Timeline


and

06/16/12:

23:26 Changeset [677] by DeadNightWarrior
Fix both BOS and LUS for Gaat Gun (barrels rotating too soon), and …
21:18 Changeset [676] by nixtux
BAR: Update chicken defense game_score gadget
21:06 Changeset [675] by zerver
Merge MT fixed widgets from BAR
21:05 Changeset [674] by zerver
MT fixes for two widgets
18:37 Changeset [673] by VeryBadSoldier
removed soundvolume widget (should be in shared folder now)
18:36 Changeset [672] by VeryBadSoldier
added shared widget folder
18:30 Changeset [671] by VeryBadSoldier
shared folder for all branches
15:08 Ticket #42 (Hard to distinguish between certain units) closed by beherith
wontfix: Wontfix

06/15/12:

16:21 Ticket #59 (invalid yardmaps) closed by beherith
fixed
16:21 Changeset [670] by beherith
BAR: Fixed yardmaps, thanks abma!
16:15 Ticket #60 (trac isn't configured) closed by beherith
fixed: Yeah, forgot to add you in trac admin panel. Should work now. thanks!
15:53 Ticket #60 (trac isn't configured) created by abma
i can't comment to existing tickets... also why do i need to enter a …
15:52 Ticket #59 (invalid yardmaps) created by abma
[f=0000000] Warning: aafus: Given yardmap/blockmap requires 14 extra …
12:03 Ticket #58 (BAR - res bar movement) created by Bluestone
Would be nice to be able to move the resbars.
11:45 Missions edited by Bluestone
(diff)
11:39 Ticket #57 (Fake Desync issue) created by beherith
BAR desyncs from frame one, every game. Even on manual hosting, on new …

06/14/12:

23:50 Changeset [669] by Bluestone
two new *big* missions (2-02, 2-03), updated all missions to latest bar.
19:59 Changeset [668] by Jazcash
I should really learn to delete and add files in one commit.
19:58 Changeset [667] by Jazcash
Added five pre-release loadscreens
17:58 Changeset [666] by DeadNightWarrior
Add leg anim sync with unit speed to Thud and Crasher, optimize and fix …
16:21 Changeset [665] by beherith
BAR: Revert #663
16:02 Changeset [664] by DeadNightWarrior
Over-the-top AK script optimization and anim fix
15:37 Changeset [663] by beherith
BAR: trimcolor disable test (sync debugging)
15:15 Ticket #56 (crash with kargs) closed by Bluestone
fixed
14:02 Changeset [662] by beherith
BAR: Remake tank tracks
02:39 Changeset [661] by Jazcash
02:24 Changeset [660] by Jazcash
Replaced loadscreens for temporary test loadscreen whilst first couple …

06/13/12:

23:47 Ticket #56 (crash with kargs) created by Bluestone
Whenever I make a karg in BAR, whether it's in a lab or placed on the map …
23:23 Changeset [659] by beherith
BAR: Perfected Krog walk script and cleaned bad point in model.
18:52 Ticket #53 (T1/T2 cons too similar) closed by beherith
fixed
18:50 Changeset [658] by beherith
BAR: Changed the texture on T2 aircon for better differentiation.
18:38 Ticket #40 (T2 Kbot lab closes after each built unit even if there is a queue) closed by beherith
fixed
17:59 Changeset [657] by beherith
BAR: Prettified some core t2 bot animations
16:31 Changeset [656] by abma
remove hacks again
15:48 Changeset [655] by beherith
ETC: animsmoother update
15:44 Changeset [654] by abma
use $VERSION for rapid auto versioning
13:18 Ticket #51 (thud's model) closed by beherith
fixed: It was a script bug, the torso was lifted too high off pelvis. Thanks for …
13:17 Ticket #52 ("Attack" command on piled up units does not always work) closed by beherith
wontfix: Force fire on land will not result in units manuevering to be able to …
13:03 Changeset [653] by DeadNightWarrior
Adjust those Spring config files a bit so there's a difference between …
03:14 Changeset [652] by FireStorm
Wings3D model: Commando

06/12/12:

23:58 Changeset [651] by koshi
adds framework/dummy files for sasi
22:44 Changeset [650] by nixtux
BAR: Update Shiva hitsphere
15:46 Changeset [649] by beherith
ETC: anim smoother update (now suports sleep [x], sleep animSpeed, and …
15:35 Changeset [648] by beherith
ETC: Animation smoother update
15:11 Changeset [647] by beherith
BAR: smoothed out t1 bot anims
13:02 Changeset [646] by zerver
Merge MT fixed widgets from BAR
12:59 Changeset [645] by Bluestone
removed some old files
12:58 Changeset [644] by Bluestone
updated the tutorial to use only permitted maps.

