Changes between Initial Version and Version 1 of Ticket #944, comment 5


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Timestamp:
09/21/15 21:57:44 (5 years ago)
Author:
Bluestone

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  • Ticket #944, comment 5

    initial v1  
    1 As far as i can see, the height based checks for point light projectiles were just wrong (y was absolute height, not height above map. Could figure out what they were supposed to do, so removed them.
     1As far as i can see, the height based checks for point light projectiles were just wrong, e.g. y was absolute height, not height above map. Couldn't figure out what they were supposed to do (maybe a minor speedup?) so removed them.