Changes between Version 1 and Version 2 of Ticket #859, comment 5


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Timestamp:
04/28/15 03:23:35 (7 years ago)
Author:
Floris

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  • Ticket #859, comment 5

    v1 v2  
    33
    44also i noticed (before removal) that not all healthbars would obstruct eachother from rendering... some depth/draworder issue at play.. but i dont exactly know whats going on.
     5
     6
     7this could be a compromised solution:
     8      if not addGlow then
     9                glDepthTest(true)       -- enabling this will make healthbars opague to other healthbars or mapmarks and lups?, will remain transparant to world. will be serious issue if glow is enabled
     10      end