06/11/12:

23:35 Changeset [643] by Decay
"uDef.isMetalExtractor" was replaced by "uDef.extractsMetal > 0" to fix …
22:38 Ticket #55 (BAR - Toaster (heavy plasma cannon (T2 guardian)) animation bug) created by harveynewell123@…
will not return to closed position after firing at high trajectory
22:20 Ticket #54 (Buzzsaw sometimes won't fire over a small hill) created by harveynewell123@…
even the tinyest hill (the diddy baby hills on CCR) will stop the buzzsaw …
20:46 Changeset [642] by nixtux
BAR: Popup collision volume for cormaw -- Missing bos file
20:46 Changeset [641] by nixtux
BAR: Popup collision volume for cormaw
20:29 Changeset [640] by beherith
ETC: Added animationsmoother, works with the following command line: …
19:23 Ticket #50 (solars hitvolume is much lower then the model appears) closed by nixtux
fixed: Fixed
19:13 Changeset [639] by nixtux
BAR: Better hitsphere for coradvsolar
19:08 Changeset [638] by nixtux
BAR: Better hitsphere for corcom and corsolar
18:29 Changeset [637] by zerver
Fix bad wreckage filename
18:29 Changeset [636] by zerver
MT fixes for two widgets
18:21 Changeset [635] by DeadNightWarrior
Improve animation of AK (less jerky than before), Crasher, Storm and Thud
17:30 Changeset [634] by zerver
Fix wreckage file name
12:31 Ticket #53 (T1/T2 cons too similar) created by Bana
Both vech and plane cons are hard to differenciate from usual zoom. Maybe …
02:22 Ticket #52 ("Attack" command on piled up units does not always work) created by MACOSX
I just piled up a few T1 units (rockos and AKs) close to each other, hit …
00:16 Changeset [633] by DeadNightWarrior
Improved Core AK animation

06/10/12:

23:00 Ticket #51 (thud's model) created by ghost16@…
in revision 627 the model of the thud has a problem, the torso is …
22:43 Changeset [632] by beherith
BAR/Chickens: Normal mapping added to chickens!
19:58 Changeset [631] by nixtux
BAR: fix typo in corvipe unitdef
18:31 Ticket #50 (solars hitvolume is much lower then the model appears) created by harveynewell123@…
http://oi46.tinypic.com/2gy95dw.jpg
18:00 Changeset [630] by zerver
Fix bug in previous commit
17:48 Changeset [629] by zerver
Fix chicken defense for MT
17:02 Ticket #49 (factory assist widget overrides user) created by harveynewell123@…
it overrides order from the factory (good thats its goal) however if i …
17:00 Ticket #48 (Initial queue does not orientate buildings to face center of map) created by harveynewell123@…
can be a pain, without using inital queue the starting fac widget will …
16:14 Changeset [628] by beherith
BAR: etc update
15:20 Changeset [627] by VeryBadSoldier
removed smartNanos
15:12 Changeset [626] by VeryBadSoldier
sndvolume added (disabled) and autoGroup
15:11 Changeset [625] by beherith
BAR: LUPS for Vamp
15:08 Changeset [624] by VeryBadSoldier
disabled fighter-only-patrol by default
14:59 Changeset [623] by VeryBadSoldier
widget changes from BAR merged
14:57 Changeset [622] by VeryBadSoldier
removed more widgets
14:31 Changeset [621] by VeryBadSoldier
fixed defenseRange for BAR
14:30 Changeset [620] by VeryBadSoldier
some outdated/redundant widgets removed
14:11 Changeset [619] by beherith
BAR: Fixed heap texture bug
13:47 Changeset [618] by VeryBadSoldier
modified some default widget activation states
13:40 Changeset [617] by zerver
Spring MT fixes: Don't access SYNCED.xxx
13:13 Ticket #47 (FPS mode problems) created by Jazcash
First-Person mode is kinda buggy. You can see parts of the unit whilst …
13:10 Changeset [616] by beherith
BAR: Nicer commander and t1 bot wrecks.
12:33 Ticket #46 (Inefficient Screamers) created by Jazcash
Many Screamers shoot at one target and don't communicate. This means that …
12:18 Ticket #45 (BAR - Lasers don't hit Com 100% of the time) created by Jazcash
We tried shooting at Coms with a range of different units including …
12:13 Changeset [615] by beherith
BAR: Recompressed Core_normal.dds to u888, because dxt5 wreaks havoc on …
12:09 Ticket #44 (BAR - Nukes take too long to fire?) created by Jazcash
Perhaps speed up the animation a little?
11:59 Changeset [614] by beherith
BAR: Dont be a menace to south central while doing foolish untested mass …
11:44 Changeset [613] by beherith
BAR: Added wrecks for all of core
11:41 Changeset [612] by beherith
BAR: Wreck definitions
11:30 Ticket #43 (T1 and T2 Exploiters don't fire) closed by beherith
invalid
10:47 Ticket #43 (T1 and T2 Exploiters don't fire) created by Jazcash
Title says it all.
10:40 Ticket #42 (Hard to distinguish between certain units) created by Jazcash
Certain T1 Core vehicles are kind of hard to tell the difference between. …
10:38 Ticket #41 (Intruder is borky) created by Jazcash
*No loading animation *Stores units in a hacky way by sending them way …
10:25 Changeset [611] by beherith
BAR: wezel hitsphere fix and small size reduction.
09:11 Changeset [610] by nixtux
BAR: Update unit_set_neutral, now corvipe armpb cortoast armamb cordoom …
08:44 Changeset [609] by nixtux
BAR: Add missing texture for gfx_dynamic_blob_shadow widget

