by beherith
Manticore doesnt really have a proper walk anim. Google frog gave us …

05/31/12:

13:02 ToDoList edited by beherith
(diff)
01:03 Ticket #32 (Air transports struggle picking up units) created by Jazcash
Sometimes, air transports struggle picking up units when they already …

05/30/12:

19:10 Ticket #30 (Running BAR on highest settings) closed by beherith
fixed

05/29/12:

23:33 Ticket #30 (Running BAR on highest settings) created by Jazcash
So I'm trying to run BAR on the highest settings and I keep running …
17:46 ToDoList edited by beherith
(diff)

05/28/12:

11:52 ToDoList created by beherith
11:44 WikiStart edited by beherith
(diff)

05/27/12:

22:33 Ticket #29 (AK model) closed by beherith
fixed
22:32 WikiStart edited by beherith
(diff)

05/22/12:

22:33 Ticket #29 (AK model) created by FireStorm
One of the upper arms on the AK model needs to be flipped if it is to …
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