Timeline
06/10/12:
- 23:00 Ticket #51 (thud's model) created by
- in revision 627 the model of the thud has a problem, the torso is …
- 18:31 Ticket #50 (solars hitvolume is much lower then the model appears) created by
- http://oi46.tinypic.com/2gy95dw.jpg
- 17:02 Ticket #49 (factory assist widget overrides user) created by
- it overrides order from the factory (good thats its goal) however if …
- 17:00 Ticket #48 (Initial queue does not orientate buildings to face center of map) created by
- can be a pain, without using inital queue the starting fac widget will …
- 13:13 Ticket #47 (FPS mode problems) created by
- First-Person mode is kinda buggy. You can see parts of the unit whilst …
- 12:33 Ticket #46 (Inefficient Screamers) created by
- Many Screamers shoot at one target and don't communicate. This means …
- 12:18 Ticket #45 (BAR - Lasers don't hit Com 100% of the time) created by
- We tried shooting at Coms with a range of different units including …
- 12:09 Ticket #44 (BAR - Nukes take too long to fire?) created by
- Perhaps speed up the animation a little?
- 11:30 Ticket #43 (T1 and T2 Exploiters don't fire) closed by
- invalid
- 10:47 Ticket #43 (T1 and T2 Exploiters don't fire) created by
- Title says it all.
- 10:40 Ticket #42 (Hard to distinguish between certain units) created by
- Certain T1 Core vehicles are kind of hard to tell the difference …
- 10:38 Ticket #41 (Intruder is borky) created by
- *No loading animation *Stores units in a hacky way by sending them way …
06/09/12:
- 23:14 ApprovedMaps edited by
- (diff)
- 21:33 Ticket #40 (T2 Kbot lab closes after each built unit even if there is a queue) created by
- T2 Kbot lab (Core) closes after each built unit even if there is a …
- 21:32 Ticket #39 (BAR - T3 Size issues) created by
- Shiva, Karg and Catapult feel slightly too small. Also, Juggernaut …
- 17:33 Ticket #28 (Vulcan EMP doesnt work right.) closed by
- fixed: Works as makes sense. Lots of hp, less initial EMP.
- 17:32 Ticket #38 (prevent draw does not work) closed by
- fixed: Was a true draw, both comms died in same frame. VBS fixed it!
- 17:32 Ticket #34 (Gimp (coramph.bos) script is bad too) closed by
- fixed
- 17:31 Ticket #33 (coraak.cob script is bad) closed by
- fixed
- 17:31 Ticket #35 (Screamer.lua script is buggy) closed by
- fixed
- 17:31 Ticket #36 (Karganeth (corkarg) needs a script) closed by
- fixed
06/08/12:
- 19:56 Ticket #38 (prevent draw does not work) created by
- [f=0011167] Commanders Remaining: 0 [f=0011183] Error: …
- 16:17 ToDoList edited by
- (diff)
- 13:10 ApprovedMaps edited by
- (diff)
- 13:08 ApprovedMaps edited by
- (diff)
- 13:07 ApprovedMaps created by
- 12:58 WikiStart edited by
- (diff)
06/06/12:
- 23:17 Missions edited by
- (diff)
- 23:16 Missions edited by
- (diff)
- 23:16 WikiStart edited by
- (diff)
- 23:15 Missions created by
06/04/12:
06/03/12:
- 14:52 Ticket #37 (crash when an unrendered BAR unit becomes rendered) created by
- Take a BAR unit which is currently unrendered (might be a radar dot, …
- 13:48 Ticket #36 (Karganeth (corkarg) needs a script) created by
- 13:41 Ticket #35 (Screamer.lua script is buggy) created by
- 13:41 Ticket #34 (Gimp (coramph.bos) script is bad too) created by
- 13:34 Ticket #33 (coraak.cob script is bad) created by
- Manticore doesnt really have a proper walk anim. Google frog gave us …
05/31/12:
- 13:02 ToDoList edited by
- (diff)
- 01:03 Ticket #32 (Air transports struggle picking up units) created by
- Sometimes, air transports struggle picking up units when they already …
05/30/12:
05/29/12:
- 23:33 Ticket #30 (Running BAR on highest settings) created by
- So I'm trying to run BAR on the highest settings and I keep running …
- 17:46 ToDoList edited by
- (diff)
05/28/12:
05/27/12:
05/22/12:
- 22:33 Ticket #29 (AK model) created by
- One of the upper arms on the AK model needs to be flipped if it is to …
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