06/09/12:

23:14 ApprovedMaps edited by beherith
(diff)
22:25 Changeset [608] by nixtux
BAR: Update unit_script.lua to latest version in engine - Fixes gadget …
22:21 Changeset [607] by VeryBadSoldier
disabled smooth scroll cause it suffers from ATi bugs
21:33 Ticket #40 (T2 Kbot lab closes after each built unit even if there is a queue) created by Bana
T2 Kbot lab (Core) closes after each built unit even if there is a queue. …
21:32 Ticket #39 (BAR - T3 Size issues) created by Jazcash
Shiva, Karg and Catapult feel slightly too small. Also, Juggernaut nano …
20:45 Changeset [606] by DeadNightWarrior
Add rank icons for unit XP widget
18:32 Changeset [605] by beherith
BAR: #603
18:30 Changeset [604] by beherith
BAR: Merged with BA up to #601
18:16 Changeset [603] by VeryBadSoldier
fixed missing "then" in commander name tags
17:49 Changeset [602] by VeryBadSoldier
MT improvements by zerver
17:47 Changeset [601] by VeryBadSoldier
more fixes by zerver
17:47 Changeset [600] by VeryBadSoldier
commander name tags fix by zerver
17:46 Changeset [599] by VeryBadSoldier
mex upgrader fix by zerver
17:33 Ticket #28 (Vulcan EMP doesnt work right.) closed by beherith
fixed: Works as makes sense. Lots of hp, less initial EMP.
17:32 Ticket #38 (prevent draw does not work) closed by beherith
fixed: Was a true draw, both comms died in same frame. VBS fixed it!
17:32 Ticket #34 (Gimp (coramph.bos) script is bad too) closed by beherith
fixed
17:31 Ticket #33 (coraak.cob script is bad) closed by beherith
fixed
17:31 Ticket #35 (Screamer.lua script is buggy) closed by beherith
fixed
17:31 Ticket #36 (Karganeth (corkarg) needs a script) closed by beherith
fixed
17:28 Changeset [598] by beherith
BAR: Minor updates
16:58 Changeset [597] by beherith
BAR: whoops left some debug prints in there
16:32 Changeset [596] by beherith
BAR: muskrat script fix
16:20 Changeset [595] by beherith
BAR: manticore script fix
15:11 Changeset [594] by nixtux
BAR: Revert for now
15:11 Changeset [593] by beherith
BAR: Sumo script
15:09 Changeset [592] by nixtux
Fix errors in chicken merge
14:30 Changeset [591] by nixtux
part two of chicken merge
14:19 Changeset [590] by nixtux
Merge chicken defense into bar
13:56 Changeset [589] by beherith
BAR: Changed modinfo so we can have autohost.
13:53 Changeset [588] by beherith
BAR: Removed Commando, cleaned up so only Core is playable
13:44 Changeset [587] by VeryBadSoldier
added 3 more widgets on request
13:29 Changeset [586] by beherith
BAR: cormship.bos fix
13:24 Changeset [585] by VeryBadSoldier
fixed crash in mo_preventdraw when game is acutally a draw
13:18 Changeset [584] by beherith
BAR: Scripts for Karg, Gimp, Jugg and Screamer fixed.
11:16 Changeset [583] by beherith
Fixed Building hotkeys to include water stuff.

