#825 closed engine bug (fixed)
replays desync if watched at game speed != 1 and a take occurs
Reported by: | Bluestone | Owned by: | |
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Priority: | major | Milestone: | |
Component: | BA trunk | Version: | |
Keywords: | Cc: |
Description
This is probably due to Spring.GetGameSpeed no longer being synced.
http://replays.springrts.com/replay/e1756654a112ae40adf55779dacdc017/ has a take at 1.04
Change History (5)
comment:1 by , 8 years ago
Summary: | replays deyncs if watched at game speed != 1 and a take occurs → replays desync if watched at game speed != 1 and a take occurs |
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comment:2 by , 8 years ago
comment:5 by , 7 years ago
Resolution: | → fixed |
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Status: | new → closed |
by avoiding using ping from Spring.GetPlayerInfo in synced
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[15:03:38] <[Fx]Bluestone> the ping reported by Spring.GetPlayerInfo varies depending on the gamespeed [15:03:55] <[Fx]Bluestone> and when you watch a replay at a faster gamespeed, players are reported as having lower ping to match