Change History (5)
comment:1 by , 7 years ago
Owner: | set to |
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comment:3 by , 7 years ago
For rockets the light should be white, but subdued. corhrk is hard to see, try armjanus or armrock, as that shoots close to ground.
comment:4 by , 7 years ago
http://imolarpg.dyndns.org/trac/balatest/browser/branches/BAR/luaui/widgets/gfx_deferred_rendering.lua#L533 this check fails, tested with janus
comment:5 by , 7 years ago
Resolution: | → fixed |
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Status: | new → closed |
As far as i can see, the height based checks for point light projectiles were just wrong, e.g. y was absolute height, not height above map. Couldn't figure out what they were supposed to do (maybe a minor speedup?) so removed them.
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For me cannons & beamlasers show lights, but rockets don't, tested with corraid and corhrk. I don't know what its meant to look like for rockets, so don't think I can fix.