06/08/12:

19:56 Ticket #38 (prevent draw does not work) created by beherith
[f=0011167] Commanders Remaining: 0 [f=0011183] Error: …
16:17 ToDoList edited by Jazcash
(diff)
16:08 Changeset [582] by beherith
BAR: t2 bot script fixes
15:43 Changeset [581] by beherith
BAR: Added necro
13:10 ApprovedMaps edited by beherith
(diff)
13:08 ApprovedMaps edited by beherith
(diff)
13:07 ApprovedMaps created by beherith
12:58 WikiStart edited by beherith
(diff)
11:01 Changeset [580] by beherith
BAR: Added freaker
09:15 Changeset [579] by beherith
BAR: Added termite

06/06/12:

23:17 Missions edited by Bluestone
(diff)
23:16 Missions edited by Bluestone
(diff)
23:16 WikiStart edited by Bluestone
(diff)
23:15 Missions created by Bluestone
23:12 Changeset [578] by Bluestone
mission editor install file, corrected file extension for duck.mission.xml
21:36 Changeset [577] by VeryBadSoldier
DGUN Unstall widget replaced by DGUN stall assist widget (buggy but …
16:50 Changeset [576] by beherith
ETC: Added uncompressed textures, and wings files for stuff.
16:47 Changeset [575] by beherith
BAR: Converted Arm and Core textures to DDS. FPS now matches BA for me …
16:03 Changeset [574] by beherith
BAR: Removed Arm_color.tga that was for testing only

06/05/12:

23:16 Changeset [573] by Bluestone
see [572] - rest of files.
23:15 Changeset [572] by Bluestone
A few more missions, including a nine mission long tutorial for complete …
22:52 Changeset [571] by beherith
BAR: Added FireStorm?'s Voyeur
21:16 Changeset [570] by nixtux
Updated game energy converion gadget, stunned mm no longer produce m, each …
02:12 Changeset [569] by FireStorm
Wings3D model: Voyeur
01:42 Changeset [568] by LEDZ

06/04/12:

23:44 Changeset [567] by nixtux
BAR: Fix typo in corcom script
22:03 Ticket #37 (crash when an unrendered BAR unit becomes rendered) closed by beherith
fixed
22:02 Changeset [566] by beherith
BAR: Fixed core commander not spawning proper wreck and shiva script error
16:00 Changeset [565] by beherith
BAR: Made /give all fit into 512mb GPU memory, massive fps improvement.
00:47 Changeset [564] by Bluestone
00:45 Changeset [563] by Bluestone

06/03/12:

23:18 Changeset [562] by nixtux
Add unitdef's back with special chicken damage - only compatable with BAR …
17:48 Changeset [561] by beherith
BAR: Added Sumo (no script)
15:34 Changeset [560] by Bluestone
14:58 Changeset [559] by beherith
Fix #33 trimC nil error
14:52 Ticket #37 (crash when an unrendered BAR unit becomes rendered) created by [Fx]Bluestone
Take a BAR unit which is currently unrendered (might be a radar dot, or …
13:49 Changeset [558] by beherith
Gantry script fix
13:48 Ticket #36 (Karganeth (corkarg) needs a script) created by beherith
13:41 Ticket #35 (Screamer.lua script is buggy) created by beherith
13:41 Ticket #34 (Gimp (coramph.bos) script is bad too) created by beherith
13:34 Ticket #33 (coraak.cob script is bad) created by beherith
Manticore doesnt really have a proper walk anim. Google frog gave us …

06/02/12:

17:36 Changeset [557] by beherith
BAR: Replaced every Heap for core.

06/01/12:

10:54 Changeset [556] by beherith
BAR: added spy kbot.
00:40 Changeset [555] by beherith
BAR: Minor missile flare size tweaks (missile flare size is governed by …

05/31/12:

23:17 Changeset [554] by beherith
BAR: Core default missile was a bit too dark to see well.
22:59 Changeset [553] by beherith
BAR: Replaced EVERY projectile model for Core.
17:58 Changeset [552] by beherith
BAR: Added bomb models for bombers
13:02 ToDoList edited by beherith
(diff)
01:03 Ticket #32 (Air transports struggle picking up units) created by Jazcash
Sometimes, air transports struggle picking up units when they already have …

05/30/12:

19:10 Ticket #30 (Running BAR on highest settings) closed by beherith
fixed
12:44 Changeset [551] by beherith
BAR: ATI shader fix 2

05/29/12:

23:59 Changeset [550] by LEDZ
added GameProgress? call-in for "player catching up with game" widget
23:46 Changeset [549] by beherith
BAR: ATI shader fix
23:33 Ticket #30 (Running BAR on highest settings) created by Jazcash
So I'm trying to run BAR on the highest settings and I keep running into a …
17:46 ToDoList edited by beherith
(diff)
17:06 Changeset [548] by beherith
BAR: Added spectre
14:32 Changeset [547] by beherith
Made the flamethower effect gentler on the gpu
00:31 Changeset [546] by LEDZ
n00b error commit

05/28/12:

23:52 Changeset [545] by LEDZ
23:23 Changeset [544] by DeadNightWarrior
Revert last commit
23:03 Changeset [543] by LEDZ
17:07 Changeset [542] by beherith
BAR: Added skuttle
16:28 Changeset [541] by FireStorm
Wings3D models: Dominator and Spectre
15:59 Changeset [540] by beherith
BAR: Added pyro
13:19 Changeset [539] by beherith
BAR: Added manticore
11:52 ToDoList created by beherith
11:44 WikiStart edited by beherith
(diff)
11:39 Changeset [538] by beherith
BAR: Optimized some S3O's

05/27/12:

22:34 Changeset [537] by beherith
BAR: A large batch of script/model fixes.
22:33 Ticket #29 (AK model) closed by beherith
fixed
22:32 WikiStart edited by beherith
(diff)
22:24 Changeset [536] by nixtux
Small visual fix for armwar weapon emit point
22:20 Changeset [535] by nixtux
Fix typo in modrules.lua
22:06 Changeset [534] by Decay
fixed bug with usage of "Spring.GetPlayerInfo?". Parameter is "playerID" …
21:14 Changeset [533] by beherith
Tools: Added OBJ to S3O converter (and S3O to OBJ converter)
21:12 Changeset [532] by beherith
BAR: Added Roach (old script should work)
21:12 Changeset [531] by beherith
BAR: Added Dominator (with script)
21:11 Changeset [530] by beherith
BAR: Added Gimp (no script yet)

05/26/12:

19:44 Changeset [529] by DeadNightWarrior
Small app for scanning of duplicate files on HDD

05/25/12:

21:22 Changeset [528] by beherith
BAR: Added Can
00:16 Changeset [527] by nixtux
Fix corkrog head animation

05/23/12:

20:11 Changeset [526] by beherith
BAR: Added crasher

05/22/12:

22:33 Ticket #29 (AK model) created by FireStorm
One of the upper arms on the AK model needs to be flipped if it is to …
11:05 Changeset [525] by beherith
BAR: Added Morty

05/21/12:

12:09 Changeset [524] by beherith
Updated Arm EMP spider for 2x2 footprint

05/20/12:

14:47 Changeset [523] by FireStorm
Wings3D model: minor changes to Gimp
14:12 Changeset [522] by VeryBadSoldier
reduced morty speed by 20%
12:51 Changeset [521] by VeryBadSoldier
decreased HP of t1 metal storages

05/19/12:

20:37 Changeset [520] by FireStorm
Wings3D models: Can, Gimp and projectiles
Note: See TracTimeline for information about the timeline view.